The Java 3D Frequently Asked Questions list for Monday March 12 2001
This is a posting of topics covered in the Java 3D FAQ. The answers
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http://www.j3d.org/faq
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If the
David wrote:
>
> I don't see one in the java3d API. Am I missing something? I can't use the
> standard interpolator behaviors because they work on a transform group, and
> the TextureAttribute transform is not in a TG. I will write it if it isn't
> there... just thought I might be missing somet
I don't see one in the java3d API. Am I missing something? I can't use the
standard interpolator behaviors because they work on a transform group, and
the TextureAttribute transform is not in a TG. I will write it if it isn't
there... just thought I might be missing something obvious.
Dave Yaz
Hi!
I would like to ask how does the VRML Loader work because I am stucked as to why my
model
is moving it's coordinates everytime i press a button that modifies the transformgroup
of the attached viewplatform.
How does one load VRML content to a Scenegraph? Is is sufficient enough to use the
I am a bit confused with how the image plates (both right and left) and the two
eyepoints are set in a stereo head mounted display setup.
1) Eye point policy is completely nullified when tracking is enabled. correct?
2) Even though we are using stereo, we still should have one Canvas3D for a pa
Hello,
Although this is a little off topic, although VRML seems to come up so much
in this group. I am having problems with viewing a Shape made up of an
IndexedFaceSet. The problem is when I create a list of coords and
coordIndexs I only get one side of the face, I realise this is to do with
Nor
Hello,
I am using a native installer to install all java3d jars, java3d dlls,
loader x3d.jar and my application's jar.
Java plug-in runs my native installer and all my packages get installed
properly.
Then the class loader finds and loads successfully the classes from java3d
and x3d jars, however
I think you have a conceptual misunderstanding here. The transform in this
context is not a mathematical action, like multiply or divide, but rather a
variable like x or y. Specifically, the transform is a representation of a
4x4 matrix. Your code is the equivalent of saying:
int x;
x
i think that the problem could be that you should use
the rot methods first in the transform3D and, after
it, apply the transform3D to the transformgroup.
--- Fiasco <[EMAIL PROTECTED]> escribió: > It seems
when I use one of the Transform3D().rot
> functions, it erases any
> previous rot I do.
>
YES
you will only have the last function with you
if u want to have all the function
you need to use the multiply function
--- Fiasco <[EMAIL PROTECTED]> wrote:
> It seems when I use one of the Transform3D().rot
> functions, it erases any
> previous rot I do.
>
> For example
> Transform3D trans =
- Original Message -
From: Darren 'deft'
Vollmer
To: Discussion list for Java 3D API
Sent: Sunday, March 11, 2001 2:51 AM
Subject: Distance from the screen.
I want to pan and zoom an object in a view
window. When I grab the object and pan I want the object to remain
fixed to t
It seems when I use one of the Transform3D().rot functions, it erases any
previous rot I do.
For example
Transform3D trans = new Transform3D();
trans.rotX(15);
trans.rotY(15);
trans.rotZ(15);
It seems that only the last one called takes effect. Is this right?
==
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