I wish to "add" intensity to the base texture during the multi-texturing
pass, or if necessary a second pass. With multipass and blending function
glBlend(GL_DST_COLOR,GL_SRC_COLOR) or glBlendFuncGL_ONE, GL_ONE(GL_ONE,
GL_ONE), everything above 0.5 brightens the color. I am unclear how to
apply
A performance bug was filed against j3d1.2.1FCS, yesterday :
BugId 4427335 - Severe performance regression in 1.2.1 during attach/detach
Bug Summary : The time to perform an addChild()/detach() operation on a
BranchGroup get significantly lenghten after similar
operat
Kevin Rushforth wrote:
> This is a known limitation in Java 3D. For Java 3D 1.3 we are going to
> add an explicit attribute (in the View) to control separate specular
> color. Btw, some OpenGL cards may not support this feature since it
> requires an OpenGL extension. On those cards, the separa
Wow!
Kyle Wayne Kelly
Computer Science Student
University of New Orleans
504-391-3985
http://www.cs.uno.edu/~kkelly
Glory to God!
- Original Message -
From: "David" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, March 20, 2001 8:18 PM
Subject: Re: [JAVA3D] Performance, LOD and
Chris:
That is a really old e-mail of mine you dug up. The "straight-line"
scenario I was refering to was the problem of terrain transitions from one
texture to another, a problem which we solved by using procedural texture
generators and shaders which can compute the proper texel for any real w
Title: Help me for interpolation with TouchSenosr
# My VRML source
#VRML V2.0 utf8
DEF VRMLCone2 Transform { translation -3 0 0
children [
Shape {
geometry Cone { bottomRadius 1 height 2 }
appearance Appearance {
Hi Dave,
can you tell me what the results of your texture experimets were?
What is the "straight line syndrome " you refer to?
regards,
Chris
"Yazel, David J." wrote:
5. I think I have finallly found the right "combination" for large terrain
in Java3d. I have experimented with lots of differ
Hi All
I am trying to set up an app. in which objects need to have certain
synchronized behaviors. Here is a small example.
Consider 2 objects obj1 and obj2. obj1 has a picking rotation behavior only,
while obj2 has all 3 picking behaviors. Additionally, the rotations of obj1
and obj2 should be
Please disregard the poor grammar in the first letter.
Is Sun hiring new programmers to extend the Java 1.3 3D API? I have
developed a simple 2D drawing JApplet for my computer graphics class. It
implements the primitive operations such as: line drawing, circle drawing,
polygon filling, circle
How I make to use an AxisAngle4d or AxisAnlgle4f to set a transform3D
object??
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send emai
SimpleTableDemo needs to extend Applet to be run as an Applet.
The class declaration line should be changed from
public class SimpleTableDemo extends JFrame {
to
public class SimpleTableDemo extends JApplet {
or
public class SimpleTableDemo extends Applet {
You've also got to make som
Hello Kevin,
Isn't that a bit counter intuitive? Normally, in the world of math, when
people talk about normalizing a vector, matrix, or other tensor (call it
T), they mean that they adjust it such that |T|=1, where |T| is a norm,
usually the L2 (euclidian) norm. In general this is done by setti
Hi there
I've got a source code file called SimpleTableDemo.java from the
SDK_1.3-Turorials
and I compiled it without errors
I can just run it as an application ( java SimpleTableDemo )
but when I try to run it using the AppletViewer ( AppletViewer
SimpleTableDemo.html )
i've got this error:
ja
This is a known limitation in Java 3D. For Java 3D 1.3 we are going to
add an explicit attribute (in the View) to control separate specular
color. Btw, some OpenGL cards may not support this feature since it
requires an OpenGL extension. On those cards, the separate specular
color enable will b
Java 3D specifies that using a seperate specular color when doing
texture mapping is the prefered way to render objects. An acceptable
fallback is to use a single lighting color, and apply textures after
that. Our Direct3D version currently supports seperate specular color,
so the specular highl
View-scoped objects will have the property that only a single view will see
them. However, they will not have the "always last drawn" property that
using mixed mode rendering can give you.
Doug Twilleager
Sun Microsystems
>X-Accept-Language: pl,en
>MIME-Version: 1.0
>Content-Transfer-Encoding:
Yes, this is one of the forms of extensibility that we will be looking
into for 1.4. And, we are looking at ways to start the 1.4 process
before 1.3 ships.
Doug Twilleager
Sun Microsystems
>X-Accept-Language: en
>MIME-Version: 1.0
>Content-Transfer-Encoding: 7bit
>Subject: Re: [JAVA3D] Getting
Couldn't you define the lines around a character? After that do a scanline
fill, and use anti-aliasing for the lines around the character.
Kyle Wayne Kelly
Computer Science Student
University of New Orleans
http://www.cs.uno.edu/~kkelly
- Original Message -
From: "Bill Hibbard" <[EMAIL
VisAD includes code to convert fonts to small polygons
for 3-D rendering. Each character converts to many polygons,
typically 50 to 70 polygons. However, the characters are very
hard to see when we zoom out.
One possible fix might be anti-aliasing, but it only seems
to apply to lines and points,
-Original Message-
From: Paul Pantera [mailto:[EMAIL PROTECTED]]
Sent: Thursday, March 15, 2001 1:48 PM
To: [EMAIL PROTECTED]
Cc: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] IE Plugin
This is a bug in the 1.3.1 Beta Plugin. The path to the default
Plug-In JRE contains spaces (c:/program fi
No, the normalize methods ensure that the column vectors are orthogonal
to each other. It does not alter the scale. (Earlier versions
of Java 3D had a bug that would force the scale to 1.0, but that was
never the intent). The main use of these methods is to correct for
floating point errors tha
Hi all,
I need to rotate a box using the drag of a
mouse.
Very similar to
PIckRotateBehaviour, but I don't want 6 degree of movement. I just want one.
Is there a way to set or write a class that does similar stuff
as PIckRotateBehaviour, but with more control.
yours sincerely
Raymond
The class javax.media.j3d.Transform has methods normalize()
and normalizeCP() that "normalizes the rotational components (upper 3x3)" of the
transform. Pardon my ignorance, but what exactly does that mean? Is that another
way of saying that these methods replace the scaling component with u
The online docs are for the API specification only. In order to get
info on the com.sun.j3d.* packages you will need to download the
javadocs from:
http://java.sun.com/products/java-media/3D/download.html
Dan Petersen
Java 3D Team
Sun Microsystems
> MIME-Version: 1.0
> Content-MD5: O/G
It seems that specular highlight does not work when texture for object
is set. Under DirectX version everything is ok, under opengl there is no
light spot.
Is it a known bug ? If no, then I can provide simple test case for it.
Artur
==
Perhaps you could use AxisAngle4d or AxisAngle4f? The Java Docs describes
an axis angle as a rotation of angle (radians) about the vector (x,y,z). An
axis angle can be used to set a Transform3D object.
Hope this helps.
Joe
-Original Message-
From: silvano [mailto:[EMAIL PROTECTED]]
Se
Rick Livesey wrote:
>
> Hi Guys,
>
> Sorry for such a basic question. But is it possible to get/set the radius
> of a Sphere primitive? I can't find the information held in the geometry
> node and I'm not even sure if it's possible.
>
> Is the only way around this to detatch the sphere, overwrite
Hi all !!
I'm working with 3DS and OBJ models, and I want to know if exists a quick way to
change the attributes (PolygonAttributes, TransparencyAttributes, etc) from a model.
I understand it has to be done from the Appearance nodes.
Is there a quick way to get Appearance nodes from the model ro
Hi,
I'm beginner in Java 3D. Recently I discovered that I can use applets in
my VRML world. But I'm in a dilemma now.
What advantages do I have if I use applets in VRML (to access the
database for example) instead of using Java 3D and import the VRML models???
Could somebody help me?
And
I need rotate an object,
but i can't use RotX, RotY , RotZ, has another way to make
this?
Hi Guys,
Sorry for such a basic question. But is it possible to get/set the radius
of a Sphere primitive? I can't find the information held in the geometry
node and I'm not even sure if it's possible.
Is the only way around this to detatch the sphere, overwrite it's radius
with a new sphere and
On Tue, 20 Mar 2001, Rikard Elofsson wrote:Hi Mr Rikard,
Thank you for you advise, I'll give it another try. But the main problem
is I don't have access to the System, so I have to ask the admi to
reinstall the J3D for me, which is a real pain. I have to ask him through
e-mail and it takes days.
Raymond Lau wrote:
>
> Does any one know how to install Java3D into TogetherJ 4.1
>
> I think I experience run time problem, when the 'java.exe' can not locate
> the j3d.dll library. In normal jdk1.3 you can it's default directory
> ..jdk1.3/jre/bin works fine, but not with Together j 4.1
Put it
Hi all,
I am just doing my final year project using Java3D and TogetherJ 4.1, which
is located at Unversity. I need to do a presentation using the machine at
the University. The software I have developed at home does work in
University some how.
Does any one know how to install Java3D into Togeth
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