Has anyone on the list tried implementing realtime animation using the
MPEG-4 Facial Animation Parameters in Java3D yet?
thanks,
Ken
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I haven't found any reference to that fix. For me, adding it to appearances made
matters worse. Can anyone offer more information?
-Original Message-
From: J. Lee Dixon <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: Tuesday, September 05, 2000 2:12 PM
Subject: Re: [JA
I updated our application to Java3D 1.2, and the beautiful transparency
(illustrating intersecting objects) that worked great in Java3D 1.1.3 went --
pardon the technical jargon -- all higgledy-piggledy. Some shapes were rendered
in solid colors, and some in non-expected orders.
I'm using lightin
Hi Mark,
At 17:53 08.09.00 , you wrote:
>Questions:
>(1) How would I move that "viewer's head" to lets say
>somewhere in positive x (y=0,z=0) looking in the
>negative x direction? or vice versa, neg x looking in
>pos x...
I had this problem too, a while back, and found the same
solution others
Hi everybody!!!
I really need help. I'm trying to run an applet (a
demo that come with Java3D ) in a browser but i can´t. I really probe all
know.
I can't show my applet in a
browser because the next message shows in the Java Console
java.lang.ExceptionInInitializerError:
java.security.A
Hi everyone,
Does anyone know how (or if it's possible) to access or change
the properties of an object loaded from a vrml or flight loader? I want to
be able to enable back culling as well as change some colors and I wonder if
it can be done after the object has been loaded onto the
The scene is not loaded live. Before you attach it to the live scene make
your adjustments. If you will want to be modifying attributes after the
scene is live make sure you set the capability bits. I routinely change
materials and so forth to objects loaded in OBJ files.
Dave
> --
>
Mark Beckman wrote:
> Questions:
> (1) How would I move that "viewer's head" to lets say
> somewhere in positive x (y=0,z=0) looking in the
> negative x direction? or vice versa, neg x looking in
> pos x...
TransformGroup viewTransformGroup = new TransformGroup();
viewTransformGroup.setCap
Yes, I use PNG format for alpha channel blending on that platform. Just
make the polygon 100 percent transparent, BLENDED, load the PNG file in RGBA
mode and set texture attributes to replace. I don't have my code here or I
would post it.
Dave Yazel
> --
> From: Mark Ferneau[SM
Mark,
I think I see what you are saying. Don't use the lookAt on the
geometries, instead use it on the camera. I've included a snippet of some
of my code to let you see. My code places the camera a position in the world
and has it look at a point. I then uses the KeyboardNavigator to allow
Mark,
Get the view platform TransformGroup with a line like:
TransformGroup vpTrans =
simpleU.getViewingPlatform().getViewPlatformTransform();
Then translate it to move it, and use rotate to turn your view with code
like this:
T3Dtemp.rotY(angle);
T3Dtemp2.rotX(pitch);
T3D.mul(T3Dtemp,T3
Sure,
I do this in my application. Ideally you should be able to use the
alpha channel of a texture to let you do this, though I was not successful
using an SGI RGBA image file on the Win32 platform with JDK 1.3 and J3D
1.2.1 (D3D) or J3D 1.2 (OGL).
Therefore I assign the texture to a polygon
Shaun,
thanks for the response
My idea here is to let the geometry sit still while I
move my view point (all ways looking at 0,0,0) around
the object. I want to start by moving my 'point of
view' to each of the axis.
Given your advice, which Transform3D object would I
use to call the method (
Hello!
Just a brief question: does java3D support semitransparency? If I want to
show to photos above one another, and see through the frontmost layer, is
that possible?
Best regards
Thomas
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To test if installation worked did as suggested by going into my
c:\jdk1.2.2\demo\java3d\HelloUniverse and entering java HelloUniverse .
When I try to execute HelloUniverse I am getting the following error
message: Exception in thread "main" java.lang.NoClassDefFoundError:
HelloUniverse.
This is
Mark,
I've been working with the same kind of scenario over the past few
days. To look in different directions use the lookAt method that is part of
the Transform3D class. It allows you look at a point from a certain
location and specify the up vector. Controlling this from a GUI should
Hi folks...
I have a simple issue (I think it's simple) that I
just can't figure out.
I currently have some geometry sitting at (0,0,0). I
am using the SimpleUniverse (with
NominalViewingTransform set) to create my View branch.
From what I can gather, the default view has the
viewer's head pos
I think this is just like an error I was having while trying to use picking
with indexed geometry a while back. Kelvin Chung from Sun said they found a
bug in the 3-D core, and would be fixed with the next release. Search the
archives. Couldn't have been more than a few months back.
Daniel
--
Perfect! I could not have said it better. Thanks for taking the time,
John.
-Lee
SAIC
-Original Message-
From: John Wright [mailto:[EMAIL PROTECTED]]
Sent: Friday, September 08, 2000 10:43 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Installation Documentation
Everyone,
I've posted a
You could just do a p1.distance(p2) where p1 is your location and p2 is the
location of the tree. But have you tried to use ordered groups for this
yet? To my knowledge you cannot swap the children of an ordered group
around, you have to detach them and rebuild the array. I have been building
Everyone,
I've posted a page with installation instructions on our website:
http://www.starfireresearch.com/javadocumentation/java3d-install-procedure.html
We will try to get this posted to j3d.org as soon as possible.
Hopefully this will clear up some of the questions / problems that
developers
From: "Frank C.P. Hsu" <[EMAIL PROTECTED]>
Sent: Friday, September 08, 2000 5:26 AM
> My problem is how to start or stop Interpolator by press a key?
> Can anybody give me some suggestion or example ?
I haven't done this, but I'd try extending the Interpolator, give it a
'running' flag, override
Hi!
I am creating a terrain with many billboard trees
on it. Due to the problems of 'Multiple Transparent Objs', I decide to use
OrderedGroup, and sort the trees according to their 'Z' coordinate at run
time.
So my question is:
Is there an easy and universal way to quickly get
objects 'Z
I
think that youve missed the point.
The
general purpose 3D rotation requires 3 translations.
A pre
translation to shift the axis of rotation onto the origin
The rotation
Then an equal and opersite post translation to shift the the
centre of rotation back to its original position
Th
Hi,
My problem is how to start or stop Interpolator by press a key?
Can anybody give me some suggestion or example ?
I have been confused for a couple of days!!
Thanks in advanve
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Hi!
I can't show my applet in a browser because the
next message shows in the Java Console:
java.lang.ExceptionInInitializerError:
java.security.AccessControlException: access denied (java.lang.RuntimePermission
modifyThreadGroup)
It refers to the next line of my code:
--->> Graph
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