[JAVA3D] More on safely updating a scenegraph

2000-10-27 Thread Dean Iverson
All, According to previous posts on this list, it seems we can safely update a live scenegraph from a behavior, from the Canvas3D listeners, or from the Swing event thread using the invokeLater( ) method (I hope that's an accurate summary). But how do you go about safely updating (adding Nodes t

Re: [JAVA3D] ImageComponent2D question.

2000-10-27 Thread Uma Sabada
Matthew: Not all matching formats are retained as "by-ref" in the implementation. Here are the combinations for which a copy will NOT be made. - Texture by reference and Y-up Using texture by reference and Y-up format may reduce the memory needed to store a texture ob

[JAVA3D] picking only within behavior?

2000-10-27 Thread Andreas Ebbert
Hi, I am just realizing that I am using a Behavior and don't really know why :-/ I am buidling something like a general picking utility. You register as a listener (it can only have one) and give it all shapes you are interested in as a parameter. Additionally you specifiy in which events and mo

Re: [JAVA3D] ImageComponent2D question.

2000-10-27 Thread Yazel, David J.
Scan the archives for the words "video texture" or something similar. There is a link posted by someone in the last 2 months in this archive that points to some demo java3d code by the sun team that does this. Dave Yazel > -- > From: Matthew Huber[SMTP:[EMAIL PROTECTED]] > Reply

Re: [JAVA3D] Tools for making 3d-objects?

2000-10-27 Thread Yazel, David J.
Another good one is Milkshape. This once can do keyframes and can export to OBJ format. > -- > From: Bill Gearhiser[SMTP:[EMAIL PROTECTED]] > Reply To: Bill Gearhiser > Sent: Friday, October 27, 2000 11:05 AM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] Tool

[JAVA3D] ImageComponent2D question.

2000-10-27 Thread Matthew Huber
Hello, I'm setting a Background node with a BufferedImage, but I need to modify that image on the fly depending on user input. Since the scene graph is live, every time I need to update the image I am creating a new ImageComponent2D (if there's a way around it I haven't tried I would love to

Re: [JAVA3D] Particles System and GeometryArrays

2000-10-27 Thread Yazel, David J.
Once you post the code I will endevor to have detailed feedback within a week. David Yazel Cosm Development Team > -- > From: Shawn Kendall[SMTP:[EMAIL PROTECTED]] > Reply To: Discussion list for Java 3D API > Sent: Wednesday, October 25, 2000 1:40 PM > To: [EMAIL P

Re: [JAVA3D] Tools for making 3d-objects?

2000-10-27 Thread Bill Gearhiser
> Is there any simple program for designing 3d-objects? I was impressed by Nendo, by nichimen (nichimen.com). I haven't looked at in a while, but it was about a hundred bux and could export in VRML. Bill Gearhiser Technical Account Manager Sun Microsystems Inc Ft. Lauderdale, F

[JAVA3D] A simple question...

2000-10-27 Thread Ralph Jones
Hi, This may sound a little simple, but remember I’m only learning! I am trying to make a server/client app with Java3D. I want the server to control all my behaviours, and the client to simply reproduce the scene from the server. However, the client will be able to interact with the scene (e.

Re: [JAVA3D] Welcome to Visit 'Java3D Games Testing Website'

2000-10-27 Thread Shawn Kendall
I must say that, although very imcomplete, this is probably the best display of Java3D games on the web. Nice job, I hope you keep at it and get those wrapped up and finished. On another note, is anyone out there thinking of hosting this kind of stuff?  We have students pumping out at least one

Re: [JAVA3D] Particles System and GeometryArrays

2000-10-27 Thread Shawn Kendall
Each particle is parallel but not necessarily coplanar. Specifically, they all turn to face the view, but can be at any location. This is somewhat different than the billboard behavior. Billboarding will turn to face the ViewPoint, which means that for each billlboard they must comute there own

Re: [JAVA3D] Consistent rendering timing concurrent with complex calculation.

2000-10-27 Thread Joe Kiniry
Hello Shawn and Fred, A few comments on your comments. Apologies for the length, but I suspect many will find this interesting. --On 10/24/00 18:06:49 -0400 Shawn Kendall <[EMAIL PROTECTED]> wrote: > The only way to be sure that you get totally synchronized behaviors > execution in Java3D is t

[JAVA3D] Release and support query.

2000-10-27 Thread Joe Kiniry
Hello Java3D team, My company is interested in releasing our product(s) on as many platforms as possible simultaneously. At this point in time, the availability of Java3D is the constraining factor. A version of Java3D exists on Linux and on Windows. I have several questions: o Can we expect

Re: [JAVA3D] Locale at Origine(x,y,z)?

2000-10-27 Thread Carl Smotricz
At 01:32 27.10.00 , you wrote: >Hi Carl, > >Have you actually got this working in practice (I presume so). Sorry, no. I haven't done an awful lot with Java3D (yet) but I'm good with reading documentation and interpreting it to make it work, so I tried to help Mohammed with what I know. >We were

Re: [JAVA3D] query coordinates about VRML from Java3D question again

2000-10-27 Thread Eelco van den Berg
Hi, > The question is: When I load the VRML file, how can I get > the bounding box of the object in the VRML file? It is possible to query for the BoundingSphere of the VRML scene. Once you have a BoundingSphere, including a center and a radius, you could construct a BoundingBox from that, althou