[JAVA3D] OpenGL Hardware Acceleration

2001-01-29 Thread Mauricio Vives
Hey folks, I am developing a Java 3D-based applet, and this applet is running on a variety of Windows 2000 systems that support OpenGL hardware acceleration (which I have been able to detect with C++ code). However, my applet seems to always use the Microsoft software implementation of OpenGL in

Re: [JAVA3D] WakeUpOnTransformChange

2001-01-29 Thread Kelvin Chung
>MIME-Version: 1.0 >Date: Mon, 29 Jan 2001 19:03:58 -0600 >From: Altaher Man-QA5778 >Subject: [JAVA3D] WakeUpOnTransformChange >To: [EMAIL PROTECTED] > >Anyone has sample code showing how to use WakeUpOnTransformChange ? > >Thx, > >Ma'n. > Try this... - Kelvin --- Java 3D Team Sun M

[JAVA3D] scalarInterpolator with texture

2001-01-29 Thread Sungye Kim
Title: [JAVA3D] scalarInterpolator with texture I used a scalarinterpolator to change transparency of Material. But, if I attach a texture onto a shape included the material I can't see the effect of interpolator anymore. == 161 Gajeong-dong,

[JAVA3D] WakeUpOnTransformChange

2001-01-29 Thread Altaher Man-QA5778
Anyone has sample code showing how to use WakeUpOnTransformChange ? Thx, Ma'n. === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send em

Re: [JAVA3D] Off Screen Rendering

2001-01-29 Thread Charmaine Lee
Paul, You need to create an offscreen canvas to do offscreen rendering. Included is an example of how offscreen rendering works. -Charmaine Lee Java3D Engineering Team > MIME-Version: 1.0 > X-Priority: 3 (Normal) > X-MSMail-Priority: Normal > Importance: Normal > X-MimeOLE: Produced By Micro

[JAVA3D] Attaching geometry

2001-01-29 Thread Zak
I am trying to draw arcs from a sphere and land on a sphere. (Kinda like missles). I was wondering if anyone had ideas on how to do this. I have everything drawn, sphere and arcs \, now how can I join the two?   Zak

[JAVA3D] Off Screen Rendering

2001-01-29 Thread Paul Siegel
I know a whole thread just passed by about off screen rendering, and I foolishly paid it no heed, not realizing how soon I'd need the info. Anyway, I think I'm setting up off screen rendering correctly in my applet, but when I draw the off screen buffer to the screen, it just shows up black. I've

Re: [JAVA3D] New Computer

2001-01-29 Thread Tarlton Mark-CMT041
I'm running a Dell 800mhz PIII w/ 512M RAM, Win2000, two NVIDIA GeForce2MX cards (an ASUS 7100 AGP card plus an eVGA e-GeForce2 MX TwinView Plus PCI card), OpenGL and Java3D 1.2.1 Beta 2 (OpenGL Version). All works well. Both video cards appear to run Java3D accelerated. It even appears to

[JAVA3D] Viewer direction

2001-01-29 Thread Liming CHEN
Hi, Does anyone know how to define a viewer's view direction? I try to make an avatar navigate in a virtual world. I think I need to attach the ViewPlatform to the avatar's head transformgroup so when the avatar moves, the scene changes. However, I did not find any method that can be used to de

Re: [JAVA3D] disposal of the mainFrame

2001-01-29 Thread Kelvin Chung
Hi Roland, >MIME-Version: 1.0 >Date: Mon, 29 Jan 2001 16:06:11 +0100 >From: "Vissers, Roland" <[EMAIL PROTECTED]> >Subject: [JAVA3D] disposal of the mainFrame >To: [EMAIL PROTECTED] > >Hi, > >Can anybody tell me how to properly dispose the mainFrame, >I just can not kill the J3D-thread for proper

Re: [JAVA3D] Question about Rotations. [Matrix_ Doc.txt]

2001-01-29 Thread Syrus Mesdaghi
Hi Amund, matrix4f.rotY(angle); does some thing like the following: public final void rotY(float angle) { float c = (float)Math.cos(angle); float s = (float)Math.sin(angle); m00 = c; m01 = 0.0f; m02 = s; m03 = 0.0f; m10 = 0.0f; m11 = 1.0f; m12 = 0.0f; m13 = 0.0f;

[JAVA3D] Unsatisfied link error

2001-01-29 Thread J. Lee Dixon
My client got this exception after trying my J3D applet. Looking in the "Add/Remove programs", J3D 1.2 beta1 is installed. What do I do??? -Lee java.lang.UnsatisfiedLinkError: buildGA at javax.media.j3d.GeometryArrayRetained.buildGA(Native Method) at javax.media.j3d.GeometryArrayRetained.buildGA

[JAVA3D] Java3d, Java Sound, and MP3's

2001-01-29 Thread Scott Vander Weide
Hello All, I am trying to implement mp3 playback in my Java3D environment. I was hoping to use the SPI (Service Provider Interface) to do this, based on an article I read on Java World's website. But I cannot see any direct connection, or implied connection for that matter, between Java3D's sou

[JAVA3D] disposal of the mainFrame

2001-01-29 Thread Vissers, Roland
Hi, Can anybody tell me how to properly dispose the mainFrame, I just can not kill the J3D-thread for proper restarting my app. Hope anyone can help me Guess the problem is in the viewBranchGroup. Greetz and thanx in advance roland

Re: [JAVA3D] Using a toolbar to control mouse behaviours..

2001-01-29 Thread Eric Reiss
The most efficient thing would be to use the setEnable() method that exists for each behavior. Add all three behaviors to the scene and disable them. Then when one of your buttons is depressed, you enable that behavior. To be very thorough, since you will have three buttons, when one is depress

Re: [JAVA3D] Using a toolbar to control mouse behaviours..

2001-01-29 Thread Timo Buschick
> What I would like to do is setup a toolbar on my JFrame and have buttons > for specifying what the mouse will do when interacting with my 3D scene. > eg a button to pick, a button to rotate, zoom etc.. > So that the user clicks, say the zoom button, and when the click and drag > on the 3D scene

Re: [JAVA3D] Question about Rotations

2001-01-29 Thread J. Lee Dixon
The rotation interpolator (actually, it's the Transform3D.rot?() call) overwrites the entire contents of the transform, including the translation. Set up your scene like this: TransformGroup #1 - target of rotation interpolator, parent of TG #2 TransformGroup #2 - translate to 2,2,2, parent o

[JAVA3D] Using a toolbar to control mouse behaviours..

2001-01-29 Thread Andy K
Hi.. Forgve me if this is a simple question but I'm really struggling to even work how I go about this.. What I would like to do is setup a toolbar on my JFrame and have buttons for specifying what the mouse will do when interacting with my 3D scene. eg a button to pick, a button to rotate, zoom

Re: [JAVA3D] Configuring java.policy for testing fileloaders in local from an applet.

2001-01-29 Thread Daniel Moscoso
Hello !! OK ! Thanks for the help. I've been testing this, and it's possible to simulate URL's with local files. For example, with URL testURL = new URL("file:/testfile.obj"); this works in navigator with the Sun's OBJ Fileloader. The second problem with portfolio is that portfolio.properties

Re: [JAVA3D] Question about Rotations

2001-01-29 Thread Adriano Cavalcanti
I have an example about it, but it's in OpenGL - C. If you find interesting, I could send to you. :-) Zak schrieb: > I am trying to place an object in its own Locale at (2,2,2). Now I place a > Rotation Interpolator on it and it goes to (0,0,0) and rotates. > I want to simulate the moon rotating

Re: [JAVA3D] Problem on installation

2001-01-29 Thread Adriano Cavalcanti
Hello Otto, Have you yet specified the Classpath, I found. So, look also if you have correctly specified the JavaPlug-in, with the following parameters at least: - Standard: (yes) Java plugin active... (yes) (yes) Java run parameter: -mx128m - JDK 1.2.0 in c:\jdk 1.3 (yes) Just in time... JIT..: