> Date: Wed, 27 Sep 2000 11:14:42 -0700
> Sender: Discussion list for Java 3D API <[EMAIL PROTECTED]>
> From: Jack Pien <[EMAIL PROTECTED]>
>
> CompressedGeometry in the API doc talks much about improving download speed
> across networks but when i try to use CompressGeometry in an Applet,
Dave,
The goal is to fix the bugs at the bottom of the README prior to the
FCS release of Java 3D 1.2.1. We will also be putting out a Beta 2
for 1.2.1 once we have fixed a critical mass of bugs reported in 1.2.1.
Rob Posadas
Manager, 3d Graphics Software
Sun Microsystems
[EMAIL PROTECTED]
(
Thanks. That does help.
Kevin
- Original Message -
From:
Ashish Tayal
To: [EMAIL PROTECTED]
Sent: Wednesday, September 27, 2000 4:21
AM
Subject: Re: [JAVA3D]
Kevin, Go to link http://java.sun.com/products/java-media/3D/collateral/
U can find plenty of mate
Word from the JPI team is that the default max memory pool is now 64M
(used to be 16M). In Java 1.3.1 (future release) on Windows, the pool
will will be set automatically according to the available virtual
memory on the system, so the problem should go away then.
-Paul
> MIME-Version: 1.0
> Con
Thanks Rob!
It is great to see a new release coming out. It is also disconcerting to
read the list of known problems at the bottom. Any idea on a release
schedule for 1.2.2? Before year's end perhaps? If this is 1.2.1 beta, does
that mean the known list of issues will be fixed before 1.2.1 pr
Rob (and everybody),
The README's specifically spell out that we may need to set the maximum
memory pool to 64 meg. As someone who is trying to automate the
installation and execution for an end-user, how do I do this? I'm not
going to tell an end user to go open the Java Control Panel and set s
We are about to begin the release process for Java 3D 1.2.1,
and that has been taking about two weeks. So the Beta version
of 1.2.1 should be out by mid October.
As far as changes, mainly bug fixes and performance enhancements.
Attached are the README's for 1.2.1.
Rob Posadas
Manager, 3d Gr
Hi,
I'll throw my 2c worth in. Having been involved with
a failed attempt to use J3D with the VRML Loader to build
an end user product. The technical decision to use J3D
was out of our hands and after some initial euphoria
it rapidly became a drag.
1.) Stability across platforms/cards was very w
hi,
CompressedGeometry in the API doc talks much about
improving download speed across networks but when i try to use CompressGeometry
in an Applet, a Security Violation occurs. Is the CompressedGeometryFile
using a similar object to the File object (which i know causes all kinds of
secur
Well they say they have fixed the mixed-immediate mode bug which messed up
the textures. If so then a particle system could be built to stream the
(basically raw opengl) commands in the post render of canvas3d. Given the
fast changing nature of particles, thats not a horrid way to do them anyway.
Justin Couch wrote:
> Shawn Kendall, As you lead a set of students, would this be an
> interesting project for them to work on? I'm thinking here that there
> are a *heap* of great teaching points about how to build a scenegraph
> and then how that effects an optimised low level coding, sort rout
Last thing first. Feel free to use and/or modify to your hearts content.
I don't think it is a bug in that they didn't provide a method to
orbit. They may have left it to the programmer to do. I do think that ALL
of the Mouse Behavior classes are in error in that they don't take the
viewplatfor
Hi Eric..
Thanx a lot... U are prefectly right when u said that what i need is the
ORBIT behavior with object always WITHIN scope. I knew what i wanted but really
didn't know how to do it.. I suppose this is because I didn't properly investigate
the classes written by you .
Anyway I have f
Hi,
try this:
// Mouse Translate
MouseTranslate m_trans = new MouseTranslate();
m_trans.setTransformGroup(yourBranch);
m_trans.setSchedulingBounds(new BoundingBox());
my_BG.addChild(m_trans);
// Mouse Zoom
/*
INSTRUCTION:
David wrote:
>
> That raises a scary point. What if Sun woke up one day and decided to
> "discontinue" Java3d? Is this a real possibility?
I don't know. Some would say that anything that is non-core always has
this potential. Right at the moment Sun has obviously found a huge niche
with the ser
That raises a scary point. What if Sun woke up one day and decided to
"discontinue" Java3d? Is this a real possibility? Justin did you get any
sense how Sun views Java3d in their long term plans?
Dave Yazel
- Original Message -
From: Justin Couch <[EMAIL PROTECTED]>
To: <[EMAIL PROTEC
Hi all
i only want to remind the sun team, that the below mail from Mark Ferneau
has not yet been answered( i did not found current informations to this
topic in the interest group). It would be great if anybody could give us
some information about the release Date and the most important changes
Hi,
I have to feel the same way. I'm part foa company which is looking for a
really good way of getting 3d on the weband for general applications
building. I chose java 3d due to knowing java.
So far i've had nothing but problems with it.
1. Loaders. From my previous messages on here i'm sure pe
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