All,
According to previous posts on this list, it seems we can safely update a
live scenegraph from a behavior, from the Canvas3D listeners, or from the
Swing event thread using the invokeLater( ) method (I hope that's an
accurate summary).
But how do you go about safely updating (adding Nodes t
Matthew:
Not all matching formats are retained as "by-ref" in the
implementation. Here are the combinations for which a copy will NOT be
made.
- Texture by reference and Y-up
Using texture by reference and Y-up format may reduce the
memory needed to store a texture ob
Hi,
I am just realizing that I am using a Behavior and don't really know why
:-/
I am buidling something like a general picking utility. You register as
a listener (it can only have one) and give it all shapes you are
interested in as a parameter. Additionally you specifiy in which events
and mo
Scan the archives for the words "video texture" or something similar. There
is a link posted by someone in the last 2 months in this archive that points
to some demo java3d code by the sun team that does this.
Dave Yazel
> --
> From: Matthew Huber[SMTP:[EMAIL PROTECTED]]
> Reply
Another good one is Milkshape. This once can do keyframes and can export to
OBJ format.
> --
> From: Bill Gearhiser[SMTP:[EMAIL PROTECTED]]
> Reply To: Bill Gearhiser
> Sent: Friday, October 27, 2000 11:05 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Tool
Hello,
I'm setting a Background node with a BufferedImage, but I need to modify that image on
the fly depending on user input. Since the scene graph is live, every time I need to
update the image I am creating a new ImageComponent2D (if there's a way around it I
haven't tried I would love to
Once you post the code I will endevor to have detailed feedback within a
week.
David Yazel
Cosm Development Team
> --
> From: Shawn Kendall[SMTP:[EMAIL PROTECTED]]
> Reply To: Discussion list for Java 3D API
> Sent: Wednesday, October 25, 2000 1:40 PM
> To: [EMAIL P
> Is there any simple program for designing 3d-objects?
I was impressed by Nendo, by nichimen (nichimen.com). I haven't looked
at in a while, but it was about a hundred bux and could export in
VRML.
Bill Gearhiser Technical Account Manager Sun Microsystems Inc
Ft. Lauderdale, F
Hi,
This may sound a little simple, but remember Im only learning!
I am trying to make a server/client app with Java3D. I want the server to
control all my behaviours, and the client to simply reproduce the scene from
the server. However, the client will be able to interact with the scene
(e.
I must say that, although very imcomplete, this is probably the best display
of Java3D games on the web.
Nice job, I hope you keep at it and get those wrapped up and finished.
On another note, is anyone out there thinking of hosting this kind of
stuff? We have students pumping out at least one
Each particle is parallel but not necessarily coplanar. Specifically, they all
turn to face the view, but can be at any location.
This is somewhat different than the billboard behavior. Billboarding will turn
to face the ViewPoint, which means that for each billlboard they must comute
there own
Hello Shawn and Fred,
A few comments on your comments. Apologies for the length, but I suspect
many will find this interesting.
--On 10/24/00 18:06:49 -0400 Shawn Kendall <[EMAIL PROTECTED]> wrote:
> The only way to be sure that you get totally synchronized behaviors
> execution in Java3D is t
Hello Java3D team,
My company is interested in releasing our product(s) on as many platforms
as possible simultaneously. At this point in time, the availability of
Java3D is the constraining factor. A version of Java3D exists on Linux and
on Windows. I have several questions:
o Can we expect
At 01:32 27.10.00 , you wrote:
>Hi Carl,
>
>Have you actually got this working in practice (I presume so).
Sorry, no. I haven't done an awful lot with Java3D (yet) but I'm good with
reading documentation and interpreting it to make it work, so I tried to
help Mohammed with what I know.
>We were
Hi,
> The question is: When I load the VRML file, how can I get
> the bounding box of the object in the VRML file?
It is possible to query for the BoundingSphere of the VRML scene. Once you
have a BoundingSphere, including a center and a radius, you could
construct a BoundingBox from that, althou
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