I first installed jdk1.2.2_07 on Solaris 5.8(ultra5), secondly installed the Java3d jre(not jdk) into the jdk directory. Then Java Plug-in and OpenGL for Solaris. But I can neither run any of the java3d sample file on the command line.( error such as javax, vecmath etc. cannot be found), nor run
Hello,
You should add this jar file in one of the libraries for that jbuilder
project.
A
library contains a list of all the jar files that are required to compile
and run the application
Roland
-Original Message-From: Discussion list for Java 3D
API [mailto:[EMAIL
In Project Property there is library setting, just
add new one with name you want to called (such as vrml97)
then add classes (vrml97.jar) it's should be
works
ERIO P
- Original Message -
From:
John Jackson
To: [EMAIL PROTECTED]
Sent: Wednesday, February 07, 2001
i have the vrml97.jar file but how does anyone
know how to incorporate it into jbuilder3 so i can do
import vrml.*
import vrml.node.*
import vrml.field.*
hi,
i was wondering if anyone has ran Java3D (1.2OpenGL
w/ Java1.3) on an ATI Rage Mobility M4 128 (on a Dell Inspiron 8000). i
see a consistent system hang which requires a reboot whenever you clip
the Java3D window (running any j3d demo app) with another window or against the
edge of th
Excellent! thanks
Kyle Wayne Kelly
Computer Science Student
University of New Orleans
http://www.cs.uno.edu/~kkelly
- Original Message -
From: "John Wright" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, February 06, 2001 5:58 PM
Subject: Re: [JAVA3D] What is Z buffering?
>
Kyle,
Put simply "Z Buffering" is where for each point on your display screen
(x,y) a "z" value is kept. As polygons are processed the z values are
compared to determine whether a point on that polygon is in front or
behind the current z value. In other words, the Z buffer is a technique
to figu
Josh Richmond wrote:
> It's unfortunate that it's spec'd that way. I'm planning on embedding some user
>information in the WorldInfo node, so I guess my modified version of the loader will
>not be correct. Could you (or anyone) recommend a more correct way of adding user
>information so that i
thanks Ahmed much appreciated.
John
- Original Message -
From:
Ahmed Shakil
To: [EMAIL PROTECTED]
Sent: Tuesday, February 06, 2001 6:07
AM
Subject: Re: [JAVA3D]
http://www.j3d.org/utilities/loaders.html
-Original Message-From: John Jackson
Hi Joel,
The stopTime of Alpha is equal to:
stopTime = triggerTime + phaseDelayDuration +
loopCount* (increasingAlphaDuration+
alphaAtOneDuration+
decreasingAlphaDuration+
alphaAtZeroDuration);
When
Thanks Justin.
It's unfortunate that it's spec'd that way. I'm planning on embedding some user
information in the WorldInfo node, so I guess my modified version of the loader will
not be correct. Could you (or anyone) recommend a more correct way of adding user
information so that it can be re
What is Z buffering, and how does it
work?
Kyle Wayne KellyComputer Science
StudentUniversity of New Orleanshttp://www.cs.uno.edu/~kkelly
Josh Richmond wrote:
> I'm using the com.sun.j3d.loaders.vrml97 loader and have a question about the
>visbility of WorldInfo. Is there a reason why it is not accessible from the VrmlScene?
The VRML specification defines the fields as "field" type. That is, they
cannot be accessed. The informati
Hi Alvaro,
MouseZoom uses WakeupOnBehaviorPost() and shoudn't
have this problem. It may be other things in your
scene graph that cause the problem. Which version
of Java3D are you using ? Please try the latest
v1.2.1 beta2 to see if it works.
Attach is an example modify from
HelloUniverse (af
JDK 1.3, Java3D v1.2.1Beta1
In my code, I use the same Alpha for doing a simple 2 second up-ramp (0
to 1)...
Alpha a = new Alpha(1, 2000);
This works fine.
... then later use the same object to do a simple 1.5sec down ramp (1 to
0)
a.setDecreasingAlphaDuration(1500);
a.se
If you use RecordableCanvas3D without the PortfolioApplication object,
you won't get that message (Something referenced in PortfolioApplication
spits out that message).
You can also look how to do your own RecordableCanvas3D. Info on
how to do that is at:
http://www.j3d.org/faq/capturing.htm
NCSA Portfolio is available from:
http://www.ncsa.uiuc.edu/~srp/Java3D/portfolio/
It's a set of classes that perform various functions that we've found
useful for us. We packaged those up, and made them available for others to
try out. Javadoc there explains what's in the package.
At 01:29 P
You can add these things, but they must be added to a
branchgroup before being added to a live scene. ie To
add a behavior to a live scene use:
MyBehavior mybehavior=new MyBehavior();
BranchGroup adderGroup=new BranchGroup();
adderGroup.addChild(mybehavior);
liveScene.addChild(adderGroup);
hope
Hi!
I´m trying to build a function like "target" in VRML.
I use a PickBehavior, and when I get the coordinates of the point where I
picked,
I get the equation of the line in the 3d space and pass the coordinates
betwen View Point and Pick Point to the Transform.
The problem is that I "pass" like
Hi!,Kelvin.
I tried to solve the problem of the class which extends Canvas3D and
consumes 100% of CPU.
I´ve made three class which extends MouseRotate, MouseZoom and
MouseTranslate.
The code is like this:
class MiMouseZoom extends MouseZoom{
public void initialize(){
wakeupOn(new WakeupOnElap
sorry for mistake.
>From: "J. Lee Dixon" <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D]
>Date: Tue, 6 Feb 2001 09:10:53 -0500
>
>I think you missed something. Working it out it looks like this:
>
>(Vi - Vj) - (Vj
I think you missed something. Working it out it looks like this:
(Vi - Vj) - (Vj - Vk) =
Vi - Vj - Vj + Vk =
Vi - 2Vj + Vk
-Lee
> -Original Message-
> From: Christopher Kim [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, February 06, 2001 8:56 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JA
Actually Cristopher, you are a little off. Notice that it's Vi-Vj-(Vj-Vk).
Distributing the minus into the parenthesis yields Vi-2Vj+Vk.
Now the vector sub, add, and length can be used, as J.Lee Dixon indicated.
Paraskevas
--- Christopher Kim <[EMAIL PROTECTED]> wrote:
> When you do it by hand,
Hi Tien,
...Your expression should evaluate to the following:
vector: W = (W1,W2) = ( Xi-2*Xj+Xk , Yi-2*Yj+Yk )
and then: value: Math.sqrt( W1*W1 + W2*W2 )
Robert.
Tien Tran Thuong wrote:
>
> thank you for you reply
>
> there are three point: i, j and k.
> Vi = (Xi, Yi), Vj = (Xj, Yj) and Vk
When you do it by hand, due to communitive property of vector matrix, the
equation
| ( Vi - Vj ) - ( Vj - Vk ) |
will become
| ( Vi + Vk ) |
since you multiply the -1 to the right side and add them.
and with using the Math.sqrt((Xi+Xk)^2+(Yi+Yk)^2)
will give you the amplitude of the vector.
Hi,
I'm using the com.sun.j3d.loaders.vrml97 loader and have a question about the
visbility of WorldInfo. Is there a reason why it is not accessible from the VrmlScene?
Even if it were, the title and info members have package visibility. Is there any way
to retreive this information short of m
thank you for you reply
there are three point: i, j and k.
Vi = (Xi, Yi), Vj = (Xj, Yj) and Vk = (Xk, Yk) are the coordinates of i,j,k
I'd like to know how to calculate:
| ( Vi - Vj ) - ( Vj - Vk ) |
it's knew that : | Vi - Vj | = Math.sqrt( (Xi-Xj)*(Xi-Xj) -
(Yi-Yj)*(Yi-Yj) )
thank you
> Hi
I think that the -1 is actually a subscript:
| ( V(i-1) - V(i) ) - ( V(i) - V(i+1) ) |
Look at the attached diagram to see what this means.
I also assume that the "||" mean you want the length of the vector.
Are you missing out on how to perform this vector math? This you can
pick up in a Calc
Hi Tien,
Are you referring that "Vi-1" is "V sub i minus1" and "Vi+1" is "V sub i
plus 1"?
| ( Vi-1 - Vi ) - ( Vi - Vi+1 ) |
Chris Kim
Iowa State University
>From: Robert Pies <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subjec
Thank you for the response.
Just a quick note:
As we have found, the performance of AlternateApperance scales with the
number of shapes affected, but not with the size of geometry. We were able
to significantly decrease the time needed to set AlternateApperance on a
large scene, after we merged
Hi Tien,
I can't make sense out of your expression for at least 2 reasons:
a) if Vi is a vector (xi,yi), the term 'Vi-1' doesn't make sense
b) 'Vi-Vi' would be (0,0), so all the Vi's in your expression cancel
out...
Maybe the '-' in your expression is really a '*' denoting the
(inner) vector
Hi everybody,
I've noticed this msg about NCSA's 'RecordableCanvas3D', I didn't
know of any existing j3d extensions by NCSA and I've now found a
vrml-loader, also.
Can anybody roughly sketch NCSA-tool's advantages over plain j3d ?
(Is the vrml-loader able to capture the vrml-event model in java?
Hello,
Could anyone show me please how to calculate the
expression below :
| ( Vi-1 - Vi ) - ( Vi - Vi+1 )
|
Where Vi = (xi,yi) is coordinate of the i-th
vertex.
Thank you in advance
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