Thommas,
I can only guess you have a lack of z buffer precision in your particular scene.
This can depend on both your scene dimensions and parameter and the
graphics hardware.
Check that you have set the backClipDistance to the
distance of the furthest object in your scene and that the
backClipD
John,
Q: what precision of numbers for z depth is passed between the graphics card and
Java3D: single precision floats? The reason I
ask is that if J3D is restricting itself to
single precision then there is not enough precision to handle the range Thomas Auinger
required for his planets while
We use that technique in several places right now and have found there to be
a performance hit also. The biggest hit is sliding the cloud textures, so
much so that we now move the clouds less frequently than we would like.
Does anyone know if this transform is being done on the 3d card or if Java
We are having a setTextureTransform performance problem in our GDC demo.
We are setting 10 different texture transforms for about 200-300 vertices.
The code is simple:
texTrans.setTranslation( new Vector3d( cur[0].getFloat(),
cur[1].getFloat(), 0.0f ));
myTexAtt.setTextureTransform( texTrans );
Artur Biesiadowski wrote:
>
> Do any of wakeup conditions allow running only if behaviour bounds are
> visible ?
The closest that you can get to this is based on the viewpoint
information. Either use ViewpointEntry/Exit or Activation conditions. We
use this in the XJ3D browser to stop running the
Do any of wakeup conditions allow running only if behaviour bounds are
visible ?
I want to do some behaviour controlled animation. I do not want it to
run when player looks in other direction - it is a waste of resources.
Artur
===
And you can find screen shots of our Java 3d application (also a MMORPG)
at our website:
http://www.starfireresearch.com
(just follow the link to "Pernica").
- John Wright
Starfire Research
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
Opps, I sent a blank e-mail. Hate it when that ha
I wanted to display a plane composed of 8x8 adjacent textured squares. I
was surprised to see the performance - about 20 fps (only 64 textured
quads there, no lights) !!!
I've checked the program - turned out the texture, same problem. Then I
discovered that by mistake I have not places squares i
Title: UI Overlay, etc.
- Original Message -
From:
Requena,
Jaime
To: [EMAIL PROTECTED]
Sent: Friday, April 13, 2001 4:00
PM
Subject: [JAVA3D] UI Overlay, etc.
I'm new to Java3d, so excuse me if this has been
answered before. Is there a way to do UI overla
Title: UI Overlay, etc.
Opps, I sent a blank e-mail. Hate it when
that happens.
Anyway, you can see some screenshots of a java3d
application at our site:
http://www.cosm-game.com
Dave Yazel
Cosm Development Team
- Original Message -
From:
Requena,
Jaime
To: [EMAIL
You might try using the detach method in the BranchGroup class, but I don't
know if this will work.
At 03:12 PM 4/12/2001 -0700, you wrote:
>Hi All,
>I am having difficuly in removing a BranchGroup object
>from one Universe, and attaching it to another
>universe.
>
>For example u1, and u2 are my
Hi. I have been out of this world for quite a long time. But the scenarios
where to use JAVA3D, or let's say any 3d technology are alwas the same.
possible Scenarios are:
a) Game development
b) Engine Development
c) visualization in
c1) medical
c2) architectural
c3) warfare/military
c4) stocks /
Hi, I have horizontal lineArray objects stuck on vertical surfaces.
From one angle the lines appear fine, but if move and look at those
line from a different angle, they disappear (they first appear
dashed, and then totally disappear).
The angle where the lines appear ok depends also on the way t
Title: UI Overlay, etc.
My, this IS a popular question, isn't
it?
Yes, you can do overlays. No, you
can't really do them practically. You'll see your framerate diminish to
almost nothing. Java does not blt worth didly, yet. But there's
hope!!
This was posted by Martak on
the chat bo
Title: UI Overlay, etc.
I'm new to Java3d, so excuse me if this has been answered before. Is there a way to do UI overlays onto the 3d screen? I'm starting to program a 3d multiplayer game similar to Everquest and Asheron's Call. Both of these games have the UI over the 3d screen.
Also, I
> I have a Behavior that performs the following code during it's
> processStimulus.
>
> synchronized( v ){// v is a Vector and a variable member of this class.
> for( Enumeration e2 = v.elements(); e2.hasMoreElements(); ){
> OrderableBehavior r = (OrderableBehavior)e2.nextEleme
I've looked at a few 3DS loaders, though none in depth. And I've written
one once, too, though in C++ for an OpenGL project. I think the Starfire
loader is the best one available currently.
- Original Message -
From: "John Wright" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thurs
Hello,
Another related question. Is there a list of vendors of commercial
profiling and debugging tools for Java 3D?
>I have a fairly large application written in Java3D that crashes on me
>intermittently. It doesn't throw any exceptions. It just gives me a
>Windows dialog saying Java.exe will
Hi!
Good day! I am going to create a program that is the same as the Moleculeviewer found
in the Jdk1.2.2 or Jdk1.3 demo applets.
In my case, I would like to create an applet that enables users to combine molecules
to form a new compound. The program is limited to 8 molecules only.
My models
Strangely enough, I couldn't find it either. But this page has a small
example:
http://java.sun.com/products/java-media/3D/forDevelopers/J3D_1_2_API/j3dguide/AppendixExamples.html
This page contains several other things, so you'll have to search for it.
I hope this helps some.
Paraskevas
--- F
Thanks for your answer Darren ..
I tried to find in the docs about pickCanvas but nothing !!
Think, I don't have the adresses of all the docs and the examples ?
Thanks again for any help
Firas
darren cosker wrote:
> Hi
> You have to initialise a pick canvas object and reference it to the canvas3
Pretty cool...been waiting on this ever since I heard Intel and Macromedia signed a
pact some time back. The quality is similar to Blender and WildTangent. I think you
are looking at different markets, though.
I would imagine Java3D will lose out to tools such as Director, WT, Blender in the
c
Help, please, how do the aureole
(visibility, that source of light take up position in fog) around source of
light (the candle, lamp, and others). I contrived to draw a
texture on sphere with "lens flare" or "lighting effects" (Adobe
Photoshop) and has done its translucent. But expected ef
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