Hi there,
I am trying to do some LOD stuff, but met a problem.
I know the idea of LOD, and read the LOD demo code. However, I still
couldn't figure out how to just render the selected geometry while hiding
others. I cannot find a way to disenable one geometry.
Can someone give me a hint? Source
Here is a dump from a new crash in the OpenGL version of Java3D 1.2.1beta1
I was running our run-time "Humid".
Same world that I set to the Java3D team.
Email me if you need more info.
java.lang.IndexOutOfBoundsException: Index: -1, Size: 101
at java.util.ArrayList.RangeCheck(ArrayList.j
Cyrille,
Someting like this should work:
public double getAngle(Transform3D t){
Quat4d q = new Quat4d();
t.get(q);
//and then, the easy (if not very cheap) way of getting the angle is
AxisAngle4d a = new AxisAngle4d();
a.set(q);
return a.angle;
}
Anyone have t
Hi Shawn,
If you see the message,
"Failed to create 3d device 887602ea"
the swap buffer error will display (only if -Dj3d.debug=true
is used) since context fail to create. You'll not see
this message if debug mode is not used.
We've try GeForce 256 under both windows98 and window
I am getting this error now too.
Also, it prints out this every frame.
Buffer swap error DDERR_LOCKEDSURFACES
I'm running the Else GLADIAC GeForce2 Ultra, Deto 3 drivers with DirectX8.0.
Any ideas? Did you guys ever figure this one out.
Kelvin Chung wrote:
> Hi Dave,
>
>This happens whe
Hi folks...
In my application, I want to use a
PositionInterpolator to move an object around. Here
is the scenario:
A) The object is located at (35, 55, 45).
B) I want to move it to (5, 55, 45) over a period of
5 seconds.
C) What actually happens is the object "jumps" to (5,
0, 0).
D) Here
Update your graphics drivers.
I just updated mine to fix that very
same problem.
Tom
Luis Villablanca wrote:
> Hi there,
>
> I was trying out a simple example where I build a cube
> and add two directional in front.
>
>
> I noticed that while the front left side of the box is correctly lit, the
Dear TMC,
I think that your suggestion is valid but it is not a good idea.
I have belonged to others discussion lists, and I can truly confess that the
best way to interactive and fast technological communication is exactly as it
is. I would be suggesting such system of discussion list to OpenGL
Hi Young,
Which Java3D version/OS are you using ? A test
program would be helpful for us. The following bugs
may cause the crash:
4365165 - JVM crashed when similar text is used on both OrientedShape3D and
Shape3D.
4390217 - MultiTexture did not work correctly under OGL
4383467 - D3D: crash
Hi folks...
In my application, I want to use a
PositionInterpolator to move an object around. Here
is the scenario:
A) The object is located at (35, 55, 45).
B) I want to move it to (5, 55, 45) over a period of
5 seconds.
C) What actually happens is the object "jumps" to (5,
0, 0).
D) Here
Hi Dixon,
As you mention in the mail, both v1.2FCS
OpenGL and DirectX version works fine. But
v1.2.1 beta1 DirectX version didn't work.
Have you try v1.2.1 beta1 OpenGL release ?
We would like to know if this problem is specified
to the DirectX native layer or not.
Also, you may try to turn
Hello,
Just a note some people (like me) have rather poor internet connections and
are not sitting behind hi-speed corporate networks and it does take a while
for us to download emails that are rather big. Can you not just put it on a
web site/server and put the url in the email?
Good idea: Why
I effect Zoom by altering the field of view. There's a good post on the
subject in the archives. Search for "field of view".
Daniel
-Original Message-
From: Qiu Guojin [mailto:[EMAIL PROTECTED]]
Sent: Thursday, December 07, 2000 1:44 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] I want to
I've worked up a little library of some of the things that I do frequently
with Vectors and Matrices, and I thought that it might help out some other
people on the list.
This code will extract or set euler angles from a Matrix3d (something I saw
someone asking for recently), calculate the angles
> I'm trying to specify the earOrder in my Triangulator constructor, to see
> if some of my geometry will look better. Is the earOrder argument new to
> 1.2.1? I installed the beta, then had to revert to 1.2 and don't know if
> my API documentation is correct. Anyhow, I tried to use the earOrde
Hi all,
I'm new to Java3D
programming.Actually i have few Shape3D objects arranged in vertical line
as seen in the figure in different colors...On the click on any one the
objects and when i drag and drop it over another object i want the
selected item to move to the Drop
position.
I
I switched over to the current DirectX release of J3D and am having some
problems that do not show up in the previous version.
Initially, the scene looks fine. After "walking" through my scene and
returning to one of the original locations, funny things happen.
Specifically, it looks as though l
I put this web site up and no one seems to take advantage of it. It
should answer your questions.
Feel free to copy the code.
http://www.sigda.org/Eric/java3d/index.htm
Follow the link under the heading:
"Retrieving Correct Rotation Components from Transform
Matrix"
At 08:33 AM 12/07/200
Chu,
We are starting such a repository on j3d.org. So if you have something
to contribute feel free to send it to us.
- John Wright
Starfire Research
j3d.org Support
Chu Tan wrote:
>
> I wonder if there's some website or public libraries that Java3D programmers
> can contribute or share their c
There is j3d.org and java3d.org but nowhere to really share code except
open source code web pages for all languages like programmersheaven.com
That's an idea... maybe someone can start one.
At 12:28 AM 12/7/00 -0700, you wrote:
>I wonder if there's some website or public libraries that Java3D pr
Hi there,
I was trying out a simple example where I build a cube
and add two directional in front.
I noticed that while the front left side of the box is correctly lit, the
right side end is not. If you place a face towards the left light source,
then it starts shining, however if you place it
Hi,
I use the Vrml97 loader to construct my SceneGraph
and I need to pick some objects (for intersections
- to calculate ray-tracing of the scene). Some nodes
are ok (QuadArrays), but some I can't pick (probably
Primitive classes). Where's the problem?
Second trouble is how to get normal in the i
Hi there
I think if you want to subscribe to the list you
better send your subscription command to
[EMAIL PROTECTED]
Your last one rocked up on the list
itself.
Have a nice day/night
Cheers
Rory
- Original Message -
From:
Aubri
& James Sandlin
To: [EMAIL PROTECT
Adriano Cavalcanti da Silva wrote:
> Dear Colleagues,
> I am trying to conduct one industrial simulation concurrently with the
> visualization... and the
> synchronization between the simulation state and the correspondent visualization are
> even more critical
> once both are intended as paralle
Instead of scaling the scene i would use View.setFieldOfView( ) for perspective
Projection or View.setScreenScale( ) and setScreenScalePolicy( View .
SCALE_EXPLICIT ); for orthogonal projection. Add this method calls for example
to a ChangeListener of a JSlider or use any other GUI element you li
Hello,
I'm trying to to have an object translated using a PositionInterpolator. But
for some reason I am unable to change the direction of the translation. Here
is the relevant piece of the code:
Transform3D translate = new Transform3D();
Vector3f translationVector = new Vector3f
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