[JAVA3D] j3d.org is back

2001-03-23 Thread Justin Couch
Appologies folks for the problems. I managed to kill the entire machine yesterday when I tried to shutdown a runaway SSH daemon. Somehow it managed to take out the entire machine but leave the network interface answering pings. As the machine is in Perth and I'm in sydney, it took a while for my

Re: [JAVA3D] VRML Loaders

2001-03-23 Thread Justin Couch
Leyland Needham wrote: > which is the developement of a standard parallel (or meant to succeed) VRML, > it supports VRML files as well as the X3D files. VRML is composed of a number of versions. VRML97 is the current one (aka VRML 2.0). Xj3D is a project that implements both VRML97 and is a test

Re: [JAVA3D] [Re: [JAVA3D] playing background sound]

2001-03-23 Thread John Wright
I didn't mean to suggest you should change your variable name for your simple universe. I was just pointing out that I use a different name. Did you add a Soundscape? Like this: Soundscape soundScape2 = new Soundscape(); AuralAttributes attributes2 = new AuralAttributes(); attributes2.set

Re: [JAVA3D] Sun help! Applet freezes on Win98/ME machines

2001-03-23 Thread John Wright
Lee, We test constantly on Win98 and were seeing some problems that sound exactly like what you describe. Updating to Elsa's latest driver for the GeForce 256 appears to have cleared up the problems (was surprised that NVidia's latest Generic Detonator 3 driver exhibited the problem). For now ou

Re: [JAVA3D] [Re: [JAVA3D] playing background sound]

2001-03-23 Thread sreelatha menon
Thanks. I tried adding AudioDevice. No use. As you suggested I tried changing the variable name. I think in Sound programs that doen't work. Thanks anyway. Sreelatha John Wright <[EMAIL PROTECTED]> wrote: Try adding: AudioDevice audioDev = simpleU.getViewer().createAudioDevice(); (Looks like y

Re: [JAVA3D] Macintosh

2001-03-23 Thread Michael Schulman
Apple would need to license this from Sun and do the port. Yes, they do have OpenGL so it should work. There is system dependent work that has to be done on the operating system, so that you, the developer, dont have to be concerned with one implementation of Java 3D vs. another. Please contact A

Re: [JAVA3D] Macintosh

2001-03-23 Thread Ted Halmrast
I hope it does soon. I just switched from Windows 2000 to Mac OS X (finally, a consumer/user-friendly UNIX!). I don't see why it wouldn't be supported, Mac OS X is a huge supporter of Java (they even encourage you to write apps that are native to Mac OS X in it). Furthermore, Mac OS X is all Op

Re: [JAVA3D] Java3d performance analysis (possible bug found)

2001-03-23 Thread Charmaine Lee
Dave, Thanks for the analysis. The reason why the multi-texturing performance is much better when you put everything into one geometry array is because currently we are using vertex array for multi-textured geometry array. So we are comparing one glDrawArray call for the one geometry array case v

[JAVA3D] Macintosh

2001-03-23 Thread Fiasco
when/will it ever Java Plugin and Java3D for the Macintosh platform? Thanks === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email

Re: [JAVA3D] Sun help! Applet freezes on Win98/ME machines

2001-03-23 Thread Doug Twilleager
I have heard that Win2K does handle threads better than Win98/ME. But since the whole machine is wedged, I don't think it is a Java deadlock. It sounds like an interaction problem between the drivers and threads. Can you get it to happen before any Java 3D object is created? It would help if we

Re: [JAVA3D] Sun help! Applet freezes on Win98/ME machines

2001-03-23 Thread J. Lee Dixon
Yep, completely wedged, hung, locked-up, frozen, melvin-ed, 86'd. Sometimes I have to hit the restart button. And yes, I have also tried upgrading to DirectX 8, and doing Windows Update. Still dies. My next step was to make one of the machines dual-boot and install Windows 2000. After doing th

Re: [JAVA3D] Java3d performance analysis (possible bug found)

2001-03-23 Thread giles
David wrote: > > Tests performed on a Geforce II GTS in Java3d. > All with 1 shape, 216 boxes with 6 sides in 1296 geometry arrays. > > quads, 2 tex units : 39 fps > quads, 1 tex unit : 219 fps > > triangles, 2 texture units : 39 fps > triangles, 1 texture unit : 284 fps > > tristrips, 2 texture u

Re: [JAVA3D] Java 3D FAQ Weekly Posting

2001-03-23 Thread John Wright
I can't reach j3d.org either. Justin was playing around with bringing up another website (I believe on the same host machine) and it's possible that might have messed something up. We'll have to wait for Justin to wake up. - John Wright Starfire Research "J. Lee Dixon" wrote: > > I can't get t

Re: [JAVA3D] Java 3D FAQ Weekly Posting

2001-03-23 Thread giles
Justin managed to kill his machine last night while doing some sysadmining. It should be up soon as he has to get the ISP to reboot it. Today certainly. Blaine Alex Bell wrote: > > I have not been able to get to the j3d.org web page for the past 20 hours > or so. Has anyone had the same probl

Re: [JAVA3D] Sun help! Applet freezes on Win98/ME machines

2001-03-23 Thread Kelvin Chung
Hi Lee, There are several things you can try, I assume you already using v1.2.1 release. Since the whole window freeze instead of just the Java3d, it is not a deadlock in the java code. Possible cause are in the native code which interface with the graphics card. (1) Try jdk1.3.1 beta http:/

Re: [JAVA3D] VRML Loaders

2001-03-23 Thread giles
If Java3D Fly is using the loader interface(ie time-zero, no animations) loading then I should have an update within the next two weeks, maybe sooner as things are going well in cleaning up the code. Is there an expected follow-up release cycle that I might shot for? Would love to get the latest

Re: [JAVA3D] Sun help! Applet freezes on Win98/ME machines

2001-03-23 Thread Doug Twilleager
This feels a lot like a deadlock. Moving from OS to OS can change thread timing and scheduling behavior. Is there any way to get a thread dump, or are you completely wedged? Doug Twilleager Sun Microsystems >MIME-Version: 1.0 >Subject: [JAVA3D] Sun help! Applet freezes on Win98/ME machines >

Re: [JAVA3D] Sun help! Applet freezes on Win98/ME machines

2001-03-23 Thread J. Lee Dixon
Kelvin, The two ATI cards are XPERT 2000 (32mb) and an ALL-IN-WONDER (8mb). The Nvidia is a CL 3D Blaster RivaTNT2 32MB. I don't actually think this info is relevant because it freezes up with acceleration disabled using DXDIAG. -Lee > -Original Message- > From: Kelvin Chung [mailto:

[JAVA3D] Sun help! Applet freezes on Win98/ME machines

2001-03-23 Thread J. Lee Dixon
My project applet/application has been running great on my Win2k machine for a while now. But trying to run it in applet or application mode on a Windows 98 AND a Windows ME machine gives unpredictable results. Somewhere along the way, sometimes before the first frame is rendered, otherwise just

Re: [JAVA3D] Java 3D FAQ Weekly Posting

2001-03-23 Thread J. Lee Dixon
I can't get there either. Justin, you awake?? ;) -Lee > -Original Message- > From: Blaine Alex Bell [mailto:[EMAIL PROTECTED]] > Sent: Friday, March 23, 2001 10:55 AM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] Java 3D FAQ Weekly Posting > > > I have not been able to get to the j3d

Re: [JAVA3D] J3dfly

2001-03-23 Thread Paul Byrne
HI David, Thanks for the feedback and suggestions The intent was for the SweptVolumes to support a number of rays being cast in each direction, thats why the rays are specified as an array of Vectors. However the VPDefaultCollision class does not support multiple rays in the current implemen

Re: [JAVA3D] PickShape( ) ....|:0(.

2001-03-23 Thread Eric Reiss
I'm not familiar with the userData at all. I remember reading some post about it and thought it might have been useful but since I had already solved my problem and wasn't aware of the userData method at the time, I never followed up on it. Your method is probably simpler (I can't comment since

Re: [JAVA3D] PickShape( ) ....|:0(.

2001-03-23 Thread Mark Ferneau
Eric, Given the TransformGroup from the callback, couldn't you simply do one of the following: - Assign the real target shape as a userData on the TransformGroup. That way instead of iterating through your list you simply just get the userData and it holds the reference to your shape. Or, if t

Re: [JAVA3D] Performance of 1.2 vs. 1.2.1

2001-03-23 Thread Chien Yang
Mauricio, Can you provide us with more details ? We are interested in information such as scene setup and activities, plus your system configuration. If you do have a test program for us, that will be excellent. thanks, Chien Yang Java 3D Team. > MIME-Version: 1.0 > Date

Re: [JAVA3D] PickShape( ) ....|:0(.

2001-03-23 Thread Eric Reiss
If you do it using the method I use, you need to look at the callback methods of the picking behaviors. But first, you say when someone picks object A, you want to change the color of object Qa. So is there a direct correspondence from object A to Qa and from B to Qb and from C to Qc, and so on

Re: [JAVA3D] Java 3D FAQ Weekly Posting

2001-03-23 Thread Blaine Alex Bell
I have not been able to get to the j3d.org web page for the past 20 hours or so. Has anyone had the same problem? Whoever is running it, must be listening here. Please let me know if it is me, or the web site. Thanks! Blaine

[JAVA3D] J3dfly: Attn Paul Byrne

2001-03-23 Thread David
I just spent a few hours reading the code in the j3dfly example program. I found it very enlightening. In particular the collision detection technique is quite nice and flexible. Question1: The SimpleSweptVolume uses single rays from the eye location. If I am correct in my understanding of thi

Re: [JAVA3D] VRML Loaders

2001-03-23 Thread Paul Byrne
Hi Rich, The VRML loader included in the current release of Java3D Fly Through is actually quite an old version of the library. For the latest version follow the references from www.j3d.org. Rgds Paul -- Paul Byrne E

Re: [JAVA3D] Tooltip

2001-03-23 Thread BRANDY Cyril
I look at the doc for the Raster class. I found two utility : * It seems that i can get the color of a point of my canvas3D with a raster object. * show a tooltip that follow the mouse (only on the canvas3d).The tooltip must contains the color of the point under the mouse. But i don't understa

Re: [JAVA3D] Tooltip

2001-03-23 Thread Artur Biesiadowski
BRANDY Cyril wrote: > > Is it possible to draw a tooltip box that follow the mouse on a canvas3D ? Either try to play with heavyweight window (if you want it to possibly go outside canvas) or check out Raster class. Artur =

[JAVA3D] Tooltip

2001-03-23 Thread BRANDY Cyril
Is it possible to draw a tooltip box that follow the mouse on a canvas3D ? Thanks Cyril * : [EMAIL PROTECTED] === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTERE

Re: [JAVA3D] Performance of 1.2 vs. 1.2.1

2001-03-23 Thread John Wright
Mauricio, We saw roughly a 40% to 50% frame rate improvement with 1.2.1 over 1.2. - John Wright Starfire Research > Mauricio Vives wrote: > > Hey folks, > > Does anyone have information on the performance of 1.2.1 relative to > 1.2? (rendering speed and memory usage) I performed some tests on

Re: [JAVA3D] playing background sound

2001-03-23 Thread John Wright
Try adding: AudioDevice audioDev = simpleU.getViewer().createAudioDevice(); (Looks like you are using "u" instead of "simpleU" as your SimpleUniverse variable.) - John Wright Starfire Research sreelatha menon wrote: > > I'm trying to play a background sound file with a Canvas animating some >

Re: [JAVA3D] Picking & WakeupBehavior ....|:0(.

2001-03-23 Thread BRANDY Cyril
You get your Shape3D Object from picking You just have to do : shape.getAppearance().getColoringAttributes().setColor(COLOR3F); Just be carrefull to set the right attributes (ALLOW_APPEARANCE_WRITE, ALLOW_COLORING_ATTRIBUTE_WRITE) Cyril -Message d'origine- De: Adriano Cavalcanti Silva [m

Re: [JAVA3D] I am working on a dynamics and physics engine which can be see as a add on of Java 3D

2001-03-23 Thread Nikolai V. Chr.
Stephan Szymkowicz wrote: > I am working on a dynamics and physics engine > which can be see as a add on of Java 3D This guy seems to be doing the same: http://www.martinb.com/index.html Nikolai === To unsubscribe,

Re: [JAVA3D] I am working on a dynamics and physics engine which can be see as a add on of Java 3D

2001-03-23 Thread Chetan Yahoo
Hello Stephan, Yes, surely am interested in working on a project as you have mentioned. Can we have some more details. Regards, Chetan Shah - Original Message - From: "Stephan Szymkowicz" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, March 22, 2001 10:27 PM Subject: [JAVA3D

[JAVA3D] Creating a line Primitive.

2001-03-23 Thread Wright SJ
I'm trying to create a line that has the abilities a Box or Cone but both points can be specified for start and end of the line. I can get the line to be displayed but can't get any picking behaviour. Can anybody help. Simon ==

[JAVA3D] Picking & WakeupBehavior ....|:0(.

2001-03-23 Thread Adriano Cavalcanti Silva
Hi there, I have a lot of 3D object, so object A, B, C, etc; e.g. - I need to implement a code to change the color of the object Qa, when the object A was picked. Perhaps it would work with WakeupBehavior, but I can't find some way to link the WakeupBehavior with the pick method. Some hints ? ...

[JAVA3D] PickShape( ) ....|:0(.

2001-03-23 Thread Adriano Cavalcanti Silva
Hi there, Has someone any sample code or hints about the use of PickShape( ) method? Thnx in advance. |:0). Rgds, Adriano === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signof