[JAVA3D] Meaning Shape3D.intersect()

2001-05-07 Thread Justin Couch
Just exactly what does the intersect() method do? To me it seems to do no more than just a pick. That is, it tells you if the geometry and the pick shape intersect. However, it does not specify what that intersection condition actually is. To me, the intersection code seems to do just the usual

Re: [JAVA3D] (no subject)

2001-05-07 Thread Justin Couch
nandhini wrote: > Because i have a 2d application which i would like to extend to 3d. But > I would like to keep the 2d part intact. It is a CAD software with > presently models only 2d shapes but now i would like to model 3d objects > too and the 2d objects in 3d space. Right at the moment this

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2001-05-07 Thread Sungye Kim
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Re: [JAVA3D] Java 3D beginner question

2001-05-07 Thread Leyland Needham
> Well that really depends on the definition of low-level too. In the Leyland Needham's Dictionary (0.99 alpha), it clearly says that low-level is working directly with the hardware in machine code with switchs on a box :). And hi-level is *before I think* "I would like to see a beautiful girl",

Re: [JAVA3D] Grafic card question

2001-05-07 Thread John Wright
Desiree, You might want to clarify if you are using Java 3D OpenGL or DirectX. Also did you just swap the video card or did you re-install the video drivers? Also it's not clear from your e-mail if the problem is worse or better than before... sounds like it wasn't perfect originally. All that

Re: [JAVA3D] Java 3D beginner question

2001-05-07 Thread John Wright
Justin, excellent clarification. You are completely correct it depends on if you look at it from the point of view of a "user" vs a "programmer" (but then again some people that make spreadsheets think they are "programming"). And you are correct, in that I too believe many coming to look at Jav

[JAVA3D] (no subject)

2001-05-07 Thread nandhini
hi i was wondering if it was possible to add 3d objects directly to JPanel or to add 2d objects to the canvas3d. Because i have a 2d application which i would like to extend to 3d. But I would like to keep the 2d part intact. It is a CAD software with presently models only 2d shapes but now i wo

[JAVA3D] Grafic card question

2001-05-07 Thread Desiree Hilbring
Hi everybody, my Elsa Erazor X (Nvidia Geforce Chip) crashed this morning, now I have a Elsa Gladiac Geforce 2 MX. The performance is okay. My problem is the following: I am creating several layers, say one terrain layer and a second ground water table label. Without scaling they height differenc

[JAVA3D]

2001-05-07 Thread Amir Ashamalla
dear sir i am new to java 3d and i downloaded everyhting but whenever icompile my java3d program (the examples in the book )it always get the error of not finding the javax.media.j3d.* class as it can't import it so what am i supposed to do or where can i download it

Re: [JAVA3D] j3dfly "serialization"

2001-05-07 Thread Paul Byrne
Hi Boris, For any NodeComponents (or SharedGroups) that are used in multiple places in the scenegraph the j3f file only stores a single copy of the object. The API will even handle sharing these object in multiple graphs and loading the graphs in any order. The file size issue is under investiga

Re: [JAVA3D] Java 3D beginner question

2001-05-07 Thread Justin Couch
John Wright wrote: > > Terminology... sigh... I'd have to agree more with Lee, Java 3D is a > "high level" rendering API. Although the term "mid level" would be more > appropriate. OK, my perspective comes from the user level - a content author who wants some 3D graphics stuff to appear on scree

Re: [JAVA3D] j3dfly "serialization"

2001-05-07 Thread Boris Zeldin
I would like to hear a word on the way to 0ptimize our J3D scenes for j3f files. Specifically, if I crate 1(one) Appearance object and then set it into 2(two) Shape3d objects, how many appearances will be be stored in a j3f file? The same apply to avax.media.j3d.Texture objets. If I created a sing

Re: [JAVA3D] j3dfly "serialization"

2001-05-07 Thread Justin Couch
Paul Byrne wrote: > If the Node.useData object is serializable then it will be serialized to the > output file using standard java.io.Serialization. OK, so if we don't implement the serialisation interfaces then we should not have to worry about it writing data out that it shouldn't. The problem

Re: [JAVA3D] j3dfly "serialization"

2001-05-07 Thread Paul Byrne
Hi Justin, If the Node.useData object is serializable then it will be serialized to the output file using standard java.io.Serialization. If you want some of your VRML loader data to be stored, but not all of it you should either make some of the data fields transient or write your own readObject

Re: [JAVA3D] Java 3D beginner question

2001-05-07 Thread John Wright
Terminology... sigh... I'd have to agree more with Lee, Java 3D is a "high level" rendering API. Although the term "mid level" would be more appropriate. In Java 3D you can't really get into the really nitty gritty details and thus it can't be considered "low level". - John Wright Starfire Rese

Re: [JAVA3D] Java 3D beginner question

2001-05-07 Thread Luo, Wei
>I really would not consider j3d to be in the high-level category. As >you've heard me bitching privately over the last week or so, VRML is >definitely in the high-level category. J3D doesn't even come close to >the sort of things that VRML allows you to do so simply. Then again, it >makes it a co

Re: [JAVA3D] GL4Java API access in Java3D

2001-05-07 Thread Justin Couch
"J. Lee Dixon" wrote: > > I know this has come up in the past, but I had a thought. Why couldn't > we use GL4Java calls during the Canvas3D.postRender() call? [snip] > Has anyone at Sun considered the implications of this? Has anyone tried > this? Yes, Alan H is currently playing with this fo

Re: [JAVA3D] Java 3D beginner question

2001-05-07 Thread Justin Couch
"J. Lee Dixon" wrote: > > Justin (and all), > I wouldn't really consider Java3D a "low-level" rendering API since you > don't really have access to OpenGL calls. A low-level api would let you > do have access to the accumulation, stencil, frame and other buffers. Well that really depends on the

Re: [JAVA3D] Viewing examples

2001-05-07 Thread Daniel Moscoso
I m'interested in multiple view behaviour and I have tested it for different panel layouts. I have a question: How can I view the object from a different side in every view ? Do I have to set a TG with a vector (or a rotation) to every ViewPlatform ? Thanks in advanced !! --

[JAVA3D] 'Entering in Scene' behaviour of single objects from a 3ds model.

2001-05-07 Thread Daniel Moscoso
Hi all !! I'm currently working with 3ds models using the Starfire 3ds loader. I know that it builds the model scenegraph creating a BranchGroup node (and corresponding TransformGroup and the rest of children nodes) for every object contained in the model. I'm interested of implementing an 'ent

Re: [JAVA3D] Large worlds in java3d

2001-05-07 Thread Justin Couch
Artur Biesiadowski wrote: > > It seems to me that java3d is very good api for small scenes - with lot > of static data. > But what with displaying really large worlds ? I'm talking about > something really big - a lot of terrain with trees, buildings etc. I've seen a couple of really large worl

[JAVA3D] GL4Java API access in Java3D

2001-05-07 Thread J. Lee Dixon
I know this has come up in the past, but I had a thought. Why couldn't we use GL4Java calls during the Canvas3D.postRender() call? Of course, if I hose up the matrices or states I may kill something. But if I restore states and use glPushMatrix() and glPopMatrix() when needed, I'd be surprised i

Re: [JAVA3D] Java 3D beginner question

2001-05-07 Thread J. Lee Dixon
Justin (and all), I wouldn't really consider Java3D a "low-level" rendering API since you don't really have access to OpenGL calls. A low-level api would let you do have access to the accumulation, stencil, frame and other buffers. For example, Java3D can't do motion blurring... at least not usin

[JAVA3D] Custom Behavior

2001-05-07 Thread Allistair Crossley
Hi, I have extended the PickMouseBehavior to create a custom picking class but now I wish to create a similar custom picking class that requires in addition to the mouse click a key press on the "p" key. Can anyone suggest how I can add this additional criteria to MyClass? MyClass currently ove

Re: [JAVA3D] InputDevices and Behavior

2001-05-07 Thread Dipl. Ing. Paul Szawlowski
Hi Kelvin ! Thanks for the reply and thanks for providing the information about the different modes of InputDevice. > (2) Another factor is the numerically error build up during the process. > > In the first method it seems that the transformation matrix is set > directly using loookAt(