I am looking at the Elsa Gladiac Ultra for my Java3D application but I
need to drive 2 screens at once and I think the Gladiac can only handle
one.
Does anyone know of any good graphics cards, preferably with geforce II
ultra, that can display to two screens at once?
-Roy
[EMAIL PROTECTED]
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Im sorry for wasting everybodys time!! Just figured the setting the mouse
coordinates out
Weird that I searched for AGES before trying to find this
one out, then I find it in a matter of minutes having posted the question
tonight
Typical!
Ralph.
P.S. Its the java.awt.Robot class for tho
Hey Guys!
Check this out ! Shout3D 2.0 just got released last Thursday!
And it now has OpenGL acceleration support (beta 1
only,
released as a
separate add-on to Shout3D)!
See http://www/shout3d.com
I played a little with it this week-end and it
rocks !
The rendering quality using OpenGL is v
Hi,
Something that has been annoying me recently has been my lack of mouse
control in Java! In my game, I was originally going to use a control
mechanism similar to all the great first-person games that are out there.
Whereby, moving the mouse left and right and up and down directly controls
the
The OpenGL version of Java 3D uses pBuffers for off-screen rendering.
Most drivers/cards do not accelerate this, but the whole reason this
feature was added to OpenGL is so that it could take advantage of
hardware rendering. We hope that more cards will start accelerating
this, but it will still
>Date: Mon, 15 Jan 2001 11:34:31 +0100
>From: "Dipl. Ing. Paul Szawlowski" <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Java3D and thread safety?
>To: [EMAIL PROTECTED]
>
>Kevin Rushforth schrieb:
>
>> Java 3D is thread-safe only in that it is permissible to make scene
>> graph modifica
Andreas,
I have tried before to have the mistakes in The Matrix and Quaternions FAQ
corrected and was unsuccessful since the maintainers never followed through
with the corrections.
Since I have a web site with info about the corrections, people have been
asking me to try again and have pointed
I'm not sure why your TransformGroups SEEM to have different IDs when they
are created and when they are picked.
I assure you, this works for me and is how I identify which TG I picked.
Check your hierarchy closely, I think the picking is reporting a different
TG in your hierarchy.
At 08:19
I normally use Shape3D's to pick on. Picking of course works by
starting on a Shape3D that you have selected, and then if you want a
TransformGroup, it finds the next TransformGroup in the hierarchy with
pick reporting enabled (if I'm not mistaken). Therefore, I normally
just ask for Shape3D "pi
sounds strange
- Original Message -
From: "richie" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, January 15, 2001 1:19 PM
Subject: Re: [JAVA3D] picking behavior
> hi Kyle,
> thats exactly what i tried to do, but my problem is so that after clicking
i
> only retrieve a TG and
Hi Ahmed,
yes i tried this approach also. when i create the objects and call
setUserData() and then print it, it gives a certain data.
but when i call getUserData() on the TG that i retrieve after clicking it
always gives null value, even though all the objects have there setPickable
capability se
Hi Richie,
The way I have done this, there's a function;
public void setUserData(java.lang.Object userData)
you can set your customized info into a transform group or other objects and then;
public java.lang.Object getUserData()
you can retrieve the info with this function.
T
hi Kyle,
thats exactly what i tried to do, but my problem is so that after clicking i
only retrieve a TG and when i apply getUserData() on this TG it gives null,
but when i print this TG it gives a certain code which is different for
every object but also different than when they were created. so
Hello all,
Most of the geometry that I work with in symmetric in at least one axes. In
these case, the input file contain twice as much infomation then it needs.
If half the data were left out, it could be regenerated by changing the sign
on vertices in the mirrored direction and reversing the or
I hit this exact same piece of code several months back and sent a
message as well. I thought they had fixed it by now. Here's what I
did:
I had to make my own package using their code, but changed that area of
code to:
// TODO: Vijay - Handle Non-Uniform scale
// Curre
You could keep a hashtable of objects in your listener, and upon receiving a
click check the hash. Just use the object as the key, and the same
reference as the value. When clicking, check the hash for the object, and
print whatever important info. Does this answer your question?
- Original
Hi folks,
Just a quick post to ask if anyone has experienced
"buggy" behavior with collision detection. My symptom
is that when two pieces of geometry collide, the
geometry with the collision detector attached turns a
different color as expected. "SOMETIMES", it does not
turn back to its origin
Dear all,
The core class RotPosScalePathInterpolator does not support non-uniform
interpolation. The RotPosScaleTCBSplinePathInterpolator or
KBRotPosScaleSplinePathInterpolator classes in the Utility pack do not support
such function too. I have checked the souce code of the above classes. Here
> Exzcuse my lack of knowledge, but what sort of input device generates
> color data? All of the sensors that I know generate 3D spatial coordinates
> and hence |Transform3D is the perfect choice. .
For me an InputDevice is a piece of HW (or SW) which delivers a bunch of values. How
these values
Title: Canvas 3D disabling
My
loved friend, try to use the stopRenderer() /
startRenderer() methods from the canvas3d object. But you surely should
give an eye to the "Mixing heavy and light components" topic at http://java.sun.com/products/jfc/tsc/articles/mixing/index.html
Ethernaly yours
Title: Canvas 3D disabling
Hello:
I'm developing a littel application with Java 3D and a Swing component based HCI.
During the use of the application is needed to present some dialogs (nowadays with the method showMessageDialog of the component JOptionPane, but the idea is
On Mon, 15 Jan 2001, Dipl. Ing. Paul Szawlowski wrote:
> I thought that all Behaviors are executed in the same thread ?
I believe that is not explicitly the case. That is the behaviour scheduler
runs in a thread and fires off the behaviour from there. That leaves the
implementation free to run m
On Mon, 15 Jan 2001, Dipl. Ing. Paul Szawlowski wrote:
> PS: I'm not quite happy with the Sensor class. It provides only support for the
> Transform3D class. But I can imagine also to steer e.g. color with an input
> device. In this case I have a lot of matrix copying which I don't need in this
>
On Mon, 15 Jan 2001, Bradley White wrote:
> >java.lang.UnsatisfiedLinkError: no J3D in java.library.path
>
>
> There is also an entry in the J3D FAQ:
>
> http://www.j3d.org/faq/running.html#notfound
I was going to answer this, but it didn't sound like the right solution for his
problem. (ie the
Hi, I'm new with Java 3D and I have a simple question :
I load two geometries in my scene : one is very big and the other one is
very small.
I would like to write a function that zoom in or out so that the selected
geometry fit into the scene.
Did somebody write anything like that ?
Thanks
Cy
We are rendering Java 3D scenes server-side and sending a captured image
back up to the client. The J3d app is running on a Linux box, and rendering
to an X virtual framebuffer. Can anyone tell me if this will take advantage
of a graphics card if one is available (and if not - how do we achieve
Well, the only way I know to definitively answer your question is using
the math behind the perspective projection algorithm.
X = size of object orthogonal to view
D = distance from viewer
Y = orthogonal size of half field of view at distance D
a = 1/2 * FieldOfView
b = angular size of object
(S
Hi Dani
you have to edit your policy file to set the applets permissions on files and/or urls,
or
get a certificate for yout access.
For development and testing try:
Just type "policytool" in your java console, configure the policy and save it as
.java.policy in your user folder. Play around wi
Hi all !
I'm implementing j3d applications based on file loaders (NCSA Portfolio Loader). They
work fine from the command line, but trying to run it with Netscape, I get the
AccessControlException
when the file has to be loaded (an .obj file in this case, this happens with other
kind of files
Hi Richie,
I'm not sure if i have understand your request, but i figured out that...
you should associate the TG with the object. The easiest way to do this without
any efforts is
to set the user data of the TG using setUserData( Object object ) (class
SceneGraphObject).
After you get the TG fr
richie wrote:
>
> To all,
>
> I have an application where when one double clicks on any text2D object, a
> certain action happens, which as of now works well, jointly for all the text
> objects.
> Now I want that every object has its own unique info which i want to print
> in a dialog box. For th
Kevin Rushforth schrieb:
> Java 3D is thread-safe only in that it is permissible to make scene
> graph modifications, including branch graph insertion and removal, from
> any thread while Java 3D is running. It is also permissible to make
> modifications to two different objects from different t
Paul James wrote:
>
> Hi,
>
> Is it a CapabilityNotSetException?
OK i got it now, in the variable currGrp in
PickMouseBehavior was a relief...
thanx
//Rikard
===
To unsubscribe, send email to [EMAIL PROTECTED] and include i
Hi all!
since I am really looking forward to find some way out and have'nt got any
response from anybody, I am sending the problem again.
thankx for any help, in advance
- Original Message -
To: <[EMAIL PROTECTED]>
Sent: Sunday, January 14, 2001 10:22 PM
Subject: [JAVA3D] picking behavior
Because I have not got a response of this question, I put it once
more forward to you and look forward for some hints.
Bo
-Ursprüngliche Nachricht-
Von: Bo, Jianquan, myview
Gesendet: Freitag, 22. Dezember 2000 14:43
An: [EMAIL PROTECTED]
Betreff: [JAVA3D] AW: [JAVA3D] Performance of ren
I don't know why I installed java3D1.2,but it can't run on my solaris2.6.But
strange,Java3D 1.1.3 can work in the same enviroment.
- Original Message -
From: "Bradley White" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, January 15, 2001 3:59 PM
Subject: Re: [JAVA3D] no J3D in
Justin Couch schrieb:
> On Thu, 11 Jan 2001, Dipl. Ing. Paul Szawlowski wrote:
>
> > I just encountered a problem which I think should get resolved.
> > I wanted to implement a class which implements the InputDevice interface
> > and inherits from Behavior.
>
> Ummm... without knowing the exact d
At 05:03 PM 12/01/2001 +0100, you wrote:
>Hello
>
>I had a system crash om my laptop and needed to re-install win2k pro.
>When I try to run my Java3D app I get the error:
>
>java.lang.UnsatisfiedLinkError: no J3D in java.library.path
There is also an entry in the J3D FAQ:
http://www.j3d.org/faq
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