Once a collision has occurred and a behavior
triggered - is there a way to get the normal of the face of the object with
which the collision occurred?
I read something on www.j3d.org that suggesting using the PickTool and
a bounds area to check for the object that you have collided with. I
YC Chang,
A strip is where one triangle becomes part of the next. Vertices are
reused. Thus it results in a potentially much lower vertex count for
your model.
Think of it this way... in a normal triangle array to define each
triangle you use three vertices. So for two triangles you have six
ve