>
> SO, in summary, the J3D guys would love to put an installer out there,
> but right at the moment it is simply not worth their time as the system
> is so broken as to be almost unusable.
>
> Justin Couch, the sigless.
> (working on finding where it went!)
Well, that's the first set of pro
Hi,
In my application, I am evaluating LOS (line of
sight) for a terrain from a given view position. For those familiar with
the topic, I am basing it on the Shadow Mapping algorithm described in the
literature. Briefly, you take a virtual world postion, convert it to the
light's coordin
Hi, I was wondering if any of you guys ever worked on switching from
one API to the other (or maybe supporting both APIs) and if so what
problems did you encounter?
thanks in advance for any info one might want to share,
scott
ps: note that I'm only talking about API differences here and not
perfo
Hi Paul,
Bug 4406373 is filed for this. It seems that the window move
event did not deliver to Java3D when browers move. So the
D3D viewport did not set correctly. (Unlike OGL, D3D
has to explicitly handle resize/move event)
The bug happen in beta2 also and we investigate
how to workaround it
Rich Harris wrote:
>
> I was looking at the Future Product Information and it was completely silent
> about any signed installer hosted by java.sun. What it the status of this?
>From my last lot of communications with the Sun developers, you won't
see anything until either Java 3D 1.3 or JDK 1.4.
Nope, I gave it a whirl on a DirectX 7 machine, and still the problem
occurs. It seems to be a problem with applets using the Java 3D DirectX
version.
Paul
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]
Sent: Friday, January 19, 2001 11:28 AM
To: [EM
Is there any status/info on a j3d port to FreeBSD? The FreeBSD site just
points to blackdown.org.
ata,
tony
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To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
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I was looking at the Future Product Information and it was completely silent
about any signed installer hosted by java.sun. What it the status of this?
This is very important and the lack of such a convenience is a huge
hindrance to people who want to write applets with Java3D and, therefore, a
hu
We are working hard at it. Stay tuned. The code is now in the web groups hands.
> Date: Fri, 19 Jan 2001 12:18:22 -0500
> From: "Yazel, David J." <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] Java 3D Web Pages
> To: [EMAIL PROTECTED]
>
> Any idea when 1.2.1 beta 2 will be out?
>
> Dave Yazel
> > -
Any idea when 1.2.1 beta 2 will be out?
Dave Yazel
> --
> From: Michael Schulman[SMTP:[EMAIL PROTECTED]]
> Reply To: Michael Schulman
> Sent: Friday, January 19, 2001 11:31 AM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Java 3D Web Pages
>
> Java 3D Interested P
Java 3D Interested Parties -
Some of you may have noticed we have made some modifications to the Java 3D web
site, java.sun.com/products/java-media/3D .
You will notice a different layout, which should make navigation a little
easier, and easier for us to maintain.
A new area is "Future Product
Is there any chance this is a DirectX 8.0 bug? (since you report it only
occurs with the DirectX version of Java 3D) We've seen a few
applications (none with Java 3D) (Madden 2001, Wizards and Warriors,
Everquest) that have started acting strange on one of our testbed
machines where I was testing
I wanted to give the list a little update on what I've discovered concerning
this bug. It appears to only occur if you're using the Java 3D 1.2.1 Beta
(DirectX Version). Earlier versions of Java3D, and the current beta OpenGL
version do not cause this problem. I have submitted a bug to Sun tell
Thank you David. If it's as you say, I think I can use Node.getBounds upon
insertion to find the initial coordinates. From that I can make a vector3D
and store it aside. Then I can use the transform itself to see how much
the object has been translated. Put that translation factor in a vector3
Multiple Locales Part 2 :
Does each Locale created need its own View
Branch?
Zak
Problem: I am placing objects in a overall Locale(
universe ) . Each object has its own Locale and needs to be placed in the
overall Locale. It tells me that 2 CAnvas3D objects are being shared. What do I
need to do?
Zak
Doug,
I just wanted to say thanks for the example. It's always helpful when an
expert provides some source. Especially when the program does something
really cool like that little gem. I haven't seen drawing like that in a
Java3D program yet. I think SUN should put a few of you guys to work o
You can get the bounds of any node with Node.getBounds(). I know this works
as a way to calculate an adjustment prior to inserting it into the
scenegraph. What I am not sure about is whether getBounds() returns a
transform adjusted bounds once it is in a scenegraph undergoing
transformations. W
Title: [JAVA3D] transform of geometry
I have one problem.
I use VRML97 file as input file.
(VRML97 source example)-
DEF VRMLCone Transform {translation -3 0 0 children [
Shape { geometry Cone { bottomRadius 1 height 2 }
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