[JAVA3D] Collision Detection - Need Normal

2001-01-01 Thread Keith Johnston
Once a collision has occurred and a behavior triggered - is there a way to get the normal of the face of the object with which the collision occurred?   I read something on www.j3d.org that suggesting using the PickTool and a bounds area to check for the object that you have collided with.  I

Re: [JAVA3D] what's the meaning of "strip"

2001-01-01 Thread John Wright
YC Chang, A strip is where one triangle becomes part of the next. Vertices are reused. Thus it results in a potentially much lower vertex count for your model. Think of it this way... in a normal triangle array to define each triangle you use three vertices. So for two triangles you have six ve