Hi Ahmed:
Thank you very much for your generous help!
Cheers,
Mona
> You can do No.1 or No.3
>
> No.2 could work but is not a good idea speciall if there are other objects
behind it. then chaning the color to background color wont help
>
> No.3 will work if u have the object(s) in your
Jean,
Switch :
I would break the performance cost into 3 parts, ie. memory cost,
rendering cost, and update cost. Here you've mentioned the following scene
setups :
A) SW B)G
/ ... \ / ... \
/\
Does your shape have texture coordinates? It really could be a number
of things. I would suggest looking at the demonstration code supplied
with the J3D SDK to see the differences between your code and the demo
code.
-Lee
> -Original Message-
> From: Tina Manoharan Valappil [mailto:[EM
3dcafe.com has several free models.
Vineet
-Original Message-
From: Daniel Moscoso [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, May 02, 2001 6:35 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Solid Models
Hi all !!
Does anyone know a website with free solid 3D models ?
Thanks in
Hi everyone,
Does anyone know what the cost is (in memory use and execution speed) for
various types of nodes? I'm particularly interested in the following:
Switch:
How does the performance of 1 Switch w/ multiple children using the switch's
childMask compare to the performance of having 1 Switc
** Seems I didn't send a copy of this to the list. Sorry about that.
Mona,
You should be able to put the objects in question under a Switch node. When
you detect which object your user wants to turn off, figure out which switch
node it's under and turn the switch node off with the following (ass
Hi, all
We have created an instaceof QuadArray. This one is added in TransformGroup
that is second time add in BranchGroup. We use the standard PickBehaviors from Java3D
API.
We would like to update the vertices coordinates of our QuadArray when we turn
translate and zoom it in scene.
Can you
>From what I see, AlternateAppearance substitutes entire appearance of
affected object. Is there any way to substitute only specific parts of
appearance ? I would like object inside scope to become semi-transparent
- thus replacing only TransparencyAttributes setting. I would like
Material/Texture
Hello,
I am sorry to send this message again, but I really need some
help with this..
When I apply texture I dont see the texture , only a single color
is applied to it instead. For e.g if I apply a cloud texture then
dark blue appears or if I
Hi all,
Maybe someone can give me a hint. I've observed a strange behavior with
an input device with different calculations of the input values.
one way is like that (multiplying a difference matrix in the behavior):
code in InputDevice implementation:
{
// itsPositionValues: values read f
Thanks for the answer Doug.
Is Java3D 1.4 scheduled for release yet? Are we talking 2001 or 2002?
/Magnus
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