[JAVA3D] Error messages

2001-02-08 Thread li wang
Does anybody has any idea about the following error messages? Thanks. Li >SIGSEGV 11 segmentation violation > si_signo [11]: SEGV > si_errno [0]: > si_code [1]: SEGV_MAPERR [addr: 0x4c] > > stackpointer=F8D51218 >"J3D-Renderer-1" (TID:0x7ef650, sys_thread_t:0x7ef588, state:R, thread_t: t@29, thr

[JAVA3D] Fitting the scene graph on a canvas.

2001-02-08 Thread Roland Pereira
Hello, This could be a very basic question, but I am new to Java3d though I have used cosmo3d etc. I have a canvas , a scene graph.I would like to write a function that would fit a pariticular view onto the canvas. For eg. if the view were zoomed it would just show some portions of the scene

Re: [JAVA3D] Updating geometry

2001-02-08 Thread Ahmed Shakil
Yes in that case just changed the coordinates of LineStripArray. You dont have to remove or add again. I dont remember if I have done something like that. but tell me if it doesnt work   Ahmed -Original Message-From: Sackmunky [mailto:[EMAIL PROTECTED]]Sent: Wednesday, February 07,

Re: [JAVA3D] ATI Rage Mobility 128 M4 and Hardware Acceleration

2001-02-08 Thread Jack Pien
hi mauricio,   thank you for the insight.  you were talking about the acceleration between 32 and 16 bit mode issue.  what about the clipping issue which causes system hangs?  is that also limited to Win2k?    as for the pixel format, printing the GraphicsConfiguration.toString() (via Can

Re: [JAVA3D] Is triangulator needed?

2001-02-08 Thread Paul Pantera
> Date: Wed, 31 Jan 2001 22:34:31 - > From: Glenn Rowe <[EMAIL PROTECTED]> > Subject: [JAVA3D] Is triangulator needed? > To: [EMAIL PROTECTED] > > I've been experimenting with GeometryInfo for producing triangulations of > arbitrary polygons, and according to the docs/examples, you should crea

Re: [JAVA3D] Mesh representation in java

2001-02-08 Thread Joe Kiniry
Hello again Cyril, For such an enormous dataset, I would strongly suggest you look into parametric representation of your data, perhaps with wavlets. See the papers of our Multires graphics group here at Caltech . In particular, see "Normal Mesh Compressio

Re: [JAVA3D] slow picking with multiple geometries

2001-02-08 Thread Chien Yang
Daniel, Both issues are on our TODO list for future release, but it's too late for 1.2.1FCS. For now, I would use a hybrid approach to achieve a good tradeoff between memory and speed; ie. stuff the geometries into a couple of S3D nodes. - Chien Yang. Java 3D Team. > MIME-Version: 1.0

Re: [JAVA3D] ObjLoader

2001-02-08 Thread Paul Pantera
Just do this: cd demo/java3d/ObjLoad java ObjLoad ../geometry/minimart.obj You don't need to change the code in ObjLoad.java to get the textures to load. If you look at minimart.obj, you'll see it specifies the .mtl file itself (minimart.mtl), and that file points to the individual texture file

Re: [JAVA3D] slow picking with multiple geometries

2001-02-08 Thread Chien Yang
Looks like this mail didn't get thro. trying it again ... - Chien Yang Java 3D Team. - Begin Forwarded Message - Date: Thu, 8 Feb 2001 09:33:53 -0800 (PST) From: Chien Yang Subject: Re: [JAVA3D] slow picking with multiple geometries To: [EMAIL PROTECTED] Mime-Version

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2001-02-08 Thread Gokic
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[JAVA3D] slow picking with multiple geometries

2001-02-08 Thread Dvorak, Daniel J.
I have about 25000 geometries stuffed into one Shape3D, and implement picking with the following code (using 1.2.1 beta 2): pickCanvas.setShapeLocation(currentEvent); // get the starting position of the pick Point3d eyePos = pickCanvas.getStartPosition(); // the

[JAVA3D] Canvas Image saving

2001-02-08 Thread Illarramendi Amilibia, Aitor
Title: Canvas Image saving Hello Abel:     You could use an example called PrintCanvas3D of the demo directory of the last Java 3D Beta version. There you have an example of how extending Canvas3D for achieve the rendered image of your scene canvas with offscreen rendering.