If I use multi-texturing on my terrain there is corruption in my Alpha
blended trees. It looks like some kind of transform is being randomly
applied to the planes which crossed to form my "cutout trees". What happens
is the tree texture is expanded so that two limbs are now the whole tree.
This
Good recommendations David! I'd also point out Jon Barrilleaux's book
"3D User Interfaces with Java 3D" (you might want to skip the first 200
pages). In his book there is a brief section that serves as a good
overview / intro to Java 3D. And if you look at his source code he has
some interesting
You have 2 of the 3 skills already! Because Java3d is very much a scene
graph representation of the OpenGL interface. The scene graph architecture
of VRML is very close to that of Java3d. So the equation is J3d =
Java+VRML+OpenGL. The "+" is the glue, which is the Java3d API. So the
only le
Paraskevas,
It's "John Wright" (not White). You can find our loader off our website
at:
http://www.starfireresearch.com/javadocumentation/inspector3ds.html
We tried to do some importing from Poser and for the most part it
worked. Our problem was the detail of the models was higher than we
want
I am trying to load a wrl file using vrml97
class.
This is the applet code to load
"mesh.wrl"
public void init()
{
...
URL path=getCodeBase();
URL filename = new
java.net.URL(path.toString() + "mesh.wrl");Scene loaderScene =
null;
VrmlLoader vm=new VrmlLoader();
try { loade
Shawn, I have been working on a project where we take a human mesh from
poser, export it to 3ds format, then I had to make some minor changes and
export it in VRML, due to the lack of a different (good) loader. While we
are not likely to change anything right now, it will be good to have the
tool