Re: [JAVA3D] Memory Issues: same number of normals and coordinate s, even for indexed Geometry?

2000-11-03 Thread Adam Tegen
Thanks very much for the reply. One thing though: I am using setNormalRefFloat(), so in this example I have to create float[] locations = new float[24]; float[] normals = new float[24]; //not 18, because its by ref. so I waste the space for 6 floats (4 bytes each) for 24 bytes. Since I am doi

Re: [JAVA3D] Memory Issues: same number of normals and coordinate s, even for indexed Geometry?

2000-11-03 Thread J. Lee Dixon
Each "vertex" has a location (or coordinate), and optionally a normal, color, and texture coordinate. After looking at the API specs for IndexedGeometryArray, I think it works like this (somebody at Sun feel free to chime in): Vector3d[] locations = new Vector3d[8] { ... 8 locations ... }; Vect

Re: [JAVA3D] setValidVertexCount

2000-11-03 Thread Uma Sabada
Shawn, Kenneth: Currently, there is a semantics problem with validVertexCount and strips. While validVertexCount is modifiable after the scene graph is live, stripVertexCounts can be specified only at strip creation. In the case of strips, the sum total of stripVertexCounts specified at the time

Re: [JAVA3D] Textures

2000-11-03 Thread John Wright
Markus, 3dfx released version 1.05 of the Voodoo 3 drivers on July 4th but I haven't had a chance to try them yet to see if they would fix the problem. When I spoke with 3dfx in February(?) they indicated they were aware of the problem and that it would be fixed eventually. As of version 1.04 o

[JAVA3D] intersection problem

2000-11-03 Thread Andreas Ebbert
Hi, this is a little difficult to explain. I hope there is someone listening to me, because I have no idea what is causing this phenomenon. I build up a shape with the help of GeometryInfo. It is a Ploygon and returned is an GeometryArray. After that I want to pick that Shape3D, which uses this

Re: [JAVA3D] Memory Issues: same number of normals and coordinate s, even for indexed Geometry?

2000-11-03 Thread Adam Tegen
A further question: A "Vertex" is a combination of coordinate, normal, etc. right? If you have an IndexedGeometryArray, why does the number of normals need to equal the number of coordinates? The number of indices for each does need to be the same for each, though. Can you explain this to me f

Re: [JAVA3D] Memory Issues: same number of normals and coordinate s, even for indexed Geometry?

2000-11-03 Thread J. Lee Dixon
The reason for the number of normals equalling the number of coordinates is that Java3D does per-vertex shading. This allows for smooth shading of curved surfaces, but yes it is a little wasteful for objects like cubes. -Lee -Original Message- From: Adam Tegen [mailto:[EMAIL PROTECTED]]

Re: [JAVA3D] Shape3D Bounds and Culling problem

2000-11-03 Thread Shawn Kendall
It is true that there is a mistake in the code sipnet I posted. However, with the correct code shape.setBounds( new BoundingBox(new Point3d(-1,-1,-1),new Point3d(1,1,1))); it still doesn't work. I also tried this with a BoundingSphere first, but that through an ClassCastEx

Re: [JAVA3D] RenderingAttributes.setVisible() BUG

2000-11-03 Thread Chien Yang
Lee, This is a bug j3d1.2, and was fixed in j3d1.2.1beta1. Thanks, Chien Yang Java 3D Team. > MIME-Version: 1.0 > Date: Fri, 3 Nov 2000 09:36:48 -0500 > From: "J. Lee Dixon" <[EMAIL PROTECTED]> > Subject: [JAVA3D] RenderingAttributes.setVisible() BUG > To: [EMAIL PROTECTE

[JAVA3D] Memory Issues: same number of normals and coordinates, even for indexed Geometry?

2000-11-03 Thread Adam Tegen
Hello- I'm doing some tests with Java3D and notices something: The number of coordinates must equal the number of normals (when enabled) etc. At least this is how it seems to be when I use commands like IndexedTriangleArray.setNormalRefFloat(...) While this makes sense for non-indexed geometry

Re: [JAVA3D] Newbie question - loaders

2000-11-03 Thread Andreas Ebbert
Hi David, "Jarzabek, David" wrote: > I'm new to Java3D and the group, so if I've missed an obvious source > for answers to this, please point me in the right direction. welcome to this list :-) > I didn't see an explanation in the FAQ and from the portions of the > tutorials > and API descript

[JAVA3D] Newbie question - loaders

2000-11-03 Thread Jarzabek, David
Hi all: I'm new to Java3D and the group, so if I've missed an obvious source for answers to this, please point me in the right direction. I didn't see an explanation in the FAQ and from the portions of the tutorials and API descriptions I've looked at so far. It looks to me that the basic build

Re: [JAVA3D] Textures

2000-11-03 Thread Markus Stiller
> The workaround that I am thinking of: sell the card. ;) > (I hope somebody at 3dfx is listening) I can't. I'm only a student :) > PS: Once I resized my textures down to 256x256, the card seemed to work > decently well. I have only textures with 64x64 Pixel. ===

[JAVA3D] RenderingAttributes.setVisible() BUG

2000-11-03 Thread J. Lee Dixon
Maybe this bug has already been found, but I have an example program that shows if you set the RenderingAttributes.setVisible(false) before the Shape3D is viewed in the scene, later setting to be visible=true has no effect. The attached example program shows three rotating boxes. The middle box

Re: [JAVA3D] Textures

2000-11-03 Thread J. Lee Dixon
Oh, I'm so sorry I've got a voodoo3 2000 myself. The problem is that the Voodoo3 chipset does not support textures larger than 256x256. No way to get around that. I wish this card would disappear from the face of the earth. I don't like thinking that for my application to run on all the pop

Re: [JAVA3D] Your Java3D Applications

2000-11-03 Thread Kevin
Fred Klingener wrote: > - Original Message - > From: Crossley, Allistair (A.) > To: [EMAIL PROTECTED] > Sent: Wednesday, August 30, 2000 5:52 AM > > > ... > > Thing is, I never see any of you write exactly what it is you are doing. I > don't know about anyone else > but I would be quite i

Re: [JAVA3D] Textures

2000-11-03 Thread Markus Stiller
John, yes I have an Voodoo3 2000 card. Do you know a solution or a workaround for the driver problem? - Original Message - From: "John Wright" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, November 02, 2000 4:56 PM Subject: Re: [JAVA3D] Textures > Markus, > > What video