Re: [JAVA3D] Java 1.2 vs 1.2.1

2001-03-28 Thread Nathan Bower
Hi mona,   You are constructing a canvas-3d without first setting a graphics configuration, which is naughty according to 1.2.1   This is what you need to do :    // Sets the requred or preffered rendering options    GraphicsConfigTemplate3D template = new GraphicsConfigTemplate3D(); templat

Re: [JAVA3D] changing textures on the fly problem (fwd)

2001-03-28 Thread Nader Wasfy Zaki
Ok, let me also ask this: when i modify the imagebuffer which i got from one image component and then assign to anothe imagecomponent, isn't memory allocated for the imagebuffer? if so, then it is pointless for me to implement this "double buffering" which i was hoping to use to relieve the need o

[JAVA3D] texture bugs?

2001-03-28 Thread Gregory X Hopkins
Hi, Thanks to everyone who helped me with the animation/frames question. Now I have another problem, I used a 128x128 image to wrap a sphere. Why does the sphere appear rough at the bottom, but smooth at the top? Here's how I created the texture.(See attached file: Bug.java) TextureLoader

Re: [JAVA3D] Sun help! Applet freezes on Win98/ME machines

2001-03-28 Thread Leyland Needham
> I believe I was seeing this way back when I was running in NT and fixed > it the same way. That sounds like an bug I found in using Visual C++ to do object oriented programming. Any time I used the new operator, in VCs compiler it would use malloc to allocate memory. But malloc has a strange bu

[JAVA3D] Java 1.2 vs 1.2.1

2001-03-28 Thread Mona Wong
I just tested 1.2.1 and got the following error message when I ran my program which I did not get in 1.2: WARNING: Canvas3D constructed with a null GraphicsConfiguration. Also, I noticed that my objects are positioned differently, more zoomed in. As far as I can

Re: [JAVA3D] changing textures on the fly problem

2001-03-28 Thread Yazel, David J.
I may be missing something here, but unless the texture is by reference, the very act of 1doing appearance.setTexture() will create a retained version for the engine (a copy basically). I don't think the clone really enters into this at all. So what I am saying is that every call to the setTextu

Re: [JAVA3D] changing textures on the fly problem

2001-03-28 Thread Charmaine Lee
>From: Nader Zaki <[EMAIL PROTECTED]> >Subject: Re: changing textures on the fly problem >To: [EMAIL PROTECTED], Charmaine Lee <[EMAIL PROTECTED]> > after changing the pixels, i set the texture of the appearance with the texture of whose pixels i have retrieved; this does NOT change the appearanc

Re: [JAVA3D] changing textures on the fly problem

2001-03-28 Thread Nader Wasfy Zaki
Well, this does not explain this strange anomoly: after changing the pixels, i set the texture of the appearance with the texture of whose pixels i have retrieved; this does NOT change the appearance texture though (as I have noticed and as you pointed out); however, if i clone the texture (aft

[JAVA3D] Problems with Sound on Win98?

2001-03-28 Thread Alex Terrazas
Hi- I am trying to use the Sound node with a MediaContainer on Windows 98 but I keep getting the error javax.media.j3d.SoundException: c:/alexjava/testsound.wav:Sound source data could not be loaded     atjavax.media.j3d.SoundScheduler.attachSoundData(SoundScheduler.java:2673)     atj

Re: [JAVA3D] changing textures on the fly problem

2001-03-28 Thread Charmaine Lee
Nader, Nader, > > pixels = > ((DataBufferInt)((ImageComponent2D)textureArrayCurrent[i][j].getImage(0)) > .getImage().getRaster().getDataBuffer()).getBankData(); > Pixel changes here will not be reflected to the texture. Note, when you do ImageComponent2D.set(buf

Re: [JAVA3D] LightWave loader problem.

2001-03-28 Thread Paul Pantera
The file java3d-utils-src.jar contains the code for the Lightwave loader. See the file DebugOutput.java. There are two ways you can go about using this code with your app. 1) Change the package name from com.sun.j3d.loaders.lw3d to something else. Compile them all and put the directory in

Re: [JAVA3D] Sun help! Applet freezes on Win98/ME machines

2001-03-28 Thread J. Lee Dixon
I believe I was seeing this way back when I was running in NT and fixed it the same way. Alas, it's not helping now. I tried: -Xmx64m -Xms64m I even put print statements to show the total/free memory so that I KNEW my above params were being accepted. I thought for sure this would fix it

Re: [JAVA3D] Text3D picking fails when PickTool.GEOMETRY_INTERSECT_INFO used

2001-03-28 Thread Chien Yang
Peter, Yes, there isn't any picking bug related to this. If you're certain that this is a j3d bug, please send us a test program. - Chien Yang Java 3D Team. > MIME-Version: 1.0 > Date: Wed, 28 Mar 2001 11:48:05 +0100 > From: Peter Balmforth <[EMAIL PROTECTED]> > Subject: [JAVA3D] Text3

Re: [JAVA3D] Sun help! Applet freezes on Win98/ME machines

2001-03-28 Thread John Wright
Lee, This still sounds very much like problems we were seeing. As best I could track it there is some issue with dynamic allocation of memory (sometimes it would work sometimes it wouldn't). Try running your app with a big chunk of memory allocated up front. Something like: java -mx4000

Re: [JAVA3D] Sun help! Applet freezes on Win98/ME machines

2001-03-28 Thread J. Lee Dixon
Well, I'm still at it. I took Kelvin's advice and updated drivers, windows, DirectX 8.0a, running in Emulation mode using -Dj3d.d3ddevice flag, but I am still having the same problem: my applet/application hangs Windows 98. I have found that my applet sometimes freezes while running, but sometim

Re: [JAVA3D] MainFrame problems

2001-03-28 Thread Crossley, Allistair
This is a bit vague. Can you show any code? What is this MainFrame of yours?   Ali   -Original Message-From: Sackmunky [mailto:[EMAIL PROTECTED]]Sent: 28 March 2001 15:52To: [EMAIL PROTECTED]Subject: [JAVA3D] MainFrame problems Whenever I place my code in a regular java.awt.Frame everyth

[JAVA3D] MainFrame problems

2001-03-28 Thread Sackmunky
Whenever I place my code in a regular java.awt.Frame everything appears, =but whenever I try placing it into a MainFrame, it gives me "Capablitily =not set to append children" and I have set those flags...Can anyone help?Zak

Re: [JAVA3D] Jar archives...

2001-03-28 Thread Matthew Flagg
Yeah, that would be great. Either in the FAQ or on the j3d.org site. Would make deploying J3D apps much easier. Thanks. -Original Message- From: J. Lee Dixon [mailto:[EMAIL PROTECTED]] Sent: Wednesday, March 28, 2001 7:16 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Jar archives...

[JAVA3D] [Java3D] HELP! texture on 3D object with JMF

2001-03-28 Thread SW Keum
hi.   I;m trying to make a system with motion-stream-textured objects. I mean, simply put 3D objects(boxes) in my scene graph, and play independent mpeg stream on each object using texture. I made a very simple version with JMF rendering plug-in. but the problem arises... cannot ha

Re: [JAVA3D] Jar archives...

2001-03-28 Thread J. Lee Dixon
Yep. You should be able to get your files by resource access. Look at: URL Class.getResource(String name) InputStream Class.getResourceAsStream(String name) The "name" parameter is the path to the file. If your jar contents look like: com/myco/project/MyApplet.class com/myco/project/OtherCod

[JAVA3D] ColorAttributes override LineAttributes!

2001-03-28 Thread Crossley, Allistair
Has anyone else had the following issue.. I have a load of lines in my scene created with a LineArray. I create a LineAttributes with 2.0f for thickness and antialiased. I also create ColorAttributes with say green as the colour. When I assign these to each line's appearance and render, the lin

[JAVA3D] LightWave loader problem.

2001-03-28 Thread Víctor
Does anybody know how to set debugging messages on for the LightWave loader? Now it just tells me "java.lang.NullPointerException" several times, I need more explicit messages to find out what is going wrong. Thanks PRISMAKER TEAM ==

[JAVA3D] Text3D picking fails when PickTool.GEOMETRY_INTERSECT_INFO used

2001-03-28 Thread Peter Balmforth
Is it so that there is a bug in Text3D picking whereby if PickTool.GEOMETRY_INTERSECT_INFO is used instead of PickTool.GEOMETRY for the PickCanvas mode , it is not only impossible to get an intersection but the pick results do not include the Text3D shape at all. If PickTool.GEOMETRY is used, onl

Re: [JAVA3D] human motions definition in java3d

2001-03-28 Thread Leyland Needham
I'm not to familiar with Java3D so I can not give you a definitive answer, but I do not think Java3d has such a thing. I think such a thing is left up to programmers to build. The reason why I am responding though, is because I am currently working on a small game developement project working wit

Re: [JAVA3D] No J3D in path / Re: [JAVA3D] Original Posts

2001-03-28 Thread James Magee
Juergen, nice one, that sorted out the problem, thanks. -Original Message- From: Juergen Neubauer [mailto:[EMAIL PROTECTED]] Sent: 27 March 2001 10:50 To: [EMAIL PROTECTED] Subject: [JAVA3D] No J3D in path / Re: [JAVA3D] Original Posts Hi ! I think, that j3d.dll is missing in your winn