Hi,
i am using a class inherited from "PickMouseBehavior" which gives me the
screen coordinates(2D) in the update() function. now i want to find the
corresponding model coordinates(3D).
can some one tell me how can i obtain the model coordinates? It would be very
nice if someone can send me a c
I think you have one possibly two problems. First, you have a
line:
PickingCallback
myPickingCallback = new myPickingCallbackClass();
which needs a class called
"myPickingCallbackClass".
You either don't have it or aren't able to get to it which is why you get
the error:
Error num
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Well like I said in an earlier posting, it is rather disadvantageous to use
the indexed sets. This is because it is NOT sent to the card this way, but
rather unravelled. This means that your memory is being more than doubled
from your index size and there is time spent to "unravel" the index int
Does any one know IN DETAILS how to use the IndexTriangleArray (or say
IndesGeometryArray) class?
Simply spcifying a geometry with coordinates and coordinates index is easy.
What make me confused is how to specify the Normal, normal index, texture
coordinates and coordinate index.
For example,
David,
We were planning to have a public review of the API changes for
1.3 by New Years...not an implementation. At this point it will be
early next year for both 1.2.1beta2 and the public review of the 1.3
feature set.
--
Kevin Rushforth
Java 3D Team
Sun Microsystems
[EMAIL PROTECTED]
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> Date: Tue, 19 Dec 2000 09:34:42 +0100
> From: Nenad Latinovic <[EMAIL PROTECTED]>
> Subject: [JAVA3D] PickingCallback
>
Hello everyone~
I want my one to get better performance, so I consider to use IM(immediate mode) of
Java3D
However IM doesn't look better than RM(retained mode) of Java3D
I attached my test code
One is written in IM, and the other one is written in RM
Please read it, and tell me what I should do
Hello everyone~
I want my one to get better performance, so I consider to use IM(immediate mode) of
Java3D
However IM doesn't look better than RM(retained mode) of Java3D
I attached my test code
One is written in IM, and the other one is written in RM
Please read it, and tell me what I shoul
Thanks, I have tried further with your code but it didn't work correctly.
I don't know why. Now I have solved it in another way. The scene orbits
around the picked point and performs exactly as it should be. Here is
the code what I have used:
private void calcTransformOrbit() {
Transfo
Hello everyone,
nobody answered to that, so I decided to try it again.
I wrote a Class named PickHandler which implements the PickingCallback
interface. When registering this Class to
the according PickBehaviors i noticed something funny. Registering to
PickRotateBehavior and to PickZoomBehavior
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