[JAVA3D] 1.2.1 : Multitexuring interfering with Alpha Blended textures

2000-11-25 Thread David
If I use multi-texturing on my terrain there is corruption in my Alpha blended trees. It looks like some kind of transform is being randomly applied to the planes which crossed to form my "cutout trees". What happens is the tree texture is expanded so that two limbs are now the whole tree. This

Re: [JAVA3D] This is sachin from India asking for help about java3d

2000-11-25 Thread John Wright
Good recommendations David! I'd also point out Jon Barrilleaux's book "3D User Interfaces with Java 3D" (you might want to skip the first 200 pages). In his book there is a brief section that serves as a good overview / intro to Java 3D. And if you look at his source code he has some interesting

Re: [JAVA3D] This is sachin from India asking for help about java 3d

2000-11-25 Thread David
You have 2 of the 3 skills already! Because Java3d is very much a scene graph representation of the OpenGL interface. The scene graph architecture of VRML is very close to that of Java3d. So the equation is J3d = Java+VRML+OpenGL. The "+" is the glue, which is the Java3d API. So the only le

Re: [JAVA3D] Multi-texture question

2000-11-25 Thread John Wright
Paraskevas, It's "John Wright" (not White). You can find our loader off our website at: http://www.starfireresearch.com/javadocumentation/inspector3ds.html We tried to do some importing from Poser and for the most part it worked. Our problem was the detail of the models was higher than we want

[JAVA3D] Using vrmlloader in applet

2000-11-25 Thread Siau Tan Long
I am trying to load a wrl file using vrml97 class.     This is the applet code to load "mesh.wrl"   public void init() { ... URL path=getCodeBase(); URL  filename = new java.net.URL(path.toString() +  "mesh.wrl");Scene loaderScene = null; VrmlLoader vm=new VrmlLoader();  try { loade

Re: [JAVA3D] Multi-texture question

2000-11-25 Thread Paraskevas Orfanides
Shawn, I have been working on a project where we take a human mesh from poser, export it to 3ds format, then I had to make some minor changes and export it in VRML, due to the lack of a different (good) loader. While we are not likely to change anything right now, it will be good to have the tool