Hi all
Can anyone please tell me an effective way to
pick a point or line in a scenegraph
This may be very trivial but i am not able to do
that.
will highly appreciate a detailed
answer
saurabh
#LAW YEE WEI# wrote:
>
> It's a promising draft. SAV is a brilliant idea.
Ta. Lots of good ideas to steal from SAX...
> I wish such wonderful documentation can be maintained.
It will be
More to come. Just rebuilt the entire build system there and re-arranged
a big pile of code. Now it
It's a promising draft. SAV is a brilliant idea. I wish such wonderful
documentation can be maintained.
Best regards,
LAW, Yee Wei
http://www.ntu.edu.sg/camtech
Tel: +65 790 4201
-Original Message-
From: Justin Couch [mailto:[EMAIL PROTECTED]]
Sent: Thursday, March 15, 2001 8:22 PM
To:
>MIME-Version: 1.0
>Content-Transfer-Encoding: 7bit
>X-Priority: 3
>X-MSMail-Priority: Normal
>X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200
>Date: Thu, 15 Mar 2001 21:33:35 -0500
>From: David <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] v1.2.1 (Not a Bug)
>To: [EMAIL PROTECTED]
>
>WELL!!!
WELL!!! Looks like I am WRONG!
Although its too bad... behaviors in shared groups rocked!
Hmm, I am never seeing the exception.. I must be losing the exception
somewhere does that happen when you put it the shared group, when you
make the Link or when you insert the shared group into the sc
Hi David,
From the specification (second Edition) P. 107, it
mentions that an IllegalSharingException is thrown
if Behavior node appear in a shared subgraph.
Do you see the following line
"Behavior: illegal node under SharedGroup Branch"
output from Java3D ?
Thanks.
- Kelvin
-
Ja
I have determined that we are running into a bug. Took a real long time to
islolate the condition. Here is a synopsis of the setup.
Root BG
|
OrderedGroup - BG1 BG2 BG3
|
Sky - terrain - water - structures - mobiles - transients - alphas
1. So there is a BG with children, one of which is an o
Thanks John, works like a charm.
One more question.
I have a model a model I am viewing consisting of several 3ds meshes. Each
of these meshes
uses the same texture file. When I load all the meshes does each mesh have
to re-retrieve that same texture
image over the internet, or does the starfi
> "Jeff" == Jeff Einhorn <[EMAIL PROTECTED]> writes:
Jeff> Anyone know when the linux version will be released?
It should be available within the next two weeks.
Juergen
--
Juergen Kreileder, Blackdown Java-Linux Team
http://www.blackdown.org/java-linux.html
JVM'01: http://www
Fiasco,
The call to setURLBase() should be passed a String not a URL (you have
it typed as setBaseUrl() - I'm assuming that is just a typo in your
e-mail).
As for more informative error messages {grin}... sure... get Sun to
provide more informative errors (*joke*). But seriously, ok, I'll look
Here's my code
try {
Loader3DS modelLoader = new Loader3DS();
modelLoader.setDetail(2);
modelLoader.setBaseUrl( new
URL("http://localhost/jbuilder/TargetWare/f86sabre/" ) );
scene = modelLoader.load( new
RL( "http://localhost/jbuilder/TargetWare/f86sabre/" + geometryfilename ) );
} catch () {
This is a bug in the 1.3.1 Beta Plugin. The path to the default
Plug-In JRE contains spaces (c:/program files/javasoft/jre/. . .).
That's causing permission problems (don't ask).
To work around the bug, first uninstall everything, then install
the 1.3.1 SDK, then install the 1.3.1 JRE in a direc
Hi Justin,
>Date: Fri, 16 Mar 2001 08:41:39 +1100
>From: Justin Couch <[EMAIL PROTECTED]>
>X-Accept-Language: en
>MIME-Version: 1.0
>To: Kelvin Chung <[EMAIL PROTECTED]>
>CC: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] Maximum texture size
>Content-Transfer-Encoding: 7bit
>
>Kelvin,
>
>> Bug 44262
Kelvin,
> Bug 4426258 - D3D: Texture size truncated to
> dwMaxTextureWidth/Height if it is too big
Is there a property we can use to query for this information from the
Canvas? Would be useful for implementors.
(Acutally a list of all available properties would be extremely ni
I am using jdk 1.3.1 Beta and java3d 1.2.1 and IE 5.5
and this error dont go away:-
java.lang.ExceptionInInitializerError: java.security.AccessControlException: access
denied (java.util.PropertyPermission j3d.disablecompile read)
at java.security.AccessControlContext.checkPermission(Un
Hi Nathan,
Bug 4426258 - D3D: Texture size truncated to
dwMaxTextureWidth/Height if it is too big
is submited for this. One solution is to resize the
big texture internally back to the limit
dwMaxTextureWidth/Height for processing.
Note that for OpenGL version, it is handle by
Joe D Willliams wrote:
>
> Is the password still "guest"?
Ah sh*t. Yes. Sorry, was thinking about my CVS server -
CVSROOT=:pserver:[EMAIL PROTECTED]:/web3d.org/CVS
password guest
--
Justin CouchAuthor, Java Hacker
http://www.vlc.com.au/~justin/
and Voodoo cards up to Voodoo3 had a maximum texture size of 256.
this is a hw limitation, and in general the hw capabilities of each card
should be queried before assuming "it just works".
there also might be hw with min texture size limitations, as in an old
Matrox ( iirc ) card had a min text
Nathan Bower wrote:
>
> I think you are absouloutly right, after some delving into the information
> on my graphics card (TNT-2-m64) I discovered that the maximum texture
> resolution is 2048 by 2048.
>
> Has anyone used a resolution of 4096 by 4096 successfully before? What
> graphics card were t
I have used 4096x4096. It did not work until I had the vm use a
larger heap. The command line parameters for min and max mem pool:
min -Xms8m
max -Xmx128m
john
On Thu, 15 Mar 2001, Nathan Bower wrote:
> I think you are absouloutly right, after some delving into the information
> on my graphics
Hey guys, somehow my IE stopped working with Java 2 or Java 3D. any clues??
Ahmed
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send
Haven't fixed it yet but its now been reported. In the middle of making the
vrml-impl compliant so I'll take a peak at this when I get to this node.
Looking for a mid april release so hopefully it will be fixed in that release.
-Alan
Boris Zeldin wrote:
> I have a somewhat older version of x3d
I think you are absouloutly right, after some delving into the information
on my graphics card (TNT-2-m64) I discovered that the maximum texture
resolution is 2048 by 2048.
Has anyone used a resolution of 4096 by 4096 successfully before? What
graphics card were they using?
Thanks for the help a
Probably, your problem is the plug in.
So, Take a look in: http://www.j3d.org/installing.html
Fabricio
>From: Nuno Pereira <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] Starfire 3DS Loader & Applet
>Date: T
Yes, I used the HTML Converter in the HTML file.
Nuno
- Original Message -
From: "Fabricio Siqueira" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, March 15, 2001 4:45 PM
Subject: Re: [JAVA3D] Starfire 3DS Loader & Applet
>Did you use de HTML Converter in the HTML file
Nathan,
How much memory do you have on your video card? ONE 4096x4096 texture
could be 64 Meg (depending on the color depth you are using). I doubt
this has anything to do with Java 3D.
- John Wright
Starfire Research
Nathan Bower wrote:
>
> Hello everybody,
>
> I am texturing a triangle stri
Did you use de HTML Converter in the HTML file?
If not, you have to download it from the site and convert your html file
to force the browser to use de plug in.
Fabricio
>From: Nuno Pereira <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PRO
Hi all,
im wondering if anyone can give me pointers.
I have a jpg which will be used as a texture. I have point info ie which
part of the jpg to apply where to some partof the shape 3d object. how
would this get done in java 3d since this a really big jpg? ie i don't
want to apply the jpg as a t
Hello,
I'm trying to use the Starfire 3DS Loader but not with success.
I'm writing an applet that load a 3ds file from an URL. I'm using the new
2.0 version of the loader.
When I test the applet with AppletViewer it works, but when I use the
Browser (IE 5) it doesn't work. I get the message "Star
Hello everybody,
I am texturing a triangle strip array with a standard jpeg image. Renders
fine when using any (2^n) resolution upto and including 2048 * 2048, however
it does not work with 4096 * 4096.
Has anyone else had this problem? Is it a simple restriction of java-3d, or
is there a work a
Victor,
We are going to investigate what animation information is available in
3DS format and hope to add support for it. No guarantee on when.
- John Wright
Starfire Research
Víctor wrote:
>
> Hi John, it's a great new.
> Are you going to add animation loading support?
>
> PRISMAKER TEAM
>
Has anyone had any issues with v1.2.1 relating to random branch groups not
getting rendered? Our app is definitely acting differently under v1.2.1
than under beta 2. This may be showing up a bug in our code and I have a
lot more testing to do before I can figure out what is happening.
Specifical
Folks,
I've cross-posted this to both groups as people in both camps seem to
have a vested interest in the outcomes.
I've thrown together a rough cut of what I think the VRML implementation
side of the Java3D based VRMLLoader should look like. Alan has started
the directory structure in the X3D
Daniel Moscoso wrote:
>
> Hi all !!
>
> Could someone give me the exact link to download CVS VRML97 and X3D loaders ?
CVSROOT=:pserver:[EMAIL PROTECTED]:/web3d.org/CVS
The password is "anonymous" and the module name is x3d. Be warned, it's
_huge_ and getting bigger by the day.
--
Justin Couch
Hi all !!
Could someone give me the exact link to download CVS VRML97 and X3D loaders ?
Thanks in advanced !!
Dani
--
Diese E-Mail enthält vertrauliche und/oder rechtlich geschützte Informationen. Wenn
Sie nicht der richtige Adressat sind oder diese E-Mail irrtümlich erhalten haben,
infor
Hi John, it's a great new.
Are you going to add animation loading support?
PRISMAKER TEAM
John Wright ha escrito:
> As continued support of the Java 3D community, Starfire Research has
> released a new version of our 3DS loader that includes support for
> loading via URL.
>
> Please feel free
It seems you didn\'t get J3D beta2 before. Beta1 is not enough.
- J
>
> I would like you to helpme with a demo that i download from
> this link in the java3d
> Java 3DTM Fly Through Beta Now Available
>
>
> My problem is that when i do clic on the .bat file I get this error, but I
>
Check the www.blackdown.org and javalinux.org
you will get most of the information for then,
SAchin
On Wed, 14 Mar 2001 16:08:39 -0600 Jeff Einhorn <[EMAIL PROTECTED]> wrote:
> Anyone know when the linux version will be released?
>
> =
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