Re: [JAVA3D] Source code

2001-01-04 Thread Justin Couch
On Thu, 4 Jan 2001, Paulo Soares wrote: > I would like to know where i could find the source code for the Java3d 1.2 API http://www.j3d.org/faq/running.html#source -- Justin Couch Author, Java Hacker Software Architect [EMAIL PROTE

Re: [JAVA3D] X3D ?

2001-01-04 Thread Justin Couch
On Thu, 4 Jan 2001, Rick Goldberg wrote: > This should be a JAVA3D-INTEREST FAQ perhaps, check > http://www.hypermultimedia.com/xj3d for latest information. Hmmm... I remember putting something in there about this a _long_ time ago. Just checked and there's nothing there. I'll add it in later th

Re: [JAVA3D] X3D ?

2001-01-04 Thread Rick Goldberg
Don, This should be a JAVA3D-INTEREST FAQ perhaps, check http://www.hypermultimedia.com/xj3d for latest information. In general, X3D is an XML tag specification for VRML-"2K+n" content, for which Xj3D is a work-in-progress Java 3D loader build with the open source vrml-java3d core contributed by

[JAVA3D] Java3D and thread safety?

2001-01-04 Thread Mark Montana
Hi all, I am a new user of Java3D, and I was wondering if Java3D was thread safe. I noticed that using Java3D in an application will cause over a dozen new threads to start running. (Well, at least in our application because we are using several behaviors and such.) We enabled the write capability

Re: [JAVA3D] Collision Detection - Need Normal

2001-01-04 Thread Tony Burrows
At 21:34 01/01/01 -0600, you wrote: > Once a collision has occurred and a behavior triggered - is there a way >to get the normal of the face of the object with which the collision >occurred? I read something on www.j3d.org I tried this, but have a >couple questions: I only want to pick o

[JAVA3D] Source code

2001-01-04 Thread Paulo Soares
Hi, I would like to know where i could find the source code for the Java3d 1.2 API I pretend to extend same behaviors but i would like to have full acess to the prior implementation.   Thanks   Paulo

[JAVA3D] Bliting/Copying OffScreen Buffer to FrontBuffer

2001-01-04 Thread Jack Pien
hi,   i was wondering if there was an easy way of bliting the BufferedImage retrieved from an OffScreen Buffer Canvas3D to the Front Buffer of a OnScreen Canvas3D.  i know of the way via using the Shape3D and adding a Raster Geometry of the BufferedImage but i want to avoid that.    thanks

Re: [JAVA3D] X3D ?

2001-01-04 Thread Shawn Kendall
Wow, that is some interesting stuff. The X3D Scene Authoring Interface (SAI) has ALLOT of overlap on Java3D. Too bad all this dupicate work is being done! ;-) Casteel, Don wrote: > Who can tell me about this X3D stuff? > > http://www.web3d.org/x3d.html > http://www.web3d.org/TaskGroups/x3d/sun

[JAVA3D] X3D ?

2001-01-04 Thread Casteel, Don
Who can tell me about this X3D stuff? http://www.web3d.org/x3d.html http://www.web3d.org/TaskGroups/x3d/sun/cvs.html What is it? Is it used as a replacement for, or in addition to Java3D? Why would I want to learn it? Is there a tutorial? The documentation needs work. Take a look at ElevationGr

Re: [JAVA3D] navigation bahaviour

2001-01-04 Thread Karsten Fries
Hi Richie, Andreas is wright. In principle you have to write your own behavior class. I did this some time ago, but I am not able to place the code here. I just summarize what you have to do in a few words. In my environment I am moving the viewing platform position of the viewing platform. The

Re: [JAVA3D] Text2D and java3d 1.2 beta 1

2001-01-04 Thread Wido Wirsam
I've got the same problem. In my case texts longer then 53 characters are shown as a white rectangle. '-Dj3d.sharedctx=false' doesn't change anything. Another problem with text2D is: when I set: schrift = new Text2D(inString ,textColor ,"", 35 , Font.BOLD); textApp = schrift.g

Re: [JAVA3D] navigation bahaviour

2001-01-04 Thread Andreas Ebbert
Hi, > I am using the KeyNavigation behaviour, but want it to be restricted > after some coordinates in the Z axis so that one doesnt go too far..does I think you have to write you own Behaviour. Take the source from the existing class as a starting point. Another possibility might be the loopbac

[JAVA3D] navigation bahaviour

2001-01-04 Thread richie
HI all! i am asking this question again, so if anybody can answer it for me, it would save a lot of time and energy on my side. thankx so much in advance the question is:   I am using the KeyNavigation behaviour, but want it to be restricted after some coordinates in the Z axis so that one do

[JAVA3D] WakeupCriterion

2001-01-04 Thread Joe Boccanfuso
Hello and Happy New Year, I was just wondering if it is possible to write my own WakeupCriterion class? If so, could someone please provide information has to how this may be done or where I could find information regarding extending the WakeupCriterion class? Thank you in advanced! Sincerely,

Re: [JAVA3D] texture mapping

2001-01-04 Thread Yazel, David J.
I think you need to specify the coordinates manually for something like that. I have seldom seen a time where the automatic tex coord generation is useful. Generally the only time is when the geometry is procedural and you can equate some mathematical mapping from your r,s to u,v. Dave Yazel Co

[JAVA3D] texture mapping

2001-01-04 Thread Liming CHEN
I try to map a human face to a indexedGeometryTriangle geometry by using theTexCoordGeneration utility class to generate the texture coordinate. However I find it is very hard to map the face to where exactly it should be. I doubt if it is possible to do accurate texture mapping with TexCoordGene

Re: [JAVA3D] [Re: [JAVA3D] Box appears transparent on rotation]

2001-01-04 Thread Andreas Ebbert
Hi, > Hi Paul, > Thanks for your prompt reply. > I missed to mention in the mail that I've tried the CULL_NONE settings > also,but this did'nt work. this is just an idea ... maybe you are too close, so that the objects get clipped? Andreas -- Sent through GMX FreeMail - http://www.gmx.net ===

Re: [JAVA3D] [Re: [JAVA3D] Box appears transparent on rotation]

2001-01-04 Thread Vikas Bhardwaj
Hi Paul, Thanks for your prompt reply. I missed to mention in the mail that I've tried the CULL_NONE settings also,but this did'nt work. regards Vikas "Dipl. Ing. Paul Szawlowski" <[EMAIL PROTECTED]> wrote: In my opinion you should add a PolygonAttributes object with Face Culling is set to CULL_