Thank you very much.
EB
- Original Message -
From: "Justin Couch" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, March 29, 2001 9:05 PM
Subject: Re: [JAVA3D] API documentation?
> > Townsworld wrote:
> >
> > Hello everyone,
> > I'm just starting with Java 3D, and I searc
> Townsworld wrote:
>
> Hello everyone,
> I'm just starting with Java 3D, and I searched all through the sun
> web site and couldn't find any documentation. Is there any
> documentation available? Is there somewhere I can get a list of
> classes and methods? This would greatly increase my lear
Hello everyone,
I'm just starting with Java 3D,
and I searched all through the sun web site and couldn't find any documentation.
Is there any documentation available? Is there somewhere I can get a list of
classes and methods? This would greatly increase my learning speed. Any help
woul
actually you will have to make it DETACHABLE before you do anything to it. Detach the
branch group add the Shape3d and attach it back
Ahmed
-Original Message-
From: Saurabh Akhauri [mailto:[EMAIL PROTECTED]]
Sent: Thursday, March 29, 2001 8:15 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D]
I have also faced this problem
and as far as i could gather
it is not possible to add shape3D to BG
at run time
saurabh
- Original Message -
From: Sebastian Hentschel <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, March 30, 2001 12:08 AM
Subject: [JAVA3D] Can´t add Shape3D at
Well, I am running on two machines. One in 98se, one in ME. They both
have the SB Live! (same one I think). Also, one (the ME) dual-boots to
Win2k. My program works fine in Win2k.
All this came about though when my boss tried running it on *several*
win98 machines at another location (ouch).
Lee,
I don't have any further suggestions at this point but I thought I'd
confirm that our application does use sound (and is not currently
crashing). I do almost nothing with applets thus I don't know if it's
an application vs applet problem you might be seeing.
Is it possible it's unique to y
Well, I *finally* made some headway. My app/applet no longer crashes,
and here's what I have done so far as a workaround.
1. Switch from using my own VirtualUniverse to the SimpleUniverse. Not
that big a deal until you realize that sounds are not enabled by default
in SimpleUniverse.
2. Load
I've been having alot of trouble with making my code memory efficient. I
have a "Main World" and load other "worlds" off of it. If I go through
all four of these "worlds" in one execution of my program I run out of
memory. I detach a main BranchGroup that contains each of these worlds,
so only one
How do we find the four point from the center of a raster data?
For example,
x1x2
y
x3x4
How would x2, x2, x3 and x4 be found and y is not necessarily not in the
center. Also know the change in horizontal distance is 10 meter spacing
and vertical distance is 10 meter
Hi Desiree,
Text2D utility implement this by Texture2D. So if the texture
size is bigger than that support by graphics card. The text
may not show correctly or is truncated. It is up to the
underlying driver to handle it. In this case when font
size change from 560->660 it just went pass the m
Did u specify ALLOW_CHILDREN_WRITE ??
-Original Message-
From: Sebastian Hentschel [mailto:[EMAIL PROTECTED]]
Sent: Thursday, March 29, 2001 10:38 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Can´t add Shape3D at Runtime
Hi, i can´t add Shape3D object at runtime
I have an BranchGroup ad
Hi Karsten,
Did you add the method destroy()
in your applet to do the cleanup by
calling VirtualUniverse removeAllLocales() ?
This should clean up all the Java3D thread and
release memory before the applet exit.
public class Test extends Applet {
VirtualUniverse u;
public v
Hi, i can´t add Shape3D object at runtime
I have an BranchGroup added to my SimpleUniverse.
I have set the ALLOW_CHILDREN_EXTEND of the
BranchGroup
And now at Runtime. I try the following
Shape3D object = ...;
myBranchGroup.addChild(object);
Ok i get an exception that says, that i only can
Peter,
Thanks for your test program. A bug report has been filed to track this
bug.
BugId 4431675 - PickTool can't handle Text3D when pick mode is set to
GEOMETRY_INTERSECT_INFO.
- Chien Yang
Java 3D Team.
===
To
> Date: Wed, 28 Mar 2001 18:00:38 -0800 (PST)
> From: Nader Wasfy Zaki <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> cc: Charmaine Lee <[EMAIL PROTECTED]>
> Subject: Re: Re: Re: changing textures on the fly problem (fwd)
> MIME-Version: 1.0
>
> Ok, let me also ask this: when i modify the imagebu
Hi All
I have a light enabled scene with 2 surfaces. Surface A,
has a light-enabled material appearance and material diffuse
color. Surface B, is a non-lit and non-material surface colored
by colors provided at the vertices. When I run the application
in perspective mode everything behaves just
Hi there,
i'm back again, tracking my memory consumption. I realized that i was unable to
get my
Canvas3D finalized. Since it occupies around 4 MB in the VM i had the idea of
recycling it.
This is very crucial for my application, since it is enbeded in an applet in
some browser.
Clicking reload
Hi All
I have a visual object with a surface as well as wireframe
appearance. I understand that a certain minimum value needs to be provided
for the method setPoygonOffset() so as to be
able to visualize the wireframe overlaid on the surface.
Would someone please tell me what is an optimal valu
Hi everybody,
I am creating Text2D shapes with labels for some points. When I create
them near 0 with say a font size around up to 100 everything is okay.
In my real application my points are somewhere around x 350 and z
-500. That is why I want to go back and make the font size bigger, s
Just a guess, but its not uncommon for spheres to look as you have described
if the texture coordinates are messed up. Its hard to get an
"orange-slice-mesh" type of sphere to map properly. Geodesic spheres are
much easier to set the texture coordinates properly. The window movement
thing sounds
You could use textures byref (by reference) and swap them back and forth.
Doing that would keep your memory at 2 textures, instead of 3.
Dave Yazel
-Original Message-
From: Nader Wasfy Zaki [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, March 28, 2001 9:01 PM
To: [EMAIL PROTECTED]
Subject:
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