Re: [JAVA3D] making an object(s) "disappear"

2001-05-02 Thread Renoir Sewjee
Hi, You can also add RenderingAttributes to the Appearance of the objects (using the setRenderingAttributes method of Appearance), then use the setVisible method of RenderingAttributes to show/hide the objects. Mona Wong wrote: > Hi: > > I'm sure this must be documented somewhere but I

[JAVA3D] FW: [JAVA3D] making an object(s) "disappear"

2001-05-02 Thread Ahmed Shakil
You can do No.1 or No.3 No.2 could work but is not a good idea speciall if there are other objects behind it. then chaning the color to background color wont help No.3 will work if u have the object(s) in your branch group u have to Detach the BranchGroup and remove the objects then Attach the

[JAVA3D] Linux Playstation2 blackdown?

2001-05-02 Thread Leyland Needham
I dont know if you guys caught the press release a couple of days ago, but Sony officially announced a port of Linux to their PlayStation 2. Currently its only available to 1000 members of the linux community in Japan for $200. Includes X11 and Mesa drivers. They say kits for overseas models are u

Re: [JAVA3D] Oriented Shape3Ds in Shared Groups

2001-05-02 Thread Dan Petersen
> Date: Wed, 02 May 2001 16:08:08 -0500 > From: John Wright <[EMAIL PROTECTED]> > X-Accept-Language: en > MIME-Version: 1.0 > To: Dan Petersen <[EMAIL PROTECTED]> > CC: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] Oriented Shape3Ds in Shared Groups > Content-Transfer-Encoding: 7bit > > Dan, > > Bring

[JAVA3D] making an object(s) "disappear"

2001-05-02 Thread Mona Wong
Hi: I'm sure this must be documented somewhere but I have not been able to find the answer, especially with j3d.org down ... I have several 3d objects in my canvas and I want to allow the user to turn off display of any object(s) s/he chooses. I can see several ways of doing thi

Re: [JAVA3D] Oriented Shape3Ds in Shared Groups

2001-05-02 Thread John Wright
Dan, Yup... my code works FINE with only a single link to the SG. My code was used successfully for a project last year. Can you tell me what is wrong with this code: TransformGroup bushes = new TransformGroup(); Vector3f translate = new Vector3f(); Transform3D T3D = ne

Re: [JAVA3D] Oriented Shape3Ds in Shared Groups

2001-05-02 Thread John Wright
Dan, Bringing my OrientedShape3D code into your example works just fine. What concerns me (and makes this difficult to test) is that you are using a dramatically different way of moving the viewing platform. You use: rotate.setTransformGroup(viewingPlatform.getMultiTransformGroup().getTransform

Re: [JAVA3D] Flash during rendering

2001-05-02 Thread Dan Petersen
> MIME-Version: 1.0 > Date: Wed, 2 May 2001 17:21:44 +0200 > From: "Illarramendi Amilibia, Aitor" <[EMAIL PROTECTED]> > Subject: [JAVA3D] Flash during rendering > To: [EMAIL PROTECTED] > > Hello everybody: > > I'm developing an application where I interact with the objects > translating and ro

[JAVA3D] textures

2001-05-02 Thread Frank Bellegarde
Hello all, I know this must be basic stuff for most of you but I can't seem to manage to make the tranparency of my textures behave the way I'd like them to. I would very approciate if anyone could tell me how to get rid of all this black that takes over the transparency effect. Thank you Fr

Re: [JAVA3D] Oriented Shape3Ds in Shared Groups

2001-05-02 Thread Dan Petersen
> X-Accept-Language: en > MIME-Version: 1.0 > Content-Transfer-Encoding: 7bit > Date: Wed, 2 May 2001 10:45:44 -0500 > From: John Wright <[EMAIL PROTECTED]> > Subject: [JAVA3D] Oriented Shape3Ds in Shared Groups > To: [EMAIL PROTECTED] > > Oriented Shape3Ds in Shared Groups appears to be malfucti

Re: [JAVA3D] Calling OpenGL in native code.

2001-05-02 Thread Doug Twilleager
We currently do not allow applications to make low level api calls directly. The only way to "decompile" an OpenGL display list is to render it in feedback mode. We are looking at some ways to gain access to low level API contexts in Java 3D 1.4 Your best bet is to find a way for the native cod

Re: [JAVA3D] Usage of geometry by reference and localToVworld matrices

2001-05-02 Thread Uma Sabada
> > These are the questions mostly to Java3D developers but if anybody else has > the answers I will be grateful to know them. > > 1. Does setting the vertex format of geometry as BY_REFERENCE really help > save memory? The memory usage does not change if we use regular methods but > Ref ones. Whe

Re: [JAVA3D] Java3D Version at runtime

2001-05-02 Thread Kevin Rushforth
You need to make sure that at least one of the classes has been loaded from the package before you call getPackage. Check out the PackageInfo example program (in /demo/java3d/PackageInfo). Btw, in version 1.3, we are adding explicit version info. See VirtualUniverse.getProperties(). -- Kevin R

[JAVA3D] Oriented Shape3Ds in Shared Groups

2001-05-02 Thread John Wright
Oriented Shape3Ds in Shared Groups appears to be malfuctioning again (Java 3D 1.2.1 and 1.2.1_01). The shapes do appear but do not change orientation anymore. - John Wright Starfire Research === To unsubscribe, send email to

[JAVA3D] Java3D Version at runtime

2001-05-02 Thread John Wright
I'm trying to get the version of Java 3D at runtime using: Package p = Package.getPackage( "javax.media.j3d" ); if ( p == null) { System.out.println("no package"); } String version = p.getImplementationVersion(); But "p" the package is always returning null. Any ideas? - John Wright Starfire

[JAVA3D] Flash during rendering

2001-05-02 Thread Illarramendi Amilibia, Aitor
Hello everybody:       I'm developing an application where I interact with the objects translating and rotating them or rotating the point of view.     If I interact fastly and making several changes in the universe, by an example rotating the view continuously with the mouse, I notice a ce

[JAVA3D] TextureLoader - help !!

2001-05-02 Thread Tina Manoharan Valappil
Hello, When I apply texture I dont see the texture , only a single color is applied to it instead. For e.g if I apply a cloud texture then dark blue appears or if I apply brick texture then red appears. Another point to mention is that, I was able to get th

Re: [JAVA3D] Object Tansparancy

2001-05-02 Thread J. Lee Dixon
I'm not sure I totally understand the effect you are after, but I'll take a stab. You are making the objects totally transparent, but you want the texture on the object to show up, and expecting the texture to be completely opaque. The texture REPLACE mode can be a little deceiving. Reading fro

[JAVA3D] Calling OpenGL in native code.

2001-05-02 Thread Magnus Olofsson
Dear all. I am uncertain if this ever made it to the list so I am rephrasing it and posting it again. I have native code which manipulates OpenGL display lists. Is there a way to incorporate a display list into any of the Java3D objects? Or is there a way to decompile the display list and use t

[JAVA3D] Solid Models

2001-05-02 Thread Daniel Moscoso
Hi all !! Does anyone know a website with free solid 3D models ? Thanks in advanced !! Dani -- Diese E-Mail enthält vertrauliche und/oder rechtlich geschützte Informationen. Wenn Sie nicht der richtige Adressat sind oder diese E-Mail irrtümlich erhalten haben, informieren Sie bitte sofort

[JAVA3D] Object Tansparancy

2001-05-02 Thread swkeum
hello. i'm making transparent 3D objects in 3D space using texture . what i did was - set the material transparant, and set the texture opaque. The result was, the object is opaque to the background, but transparent to the other objects. the background is hidden behind the object, but i can se