Hi,
You can also add RenderingAttributes to the Appearance of the objects (using the
setRenderingAttributes method of Appearance), then use the setVisible method of
RenderingAttributes to show/hide the objects.
Mona Wong wrote:
> Hi:
>
> I'm sure this must be documented somewhere but I
You can do No.1 or No.3
No.2 could work but is not a good idea speciall if there are other objects behind it.
then chaning the color to background color wont help
No.3 will work if u have the object(s) in your branch group u have to Detach the
BranchGroup and remove the objects then Attach the
I dont know if you guys caught the press release a couple of days ago, but
Sony officially announced a port of Linux to their PlayStation 2. Currently
its only available to 1000 members of the linux community in Japan for $200.
Includes X11 and Mesa drivers. They say kits for overseas models are u
> Date: Wed, 02 May 2001 16:08:08 -0500
> From: John Wright <[EMAIL PROTECTED]>
> X-Accept-Language: en
> MIME-Version: 1.0
> To: Dan Petersen <[EMAIL PROTECTED]>
> CC: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Oriented Shape3Ds in Shared Groups
> Content-Transfer-Encoding: 7bit
>
> Dan,
>
> Bring
Hi:
I'm sure this must be documented somewhere but I have not been able to
find the answer, especially with j3d.org down ...
I have several 3d objects in my canvas and I want to allow the user to
turn off display of any object(s) s/he chooses. I can see several ways of doing
thi
Dan,
Yup... my code works FINE with only a single link to the SG.
My code was used successfully for a project last year.
Can you tell me what is wrong with this code:
TransformGroup bushes = new TransformGroup();
Vector3f translate = new Vector3f();
Transform3D T3D = ne
Dan,
Bringing my OrientedShape3D code into your example works just fine.
What concerns me (and makes this difficult to test) is that you are
using a dramatically different way of moving the viewing platform.
You use:
rotate.setTransformGroup(viewingPlatform.getMultiTransformGroup().getTransform
> MIME-Version: 1.0
> Date: Wed, 2 May 2001 17:21:44 +0200
> From: "Illarramendi Amilibia, Aitor" <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Flash during rendering
> To: [EMAIL PROTECTED]
>
> Hello everybody:
>
> I'm developing an application where I interact with the objects
> translating and ro
Hello all,
I know this must be basic stuff for most of you but I can't seem to manage to make the
tranparency of my textures behave the way I'd like them to. I would very approciate if
anyone could tell me how to get rid of all this black that takes over the transparency
effect.
Thank you
Fr
> X-Accept-Language: en
> MIME-Version: 1.0
> Content-Transfer-Encoding: 7bit
> Date: Wed, 2 May 2001 10:45:44 -0500
> From: John Wright <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Oriented Shape3Ds in Shared Groups
> To: [EMAIL PROTECTED]
>
> Oriented Shape3Ds in Shared Groups appears to be malfucti
We currently do not allow applications to make low level
api calls directly. The only way to "decompile" an OpenGL
display list is to render it in feedback mode. We are looking
at some ways to gain access to low level API contexts in Java 3D 1.4
Your best bet is to find a way for the native cod
>
> These are the questions mostly to Java3D developers but if anybody else has
> the answers I will be grateful to know them.
>
> 1. Does setting the vertex format of geometry as BY_REFERENCE really help
> save memory? The memory usage does not change if we use regular methods but
> Ref ones. Whe
You need to make sure that at least one of the classes has been loaded
from the package before you call getPackage. Check out the PackageInfo
example program (in /demo/java3d/PackageInfo).
Btw, in version 1.3, we are adding explicit version info. See
VirtualUniverse.getProperties().
--
Kevin R
Oriented Shape3Ds in Shared Groups appears to be malfuctioning again
(Java 3D 1.2.1 and 1.2.1_01). The shapes do appear but do not change
orientation anymore.
- John Wright
Starfire Research
===
To unsubscribe, send email to
I'm trying to get the version of Java 3D at runtime using:
Package p = Package.getPackage( "javax.media.j3d" );
if ( p == null) {
System.out.println("no package");
}
String version = p.getImplementationVersion();
But "p" the package is always returning null.
Any ideas?
- John Wright
Starfire
Hello
everybody:
I'm developing an application where I interact with the objects translating and
rotating them or rotating the point of view.
If I interact fastly and making several changes in the universe, by an example
rotating the view continuously with the mouse, I notice a ce
Hello,
When I apply texture I dont see the texture , only a single color
is applied to it instead. For e.g if I apply a cloud texture then
dark blue appears or if I apply brick texture then red appears.
Another point to mention is that, I was able to get th
I'm not sure I totally understand the effect you are after, but I'll
take a stab.
You are making the objects totally transparent, but you want the
texture on the object to show up, and expecting the texture to be
completely opaque.
The texture REPLACE mode can be a little deceiving. Reading fro
Dear all.
I am uncertain if this ever made it to the list so I am rephrasing it and
posting it again.
I have native code which manipulates OpenGL display lists.
Is there a way to incorporate a display list into any of the Java3D
objects?
Or is there a way to decompile the display list and use t
Hi all !!
Does anyone know a website with free solid 3D models ?
Thanks in advanced !!
Dani
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hello.
i'm making transparent 3D objects in 3D space using texture . what i did was - set the
material transparant, and set the texture opaque. The result was, the object is opaque
to the background, but transparent to the other objects. the background is hidden
behind the object, but i can se
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