Hello people
I am a student working on a java3d reconstruction of some roman baths. I
have a 3ds file imported and running fine, however i would like the user to
be able to "walk" around the model. However i do not know how to implement a
quake style movement with gravity effects, so the people c
I tried wading through the vast archives, but I could not find the Sun
answer to this question.
Are you saying that the official Sun answer is that it is impossible to
native compile and run a Java3D application using VisualCafe4's native
compiler?
Rob
-Original Message-
From: Dvorak, D
I have a sound that I play ONCE when an event occurs. I call
Sound.setLoop(0) to make sure it only plays once. But I found that if I
"BranchGroup.detach()" the group the sound belongs to, and then reattach
it, the sound plays again.
How can I (easily) keep the sound from playing every time I at
My texture is in the same file as the model and all
files as well as directories are accesible. As for my VRML file, it calls
the texture as follows:
...
Shape
{
appearance DEF _APP0 Appearance
{
Shaun,
Have you verified that the URL provided in the VRML file for the texture
is available? The options that I've seen work just fine are:
1) texture file is in the same directory as the model
2) texture file is a valid and accessible URL
3) texture file reference is to a valid and accessi
Hi Eric,
We have the same problem in our win2000 machine after
upgrade to Nvidia latest driver Detonator 3 in 32 bit mode
using OpenGL version. (No such problem when using
DirectX version)
After switching to 16 bit mode the problem is solved. Also
we didn't see the same problem under win98. So
I am getting 50 fps with this demo at 16-bpp, 1024x768, D3D, 700 MHz PIII on
32MB Diamond Viper V770D Ultra NVIDIA.
One thing that Java3d does that makes calculating performance difficult is
its handling of behaviors. In other words, just because its running at a
certain framerate does not mean
Here is my code for building a box. I hope this helps. It does not use
utility classes. Its parent class, not provided, defines the appearance and
so forth. Let me know if you need that also.
package com.xith.java3d.geometry.shape;
/**
* Construct a box with 6 shapes and uniform texture ba
Mark,
I got the
newer one, thanks. The problem is when I try to load a simple object with
a texture on it I get a bunch of runtime errors. Starting with a
NullPointerException at the utility Texture Loader followed by
com.sunimpl.Parser errors. Do I need to load in the texture
http://archives.java.sun.com/archives/java3d-interest.html
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Robert Pies
Sent: Friday, September 01, 2000 9:29 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Native compiling Java3D app with Visu
I think is here
http://archives.java.sun.com/archives/java3d-interest.html
Robert Pies wrote:
> does anyone have the url for those archives?
>
> thx,
>
> robert.
>
> On Fri, 1 Sep 2000, Dvorak, Daniel J. wrote:
> > I'd like to be able to native-compile my code also, but have to settle f
We are working on (and have released) a scene and scenario authoring tool
for our line of driving simulators. The product is called HyperDrive and
more info can be found at http://www.hyperiontech.com
Dean
===
To unsubscrib
Hi Joel,
The other way to determine when an Alpha is finished is to write your
own Subclass of Alpha and overide the method value() to check for
completion and call your listener.
Rgds
Paul
>MIME-Version: 1.0
>Date: Fri, 1 Sep 2000 08:25:18 -0400
>From: "J. Lee Dixon" <[EMAIL PROTECTED]>
>Sub
Hi all,
On one of the computers running java, when opening the 3D views, I am
getting the following errors:
wg1CreateContextFailed: The operation completed successfully.
extentionStr == null
The frame containing the 3D view come up but no drawing occur on the canvas!
The 2D views work fine, and
does anyone have the url for those archives?
thx,
robert.
On Fri, 1 Sep 2000, Dvorak, Daniel J. wrote:
> I'd like to be able to native-compile my code also, but have to settle for
> making a stand-alone jar file of my GUI, and a jar of my j3d code. Check
> the archives of this list. The que
Hi,Everyone:
I am a new user of Java3D, I wonder if anyone has used the VTK loader
class for Java3D, (VTK means Visualization Toolkit). How can I get the
loader class and use it in Java3D?
Thanks.
David
_
Get Your Priva
Shaun,
Yes the com.sunvrml97 loader does support textures, however, a newer
one is available at
http://www.x3d.org/
--Mark
At 08:16 AM 9/1/2000 -0500, you wrote:
For the person having the problem with the J3D error, if you are using
windows make sure that your path points to the j3d
Hi,
I tried to build a box with the GeometryInfo classes the following way:
// Coordinates
// needs to be counter clockwise
Point3f[] coords = new Point3f[4*6];
// front side
coords[0]=new Point3f(eastValue-w,heightValue-c,northValue+l);
coords[1]=n
Hey,
For the
person having the problem with the J3D error, if you are using windows make
sure that your path points to the j3d.dll file. And if anyone knows, does
the sun.com.j3d.loaders.vrml97.Loader allow you load the VRML object and its
textures. I tried the NCSA's loader and i
Does anybody know an easy way to be notified when an interpolator has
completed? The way I figure it, I could watch the Alpha that I supply
to the interpolator to see when it has Alpha.finished(). But this would
mean making my own Behavior to be triggered every frame to watch it. It
would make
I'd like to be able to native-compile my code also, but have to settle for
making a stand-alone jar file of my GUI, and a jar of my j3d code. Check
the archives of this list. The question has been answered by SUN in the
past.
Daniel
-Original Message-
From: Stanley, Robert [mailto:[EMA
Not sure if everyone
already knows this but you can get the Java3D in digest form by sending a
message to [EMAIL PROTECTED] with
NO subject and in the body type
SET JAVA3D-INTEREST
DIGEST
Some of you may prefer this
like me.
Cheers
Allistair
^
Allistair D Crossley
IT
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