Tina Manoharan Valappil wrote:
> The duke icon is there but when I double click on it , it opens a dialog
> box with a button "OK" and a letter "t" written inside. Can anybody help
> me as to why this is happening ??
No help here, but I get the letter 'y' instead.
Sounds a bit like Seaseme Stre
Hello Biswajit,
this may be the result of Microsoft's java.exe is getting ran instead of
Sun's. you can verify this by typing "java -version" at the command prompt.
you should get something similar to:
java version "1.3.0"
Java(TM) 2 Runtime Environment, Standard Edition (build 1.3.0-C)
Java HotS
HI Haroldo,
>X-Originating-IP: [200.246.10.82]
>From: "HAroldo Pereira" <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED]
>Subject: Kill the behaviors objects
>Date: Mon, 30 Oct 2000 11:00:33 EDT
>Mime-Version: 1.0
>X-OriginalArrivalTime: 30 Oct 2000 13:00:33.0282 (
The last release was 5 months ago. Does this mean it will be that long
before I can embed my sound files in my JARs, or is there a plan for a
quicker release of the next iteration? My deployment design is kinda
hung on this one point...
BTW, I noticed this when I started accessing my J3D applet
> Hi
>
> I have a problem with behaviors objects. I would like know as the
>application kill this objects.
>
> I have used the RotationInterpolator object for animate a cube and I
>would like animate this cube in opposite direction when I click in the
>button.
>
> A apply the other Alpha object
Hello,
I installed jre1.3 mainly for the 1.3 Java plug-in. But I dont know why I
am not getting the Control Panel (duke) in the Settings -> Control Panel.
The duke icon is there but when I double click on it , it opens a dialog
box with a button "OK" and a letter "t" written inside. Can anybody h
Chris,
Looks like you might have uncovered a bug in Java 3D. Is it possible
for you to have a test case send to [EMAIL PROTECTED] ?
thanks,
Chien Yang
Java 3D Team.
> X-Accept-Language: en
> MIME-Version: 1.0
> Content-Transfer-Encoding: 7bit
> Date: Mon, 30 Oct 2000 11:
Hi Dean,
Dean Iverson wrote:
> > Canvas3D listeners? Do you mean simple Mouse(Motion)Listeners? If not,
> which
> > listeners do you mean? If so than I can spare two Behaviors :-)
>
> That is correct. I asked that question a couple of weeks ago and Kelvin
> Chung replied that it was indeed safe
Hi Mohammed,
simply set the color in the appearance you use for your Shape3D, don't
use setColors() and setColorIndices().
Regards,
Ingo
> Hello,
> I am doing the following to set the color of points of my triangles. I
> am setting the same color for all points.
>
> is there a way to set co
> Canvas3D listeners? Do you mean simple Mouse(Motion)Listeners? If not,
which
> listeners do you mean? If so than I can spare two Behaviors :-)
That is correct. I asked that question a couple of weeks ago and Kelvin
Chung replied that it was indeed safe to update a live scenegraph from a
keyboa
David,
You can do this using the AlternateAppearance node in conjunction with
setAppearanceOverrideEnable() on the Shape3D and morph nodes in your
hierarchy that you want to see differently.
--Mark
At 02:49 PM 10/30/2000 +, you wrote:
>Hi,all:
>
> I have a question about wireframe in VRML.
Hello,
I am doing the following to set the color of points of my triangles. I
am setting the same color for all points.
is there a way to set color for all points once so I can save speicher.
//code
Color3f Red= new Color3f(160,0,0);
Color3f Yellow = new Color3f(255,255,0);
Color3f Green
Hello,
I have a couple of problems with the matrix-classes. What especially are
they doing? I already know they are for rotation and changing the position,
but I don`t know what value I have to change to change something.
--
[EMAIL PROTECTED]
[EMAIL PROTECT
Hi,all:
I have a question about wireframe in VRML. When I load a VRML file into
Java3D, then it is always painted by the parameters specified in VRML file
such as color,light, sometimes , it is not desibable. In some VRML viewer
software, there is an option to turn from wireframe mode to painte
Well, this explains a lot - thanks..
Will have to look for a workaround, then.
Chris
Justin Couch wrote:
> Sorry, I missed this thread start, but this sounds like a known bug in
> 1.2. There's problems if you try to reattach a scenegraph that has been
> made live and then removed - mainly memor
Hi
I have a problem with behaviors objects. I would like know as the
application kill this objects.
I have used the RotationInterpolator object for animate a cube and I would
like animate this cube in opposite direction when I click in the button.
A apply the other Alpha object to Rotatio
Be careful with that Voodoo3... max texture size: 256x256
Anybody wanna buy a voodoo3 16m AGP?? :)
-Lee
-Original Message-
From: Markus Stiller [mailto:[EMAIL PROTECTED]]
Sent: Sunday, October 29, 2000 4:23 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] 3d hardware
I have an Voodoo3 c
Hi Chris,
in my opinion, what you try to do should work fine. I see no reason,
why the detached BG should have a reference to the locale it was
attached to, so my first guess is, that it is a bug in Java 3D.
An alternative that should work, is to clone your detached BG and use
the created copy. O
Wyss Christian wrote:
> Unfortunately it doesn't quiet solve the problem - simply detaching OR attaching
> works fine.
> The problem appears when I try doing following sequence:
> - Attach the BG to a locale
> - Do whatever's to be done..
> - Detach the BG from the locale
> - Reattach the BG (sam
Hi there,
i have just signed in in this interest group and i have no big
experience
in programming the 3d api, but i wonder if you are aware of the
SharedGroup
class of the api that allows several parent nodes???
This might help...check it out
Karsten
Wyss Christian wrote:
>
> Thanks for the q
Thanks for the quick response.
Unfortunately it doesn't quiet solve the problem - simply detaching OR attaching
works fine.
The problem appears when I try doing following sequence:
- Attach the BG to a locale
- Do whatever's to be done..
- Detach the BG from the locale
- Reattach the BG (same ins
Hi Chris,
I do not know, if this solves your problem,
I am detaching and attaching several light BranchGroups in my scene due to
user interaction. I have for each light direction one BranchGroup which I
am detaching and attaching.
DirectionalLight
northWest,northEast,south,southWest,southEast
Hi all
Is there anyone out there who could explain, how I have to do if I
d'like to reattach a BranchGroup I took out of a Tree by detach() in
another Tree without getting a "multiple parent exception" or something
even worse ?
Thanks,
Chris
==
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