Hi
I need a package to convert 3D DXF image file to Java understandable object
files. Also please tell me if by doing so, do I loose any information from
the 3D DXF file. In my application I need to rotate the converted 3D data
set and then take snapshots at different angles making 10 different 2D
I am just curious. Does GVector initialize to some default values? I dont
see where you specified anything other than the size of the vector. I am
very new, but I cannot figure out how the values where set for the matrix or
the GVector. Tell me if I am wrong. First you initialized a 3x3 matri
I guess an elementary matrix == a permutation matrix?
Kyle Wayne Kelly
Computer Science Student
University of New Orleans
http://www.cs.uno.edu/~kkelly
- Original Message -
From: "Dave Thal" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, January 22, 2001 7:49 PM
Subject: [JAVA3
Does anyone know how to interpret the permutation vector in GMatrix.LUD()?
I have passed it blindly into GVector.LUDBackSolve() and it appears to work
fine, but I would like to know how to form the permutation matrix P from the
permutation vector generated by GMatrix.LUD().
For example, how does
Hello:
I have a simple application that uses View.setVpcToEc() to set up the
"camera" location. The first time I call View.setVpcToEc() to set up the
camera everything works fine. However any further calls I make to
View.setVpcToEc() with a different transform are ignored. For example, I
transl
You may be right. My win98 machine doesn't let me uninstall programs. So I
just installed new vesion of j3d 1.2.1beta1 with removing the previous one.
Qiuli
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Syrus Mesdaghi
Sent: Monday, Januar
i got that on windows 2k.. this did not happen on 98,NT
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Paul Siegel
Sent: Monday, January 22, 2001 9:55 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] 4296733 Canvas fail to resize under window
Personally I don't even use the simpleUniverse class for my project, as I
need something slightly more complex than it. However, on the declaration
of my Canvas3D using the following lines worked just fine:
GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();
Canvas3D canva
I am trying to lay a texture on a sphere. I have
some code that works( in .Jar file) but I use the same exact code in mine, yet
it says:
Can't convert Drawing(the class name) to
java.awt.Component.
Code that Works
TextureLoader texture1_ = new
TextureLoader(ClassLoader.getSystemResource
> Date: Fri, 19 Jan 2001 19:13:49 +
> From: Justin Couch <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] Java 3D Web Pages
> To: [EMAIL PROTECTED]
>
> Rich Harris wrote:
> >
> > I was looking at the Future Product Information and it was completely silent
> > about any signed installer hosted by ja
I am trying to create a 3D grid( X Y Z) (like graph
paper). I would like to know if I have to create all seperate Shape 3d object to
create this or just specify all the points.
Zak
GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();
Canvas3D canvas = new Canvas3D( config );
- Original Message -
From: "Alan D Workman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, January 22, 2001 12:46 PM
Subject: [JAVA3D] proper initialization
Hi all,
I want to know if it is possible to measure the distance
between 2 random 3D points in the scene (not distance
on the screen, but in the scene) ? I want to be able
to click on a point in the scene, save its point as
point-1 , similarly click
Hi Rudolf,
This is cause by driver fail to recreate D3D context during
resize to a bigger Canvas using hardware accelerated rendering.
4403360 - D3D: window resize may fail if there is not enough hardware memory
We notice this in graphics card that don't have enough memory
(especially in 32
Hello,
I'm relatively new to Java3D and have been learning quite a bit from this
interest group. The question I have is how to properly create a Canvas3D
object in a VirtualUniverse without using null as the value for the
GraphicsConfiguration object. I have seen many examples initializing a
Canv
Hi Lee,
We are also ramping up our sound usage in Java/Java3D. I am forwarding
the email to the guy handling this for our projects (Dustin Clingman).
Perhaps we can get a few people virtually together to share the latest
info or at least to trade horror stories so the others can avoid the
This hasn't been asked in a while, so I'll post again for an information
refresh...
When will the Java3D MediaContainer be able to work with JMF sound
decoders? I am in DESPERATE need of playing MP3 files in Java3D.
J. Lee Dixon
SAIC - Celebration, FL
407-566-1438
[EMAIL PROTECTED]AOL: Lee
Whenever you use Mose Rotations, does the view
change or is it fixed and the object moved?
Zak
Hi Ralph,
You can use something like the following. I've ran projects from CDs that
had the JRE on them. It ran well for the most part, but on some versions of
98 (based on ver of IE) there were warnings that popped up which I just had
to click ignore. I think this was due to the VM or the OS wan
Hi Qiuli,
we run our J3D based apps on win98, NT, and 2000 without any picking related
problem. My suggestion is that you uninstall j3d completely and reinstall
the same version that you have installed on the your 98 machine. Older
versions of j3d have difficulty with checking collision on certai
Rudolf -
Have you tried using the OpenGL version rather than the DirectX? I've had
some trouble with moving windows when using a Canvas3D object inside an
applet. This only happened when displayed in a browser though, not in a
MainFrame. But switching to the OpenGL version fixed my problem. W
I am trying to draw simple line
arrays.
I look at the constructor for a LineStrip Array
that looks like this:
LineStripArray(int vertexCount,
int vertexFormat, int[] stripVertexCounts)
What is the meaning of a
stripVertexCount?
What information does it exactly
give?
Thanks,
Zak
Hi Ralph,
copy the complete project including JRE with installed J3D 1.2 to CD. It's a
little slow, but it will work. We already did this.
Regards.
Thomas.
> -Ursprüngliche Nachricht-
> Von: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]Im Auftrag von Ralph Jones
> Gesendet
To
change the translation to the XZ plane you'll have to create a
z_factor.
Change
the setFactor methods something like this:
public void setFactor( double
xFactor, double yFactor, double zFactor)
{ x_factor =
xFactor; y_factor =
yFactor; z_factor =
zFactor; }
Hi there
I've been trying to change the default
MouseTranslate behaviour to work in the XZ plane. In the source code for
the method doProcess(MouseEvent) there are the following lines:
x =
evt.getX(); y = evt.getY();
translation.x =
dx*x_factor; translation.y = -dy*y_facto
> What did Galilleo do that corresponds to what I said?
Well, threatened with execution by the catholics he finally claimed having been wrong
- although he was right!!
- J
> As a side note, your resume is very impressive.
Hehe, just paper ;-)
> > > Subject: Re: [JAVA3D] Lightweight Java
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