On Thu, 4 Jan 2001, Paulo Soares wrote:
> I would like to know where i could find the source code for the Java3d 1.2 API
http://www.j3d.org/faq/running.html#source
--
Justin Couch Author, Java Hacker
Software Architect [EMAIL PROTE
On Thu, 4 Jan 2001, Rick Goldberg wrote:
> This should be a JAVA3D-INTEREST FAQ perhaps, check
> http://www.hypermultimedia.com/xj3d for latest information.
Hmmm... I remember putting something in there about this a _long_ time ago.
Just checked and there's nothing there. I'll add it in later th
Don,
This should be a JAVA3D-INTEREST FAQ perhaps, check
http://www.hypermultimedia.com/xj3d for latest information.
In general, X3D is an XML tag specification for VRML-"2K+n" content,
for which Xj3D is a work-in-progress Java 3D loader build with the open
source vrml-java3d core contributed by
Hi all, I am a new user of Java3D, and I was wondering if Java3D was
thread safe. I noticed that using Java3D in an application will cause over
a dozen new threads to start running. (Well, at least in our application
because we are using several behaviors and such.) We enabled the write
capability
At 21:34 01/01/01 -0600, you wrote:
> Once a collision has occurred and a behavior triggered - is there a way
>to get the normal of the face of the object with which the collision
>occurred? I read something on www.j3d.org I tried this, but have a
>couple questions: I only want to pick o
Hi,
I would like to know where i could find the source
code for the Java3d 1.2 API
I pretend to extend same behaviors but i would like
to have full acess to the prior implementation.
Thanks
Paulo
hi,
i was wondering if there was an easy way of bliting
the BufferedImage retrieved from an OffScreen Buffer Canvas3D to the Front
Buffer of a OnScreen Canvas3D. i know of the way via using the Shape3D and
adding a Raster Geometry of the BufferedImage but i want to avoid that.
thanks
Wow, that is some interesting stuff. The X3D Scene Authoring Interface
(SAI) has ALLOT of overlap on Java3D. Too bad all this dupicate work is
being done! ;-)
Casteel, Don wrote:
> Who can tell me about this X3D stuff?
>
> http://www.web3d.org/x3d.html
> http://www.web3d.org/TaskGroups/x3d/sun
Who can tell me about this X3D stuff?
http://www.web3d.org/x3d.html
http://www.web3d.org/TaskGroups/x3d/sun/cvs.html
What is it?
Is it used as a replacement for, or in addition to Java3D?
Why would I want to learn it?
Is there a tutorial?
The documentation needs work. Take a look at ElevationGr
Hi Richie,
Andreas is wright. In principle you have to write your own behavior
class. I did this some time ago, but I am not able to place the code
here. I just summarize what you
have to do in a few words.
In my environment I am moving the viewing platform position of the
viewing
platform. The
I've got the same problem. In my case texts longer then 53 characters are shown
as a white rectangle. '-Dj3d.sharedctx=false' doesn't change anything.
Another problem with text2D is: when I set:
schrift = new Text2D(inString ,textColor ,"", 35 , Font.BOLD);
textApp = schrift.g
Hi,
> I am using the KeyNavigation behaviour, but want it to be restricted
> after some coordinates in the Z axis so that one doesnt go too far..does
I think you have to write you own Behaviour. Take the source from the
existing class as a starting point. Another possibility might be the loopbac
HI all!
i am asking this question again, so if anybody can
answer it for me, it would save a lot of time and energy on my
side.
thankx so much in advance
the question is:
I am using the KeyNavigation behaviour, but want it
to be restricted after some coordinates in the Z axis so that one do
Hello and Happy New Year,
I was just wondering if it is possible to write my own WakeupCriterion
class? If so, could someone please provide information has to how this may
be done or where I could find information regarding extending the
WakeupCriterion class?
Thank you in advanced!
Sincerely,
I think you need to specify the coordinates manually for something like
that. I have seldom seen a time where the automatic tex coord generation is
useful. Generally the only time is when the geometry is procedural and you
can equate some mathematical mapping from your r,s to u,v.
Dave Yazel
Co
I try to map a human face to a indexedGeometryTriangle geometry by using
theTexCoordGeneration utility class to generate the texture coordinate.
However I find it is very hard to map the face to where exactly it
should be. I doubt if it is possible to do accurate texture mapping with
TexCoordGene
Hi,
> Hi Paul,
> Thanks for your prompt reply.
> I missed to mention in the mail that I've tried the CULL_NONE settings
> also,but this did'nt work.
this is just an idea ... maybe you are too close, so that the objects get
clipped?
Andreas
--
Sent through GMX FreeMail - http://www.gmx.net
===
Hi Paul,
Thanks for your prompt reply.
I missed to mention in the mail that I've tried the CULL_NONE settings
also,but this did'nt work.
regards
Vikas
"Dipl. Ing. Paul Szawlowski" <[EMAIL PROTECTED]> wrote:
In my opinion you should add a PolygonAttributes object with Face Culling is
set
to CULL_
18 matches
Mail list logo