I do the same thing 3 or 4 times per hour. Thank God I don't like to send
e-mail much.
Norm
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general
In a message dated 2/19/01 22:28:45, [EMAIL PROTECTED] writes:
<< How embarrassing : ( >>
Cheer up! I haven't opened your file. And you are ahead of most of us. :o)
===
To unsubscribe, send email to [EMAIL PROTECTED] and
Please disregard my last post. The problems go a little deeper.
I'll re-visit the code, correct the errors and re-publish it once it's
fixed.
It runs fine on my system, but I can see now that some of the "bugs" won't
show up.
The main problem is in the way I've used the GeometryInfo object. The
My mistake, I'm referencing a class that's not there, and is also not
needed. (I think)
MatrixQuadArray is a Class I've re-used for many projects. It's looking for
another recycled class called ColorMapper. However the colors are
pre-determined, so ColorMapper isn't needed.
I'm including the cor
Casteel, Don would like to recall the message, "[JAVA3D] Volume example".
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
Title: RE: [JAVA3D] Laptop Update
David,
Your right! The pdf spec file on the 2805-S402 does list it at 1024x768. This makes me feel a lot better ;)
The CompUSA web page I was looking at lists it as being 800x600
Bob Gray
-Original Message-
From: David Turland [mailto:[EMA
Bob,
>From the spec I saw it supports 16M colors at 1024x800 internally and
1600x1200 externally at 60/75/85 Hz, NI at 16M colors.
http://cdgenp01.csd.toshiba.com/content/product/pdf_files/detailed_specs/sat
ellite_2805_S402.pdf
No more clues on availability though, rumours are that PC World sto
In a message dated 2/19/01 18:33:50, [EMAIL PROTECTED] writes:
<< This is a very simple example that should demonstrate the basic concepts of
working with volumes. http://dcasteel.freeservers.com/ColorCube.html >>
Thanks, I'll review it. Were you the person who spoke about voxels? I plan
to r
Title: Laptop Update
Well, the purchase of a laptop isn't going as smoothly as I thought it would.
I want a laptop on which I can run and develop Java 3D apps. I am told that most Laptop PC do not have a fully compliant OpenGL graphics chip.
So, as mentioned before, I thought I'd buy the
This is a very simple example that should demonstrate the basic concepts of
working with volumes. http://dcasteel.freeservers.com/ColorCube.html
(I don't consider it to be a true volumetric application, but it should help
people trying to get started).
I will be following up soon with a VolumeDe
Hello,
I have some questions about Java 3D :
Can Java 3D export files in VRML ?
What are the similarities and the differences between Java 3D and PHIGS
?
Thank you for your answers
Elisabeth Montabord
===
To unsubscribe,
Hello Alvora,
When going to your target are you
going to an off-setted point instead of the actual collision point? As you may
know, if you move to the exact collision point, it will look like you have
passed the terrain. You can try going to a point above the target point.
Another
problem
I am trying to add points to many lines (thorugh a
thread) in a live =scene. Whenever I keep adding points to the lines, It
will give me Out =Of Memory error for the GeometryArray( im using a
LineStripArray). Is it =better to keep adding points to the same line or
individually create =sepera
Darren,
Any chance you are rotating the lights right along with your objects?
Otherwise I'd assume your normals are messed up.
- John Wright
Starfire Research
darren cosker wrote:
>
> I have created a scene and have began attempting to add some directional
> light so as to provide some realism
You could run Runtime.getTotalMemory()
.
Kyle Wayne KellyComputer Science StudentUniversity of New
Orleanshttp://www.cs.uno.edu/~kkelly
- Original Message -
From:
Sackmunky
To: [EMAIL PROTECTED]
Sent: Monday, February 19, 2001 7:36
AM
Subject: [JAVA3D] Java3D
perfo
I have seen (and downloaded) applications that tell
you the instantions of objects and how much memory they they take up for java
1.3. Is there any tools out there that analyizes the number of instances and the
amount of memory(etc.) in Java 3D?
Thanks
Zak
Hi again!
I hope to not be too much boring, but I have a problem with Java3D, and I
didn't solve it by the moment.
I need to make a Target Function, similar to the VRML's target function. I
want to make a pick on a terrain´s point, (terrain built with a
TriangleStripArray Geometry) and
I
I have created a scene and have began attempting to add some directional
light so as to provide some realism to the objects in it. Im having som
problems tho..
I've created cubes using QuadArrays and given each vertex a normal. However
when i add a cube to the screen only some surfaces are lit - a
I'm so happy to know this mailing service.
I'm very helpful to study java
3D
Paul Pantera wrote:
>
> Not sure if this will help, but the term "knot" is used
> extensively in Java 3D interpolators. Read the javadoc for
> PathInterpolator.
Thanx! finally got it. Being damaged by OO-stuff sometimes makes me
blind to public fields like heading, pitch and bank... :-)
//Rikar
20 matches
Mail list logo