[JAVA3D] Multi-screen graphics card

2001-01-15 Thread Roy Duffy
I am looking at the Elsa Gladiac Ultra for my Java3D application but I need to drive 2 screens at once and I think the Gladiac can only handle one. Does anyone know of any good graphics cards, preferably with geforce II ultra, that can display to two screens at once? -Roy [EMAIL PROTECTED]

[JAVA3D]

2001-01-15 Thread Bruno Sousa Caiado
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[JAVA3D] I apologise...

2001-01-15 Thread Ralph Jones
I’m sorry for wasting everybody’s time!! Just figured the setting the mouse coordinates out… Weird that I searched for AGES before trying to find this one out, then I find it in a matter of minutes having posted the question tonight… Typical! Ralph. P.S. It’s the java.awt.Robot class for tho

[JAVA3D] Shout3D 2.0 with OpenGL acceleration is out!!

2001-01-15 Thread Chris Allid
Hey Guys! Check this out ! Shout3D 2.0 just got released last Thursday! And it now has OpenGL acceleration support (beta 1 only, released as a separate add-on to Shout3D)! See http://www/shout3d.com I played a little with it this week-end and it rocks ! The rendering quality using OpenGL is v

[JAVA3D] Java and mouse control!

2001-01-15 Thread Ralph Jones
Hi, Something that has been annoying me recently has been my lack of mouse control in Java! In my game, I was originally going to use a control mechanism similar to all the great first-person games that are out there. Whereby, moving the mouse left and right and up and down directly controls the

Re: [JAVA3D] Off screan rendering

2001-01-15 Thread Kevin Rushforth
The OpenGL version of Java 3D uses pBuffers for off-screen rendering. Most drivers/cards do not accelerate this, but the whole reason this feature was added to OpenGL is so that it could take advantage of hardware rendering. We hope that more cards will start accelerating this, but it will still

Re: [JAVA3D] Java3D and thread safety?

2001-01-15 Thread Kevin Rushforth
>Date: Mon, 15 Jan 2001 11:34:31 +0100 >From: "Dipl. Ing. Paul Szawlowski" <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] Java3D and thread safety? >To: [EMAIL PROTECTED] > >Kevin Rushforth schrieb: > >> Java 3D is thread-safe only in that it is permissible to make scene >> graph modifica

[JAVA3D] Fwd: Matrix and Quaternions FAQ

2001-01-15 Thread Eric Reiss
Andreas, I have tried before to have the mistakes in The Matrix and Quaternions FAQ corrected and was unsuccessful since the maintainers never followed through with the corrections. Since I have a web site with info about the corrections, people have been asking me to try again and have pointed

Re: [JAVA3D] picking behavior

2001-01-15 Thread Eric Reiss
I'm not sure why your TransformGroups SEEM to have different IDs when they are created and when they are picked. I assure you, this works for me and is how I identify which TG I picked. Check your hierarchy closely, I think the picking is reporting a different TG in your hierarchy. At 08:19

Re: [JAVA3D] picking behavior

2001-01-15 Thread J. Lee Dixon
I normally use Shape3D's to pick on. Picking of course works by starting on a Shape3D that you have selected, and then if you want a TransformGroup, it finds the next TransformGroup in the hierarchy with pick reporting enabled (if I'm not mistaken). Therefore, I normally just ask for Shape3D "pi

Re: [JAVA3D] picking behavior

2001-01-15 Thread Kyle Wayne Kelly
sounds strange - Original Message - From: "richie" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, January 15, 2001 1:19 PM Subject: Re: [JAVA3D] picking behavior > hi Kyle, > thats exactly what i tried to do, but my problem is so that after clicking i > only retrieve a TG and

Re: [JAVA3D] picking behavior

2001-01-15 Thread richie
Hi Ahmed, yes i tried this approach also. when i create the objects and call setUserData() and then print it, it gives a certain data. but when i call getUserData() on the TG that i retrieve after clicking it always gives null value, even though all the objects have there setPickable capability se

Re: [JAVA3D] picking behavior

2001-01-15 Thread Ahmed Shakil
Hi Richie, The way I have done this, there's a function; public void setUserData(java.lang.Object userData) you can set your customized info into a transform group or other objects and then; public java.lang.Object getUserData() you can retrieve the info with this function. T

Re: [JAVA3D] picking behavior

2001-01-15 Thread richie
hi Kyle, thats exactly what i tried to do, but my problem is so that after clicking i only retrieve a TG and when i apply getUserData() on this TG it gives null, but when i print this TG it gives a certain code which is different for every object but also different than when they were created. so

[JAVA3D] Mirrorable Interface

2001-01-15 Thread Pondrom, Pierre L
Hello all, Most of the geometry that I work with in symmetric in at least one axes. In these case, the input file contain twice as much infomation then it needs. If half the data were left out, it could be regenerated by changing the sign on vertices in the mirrored direction and reversing the or

Re: [JAVA3D] non-uniform scale interpolation - esp. to the author of the KBRotPosScaleSplinePathInterpolator CLASS

2001-01-15 Thread J. Lee Dixon
I hit this exact same piece of code several months back and sent a message as well. I thought they had fixed it by now. Here's what I did: I had to make my own package using their code, but changed that area of code to: // TODO: Vijay - Handle Non-Uniform scale // Curre

Re: [JAVA3D] Fw: [JAVA3D] picking behavior

2001-01-15 Thread Kyle Wayne Kelly
You could keep a hashtable of objects in your listener, and upon receiving a click check the hash. Just use the object as the key, and the same reference as the value. When clicking, check the hash for the object, and print whatever important info. Does this answer your question? - Original

[JAVA3D] Flakey collision detection

2001-01-15 Thread Mark Beckman
Hi folks, Just a quick post to ask if anyone has experienced "buggy" behavior with collision detection. My symptom is that when two pieces of geometry collide, the geometry with the collision detector attached turns a different color as expected. "SOMETIMES", it does not turn back to its origin

[JAVA3D] non-uniform scale interpolation - esp. to the author of the KBRotPosScaleSplinePathInterpolator CLASS

2001-01-15 Thread Liming CHEN
Dear all, The core class RotPosScalePathInterpolator does not support non-uniform interpolation. The RotPosScaleTCBSplinePathInterpolator or KBRotPosScaleSplinePathInterpolator classes in the Utility pack do not support such function too. I have checked the souce code of the above classes. Here

Re: [JAVA3D] InputDevice and Behavior

2001-01-15 Thread Dipl. Ing. Paul Szawlowski
> Exzcuse my lack of knowledge, but what sort of input device generates > color data? All of the sensors that I know generate 3D spatial coordinates > and hence |Transform3D is the perfect choice. . For me an InputDevice is a piece of HW (or SW) which delivers a bunch of values. How these values

Re: [JAVA3D] Canvas 3D disabling

2001-01-15 Thread "Sánchez Sanz, Javier"
Title: Canvas 3D disabling My loved friend, try to use the stopRenderer() / startRenderer() methods from the canvas3d object. But you surely should give an eye to the "Mixing heavy and light components" topic at http://java.sun.com/products/jfc/tsc/articles/mixing/index.html   Ethernaly yours

[JAVA3D] Canvas 3D disabling

2001-01-15 Thread Illarramendi Amilibia, Aitor
Title: Canvas 3D disabling Hello:     I'm developing a littel application with Java 3D and a Swing component based HCI.     During the use of the application is needed to present some dialogs (nowadays with the method showMessageDialog of the component JOptionPane, but the idea is

Re: [JAVA3D] Java3D and thread safety?

2001-01-15 Thread Justin Couch
On Mon, 15 Jan 2001, Dipl. Ing. Paul Szawlowski wrote: > I thought that all Behaviors are executed in the same thread ? I believe that is not explicitly the case. That is the behaviour scheduler runs in a thread and fires off the behaviour from there. That leaves the implementation free to run m

Re: [JAVA3D] InputDevice and Behavior

2001-01-15 Thread Justin Couch
On Mon, 15 Jan 2001, Dipl. Ing. Paul Szawlowski wrote: > PS: I'm not quite happy with the Sensor class. It provides only support for the > Transform3D class. But I can imagine also to steer e.g. color with an input > device. In this case I have a lot of matrix copying which I don't need in this >

Re: [JAVA3D] no J3D in java.library.path

2001-01-15 Thread Justin Couch
On Mon, 15 Jan 2001, Bradley White wrote: > >java.lang.UnsatisfiedLinkError: no J3D in java.library.path > > > There is also an entry in the J3D FAQ: > > http://www.j3d.org/faq/running.html#notfound I was going to answer this, but it didn't sound like the right solution for his problem. (ie the

[JAVA3D] Newbie

2001-01-15 Thread BRANDY Cyril
Hi, I'm new with Java 3D and I have a simple question : I load two geometries in my scene : one is very big and the other one is very small. I would like to write a function that zoom in or out so that the selected geometry fit into the scene. Did somebody write anything like that ? Thanks Cy

[JAVA3D] Off screan rendering

2001-01-15 Thread Andrew Phelps
We are rendering Java 3D scenes server-side and sending a captured image back up to the client. The J3d app is running on a Linux box, and rendering to an X virtual framebuffer. Can anyone tell me if this will take advantage of a graphics card if one is available (and if not - how do we achieve

Re: [JAVA3D] Perceived distance and size mystery

2001-01-15 Thread J. Lee Dixon
Well, the only way I know to definitively answer your question is using the math behind the perspective projection algorithm. X = size of object orthogonal to view D = distance from viewer Y = orthogonal size of half field of view at distance D a = 1/2 * FieldOfView b = angular size of object (S

Re: [JAVA3D] AccessControlException trying to load a file from anApplet.

2001-01-15 Thread Karsten Fries
Hi Dani you have to edit your policy file to set the applets permissions on files and/or urls, or get a certificate for yout access. For development and testing try: Just type "policytool" in your java console, configure the policy and save it as .java.policy in your user folder. Play around wi

[JAVA3D] AccessControlException trying to load a file from an Applet.

2001-01-15 Thread Daniel Moscoso
Hi all ! I'm implementing j3d applications based on file loaders (NCSA Portfolio Loader). They work fine from the command line, but trying to run it with Netscape, I get the AccessControlException when the file has to be loaded (an .obj file in this case, this happens with other kind of files

Re: [JAVA3D] Fw: [JAVA3D] picking behavior

2001-01-15 Thread Karsten Fries
Hi Richie, I'm not sure if i have understand your request, but i figured out that... you should associate the TG with the object. The easiest way to do this without any efforts is to set the user data of the TG using setUserData( Object object ) (class SceneGraphObject). After you get the TG fr

Re: [JAVA3D] picking behavior

2001-01-15 Thread Rikard Elofsson
richie wrote: > > To all, > > I have an application where when one double clicks on any text2D object, a > certain action happens, which as of now works well, jointly for all the text > objects. > Now I want that every object has its own unique info which i want to print > in a dialog box. For th

Re: [JAVA3D] Java3D and thread safety?

2001-01-15 Thread Dipl. Ing. Paul Szawlowski
Kevin Rushforth schrieb: > Java 3D is thread-safe only in that it is permissible to make scene > graph modifications, including branch graph insertion and removal, from > any thread while Java 3D is running. It is also permissible to make > modifications to two different objects from different t

Re: [JAVA3D] Picking / general API question

2001-01-15 Thread Rikard Elofsson
Paul James wrote: > > Hi, > > Is it a CapabilityNotSetException? OK i got it now, in the variable currGrp in PickMouseBehavior was a relief... thanx //Rikard === To unsubscribe, send email to [EMAIL PROTECTED] and include i

[JAVA3D] Fw: [JAVA3D] picking behavior

2001-01-15 Thread richie
Hi all! since I am really looking forward to find some way out and have'nt got any response from anybody, I am sending the problem again. thankx for any help, in advance - Original Message - To: <[EMAIL PROTECTED]> Sent: Sunday, January 14, 2001 10:22 PM Subject: [JAVA3D] picking behavior

[JAVA3D] Performance of offscreen rendering

2001-01-15 Thread Bo, Jianquan, myview
Because I have not got a response of this question, I put it once more forward to you and look forward for some hints. Bo -Ursprüngliche Nachricht- Von: Bo, Jianquan, myview Gesendet: Freitag, 22. Dezember 2000 14:43 An: [EMAIL PROTECTED] Betreff: [JAVA3D] AW: [JAVA3D] Performance of ren

[JAVA3D] why i install java3D 1.2 ,it can't run on my Solaris 2.6

2001-01-15 Thread Qiu Guojin
I don't know why I installed java3D1.2,but it can't run on my solaris2.6.But strange,Java3D 1.1.3 can work in the same enviroment. - Original Message - From: "Bradley White" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, January 15, 2001 3:59 PM Subject: Re: [JAVA3D] no J3D in

Re: [JAVA3D] InputDevice and Behavior

2001-01-15 Thread Dipl. Ing. Paul Szawlowski
Justin Couch schrieb: > On Thu, 11 Jan 2001, Dipl. Ing. Paul Szawlowski wrote: > > > I just encountered a problem which I think should get resolved. > > I wanted to implement a class which implements the InputDevice interface > > and inherits from Behavior. > > Ummm... without knowing the exact d

Re: [JAVA3D] no J3D in java.library.path

2001-01-15 Thread Bradley White
At 05:03 PM 12/01/2001 +0100, you wrote: >Hello > >I had a system crash om my laptop and needed to re-install win2k pro. >When I try to run my Java3D app I get the error: > >java.lang.UnsatisfiedLinkError: no J3D in java.library.path There is also an entry in the J3D FAQ: http://www.j3d.org/faq