What I see is:
The object did not collide and the collision detection(entry) is already
triggered.
By the way, I am using vrml loader. All my objects are loaded from the vrml
file.
Do you think that is the problem?
> Current specification will not do collison avoidance,
> so you may see the obj
Hi Siau,
>
>But I have 1 more problem.
>How do I adjust the accurary of the collision detection?
>I have tried using using the speedhint="USE_GEOMETRY" and hi-res coord
>but both doesn't seem to improve the accurary.
>
>Is there other thing I could try?
speedhint "USE_GEOMETRY" should do the tr
Hi:
I have a set of objects in my scene and able to rotate, zoom, and move
the objects using the mouse. However, the problem is that when I move the mouse
by a large amount, the amount of zoom or movement in the scene is very small.
What I want is a large mouse movement to correspond wit
In wrestling with the problem I posted below... I broke something and can't
figure out what I did. For some reason the canvas3d is now painting over
any system window that occludes it. This is true of any window, even if it
is not owned by the application. How is this possible? Any clues?
Dav
Thanks for your reply!I went to the metrolink webpage and downloaded the applet and a
java code.
Sir,how do I install this applet as part of the JDKpackage and JAVA3D API
package.There's a makefile included that I do not know where to use.Thanks!
Jonathan
Discussion list for Java 3D API wrote
Rebooting solved the problem
Very wierd.
The only thing I can think of is that I was experimenting with running in a
JFrame instead of a JWindow, and when I changed it to go back to JWindow the
problem surfaced. Mind you those were completely different runs.
Dave
- Original Message --
Are you mixing heavy and lightweight components?
Kyle Wayne Kelly
Computer Science Student
University of New Orleans
http://www.cs.uno.edu/~kkelly
- Original Message -
From: "David" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, February 21, 2001 8:26 PM
Subject: [JAVA3D] Ac
Hi,
Has anyone have implemented a tooltip (help bubbles) on a Canvas3D?
Thanks,
Kovalan
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general hel
Bonjour.
At first glance: Both Java 3D and PHIGS are
programming interfaces for 3D graphics. PHIGS is more
procedure-oriented: write really long programs using
existing structs, then run them. Java 3D is more
object-oriented: build lots of reusable objects on top
of provided classes, writ
Hi All,
Has anybody got an example on using
sounds in java3d.I refered java3d's SimpleSounds example..But they are using
Behaviors for Sound...Is it necessary to use Behaviors for Sound.
So i created a behavior class & in that behavior...i'm getting the
reference of this sound object &
Dave,
For what it's worth, my application originally used several separate JFrames
(two contained Canvas3D's and the others contained Swing components).
WindowsNT and Windows98 OS were so terrible at managing the update of the
various windows (multiple flashings, unnecessary updates, very sluggis
Rob,
The code segment looks fine. Have you tried without compiling the
scene graph ? If the problem goes away, then it might be a j3d compile bug.
We would be happy to look at your test program, if you've one.
thanks,
- Chien Yang
Java 3D Team.
> X-Sent: 21 Feb 2001 13:35:37 GMT
> MIM
Usually this is called "Raster to Vector" conversion and is non-trivial.
There are several packages out there that can do it, for a cost
Usually, they are for converting 2D drafting documents to CAD formats,
like dxf.
Kasparian, Raffi J. wrote:
> If you find an algorithm for converting a bitmap
Hi all.
One such package for the graphic design market is Adobe Streamline. It is
most often used for posterizing images (involves reducing the number of
colours) but the latest version can try to use unlimited colours when
vectorizing. You should look it up on the Adobe site for details about
I think perhaps you are confusing window priority with thread priority.
Swing has one or more threads managing N windows and it sets its own
priorities, which I assume is "normal". It is very rare in Java to use
anything other than NORMAL thread priority, but with Java3d it needs the
higher prior
If you find an algorithm for converting a bitmap to polygonal instructions,
please share it with us. I would be interested in seeing it.
Raffi
-Original Message-
From: Fabrizio Nunnari [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, February 20, 2001 10:03 AM
To: [EMAIL PROTECTED]
Subject: Re:
I don't know how to solve your problem, but just a thought: what is the
priority level of the login window? Have you tried making it high as well?
Also, if they are all of the same priority, wouldn't it make sense that
java will have a default order set? I.e. every new window is "below" the
old
I have been recently encountering a problem in our application. Under
certain conditions, the java3d threads "starve" the swing threads to the
point where swing windows and components become sluggish to the point of
uselessness. When we enter our program through one mechanism we do not get
this
Hello all,
With 1.2.1 beta 2 I'm sometimes getting exceptions like the following:
at
javax.media.j3d.Shape3DCompileRetained.intersect(Shape3DCompileRetained.java
:453)
at javax.media.j3d.Shape3D.intersect(Shape3D.java:456)
at rob.ref.CameraBehaviour.permit(CameraBehaviour
Andrew,
Try Java3D 1.2.1 beta 2 - it appears much more reliable on memory usage.
(or wait for 1.2.1 final release which as Sun has stated should be
"soon").
We found going to JDK 1.3 helped "mask" the memory loss with the
incremental garbage collection. JDK 1.3 is a nice improvement but it
won'
Thanks. I got it working.
But I have 1 more problem.
How do I adjust the accurary of the collision detection?
I have tried using using the speedhint="USE_GEOMETRY" and hi-res coord
but both doesn't seem to improve the accurary.
Is there other thing I could try?
Thanks again.
_
I hope this help|:0).
http://java.sun.com/products/java-media/3D/collateral/class_notes/slides/mt0335.htm
http://java.sun.com/products/java-media/3D/collateral/class_notes/slides/mt0333.htm
http://developer.java.sun.com/developer/onlineTraining/java3d/
http://java.sun.com/products/java-medi
We are experiencing a memory leak with the following set up:
Solaris 7
Sun x server
Java3d 1.2
JDK1.2.2
Our code is performing off screen rendering of 3D scenes and sending the
images back to a thin client. We have tested this on 3 platforms:
Linux : there is a fault with the blackdown J3D text
Hi again!
I'm going on with the target`s function.
I've had a lot of troubles with the picking and collision detection
features of Java3D.
Can anyone suggest me an URL where I could examine some examples?
The TickTopCollision example of the Java3D demo directory is too much
simple.
I want to
Karthik,
This simply means that you've added this object to another parent
already.
For example, if you have:
TransformGroup tgA = new TransformGroup();
BranchGroup bgA = new BranchGroup();
BranchGroup bgB = new BranchGroup();
bgA.addChild( tgA );
bg
Hi All,
I have a createSceneGraph() method . In that
method i build the whole structure. Inside that method i add a behavior object.
This behavior is my own class which is a sub class of the Behaviour class. On
click of some button I call this createSceneGraph() method again. So wat
Hi All,
I have a createSceneGraph() method . In that
method i build the whole structure. Inside that method i add a behavior object.
This behavior is my own class which is a sub class of the Behaviour class. On
click of some button I call this createSceneGraph() method again. So wat
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