It means there is OK drivers for the Rage Mobility 128's. Not wonderful, just the best
you
can get right now.
adam...
> -Original Message-
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of Thomas Björge
> Subject: [JAVA3D] Hardware acc on laptop
>
>
> Hell
It seems the lunchbox market has taken a dive.
This is the only decent one I have found:
Maxvision (www.maxvision.com). They have a 3DLabs GVX1 in it.
adam
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Hello!
Does this mean that there are now good drivers for the ATI mobility rage 16M
card on the OS W2K?
Best regards
Thomas
--
Date:Sat, 7 Oct 2000 10:20:03 -0700
From:Jon Barrilleaux <[EMAIL PROTECTED]>
Subject: Re: Hardware acc on laptop
I forgot to
Hey quick question to add to this one
In a TransformGroup and Transform3D...
when we use the set() calls, the data is copied.
Is there any way that we can just set the handle to the Java Matrix
or Transform3D object instead?
It seems like that would help speed things up, I could be wrong.
I
> From: "david Xia" <[EMAIL PROTECTED]>
> Cc: [EMAIL PROTECTED]
> Date: Sun, 08 Oct 2000 21:21:37 GMT
>
>About compressed Geometry, there is only obj2cg,cgview,objload,these are
> for OBJ file only, I wonder if it is possible to compress VRML file using
> geometry compression if the input is a
The ObjectFile class' constructor may be sent the RESIZE flag: The
object's vertices will be changed so that the object is centered at
(0,0,0) and the coordinate positions are all in the range of (-1,-1,-1)
to (1,1,1).
-Paul
> X-Originating-IP: [172.131.52.124]
> Mime-Version: 1.0
> X-OriginalA
Hi Alex,
For DirectX version of Java3D, currently we pass
NULL in the first argument of DirectDrawCreateEx().
According to specification, this may cause the DirectDraw
object to run in emulation mode on system with multiple
monitors.
For OpenGL version of Java3D, we use
wglCreateContext
Hi Alex,
Bug 4377569 -
D3D: No hardware acceleration when second monitor is used
is filed for this.
Thanks for your bug report.
- Kelvin
--
Java 3D Team
Sun Microsystems Inc.
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>Content-Transfer-Encoding: 7bit
>X-Priority: 3
>X-MSMail-Priority: Normal
>X
Alex,
I was able to set up a Cave like environment with a single PC and 2
graphics cards using
the DirectX version of Java3D, the OpenGL version was not able to handle
the multiple frame
buffers from the cards. Note I did this with Windows2000 because of the
multiple cards.
Under NT the OpenGL v
I am still attempting to run a Cave from a single PC using 3 PCI cards and
Java3D. My PCI cards are VOODOO3 3000s with 16MB on board. I have a
comparison machine available with a TNT 2 Ultra AGP card under Windows NT.
Also, I am using jdk1.3 and J3D 1.2 for OpenGL.
The sample environment is mo
Hey Ben...
try the inverse
here is some code that worked for me...
Transform3D myviewer = new Transform3D();
viewTransformGroup.getTransform(myviewer);
myviewer.lookAt(eye, center, up);
myviewer.invert(myviewer);
viewTransformGroup.setTransform(myviewer);
hope this helps,
-Mark
--- Ben
For those interested in the Java 3D MMORPG project:
Visit:
http://www.starfireresearch.com/
and take the link to the MMORPG project. From there you can find info
on what we have so far and links to get you connected with the
discussion.
- John Wright
Starfire Research
Bob Gray wrote:
>
> Hi,
>
Hi everyone,
newbie question here, the following snippet does not cause me to get a view from
that eye coordinate of the origin with up being parallel to the positive Y
axis. Instead it makes me look just the other way. Could
someone please show me how to set the view to such?
Transform
Hi,
Please count me in for your Java3D MMORPG list...
Thanks!
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Hi,
Please count me in for your Java3D MMORPG list...
Thanks!
-Original Message-
From: Ice Bone [mailto:[EMAIL PROTECTED]]
Sent: Friday, October 06, 2000 9:10 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Invitation for the Java3D MMORPG mail list
Hi.
If you haven't received an invitati
Hi,
Please count me in for your Java3D MMORPG list...
Thanks & Regards,
Biswajit
> -Original Message-
> From: Ice Bone [SMTP:[EMAIL PROTECTED]]
> Sent: Saturday, October 07, 2000 7:40 AM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Invitation for the Java3D MMORPG mail list
>
> Hi
hi all
I've got a problem when trying to load a special VRML model with the x3d
loader. After loading, my awt application appears but the canvas3d doesn't
appear. On the console i get a
java.lang.OutOfMemoryError
<>
My awt application runs on, so i think it's caused by Java3d. I used
the
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