When we specified many of these things, we were trying to keep open
the possibility for different types of implementations. We also wanted
to make sure we didn't put in contraints that made it impossible to
add more advanced features in the future. It is true that the
specification states that t
- Original Message -
From: "Joe Kiniry" <[EMAIL PROTECTED]>
>...
> --On 10/24/00 19:50:35 -0400 Fred Klingener <[EMAIL PROTECTED]>
wrote:
>
> > I'm just wrapping up a kluge on this. For a lot of reasons, I didn't
want
> > to use the wakeupOnElapsedFrame(0) Behaviors to drive my models, so
--On 10/25/00 03:52:31 PM -0400 Shawn Kendall <[EMAIL PROTECTED]> wrote:
> First, thanks for the more detail explanation.
>
> Joe Kiniry wrote in a non-Java3D-interest mail:
>
>> Because Java3D guarantees that rendering is halted during execution of a
>> behavior's processStimulus() method we can
Shawn:
Does each particle in the system have to be coplanar? Would it be possible
to assemble the particles in a cylinder around a point and rotate the
particles, keeping each particle facing the image plate?
Dave Yazel
Cosm Development Team
> --
> From: Shawn Kendall[SMTP:[EMA
On Wed, 25 Oct 2000, davide wrote:
> hello friends,
> I am starting with java3d...
>
> is there a way to use 3d hardware vith java3d
> I mean a 3dfx card
The Windows implementations of Java3D are built on top
of OpenGL or Direct3D. If your OpenGL or Direct3D on
Windows is accelerated, e.g. by a 3
Hi Hans,
I don't know how to construct a locale with origin at Origine(x,y,z) ,can you tell me
how?
Mohammed
Hans RAKOTOMANGA schrieb:
> The rotation/orbiting about a Center ( x, y, z ) seems to be the best solution for
>you, however
> if you absolutely use the default behavior, wouldn't it
Hi Everybody,
I am very glad to tell you today I launched a "Java3D Games Testing Website"
at "http://www.stas.net/6/online3dgame/".
Currently, it contains 4 runnable 3d game prototypes.
Please note that this is a non-commercial website for study and test of
Java3D tenchnique and online games.
T
Sorry I send the same e-mail again, just correct
the URL.
==
Hi Everybody,I am very glad to tell you
today I launched a "Java3D Games Testing Website"at http://www.stas.net/6/online3dgame/
Currently, it contains 4 runnable 3d game
prototypes.Pleas
Hello!
After asking around on this list for hardware acc on laptops I finally
bought an IBM a20p, ATI mobility 16 MB, 512k, w98, and I do get hardware
accelleration on it, but of course the standard is not as high as on my
ordinary PC (450 mhz PIII, 512k, 32 MB videocard). And I have to downscale
Hi Boris
I have tried what you said but it doesn't work. when I try to rotate
the object it seems to want to rotate (jerk) but it comes again to
the initial position. may be I have something wrong. I changed the
processStimulus(Enumeration enumeration) methode of the MouseRotate classe
as foll
The rotation/orbiting about a Center ( x, y, z ) seems to be the best solution for
you, however
if you absolutely use the default behavior, wouldn't it be possible to create a new
locale at the
coordinates mentioned and attach the viewplatform to that locale ? We should be able
to see
the objec
Hi Mohammed!
It is esier then you describe.
The A matrix is actually constant. The center of the object should be
calculated only once, when the object is just created , and no
transformation is aplied to
it yet.
All further transformations are present in T matrix, so what this formula
does is f
Hi everybody
I was studing for a while loading Wavefront objects (.obj), and
GeometryArray is always created
'By Copying' and not 'By Reference'. So all vertices coordinates are
repeated 3 times for each triangle.
Is there any possibility to 'force' loaders.objectfile to create geometries
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