Been working on improving that codebase recently, but I haven't been playing
with indexedfaceset stuff(which I assume thats using). Ya might try rendering
it in another VRML browser and see if it responds the same. If so its probably
a data conversion issue(converting to VRML). If not then its
Mike,
You can use multiple texture unit states to blend multiple
textures onto a shape. Included in the attachment is an
example of multi texturing in Java3D.
-Charmaine Lee
Java3D Engineering Team
> X-Originating-IP: [128.187.171.43]
> Mime-Version: 1.0
> X-OriginalArrivalT
Hi Carsten,
We can reproduce the bug in v1.2.1 beta1 using the attachment
program which move the scene graph as described in your email.
However this can't be reproduced in v1.2.1 beta2 and in our
daily build. So this is should be fixed. If you got another
test program that did not work und
Java3D people,
I'm doing research in image morphing and animation. I'd like to know
how you would recommend handling the problem of blending two different
textures onto a shape (triangulated grid) in Java3d. We'd like to do it
taking advantage of java3d's hardware acceleration if we can.
Hi,
I am using the NCSA portfolio posted on your website and it gives very
interesting results. But I don't know how to rotate the DXF image once I
have loaded it in my software. I was wondering
if you have any function to rotate the image by say "x" degrees assuming I
have a button on the NCSA Di
Sungye,
You can do pi.getPointTextureCoordinate(texCoordSet) to
get the texture coordinate of the intersection point.
-Charmaine Lee
Java3D Engineering Team
> MIME-Version: 1.0
> Date: Wed, 14 Feb 2001 16:49:49 +0900
> From: Sungye Kim <[EMAIL PROTECTED]>
> Subject: [JAVA3D] H
Pierre,
I'm not sure I understand your code completely (given that I only gave
it a quick glance). But two things pop to my mind immediately.
1) It seems that each time through your loop you attempt to remove ALL
children from the Assembly.
2) When you are removing children you are counting up t
Hello Everyone,
I am now having a problem making a SharedGroup. I use an extension of
ObjectFile to bring in a Scene.
Then I use getSceneGroup() to make a BG (named assemblyGroup) .
Then I use getNamedObjects() to store my Shape3D objects in a Hashtable
(named shapes).
When I need to re-use the
Actually I find the community spirit rather delightful and the opportunity to
help someone, even if they could simply go to a list somewhere, or to the
library a nice addition to my day. :o)
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In a message dated 2/14/01 18:56:52, [EMAIL PROTECTED] writes:
<< If you like I can send you a color-cube program which demonstrates this
approach in a simplistic way. >>
I would be interested in reviewing the structure of the program as an
exercise in order to better understand how J3D can be
Sorry wrong URL. Try this one: http://www.j3d.org/books/.
-Original Message-
From: Matthew Flagg [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, February 14, 2001 12:46 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Java 3D books ?
Check here for a list: http://fractalcow.com/bert/bert.htm
Justin posts the the J3D FAQ about once a week.
-Original Message-
From: Jeremy E. Denton [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, February 14, 2001 12:52 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Really Common Questions RE: [JAVA3D] Java 3D books ?
> ===
Hi Lang,
It is because windows NT does not support DirectX 7.0 or above
which is required. Please use OpenGL version of Java3D.
- Kelvin
Java 3D Team
Sun Microsystems Inc.
>MIME-Version: 1.0
>Date: Wed, 14 Feb 2001 09:08:03 -0800
>From: Lang Yun <[EMAIL PROTECTED]>
>Subject: [JA
Check here for a list: http://fractalcow.com/bert/bert.htm
-Original Message-
From: Chetan Y [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, February 14, 2001 12:11 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Java 3D books ?
Can you please suggest me books for Java 3D.
Thanks,
Chetan
_
Hello,
What is the target date for the final release of 1.2.1?
Thank you,
Joe
-Original Message-
From: Dan Petersen [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, February 13, 2001 12:27 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Java 3D 1.2.1 Beta2 feedback needed
We are planning on wrap
> ==
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> [EMAIL PROTECTED] and include in the body of the message "help".
Is ther
Cristina,
Java3D is very capable, but there are no tools for it, you have to be ready
to do some hard core programming.
I have done quite a bit of volumetric work in J3D. It helps to think of your
volumetric space as a 3D image, a 3D array of pixels[][][] or "voxels" where
the pixels contain the
Hi,
Here is a firt-timer question:
When I try to run the demo example (java Viewer), I got the following error:
"The prodedure entry point DirectDrawEnumerateExA could not be located in the
dynamic link library DDRAW.dll"
I have installed both java3d 1.2.1-beta2-w
Can you please suggest me books for Java 3D.
Thanks,
Chetan
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Get your free @yahoo.com address at http://mail.yahoo.com
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It probably can't find the file. Specify the location of the file exactly,
or be sure it's in the same directory as the program you're running.
At 02:28 PM 2/13/2001 -0800, you wrote:
>Run into a problem when using dxf loader.
>
>Always get NullPointerException error when try to load a dxf file.
Cristina,
Right now, Java 3D is very much a surface-oriented thing. You, I'm betting,
need volumetric tools, first to do the constructive geometries that you
describe, then to analyze and display them. I'm no expert on volumetric
modeling programs, but there are many of them out there. Some ha
Group:
I was playing around with the LineStrip Array and
the Line Array , trying to create a ever increasing line( through new points
being fed to the line through a thread). I tested the LineArray first, and saw
fairly quick updating and drawing. ALso the rotation,translation, other
movem
You may know this already, but the strip counts is an array where each
element specifies the number of vertices in each strip. If you do that all
in one strip then you put the number of vertices in element[0] of the strip
count array. If you have two strips, with the first strip having 5 vertice
Thanks by reply... but I couldn't understand what really is going on a such
stripVertexCounts.
- e.g. if I desire just to specify a simple pyramid, then I have 5 vertices,
with 12 strip connections. Is not that? But it doesn't work, as I have hoped at
least. Any hints would be very helpful.
|
Hi Christopher,
first of all. I can say that popups work with Java3D
I summarize my experience shortly:
- use the JPopupmenu
JPopupMenu popupMenu = new JPopupMenu();
- set the heavy weight attribute using
popupMenu.setLightWeightPopupEnabled( false );
- and finally the most im
Hi Brandy,
I did't something like this on my own.
I have implemented kind of lock/unlock mechanism in my Canvas3D subclass. This
means
when e.g. one dragged the scene using the mouse, the canvas is locked.
Using this mechanism it's fairly easy to do something you want to achieve.
When a canvas
Hi there,
Some hints (?) about the following debugger message:
java.lang.IllegalArgumentException: Illegal stripVertexCounts
|:0)
Thanx in advance,
Adriano
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Hi everybody!
I'm very interested in Java3d picking behaviors.
I want to move to a terrain point where a make a pick, but I
pass through the terrain, like a liquid terrain.
How can I resolve this?
I'm trying to do it with this code;
public void processStimulus(Enumeration
e){
/*Th
Hi all, can someone advice me on the following matter:
I have one scenegraph, and several pages (tabbed panes) with views on
different parts of that (shared) scenegraph; if I change the data (geometry)
for some objects in the scenegraph, it updates fine on the current page, but
when I switch page
Hi,
I have problem with proper visualization of 3D model (about 100 000
triangles) in Java3D environment. I use VRML97 loader (vrml97.jar).
During rotation some triangles disappear, some object groups are moved a
bit from the correct positions. In general object geometry seems to be
corrupt in d
Hi there,
I ran into the following bug (in Java 3D 1.2.1 beta Win32 OpenGL):
When I remove groups from the scene graph above a running animation
using moveTo( BranchGroup ), the animation stops.
Example:
Group upperGroup
|
Group cutOutGroup
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