Re: [JAVA3D] Hardware acc on laptop

2000-10-09 Thread Adam Hill
It means there is OK drivers for the Rage Mobility 128's. Not wonderful, just the best you can get right now. adam... > -Original Message- > From: Discussion list for Java 3D API > [mailto:[EMAIL PROTECTED]]On Behalf Of Thomas Björge > Subject: [JAVA3D] Hardware acc on laptop > > > Hell

[JAVA3D] Source of 3D capable lunchboxes

2000-10-09 Thread Adam Hill
It seems the lunchbox market has taken a dive. This is the only decent one I have found: Maxvision (www.maxvision.com). They have a 3DLabs GVX1 in it. adam === To unsubscribe, send email to [EMAIL PROTECTED] and include in

[JAVA3D] Hardware acc on laptop

2000-10-09 Thread Thomas Björge
Hello! Does this mean that there are now good drivers for the ATI mobility rage 16M card on the OS W2K? Best regards Thomas -- Date:Sat, 7 Oct 2000 10:20:03 -0700 From:Jon Barrilleaux <[EMAIL PROTECTED]> Subject: Re: Hardware acc on laptop I forgot to

Re: [JAVA3D] serious performance problems when setting Transforms

2000-10-09 Thread Shawn Kendall
Hey quick question to add to this one In a TransformGroup and Transform3D... when we use the set() calls, the data is copied. Is there any way that we can just set the handle to the Java Matrix or Transform3D object instead? It seems like that would help speed things up, I could be wrong.  I

Re: [JAVA3D] Compress VRML file possible?

2000-10-09 Thread Mark Hood
> From: "david Xia" <[EMAIL PROTECTED]> > Cc: [EMAIL PROTECTED] > Date: Sun, 08 Oct 2000 21:21:37 GMT > >About compressed Geometry, there is only obj2cg,cgview,objload,these are > for OBJ file only, I wonder if it is possible to compress VRML file using > geometry compression if the input is a

Re: [JAVA3D] Automatically adjust the scene in the center problem

2000-10-09 Thread Paul Pantera
The ObjectFile class' constructor may be sent the RESIZE flag: The object's vertices will be changed so that the object is centered at (0,0,0) and the coordinate positions are all in the range of (-1,-1,-1) to (1,1,1). -Paul > X-Originating-IP: [172.131.52.124] > Mime-Version: 1.0 > X-OriginalA

Re: [JAVA3D] Caves, Multimonitors and Java3D

2000-10-09 Thread Kelvin Chung
Hi Alex, For DirectX version of Java3D, currently we pass NULL in the first argument of DirectDrawCreateEx(). According to specification, this may cause the DirectDraw object to run in emulation mode on system with multiple monitors. For OpenGL version of Java3D, we use wglCreateContext

Re: [JAVA3D] Caves, Multimonitors and Java3D

2000-10-09 Thread Kelvin Chung
Hi Alex, Bug 4377569 - D3D: No hardware acceleration when second monitor is used is filed for this. Thanks for your bug report. - Kelvin -- Java 3D Team Sun Microsystems Inc. >MIME-Version: 1.0 >Content-Transfer-Encoding: 7bit >X-Priority: 3 >X-MSMail-Priority: Normal >X

Re: [JAVA3D] Caves, Multimonitors and Java3D

2000-10-09 Thread Jack Gundrum
Alex, I was able to set up a Cave like environment with a single PC and 2 graphics cards using the DirectX version of Java3D, the OpenGL version was not able to handle the multiple frame buffers from the cards. Note I did this with Windows2000 because of the multiple cards. Under NT the OpenGL v

[JAVA3D] Caves, Multimonitors and Java3D

2000-10-09 Thread Alejandro Terrazas
I am still attempting to run a Cave from a single PC using 3 PCI cards and Java3D. My PCI cards are VOODOO3 3000s with 16MB on board. I have a comparison machine available with a TNT 2 Ultra AGP card under Windows NT. Also, I am using jdk1.3 and J3D 1.2 for OpenGL. The sample environment is mo

Re: [JAVA3D] looking at the origin of the universe

2000-10-09 Thread Mark Beckman
Hey Ben... try the inverse here is some code that worked for me... Transform3D myviewer = new Transform3D(); viewTransformGroup.getTransform(myviewer); myviewer.lookAt(eye, center, up); myviewer.invert(myviewer); viewTransformGroup.setTransform(myviewer); hope this helps, -Mark --- Ben

Re: [JAVA3D] Invitation for the Java3D MMORPG mail list

2000-10-09 Thread John Wright
For those interested in the Java 3D MMORPG project: Visit: http://www.starfireresearch.com/ and take the link to the MMORPG project. From there you can find info on what we have so far and links to get you connected with the discussion. - John Wright Starfire Research Bob Gray wrote: > > Hi, >

[JAVA3D] looking at the origin of the universe

2000-10-09 Thread Benjamin Ashpole
Hi everyone, newbie question here, the following snippet does not cause me to get a view from that eye coordinate of the origin with up being parallel to the positive Y axis.  Instead it makes me look just the other way.  Could someone please show me how to set the view to such?  Transform

Re: [JAVA3D] Invitation for the Java3D MMORPG mail list

2000-10-09 Thread Bob Gray
Hi, Please count me in for your Java3D MMORPG list... Thanks! === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PRO

Re: [JAVA3D] Invitation for the Java3D MMORPG mail list

2000-10-09 Thread Byron Salone
Hi, Please count me in for your Java3D MMORPG list... Thanks! -Original Message- From: Ice Bone [mailto:[EMAIL PROTECTED]] Sent: Friday, October 06, 2000 9:10 PM To: [EMAIL PROTECTED] Subject: [JAVA3D] Invitation for the Java3D MMORPG mail list Hi. If you haven't received an invitati

Re: [JAVA3D] Invitation for the Java3D MMORPG mail list

2000-10-09 Thread Biswajit Ghoshal
Hi, Please count me in for your Java3D MMORPG list... Thanks & Regards, Biswajit > -Original Message- > From: Ice Bone [SMTP:[EMAIL PROTECTED]] > Sent: Saturday, October 07, 2000 7:40 AM > To: [EMAIL PROTECTED] > Subject: [JAVA3D] Invitation for the Java3D MMORPG mail list > > Hi

[JAVA3D] java.lang.OutOfMemoryError

2000-10-09 Thread Alexander Wojnar
hi all I've got a problem when trying to load a special VRML model with the x3d loader. After loading, my awt application appears but the canvas3d doesn't appear. On the console i get a java.lang.OutOfMemoryError <> My awt application runs on, so i think it's caused by Java3d. I used the