Appologies folks for the problems.
I managed to kill the entire machine yesterday when I tried to shutdown
a runaway SSH daemon. Somehow it managed to take out the entire machine
but leave the network interface answering pings. As the machine is in
Perth and I'm in sydney, it took a while for my
Leyland Needham wrote:
> which is the developement of a standard parallel (or meant to succeed) VRML,
> it supports VRML files as well as the X3D files.
VRML is composed of a number of versions. VRML97 is the current one (aka
VRML 2.0). Xj3D is a project that implements both VRML97 and is a
test
I didn't mean to suggest you should change your variable name for your
simple universe. I was just pointing out that I use a different name.
Did you add a Soundscape? Like this:
Soundscape soundScape2 = new Soundscape();
AuralAttributes attributes2 = new AuralAttributes();
attributes2.set
Lee,
We test constantly on Win98 and were seeing some problems that sound
exactly like what you describe. Updating to Elsa's latest driver for the
GeForce 256 appears to have cleared up the problems (was surprised that
NVidia's latest Generic Detonator 3 driver exhibited the problem). For
now ou
Thanks. I tried adding AudioDevice. No use. As you suggested I tried changing
the variable name. I think in Sound programs that doen't work. Thanks anyway.
Sreelatha
John Wright <[EMAIL PROTECTED]> wrote:
Try adding:
AudioDevice audioDev = simpleU.getViewer().createAudioDevice();
(Looks like y
Apple would need to license this from Sun and do the port. Yes, they do have
OpenGL so it should work. There is system dependent work that has to be done on
the operating system, so that you, the developer, dont have to be concerned with
one implementation of Java 3D vs. another.
Please contact A
I hope it does soon. I just switched from Windows 2000 to Mac OS X
(finally, a consumer/user-friendly UNIX!).
I don't see why it wouldn't be supported, Mac OS X is a huge supporter of
Java (they even encourage you to write apps that are native to Mac OS X in
it). Furthermore, Mac OS X is all Op
Dave,
Thanks for the analysis. The reason why the multi-texturing performance
is much better when you put everything into one geometry array is
because currently we are using vertex array for multi-textured geometry array.
So we are comparing one glDrawArray call for the one geometry array case
v
when/will it ever
Java Plugin and Java3D for the Macintosh platform?
Thanks
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I have heard that Win2K does handle threads better than Win98/ME.
But since the whole machine is wedged, I don't think it is a Java
deadlock. It sounds like an interaction problem between the drivers
and threads. Can you get it to happen before any Java 3D object is
created? It would help if we
Yep, completely wedged, hung, locked-up, frozen, melvin-ed, 86'd.
Sometimes I have to hit the restart button.
And yes, I have also tried upgrading to DirectX 8, and doing Windows
Update. Still dies.
My next step was to make one of the machines dual-boot and install
Windows 2000. After doing th
David wrote:
>
> Tests performed on a Geforce II GTS in Java3d.
> All with 1 shape, 216 boxes with 6 sides in 1296 geometry arrays.
>
> quads, 2 tex units : 39 fps
> quads, 1 tex unit : 219 fps
>
> triangles, 2 texture units : 39 fps
> triangles, 1 texture unit : 284 fps
>
> tristrips, 2 texture u
I can't reach j3d.org either.
Justin was playing around with bringing up another website (I believe on
the same host machine) and it's possible that might have messed
something up. We'll have to wait for Justin to wake up.
- John Wright
Starfire Research
"J. Lee Dixon" wrote:
>
> I can't get t
Justin managed to kill his machine last night while doing some
sysadmining.
It should be up soon as he has to get the ISP to reboot it. Today
certainly.
Blaine Alex Bell wrote:
>
> I have not been able to get to the j3d.org web page for the past 20 hours
> or so. Has anyone had the same probl
Hi Lee,
There are several things you can try, I assume you
already using v1.2.1 release. Since the whole window
freeze instead of just the Java3d, it is not a deadlock
in the java code. Possible cause are in the native code
which interface with the graphics card.
(1) Try jdk1.3.1 beta
http:/
If Java3D Fly is using the loader interface(ie time-zero, no animations)
loading then I should have an update within the next two weeks, maybe
sooner as things are going well in cleaning up the code. Is there an
expected follow-up release cycle that I might shot for? Would love to
get the latest
This feels a lot like a deadlock. Moving from OS to OS can change
thread timing and scheduling behavior. Is there any way to get a
thread dump, or are you completely wedged?
Doug Twilleager
Sun Microsystems
>MIME-Version: 1.0
>Subject: [JAVA3D] Sun help! Applet freezes on Win98/ME machines
>
Kelvin,
The two ATI cards are XPERT 2000 (32mb) and an ALL-IN-WONDER (8mb).
The Nvidia is a CL 3D Blaster RivaTNT2 32MB.
I don't actually think this info is relevant because it freezes up with
acceleration disabled using DXDIAG.
-Lee
> -Original Message-
> From: Kelvin Chung [mailto:
My project applet/application has been running great on my Win2k machine
for a while now. But trying to run it in applet or application mode on
a Windows 98 AND a Windows ME machine gives unpredictable results.
Somewhere along the way, sometimes before the first frame is rendered,
otherwise just
I can't get there either. Justin, you awake?? ;)
-Lee
> -Original Message-
> From: Blaine Alex Bell [mailto:[EMAIL PROTECTED]]
> Sent: Friday, March 23, 2001 10:55 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Java 3D FAQ Weekly Posting
>
>
> I have not been able to get to the j3d
HI David,
Thanks for the feedback and suggestions
The intent was for the SweptVolumes to support a number of rays being
cast in each direction, thats why the rays are specified as an array
of Vectors. However the VPDefaultCollision class does not support
multiple rays in the current implemen
I'm not familiar with the userData at all. I remember reading some post
about it and thought it might have been useful but since I had already
solved my problem and wasn't aware of the userData method at the time, I
never followed up on it.
Your method is probably simpler (I can't comment since
Eric,
Given the TransformGroup from the callback, couldn't you simply do one of
the following:
- Assign the real target shape as a userData on the TransformGroup. That
way instead of iterating through your list you simply just get the userData
and it holds the reference to your shape. Or, if t
Mauricio,
Can you provide us with more details ? We are interested in
information such as scene setup and activities, plus your system configuration.
If you do have a test program for us, that will be excellent.
thanks,
Chien Yang
Java 3D Team.
> MIME-Version: 1.0
> Date
If you do it using the method I use, you need to look at the callback
methods of the picking behaviors. But first, you say when someone picks
object A, you want to change the color of object Qa. So is there a direct
correspondence from object A to Qa and from B to Qb and from C to Qc, and
so on
I have not been able to get to the j3d.org web page for the past 20 hours
or so. Has anyone had the same problem? Whoever is running it, must be
listening here. Please let me know if it is me, or the web site.
Thanks!
Blaine
I just spent a few hours reading the code in the j3dfly example program. I
found it very enlightening. In particular the collision detection technique
is quite nice and flexible.
Question1: The SimpleSweptVolume uses single rays from the eye location. If
I am correct in my understanding of thi
Hi Rich,
The VRML loader included in the current release of Java3D Fly Through is
actually quite an old version of the library. For the latest version
follow the references from www.j3d.org.
Rgds
Paul
--
Paul Byrne E
I look at the doc for the Raster class.
I found two utility :
* It seems that i can get the color of a point of my canvas3D with a raster
object.
* show a tooltip that follow the mouse (only on the canvas3d).The tooltip
must contains the color of the point under the mouse.
But i don't understa
BRANDY Cyril wrote:
>
> Is it possible to draw a tooltip box that follow the mouse on a canvas3D ?
Either try to play with heavyweight window (if you want it to possibly
go outside canvas) or check out Raster class.
Artur
=
Is it possible to draw a tooltip box that follow the mouse on a canvas3D ?
Thanks
Cyril
* : [EMAIL PROTECTED]
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Mauricio,
We saw roughly a 40% to 50% frame rate improvement with 1.2.1 over 1.2.
- John Wright
Starfire Research
> Mauricio Vives wrote:
>
> Hey folks,
>
> Does anyone have information on the performance of 1.2.1 relative to
> 1.2? (rendering speed and memory usage) I performed some tests on
Try adding:
AudioDevice audioDev = simpleU.getViewer().createAudioDevice();
(Looks like you are using "u" instead of "simpleU" as your
SimpleUniverse variable.)
- John Wright
Starfire Research
sreelatha menon wrote:
>
> I'm trying to play a background sound file with a Canvas animating some
>
You get your Shape3D Object from picking
You just have to do :
shape.getAppearance().getColoringAttributes().setColor(COLOR3F);
Just be carrefull to set the right attributes (ALLOW_APPEARANCE_WRITE,
ALLOW_COLORING_ATTRIBUTE_WRITE)
Cyril
-Message d'origine-
De: Adriano Cavalcanti Silva [m
Stephan Szymkowicz wrote:
> I am working on a dynamics and physics engine
> which can be see as a add on of Java 3D
This guy seems to be doing the same:
http://www.martinb.com/index.html
Nikolai
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Hello Stephan,
Yes, surely am interested in working on a project as you have mentioned.
Can we have some more details.
Regards,
Chetan Shah
- Original Message -
From: "Stephan Szymkowicz" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, March 22, 2001 10:27 PM
Subject: [JAVA3D
I'm trying to create a line that has the abilities a Box or Cone but both
points can be specified for start and end of the line. I can get the line
to be displayed but can't get any picking behaviour. Can anybody help.
Simon
==
Hi there,
I have a lot of 3D object, so object A, B, C, etc; e.g. - I need to implement a
code to change the color of the object Qa, when the object A was picked.
Perhaps it would work with WakeupBehavior, but I can't find some way to link
the WakeupBehavior with the pick method.
Some hints ? ...
Hi there,
Has someone any sample code or hints about the use of PickShape( ) method?
Thnx in advance. |:0).
Rgds, Adriano
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