I have a somewhat older version of x3d.jar file and
have just found a
bug in vrml loader, at least in my version. The bug
appears as a result
of a statement in vrml97 file
ccw FALSE
I checked the source code. I can clearly see where as
a result of this
instruction we change the order of vertices
Sorry about my last message. the exception I am getting from this page:
http://www.vr-fx.com/3d_work/Terraforming/show2.html
is as follows:-
java.lang.ExceptionInInitializerError: java.security.AccessControlException: access
denied (java.util.PropertyPermission j3d.disablecompile read)
I am getting this error in the Java Console
java.lang.NoClassDefFoundError
at Album3D.init(Album3D.java:91)
at sun.applet.AppletPanel.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
http://www.vr-fx.com/3d_work/Terraforming/show2.html
It used to work in the
Hi Dave,
Here is an exmaple of how start/stopRenderer() works.
(works fine with v1.2.1 release)
It is a bug if startRendering() fail to start once stop.
In this case please send us a test case.
Thanks.
- Kelvin
---
Java 3D Team
Sun Microsystems Inc.
>MIME-Version: 1.0
>Content-
I am trying to figure out the best way to stop rendering, do some
loading/etc and then restart rendering. I want to do this at startup and
for certain situations. Specifically I want to free up the CPU cycles and
not show partially built scenegraphs while loading. I also want to replace
the can
Hi,
While specifying the geometry are you repeating the first vertex as the last
vertex to close the polygon? If you are then that could cause the GeometryInfo
to give incorrect results. The GeometryInfo uses the strip counts array to
determine the length of each polygon face, and automatically a
Anyone know when the linux version will be released?
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Hi Juan,
You need to install Java3D 1.2.1 beta 2 or later to run the demo.
Rgds
Paul
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>Date: Wed, 14 Mar 2001 13:47:25 -0600
>From: Juan Miguel
LAW,
Please have a look at the ISO/IEC-14772-1 section 4.12.1 and tell
us why one has to implement JavaScript to be conformant to the
standard.
http://www.web3d.org/technicalinfo/specifications/vrml97/part1/concepts.html#4.1
2
I'll paraphrase, no scripting language is required by vrml97 and
if
{laugh} Thank you for the good intentions... right now we are starting
to feel like a charity as 90% of our work is toward a Java 3D project
(Pernica - a MMORPG) that may never generate any income. (it's hard to
keep a company afloat when you drop revenues by 75% for six months to
try and bring ou
That was quick guys Do u have a Genie now who does most of the work
I look at the list http://java.sun.com/products/java-media/3D/java3d-features.html
a number of bugs are fixed.
Ahmed
-Original Message-
From: Dan Petersen [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, March 14, 2001
As continued support of the Java 3D community, Starfire Research has
released a new version of our 3DS loader that includes support for
loading via URL.
Please feel free to visit our website and download the new loader (ver
2.00).
http://www.starfireresearch.com
- John Wright
Starfire Research
And there was much rejoicing!!
-Original Message-
From: Yazel, David J. [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, March 14, 2001 4:03 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Java 3D 1.2.1 Released!
That is great news!
-Original Message-
From: Dan Petersen [mailto:[EMA
That is great news!
-Original Message-
From: Dan Petersen [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, March 14, 2001 3:59 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Java 3D 1.2.1 Released!
The final version of Java 3D 1.2.1 has been released:
http://java.sun.com/products/java-
The final version of Java 3D 1.2.1 has been released:
http://java.sun.com/products/java-media/3D/
We would to thank everyone who provided feedback to us during our
beta period.
Dan Petersen
Java 3D Team
Sun Microsystems
==
Juan Miguel wrote:
>
> Hi there:
>
> I would like you to helpme with a demo that i download from
> this link in the java3d
> Java 3DTM Fly Through Beta Now Available
>
> My problem is that when i do clic on the .bat file I get this error, but I
> can't find that aluded Class into any of the
You might want to take a look at "3D User Interfaces with Java 3D"
chapters 5 and 6, which discuss callouts/tooltips and visual attributes
for them in 3D, chapter 20, which describes how to construct a basic
callout from a transparent texture, and chapter 21, which describes how
to make the callou
Thank you john! If I was doing this (programming) for an
income I'd gladly donate money for your programs use, but
alas I don't :(
Fiasco
- Original Message -
From: John Wright <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, March 14, 2001 10:24 AM
Subject: [JAVA3D] 3DS Loa
Depending on what it is you are trying to control you might want to take
a look at "3D User Interfaces with Java 3D" chapters 4, which includes
display and world-relative mouse mapping, chapters 14 and 23, which
describe drag-and-drop in 3D, and chapters 13 and 19, which deal with
picking and spec
If you get tired of the MouseRotate approach you might want to take a
look at chapters 4 and 18 of "3D User Interfaces with Java 3D". Chapter
4 discusses mouse control techniques in both display and world-relative
contexts, and chapter 18 describes an AffineGroup class that works much
like a VRML
Hi there:
I would like you to helpme with a demo that i download from
this link in the java3d
Java 3DTM Fly Through Beta Now Available
My problem is that when i do clic on the .bat file I get this error, but I
can't find that aluded Class into any of the jarfiles :
Exception in thread "
I believe we went through this once before. It's a known bug.
The only way to get around it is to unjar j3dcore.jar,
fix the manifest, and re-jar it yourself. Of course you
can't distribute it like this because that would violate
the license agreement, but it should solve the problem.
The probl
We're seeing problems like this too. You should use SDK 1.3.0_02 and
not 1.3.1 beta. Here's what I know:
If you do "about:plugins" in your browser, you'll see a list of all
the Mime Types recognized. If the mime type listed in your HTML
doesn't exactly match one of the listed types, it will go
In all honesty, I don't know how you can change the code or
HTML Options to tell the browser that 1.3.1 is good enough for 1.3
requests.
I see in the generated HTML a line that says:
You would think that 1.3.1 would be seen as later than just 1.3, so I
don't know what to do. If you get no ans
Hi everybody,
After the use of HTMLConverter, I still had problems, the applets
didn't work, after some tests, when I open the file containing the HTML, the
browser asked me to install the plugin (JRE 1.3.0), but the JRE 1.3.1 was
already installed. So I installed it again (without remov
To all of you that are interested, we have decided to develop a version
of our 3DS loader that will support URLs. It should be available soon.
- John Wright
Starfire Research
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Hello !
I am trying to draw a 3D surface which could contain holes.
I found it feasable by using GeometryInfo ... But it seems to me that
GeometryInfo add a line from the last point to the first one then when
holes exist. The image could be deformed ...? Is there any idea ?
Another question
Ah, now I understand what you are after. Yes, I believe that one of the
responses from the Java3D team will be what you are after. They
mentioned creating an off-screen renderer. On-screen rendering will
never work for you because on-screen can never do that resolution.
I think you have to do
I have my code in a JAR, and I use the Java1.3 extension mechanism and
ask for Java3D ver 1.2.1 in the JAR manifest.
Well, if the user has installed Java3D ver 1.2.1 beta 2, then I get a
NumberFormatException because "1.2.1 beta 2" is not really a number, and
Java throws the exception while tryin
Sheng,
You might also want to set the capability:
ALLOW_CHILDREN_EXTEND
- John Wright
Starfire Research
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of the message "signoff JAVA3D-INTEREST".
Justin, thanks very much for your information and good news, in fact I've
always wondered what is happening behind the door.
Best regards,
LAW, Yee Wei
http://www.ntu.edu.sg/camtech
Tel: +65 790 4201
-Original Message-
From: Justin Couch [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, March
We want very high resolution images for printed versions in JPEG. And
resolution so becomes an important concen for us. When u poof it to 800 dpi
directly from 72 dpi your are not adding any information. You can always get
the resolution down when you have a high resolution image and get the
desi
You need to convert your html page using Sun's html convertor.
Kyle Wayne Kelly
Computer Science Student
University of New Orleans
http://www.cs.uno.edu/~kkelly
- Original Message -
From: "Fabricio Siqueira" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, March 14, 2001 7:05
I set up a BG1 with mouseNavigate and a TG+Shape3d as ground, then BG2 with
a cube and PickTranslateBehavior. Add BG1 & BG2 to SU. I want to do like
this: move the cube without navigate, and navigate without cube move.
But what i got now is : move the cube with navigate, and navigate without
cube
The
way this is written it looks like you would be adding objTrans each time to the
dynamicBGroup. So after a few runs your branch group would be full of
copies, once from each call to drawSceneGraph. Also, you are compiling the
scene, which you should not do. You should only compile things
Hello Paula,
On 2001-03-13 at 13:45:59 +, Paula Keohan wrote:
> I've got three questions to ask...
> 1) When would you use Texture3D as opposed to Texture2D?
In case I want the Texture to be different in dependency of Depth.
Especially useful for textures created through algorithms.
Hi Dave,
Thank you for your help on repainting J3D. I have
tried dynamic branchgroup and detach() method, but i still can go through. Could
you please have a look at my code, I first create a SimpleUniverse and a
root BranchGraph--scene, and a dynamic node. In drawsceneGraph method, If it is
Saurabh,
There are a couple questions you must ask. First, do you want the text
to stay the say same size regardless of distance to the vertex? If not,
2D text (which is a textured polygon) or 3D text will be fine. If you
*do* want the text to stay the same size (and easier to read), then you
You need to do more than just install J3D. You also need to run the
HTMLConvert on your HTML to force the usage of the Java Plugin.
Look at the Web Browsers section in the J3D FAQ:
http://www.j3d.org/faq/browser.html
-Lee
> -Original Message-
> From: Fabricio Siqueira [mailto:[EMAIL PR
Hi,
I´m having problems with JAVA 3D. I created a simple applet (a rotating
cube) but I can´t execute it in my browser (Internet Explorer 5.5). I tried
to execute it in the appletviewer and it was ok. Why I can´t execute it in
the browser??? I read the information contained in
http:\\www.j3d.o
Alvin,
Yes, we have been considering doing this.
- John Wright
Starfire Research
Alvin Yue wrote:
>
> John,
>
> I couldn't help making my last comment on this. As I just did a research about
>Open Source
> Development. The recent trend seems to be offering free version and advanced version
My 3DS loader reads geometry, lighting, textures, TCB animations, etc,
using URLs and resources so it can even read models *and* textures from
JARs. But it was developed under contract for a client. I don't think
there is a big market for users who would want to *buy* a loader, but
I'll mention
Well, dpi doesn't really mean anything. If I take an 800x800 72dpi
image and say it is 1x1 inches, then *poof* it's 800 dpi. Typically,
ppl use 72dpi images for screen display because that's about what your
monitor can display.
Is DPI really a concern to you? Number of pixels is really all you
You don't have to stop the rendering to move your objects. If your
objects are being moved within behaviors that wake up on every frame (
WakeupOnElapsedFrames(0) ), then they will all update every frame.
Using behaviors manages *when* you should update your animation, as well
as whether in need
On Wed, 14 Mar 2001, Justin Couch wrote:
...
> The _only_ reason I'm working on the code now is
> that I am being paid to do it.
...
Hey, don't say that. We'll all be thankful. This is _important_ work!
ALF
--
Alf Edgar Andresen
Tlf. 5558 4227privat: 55 126 026
On Wed, 14 Mar 2001, Justin Couch wrote:
> The _only_ reason I'm working on the code now is
> that I am being paid to do it.
Hey, don't say that. This is _important_. We will all be thanking you.
ALF
--
Alf Edgar Andresen
===
On 2001-03-13 at 13:45:59 +, Paula Keohan wrote:
> I've got three questions to ask...
> 1) When would you use Texture3D as opposed to Texture2D?
In case I want the Texture to be different in dependency of Depth.
Especially useful for textures created through algorithms.
> 2) I've created a w
Thats great news Justin!
Dave Yazel
- Original Message -
From: Justin Couch <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, March 14, 2001 6:21 AM
Subject: Re: [JAVA3D] Java 3D-VRML97 Loader - Brief sharing of result
#LAW YEE WEI# wrote:
> While there have been a lot of t
Try putting a BranchGroup called root in the simple
universe, then attaching your dynamic branchgroups to root, then using the
detach() method to remove the dynamic branch groups from root. Make sure
you set the capabilities of the nodes to allow detaching.
Dave Yazel
- Original Mes
actually this set nominal viewing platform moves the view platform back
(about 2.41mts) so that the objects in the scenegraph can be viewed
- Original Message -
From: swkeum <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, March 14, 2001 4:32 PM
Subject: [JAVA3D] [Java3d]
u.g
#LAW YEE WEI# wrote:
> While there have been a lot of talks on advanced graphics techniques like
> collision detection, particle system on the mailing list, none of these have
> ever made their way to the loader. I fully realize all development has gone
> to X3D, but the VRML97 part of X3D has ne
can anybody tell me about this?
scene = createSceneGraph();
u = new SimpleUniverse(c);
--->u.getViewingPlatform().setNominalViewingTransform();
i cannot understand what this method do. I have 2 object in my program, background and
3D Cube. with this function, i cannot see t
Hi All,
I have met a problem in updating scence graph
(display). In interactive computer graphics, we need to update the screen
display after adding a new graphics primitive. In Java 2D, we can use
repaint() mothed. Now, I use SimpleUniverser to setup a virtualUniverse and a
Locale, After
I really appreciate your help brian
but my real problem is like this
suppose i have a simple scenegraph containing a
cube and 2D text attached to one of its vertices,
now if i pick and rotate the cube, I want the 2D text
to adjust its position accordingly without getting distorted
and always faci
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