[JAVA3D] How to get the model coordinates!

2000-12-19 Thread Ashish Tayal
Hi, i am using a class inherited from "PickMouseBehavior" which gives me the screen coordinates(2D) in the update() function. now i want to find the corresponding model coordinates(3D). can some one tell me how can i obtain the model coordinates? It would be very nice if someone can send me a c

Re: [JAVA3D] Mouse behaviors

2000-12-19 Thread Eric Reiss
I think you have one possibly two problems.  First, you have a line:   PickingCallback myPickingCallback = new myPickingCallbackClass(); which needs a class called "myPickingCallbackClass". You either don't have it or aren't able to get to it which is why you get the error:    Error num

[JAVA3D] Web3D 2001 -- Call for Participation

2000-12-19 Thread Peter Blanchebarbe
JUST TWO MONTHS LEFT ... This year the role of 3D for eCommerce will be an important issue at the conference. Don't miss the Web3D RoundUP Early registration is open now at http://www.c-lab.de/web3d !!! CALL FOR PARTICIPATION ACM WEB3D 2001 Symposi

Re: [JAVA3D] use of IndexTriangleArray class

2000-12-19 Thread Yazel, David J.
Well like I said in an earlier posting, it is rather disadvantageous to use the indexed sets. This is because it is NOT sent to the card this way, but rather unravelled. This means that your memory is being more than doubled from your index size and there is time spent to "unravel" the index int

[JAVA3D] use of IndexTriangleArray class

2000-12-19 Thread Liming CHEN
Does any one know IN DETAILS how to use the IndexTriangleArray (or say IndesGeometryArray) class? Simply spcifying a geometry with coordinates and coordinates index is easy. What make me confused is how to specify the Normal, normal index, texture coordinates and coordinate index. For example,

Re: [JAVA3D] When is Beta2?

2000-12-19 Thread Kevin Rushforth
David, We were planning to have a public review of the API changes for 1.3 by New Years...not an implementation. At this point it will be early next year for both 1.2.1beta2 and the public review of the 1.3 feature set. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] -

Re: [JAVA3D] PickingCallback

2000-12-19 Thread Dan Petersen
> MIME-Version: 1.0 > Content-Disposition: inline > Content-Transfer-Encoding: 8bit > X-MIME-Autoconverted: from quoted-printable to 8bit by mail.java.sun.com id eBJ8evK20766 > Date: Tue, 19 Dec 2000 09:34:42 +0100 > From: Nenad Latinovic <[EMAIL PROTECTED]> > Subject: [JAVA3D] PickingCallback >

[JAVA3D] IM VS RM in Java3D

2000-12-19 Thread Brian Youngseog Lee
Hello everyone~ I want my one to get better performance, so I consider to use IM(immediate mode) of Java3D However IM doesn't look better than RM(retained mode) of Java3D I attached my test code One is written in IM, and the other one is written in RM Please read it, and tell me what I should do

[JAVA3D] IM VS RM in Java3D[With CODE]

2000-12-19 Thread Brian Youngseog Lee
Hello everyone~ I want my one to get better performance, so I consider to use IM(immediate mode) of Java3D However IM doesn't look better than RM(retained mode) of Java3D I attached my test code One is written in IM, and the other one is written in RM Please read it, and tell me what I shoul

[JAVA3D] AW: ???? "better" PickRotateBehavior ????

2000-12-19 Thread Bo, Jianquan, myview
Thanks, I have tried further with your code but it didn't work correctly. I don't know why. Now I have solved it in another way. The scene orbits around the picked point and performs exactly as it should be. Here is the code what I have used: private void calcTransformOrbit() { Transfo

[JAVA3D] PickingCallback

2000-12-19 Thread Nenad Latinovic
Hello everyone, nobody answered to that, so I decided to try it again. I wrote a Class named PickHandler which implements the PickingCallback interface. When registering this Class to the according PickBehaviors i noticed something funny. Registering to PickRotateBehavior and to PickZoomBehavior