[JAVA3D] Java 3D FAQ Weekly Posting (12 Mar 2001)

2001-03-11 Thread The Java 3D FAQ
The Java 3D Frequently Asked Questions list for Monday March 12 2001 This is a posting of topics covered in the Java 3D FAQ. The answers to these questions are kept at: http://www.j3d.org/faq Please consult this list and the web site before asking questions on the mailing list. If the

Re: [JAVA3D] TexCoord Interpolator Behavior

2001-03-11 Thread Artur Biesiadowski
David wrote: > > I don't see one in the java3d API. Am I missing something? I can't use the > standard interpolator behaviors because they work on a transform group, and > the TextureAttribute transform is not in a TG. I will write it if it isn't > there... just thought I might be missing somet

[JAVA3D] TexCoord Interpolator Behavior

2001-03-11 Thread David
I don't see one in the java3d API. Am I missing something? I can't use the standard interpolator behaviors because they work on a transform group, and the TextureAttribute transform is not in a TG. I will write it if it isn't there... just thought I might be missing something obvious. Dave Yaz

[JAVA3D] VRML Loaders

2001-03-11 Thread Jonathan Albert C Vallar
Hi! I would like to ask how does the VRML Loader work because I am stucked as to why my model is moving it's coordinates everytime i press a button that modifies the transformgroup of the attached viewplatform. How does one load VRML content to a Scenegraph? Is is sufficient enough to use the

[JAVA3D] Image plates and Eyepoints in Head Mounted Displays

2001-03-11 Thread Blaine Alex Bell
I am a bit confused with how the image plates (both right and left) and the two eyepoints are set in a stereo head mounted display setup. 1) Eye point policy is completely nullified when tracking is enabled. correct? 2) Even though we are using stereo, we still should have one Canvas3D for a pa

[JAVA3D] Problem with VRML normals ! (A little OT)

2001-03-11 Thread Thomas M Clarke
Hello, Although this is a little off topic, although VRML seems to come up so much in this group. I am having problems with viewing a Shape made up of an IndexedFaceSet. The problem is when I create a list of coords and coordIndexs I only get one side of the face, I realise this is to do with Nor

[JAVA3D]

2001-03-11 Thread Leonid Perlov
Hello, I am using a native installer to install all java3d jars, java3d dlls, loader x3d.jar and my application's jar. Java plug-in runs my native installer and all my packages get installed properly. Then the class loader finds and loads successfully the classes from java3d and x3d jars, however

Re: [JAVA3D] Transform3D().rotX();

2001-03-11 Thread Gary L. Graf
I think you have a conceptual misunderstanding here. The transform in this context is not a mathematical action, like multiply or divide, but rather a variable like x or y. Specifically, the transform is a representation of a 4x4 matrix. Your code is the equivalent of saying: int x; x

Re: [JAVA3D] Transform3D().rotX();

2001-03-11 Thread Roberto Gutierrez
i think that the problem could be that you should use the rot methods first in the transform3D and, after it, apply the transform3D to the transformgroup. --- Fiasco <[EMAIL PROTECTED]> escribió: > It seems when I use one of the Transform3D().rot > functions, it erases any > previous rot I do. >

Re: [JAVA3D] Transform3D().rotX();

2001-03-11 Thread tan gk
YES you will only have the last function with you if u want to have all the function you need to use the multiply function --- Fiasco <[EMAIL PROTECTED]> wrote: > It seems when I use one of the Transform3D().rot > functions, it erases any > previous rot I do. > > For example > Transform3D trans =

[JAVA3D] Fw: Distance from the screen.

2001-03-11 Thread Fiasco
  - Original Message - From: Darren 'deft' Vollmer To: Discussion list for Java 3D API Sent: Sunday, March 11, 2001 2:51 AM Subject: Distance from the screen. I want to pan and zoom an object in a view window.   When I grab the object and pan I want the object to remain fixed to t

[JAVA3D] Transform3D().rotX();

2001-03-11 Thread Fiasco
It seems when I use one of the Transform3D().rot functions, it erases any previous rot I do. For example Transform3D trans = new Transform3D(); trans.rotX(15); trans.rotY(15); trans.rotZ(15); It seems that only the last one called takes effect. Is this right? ==