Hey folks,
I am developing a Java 3D-based applet, and this applet is running on a
variety of Windows 2000 systems that support OpenGL hardware acceleration
(which I have been able to detect with C++ code). However, my applet seems
to always use the Microsoft software implementation of OpenGL in
>MIME-Version: 1.0
>Date: Mon, 29 Jan 2001 19:03:58 -0600
>From: Altaher Man-QA5778
>Subject: [JAVA3D] WakeUpOnTransformChange
>To: [EMAIL PROTECTED]
>
>Anyone has sample code showing how to use WakeUpOnTransformChange ?
>
>Thx,
>
>Ma'n.
>
Try this...
- Kelvin
---
Java 3D Team
Sun M
Title: [JAVA3D] scalarInterpolator with texture
I used a scalarinterpolator to change transparency of Material.
But, if I attach a texture onto a shape included the material
I can't see the effect of interpolator anymore.
==
161 Gajeong-dong,
Anyone has sample code showing how to use WakeUpOnTransformChange ?
Thx,
Ma'n.
===
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Paul,
You need to create an offscreen canvas to do offscreen rendering.
Included is an example of how offscreen rendering works.
-Charmaine Lee
Java3D Engineering Team
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I am trying to draw arcs from a sphere and land on
a sphere.
(Kinda like missles). I was wondering if anyone had
ideas on how to do this. I have everything drawn, sphere and arcs \, now how can
I join the two?
Zak
I know a whole thread just passed by about off screen rendering, and I
foolishly paid it no heed, not realizing how soon I'd need the info.
Anyway, I think I'm setting up off screen rendering correctly in my applet,
but when I draw the off screen buffer to the screen, it just shows up black.
I've
I'm running a Dell 800mhz PIII w/ 512M RAM, Win2000, two NVIDIA GeForce2MX cards (an
ASUS 7100 AGP card plus an eVGA e-GeForce2 MX TwinView Plus PCI card), OpenGL and
Java3D 1.2.1 Beta 2 (OpenGL Version). All works well. Both video cards appear to
run Java3D accelerated. It even appears to
Hi,
Does anyone know how to define a viewer's view direction?
I try to make an avatar navigate in a virtual world. I think I need to attach
the ViewPlatform to the avatar's head transformgroup so when the avatar moves,
the scene changes. However, I did not find any method that can be used to
de
Hi Roland,
>MIME-Version: 1.0
>Date: Mon, 29 Jan 2001 16:06:11 +0100
>From: "Vissers, Roland" <[EMAIL PROTECTED]>
>Subject: [JAVA3D] disposal of the mainFrame
>To: [EMAIL PROTECTED]
>
>Hi,
>
>Can anybody tell me how to properly dispose the mainFrame,
>I just can not kill the J3D-thread for proper
Hi Amund,
matrix4f.rotY(angle);
does some thing like the following:
public final void rotY(float angle) {
float c = (float)Math.cos(angle);
float s = (float)Math.sin(angle);
m00 = c; m01 = 0.0f; m02 = s; m03 = 0.0f;
m10 = 0.0f; m11 = 1.0f; m12 = 0.0f; m13 = 0.0f;
My client got this exception after trying my J3D applet. Looking in the
"Add/Remove programs", J3D 1.2 beta1 is installed.
What do I do???
-Lee
java.lang.UnsatisfiedLinkError: buildGA
at javax.media.j3d.GeometryArrayRetained.buildGA(Native Method)
at
javax.media.j3d.GeometryArrayRetained.buildGA
Hello All,
I am trying to implement mp3 playback in my Java3D environment. I was
hoping to use the SPI (Service Provider Interface) to do this, based on
an article I read on Java World's website. But I cannot see any direct
connection, or implied connection for that matter, between Java3D's
sou
Hi,
Can anybody tell me how to properly dispose the mainFrame,
I just can not kill the J3D-thread for proper restarting my app.
Hope anyone can help me Guess the problem is in the viewBranchGroup.
Greetz and thanx in advance
roland
The most efficient thing would be to use the setEnable() method that exists
for each behavior.
Add all three behaviors to the scene and disable them.
Then when one of your buttons is depressed, you enable that behavior.
To be very thorough, since you will have three buttons, when one is
depress
> What I would like to do is setup a toolbar on my JFrame and have buttons
> for specifying what the mouse will do when interacting with my 3D scene.
> eg a button to pick, a button to rotate, zoom etc..
> So that the user clicks, say the zoom button, and when the click and drag
> on the 3D scene
The rotation interpolator (actually, it's the Transform3D.rot?() call)
overwrites the entire contents of the transform, including the
translation.
Set up your scene like this:
TransformGroup #1 - target of rotation interpolator, parent of TG #2
TransformGroup #2 - translate to 2,2,2, parent o
Hi..
Forgve me if this is a simple question but I'm really struggling to even
work how I go about this..
What I would like to do is setup a toolbar on my JFrame and have buttons
for specifying what the mouse will do when interacting with my 3D scene.
eg a button to pick, a button to rotate, zoom
Hello !!
OK ! Thanks for the help. I've been testing this, and it's possible to simulate URL's
with local files.
For example, with URL testURL = new URL("file:/testfile.obj"); this works in navigator
with the Sun's OBJ Fileloader.
The second problem with portfolio is that portfolio.properties
I have an example about it, but it's in OpenGL - C. If you find interesting, I
could send to you. :-)
Zak schrieb:
> I am trying to place an object in its own Locale at (2,2,2). Now I place a
> Rotation Interpolator on it and it goes to (0,0,0) and rotates.
> I want to simulate the moon rotating
Hello Otto,
Have you yet specified the Classpath, I found. So, look also if you have
correctly specified the JavaPlug-in, with the following parameters at least:
- Standard:
(yes) Java plugin active...
(yes)
(yes)
Java run parameter: -mx128m
-
JDK 1.2.0 in c:\jdk 1.3
(yes) Just in time... JIT..:
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