Re: [JAVA3D] Problems! disregard FW: [JAVA3D] Volume example

2001-02-19 Thread Norm Whitehead
I do the same thing 3 or 4 times per hour. Thank God I don't like to send e-mail much. Norm === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general

Re: [JAVA3D] Problems! disregard FW: [JAVA3D] Volume example

2001-02-19 Thread Gerard Peregrin
In a message dated 2/19/01 22:28:45, [EMAIL PROTECTED] writes: << How embarrassing : ( >> Cheer up! I haven't opened your file. And you are ahead of most of us. :o) === To unsubscribe, send email to [EMAIL PROTECTED] and

[JAVA3D] Problems! disregard FW: [JAVA3D] Volume example

2001-02-19 Thread Casteel, Don
Please disregard my last post. The problems go a little deeper. I'll re-visit the code, correct the errors and re-publish it once it's fixed. It runs fine on my system, but I can see now that some of the "bugs" won't show up. The main problem is in the way I've used the GeometryInfo object. The

Re: [JAVA3D] Volume example

2001-02-19 Thread Casteel, Don
My mistake, I'm referencing a class that's not there, and is also not needed. (I think) MatrixQuadArray is a Class I've re-used for many projects. It's looking for another recycled class called ColorMapper. However the colors are pre-determined, so ColorMapper isn't needed. I'm including the cor

[JAVA3D] Recall: [JAVA3D] Volume example

2001-02-19 Thread Casteel, Don
Casteel, Don would like to recall the message, "[JAVA3D] Volume example". === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to

Re: [JAVA3D] Laptop Update

2001-02-19 Thread Bob Gray
Title: RE: [JAVA3D] Laptop Update David, Your right!  The pdf spec file on the 2805-S402 does list it at 1024x768.  This makes me feel a lot better ;) The CompUSA web page I was looking at lists it as being 800x600 Bob Gray -Original Message- From: David Turland [mailto:[EMA

Re: [JAVA3D] Laptop Update

2001-02-19 Thread David Turland
Bob, >From the spec I saw it supports 16M colors at 1024x800 internally and 1600x1200 externally at 60/75/85 Hz, NI at 16M colors. http://cdgenp01.csd.toshiba.com/content/product/pdf_files/detailed_specs/sat ellite_2805_S402.pdf No more clues on availability though, rumours are that PC World sto

Re: [JAVA3D] Volume example

2001-02-19 Thread Gerard Peregrin
In a message dated 2/19/01 18:33:50, [EMAIL PROTECTED] writes: << This is a very simple example that should demonstrate the basic concepts of working with volumes. http://dcasteel.freeservers.com/ColorCube.html >> Thanks, I'll review it. Were you the person who spoke about voxels? I plan to r

[JAVA3D] Laptop Update

2001-02-19 Thread Bob Gray
Title: Laptop Update Well, the purchase of a laptop isn't going as smoothly as I thought it would. I want a laptop on which I can run and develop Java 3D apps.  I am told that most Laptop PC do not have a fully compliant OpenGL graphics chip. So, as mentioned before, I thought I'd buy the

[JAVA3D] Volume example

2001-02-19 Thread Casteel, Don
This is a very simple example that should demonstrate the basic concepts of working with volumes. http://dcasteel.freeservers.com/ColorCube.html (I don't consider it to be a true volumetric application, but it should help people trying to get started). I will be following up soon with a VolumeDe

[JAVA3D] Java 3D - VRML - PHIGS

2001-02-19 Thread Elisabeth MONTABORD
Hello, I have some questions about Java 3D : Can Java 3D export files in VRML ? What are the similarities and the differences between Java 3D and PHIGS ? Thank you for your answers Elisabeth Montabord === To unsubscribe,

Re: [JAVA3D] Picking/ Collision Detection

2001-02-19 Thread Syrus Mesdaghi
Hello Alvora, When going to your target are you going to an off-setted point instead of the actual collision point? As you may know, if you move to the exact collision point, it will look like you have passed the terrain. You can try going to a point above the target point. Another problem

[JAVA3D] Geometry performance <>

2001-02-19 Thread Sackmunky
I am trying to add points to many lines (thorugh a thread) in a live =scene. Whenever I keep adding points to the lines, It will give me Out =Of Memory error for the GeometryArray( im using a LineStripArray). Is it =better to keep adding points to the same line or individually create =sepera

Re: [JAVA3D] Lighting problems

2001-02-19 Thread John Wright
Darren, Any chance you are rotating the lights right along with your objects? Otherwise I'd assume your normals are messed up. - John Wright Starfire Research darren cosker wrote: > > I have created a scene and have began attempting to add some directional > light so as to provide some realism

Re: [JAVA3D] Java3D performance

2001-02-19 Thread Kyle Wayne Kelly
You could run Runtime.getTotalMemory() . Kyle Wayne KellyComputer Science StudentUniversity of New Orleanshttp://www.cs.uno.edu/~kkelly - Original Message - From: Sackmunky To: [EMAIL PROTECTED] Sent: Monday, February 19, 2001 7:36 AM Subject: [JAVA3D] Java3D perfo

[JAVA3D] Java3D performance

2001-02-19 Thread Sackmunky
I have seen (and downloaded) applications that tell you the instantions of objects and how much memory they they take up for java 1.3. Is there any tools out there that analyizes the number of instances and the amount of memory(etc.) in Java 3D?   Thanks   Zak

[JAVA3D] Picking/ Collision Detection

2001-02-19 Thread alvaro zabala
Hi again!   I hope to not be too much boring, but I have a problem with Java3D, and I didn't solve it by the moment.   I need to make a Target Function, similar to the VRML's target function. I want to make a pick on a terrain´s point, (terrain built with a TriangleStripArray Geometry) and I

[JAVA3D] Lighting problems

2001-02-19 Thread darren cosker
I have created a scene and have began attempting to add some directional light so as to provide some realism to the objects in it. Im having som problems tho.. I've created cubes using QuadArrays and given each vertex a normal. However when i add a cube to the screen only some surfaces are lit - a

[JAVA3D] Thanks a lot...

2001-02-19 Thread 신두식
I'm so happy to know this mailing service.   I'm very helpful to study java 3D

Re: [JAVA3D] KBSplinePathInterpolator question

2001-02-19 Thread Rikard Elofsson
Paul Pantera wrote: > > Not sure if this will help, but the term "knot" is used > extensively in Java 3D interpolators. Read the javadoc for > PathInterpolator. Thanx! finally got it. Being damaged by OO-stuff sometimes makes me blind to public fields like heading, pitch and bank... :-) //Rikar