Are there bugs associated with setValidVertexCount in TriangleArray (not
TriangleStripArray)? It is rendering more triangles than it should and
I've run countless tests on it, with no luck.
Thank you,
David Ko
===
To unsubsc
Hi,
I tried to create a cone which is pickable.
If I use Cone(1.8f, 10.0f) and setAppearance(appearance). The color of cone
is correct. But I was not able to set Primitive.ENABLED_GEOMETRY_PICKING
since setPrimitiveFlags() is depreciated.
If I use Cone(1.8f, 10.0f, Primitive.ENABLED_GEOMETRY_PI
Hi,
Since D3D only support negative offset, the example
is modified as below to work under both OGL and D3D.
There is also another test in the attachment for hidden
line removal that you may found useful.
- Kelvin
---
Java 3D Team
Sun Microsystems Inc.
>
>At 10:11 AM 12/8/2000 -0
Wouldn't it be simpler to explain it as something like "round off
error"? (perhaps not technically accurate but it should be easy for most
people to understand).
Imagine "compressing" doubles to floats, the fine precision is lost but
the rough number is the same (and uses half the storage).
The
Adam:
This is a bug. For your reference, bug 4397076 has been filed.
-Uma
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Hi Ron,
Sorry, we don't have pure java implementation for this.
- Kelvin
>X-Unix-From: [EMAIL PROTECTED] Mon Dec 11 13:46:13 2000
>Date: Mon, 11 Dec 2000 16:45:33 -0500 (EST)
>From: Ronald Edward Petty <[EMAIL PROTECTED]>
>To: Kelvin Chung <[EMAIL PROTECTED]>
>cc: <[EMAIL PROTECTED]>
>Subj
Hi Joel,
Thanks for the evaluation. I guess we found the bug and
4397012 - D3D: Polygon line/mode point render as transparency
is filed for this. This one combine with a light scoping bug
under OGL may cause the problem that you saw.
They will be fixed in next v1.2.1 beta2 release.
- Kelvi
> Date: Mon, 11 Dec 2000 14:56:08 -0500
> From: Joe Boccanfuso <[EMAIL PROTECTED]>
>
> I am particularly concerned with the words "... with very little loss in
> object quality". My concern/question is as follows. Does this refer to
> (possibly) losing the actual co-ordinate (i.e. x, y,
Awsome news Shawn, congratulations are in order!
Dave
> --
> From: Shawn Kendall[SMTP:[EMAIL PROTECTED]]
> Reply To: Discussion list for Java 3D API
> Sent: Monday, December 11, 2000 2:31 PM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] OpenFLT Loader Release 0.9
Hello Everyone!
We have posted yet another update to our OpenFLT loader for Java3D.
Several improvements have been made including texture sharing across the
scene as well as external references (long over due!!!), and a FLTheader
node, minimal support for Sound nodes, few bugs fixes, and b
Hello,
I would like to use the CompressedGeometry class and utilities, but I am a
bit concerned about the following statement taken from The Java 3D API
Specification's Appendix B
"Java 3D uses a compressed geometry format that allows 3D geometry to be
represented in an order of magnitude le
I think I have narrowed down the problem. I have one part of my scene
that uses POLYGON_LINE mode for a set of polygons. It is only after
viewing these polys that the corruption occurs.
After commenting out the code that uses POLYGON_LINE mode, no corruption
occurs.
For clarification, I have t
I saw that last month thgere was a question about
holes in a polygon. An answer was that it has to do with the order of
coordinates input but. But it doesn't work If u change the order of coordinates
of the hole i see on the back side of the polygon the "hole" in the appearance
of the fronts
I recently started seeing a strange anomaly. I have a solar system
simulator in one of my scenes. Each planet is lit and has a line
through its rotational axis. The planets are actually Sun J3D utility
Spheres. For some reason, they began to disappear and reappear as I
changed my viewing angle
David:
There are some alternateapprarance bug fixes in the beta2 release.
However, we do need a testcase or you app inhouse to confirm that your
specific bug has been addressed.
-Uma
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Thats hard to say. Because I always assume that I am making a programming
error, I have a tendancy to persue that train of thought for a long time.
Then once I am convinced it is a bug I try to work-around it, which can take
more time. When I finally find I am cornered and stuck, then I either ha
Hi folks,
Another question regarding the use of interpolators to
move objects.
Basically, I have a process feeding me coordinate
position information (e.g. x0244 means move to
position 244 on the x axis). If the object is sitting
at x 200, I setup a PositionPathInterpolator with
knots = {0.0, 1
Dave,
How much of your time is spent developing vs. working around / finding bugs
in J3D?
At 10:25 AM 12/11/2000 -0500, you wrote:
>Sometimes I feel I can't get a break. Its one bug or another.
Mark Ferneau240-462-6262 (cell)
Director of Adv. Technology 801-43
How do you remove the hidden lines when a LineStripArray is used?
Qiuli
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Dvorak, Daniel J.
Sent: Monday, December 11, 2000 5:16 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Hidden line proble
Sometimes I feel I can't get a break. Its one bug or another.
> --
> From: J. Lee Dixon[SMTP:[EMAIL PROTECTED]]
> Reply To: Discussion list for Java 3D API
> Sent: Monday, December 11, 2000 8:14 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Alternate Appea
I have also had "corruption" problems, and I also use
"AlternateAppearance" in my application. My corruption issues include
items losing their lighting attributes and becoming 100% emissive, and
others just changing colors. The corruption changes as I rotate my
view.
Of course, it's hard to nar
Why not use a LineStripArray to generate the geometry? Then there's no
filled polgyons and the troubles with background color and polygonOffset go
away.
Daniel Dvorak
-Original Message-
From: Qiuli Sun [mailto:[EMAIL PROTECTED]]
Sent: Saturday, December 09, 2000 6:07 PM
To: [EMAIL PROTE
As the xception states: Only BranchGroups can be added or removed. A TransformGroup is
not a
BranchGroup only inherited from Group (easy to overlook). What you have to do is add
the
TransformGroup you want to add/remove to a BranchGroup. This BranchGroup can then be
removed and
added.
Claus Go
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