Re: [JAVA3D] lineArray display problem

2001-04-13 Thread ChrisThorne
Thommas, I can only guess you have a lack of z buffer precision in your particular scene. This can depend on both your scene dimensions and parameter and the graphics hardware. Check that you have set the backClipDistance to the distance of the furthest object in your scene and that the backClipD

Re: [JAVA3D] Texture problems

2001-04-13 Thread ChrisThorne
John, Q: what precision of numbers for z depth is passed between the graphics card and Java3D: single precision floats? The reason I ask is that if J3D is restricting itself to single precision then there is not enough precision to handle the range Thomas Auinger required for his planets while

Re: [JAVA3D] setTextureTransform performance problem

2001-04-13 Thread David
We use that technique in several places right now and have found there to be a performance hit also. The biggest hit is sliding the cloud textures, so much so that we now move the clouds less frequently than we would like. Does anyone know if this transform is being done on the 3d card or if Java

[JAVA3D] setTextureTransform performance problem

2001-04-13 Thread Shawn Kendall
We are having a setTextureTransform performance problem in our GDC demo. We are setting 10 different texture transforms for about 200-300 vertices. The code is simple: texTrans.setTranslation( new Vector3d( cur[0].getFloat(), cur[1].getFloat(), 0.0f )); myTexAtt.setTextureTransform( texTrans );

Re: [JAVA3D] Wakeup when visible

2001-04-13 Thread Justin Couch
Artur Biesiadowski wrote: > > Do any of wakeup conditions allow running only if behaviour bounds are > visible ? The closest that you can get to this is based on the viewpoint information. Either use ViewpointEntry/Exit or Activation conditions. We use this in the XJ3D browser to stop running the

[JAVA3D] Wakeup when visible

2001-04-13 Thread Artur Biesiadowski
Do any of wakeup conditions allow running only if behaviour bounds are visible ? I want to do some behaviour controlled animation. I do not want it to run when player looks in other direction - it is a waste of resources. Artur ===

Re: [JAVA3D] UI Overlay, etc.

2001-04-13 Thread John Wright
And you can find screen shots of our Java 3d application (also a MMORPG) at our website: http://www.starfireresearch.com (just follow the link to "Pernica"). - John Wright Starfire Research - - - - - - - - - - - - - - - - - - - - - - - - - - - - Opps, I sent a blank e-mail. Hate it when that ha

[JAVA3D] Bad performance of overlaying planes

2001-04-13 Thread Artur Biesiadowski
I wanted to display a plane composed of 8x8 adjacent textured squares. I was surprised to see the performance - about 20 fps (only 64 textured quads there, no lights) !!! I've checked the program - turned out the texture, same problem. Then I discovered that by mistake I have not places squares i

Re: [JAVA3D] UI Overlay, etc.

2001-04-13 Thread David
Title: UI Overlay, etc.   - Original Message - From: Requena, Jaime To: [EMAIL PROTECTED] Sent: Friday, April 13, 2001 4:00 PM Subject: [JAVA3D] UI Overlay, etc. I'm new to Java3d, so excuse me if this has been answered before.  Is there a way to do UI overla

Re: [JAVA3D] UI Overlay, etc.

2001-04-13 Thread David
Title: UI Overlay, etc. Opps, I sent a blank e-mail.  Hate it when that happens.   Anyway, you can see some screenshots of a java3d application at our site:   http://www.cosm-game.com   Dave Yazel Cosm Development Team - Original Message - From: Requena, Jaime To: [EMAIL

Re: [JAVA3D] Switcvhing BranchGroups between Universes

2001-04-13 Thread Danny Kahn
You might try using the detach method in the BranchGroup class, but I don't know if this will work. At 03:12 PM 4/12/2001 -0700, you wrote: >Hi All, >I am having difficuly in removing a BranchGroup object >from one Universe, and attaching it to another >universe. > >For example u1, and u2 are my

[JAVA3D] AW: [JAVA3D] Macromedia 3D

2001-04-13 Thread Ulrich Staudinger
Hi. I have been out of this world for quite a long time. But the scenarios where to use JAVA3D, or let's say any 3d technology are alwas the same. possible Scenarios are: a) Game development b) Engine Development c) visualization in c1) medical c2) architectural c3) warfare/military c4) stocks /

[JAVA3D] lineArray display problem

2001-04-13 Thread Thomas
Hi, I have horizontal lineArray objects stuck on vertical surfaces. From one angle the lines appear fine, but if move and look at those line from a different angle, they disappear (they first appear dashed, and then totally disappear). The angle where the lines appear ok depends also on the way t

Re: [JAVA3D] UI Overlay, etc.

2001-04-13 Thread Corysia Taware
Title: UI Overlay, etc. My, this IS a popular question, isn't it?   Yes, you can do overlays.  No, you can't really do them practically.  You'll see your framerate diminish to almost nothing.  Java does not blt worth didly, yet.  But there's hope!!   This was posted by Martak on the chat bo

[JAVA3D] UI Overlay, etc.

2001-04-13 Thread Requena, Jaime
Title: UI Overlay, etc. I'm new to Java3d, so excuse me if this has been answered before.  Is there a way to do UI overlays onto the 3d screen?  I'm starting to program a 3d multiplayer game similar to Everquest and Asheron's Call.  Both of these games have the UI over the 3d screen. Also, I

[JAVA3D] synchronizing kills the J3D-Renderer?

2001-04-13 Thread Kasparian, Raffi J.
> I have a Behavior that performs the following code during it's > processStimulus. > > synchronized( v ){// v is a Vector and a variable member of this class. > for( Enumeration e2 = v.elements(); e2.hasMoreElements(); ){ > OrderableBehavior r = (OrderableBehavior)e2.nextEleme

Re: [JAVA3D] Loader3DS

2001-04-13 Thread Corysia Taware
I've looked at a few 3DS loaders, though none in depth. And I've written one once, too, though in C++ for an OpenGL project. I think the Starfire loader is the best one available currently. - Original Message - From: "John Wright" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thurs

Re: [JAVA3D] Java3D crashing

2001-04-13 Thread John Richardson
Hello, Another related question. Is there a list of vendors of commercial profiling and debugging tools for Java 3D? >I have a fairly large application written in Java3D that crashes on me >intermittently. It doesn't throw any exceptions. It just gives me a >Windows dialog saying Java.exe will

[JAVA3D] Molecule Viewer implemented in Java3d

2001-04-13 Thread Jonathan Albert C Vallar
Hi! Good day! I am going to create a program that is the same as the Moleculeviewer found in the Jdk1.2.2 or Jdk1.3 demo applets. In my case, I would like to create an applet that enables users to combine molecules to form a new compound. The program is limited to 8 molecules only. My models

Re: [JAVA3D] Getting points from the screen

2001-04-13 Thread Paraskevas Orfanides
Strangely enough, I couldn't find it either. But this page has a small example: http://java.sun.com/products/java-media/3D/forDevelopers/J3D_1_2_API/j3dguide/AppendixExamples.html This page contains several other things, so you'll have to search for it. I hope this helps some. Paraskevas --- F

Re: [JAVA3D] Getting points from the screen

2001-04-13 Thread Firas MOHAMED
Thanks for your answer Darren .. I tried to find in the docs about pickCanvas but nothing !! Think, I don't have the adresses of all the docs and the examples ? Thanks again for any help Firas darren cosker wrote: > Hi > You have to initialise a pick canvas object and reference it to the canvas3

[JAVA3D] Macromedia 3D

2001-04-13 Thread [EMAIL PROTECTED]
Pretty cool...been waiting on this ever since I heard Intel and Macromedia signed a pact some time back. The quality is similar to Blender and WildTangent. I think you are looking at different markets, though. I would imagine Java3D will lose out to tools such as Director, WT, Blender in the c

[JAVA3D] Source of light aureole

2001-04-13 Thread PLUG
Help, please, how do the aureole (visibility, that source of light take up position in fog) around source of light (the candle, lamp, and others). I contrived to draw a texture  on sphere with "lens flare" or "lighting effects" (Adobe Photoshop) and has done its translucent. But expected ef