Just exactly what does the intersect() method do?
To me it seems to do no more than just a pick. That is, it tells you if
the geometry and the pick shape intersect. However, it does not specify
what that intersection condition actually is.
To me, the intersection code seems to do just the usual
nandhini wrote:
> Because i have a 2d application which i would like to extend to 3d. But
> I would like to keep the 2d part intact. It is a CAD software with
> presently models only 2d shapes but now i would like to model 3d objects
> too and the 2d objects in 3d space.
Right at the moment this
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> Well that really depends on the definition of low-level too.
In the Leyland Needham's Dictionary (0.99 alpha), it clearly says that
low-level is working directly with the hardware in machine code with switchs
on a box :). And hi-level is *before I think* "I would like to see a
beautiful girl",
Desiree,
You might want to clarify if you are using Java 3D OpenGL or DirectX.
Also did you just swap the video card or did you re-install the video
drivers? Also it's not clear from your e-mail if the problem is worse
or better than before... sounds like it wasn't perfect originally.
All that
Justin, excellent clarification. You are completely correct it depends
on if you look at it from the point of view of a "user" vs a
"programmer" (but then again some people that make spreadsheets think
they are "programming").
And you are correct, in that I too believe many coming to look at Jav
hi
i was wondering if it was possible to add 3d objects directly to JPanel
or to add 2d objects to the canvas3d.
Because i have a 2d application which i would like to extend to 3d. But
I would like to keep the 2d part intact. It is a CAD software with
presently models only 2d shapes but now i wo
Hi everybody,
my Elsa Erazor X (Nvidia Geforce Chip) crashed this morning, now I have a
Elsa Gladiac Geforce 2 MX. The performance is okay.
My problem is the following:
I am creating several layers, say one terrain layer and a second ground
water table label. Without scaling they height differenc
dear sir
i am new to java 3d and i downloaded everyhting but
whenever icompile my java3d program (the examples in the book )it always get the
error of not finding the javax.media.j3d.* class as it can't import
it
so what am i supposed to do or where can i download
it
Hi Boris,
For any NodeComponents (or SharedGroups) that are used in multiple places
in the scenegraph the j3f file only stores a single copy of the object. The
API will even handle sharing these object in multiple graphs and loading
the graphs in any order.
The file size issue is under investiga
John Wright wrote:
>
> Terminology... sigh... I'd have to agree more with Lee, Java 3D is a
> "high level" rendering API. Although the term "mid level" would be more
> appropriate.
OK, my perspective comes from the user level - a content author who
wants some 3D graphics stuff to appear on scree
I would like to hear a word on the way to 0ptimize our
J3D scenes for j3f files. Specifically, if I crate
1(one) Appearance object and then set it into 2(two)
Shape3d objects, how many appearances will be be
stored in a j3f file? The same apply to
avax.media.j3d.Texture objets. If I created a sing
Paul Byrne wrote:
> If the Node.useData object is serializable then it will be serialized to the
> output file using standard java.io.Serialization.
OK, so if we don't implement the serialisation interfaces then we should
not have to worry about it writing data out that it shouldn't. The
problem
Hi Justin,
If the Node.useData object is serializable then it will be serialized to the
output file using standard java.io.Serialization. If you want some of
your VRML loader data to be stored, but not all of it you should either
make some of the data fields transient or write your own readObject
Terminology... sigh... I'd have to agree more with Lee, Java 3D is a
"high level" rendering API. Although the term "mid level" would be more
appropriate. In Java 3D you can't really get into the really nitty
gritty details and thus it can't be considered "low level".
- John Wright
Starfire Rese
>I really would not consider j3d to be in the high-level category. As
>you've heard me bitching privately over the last week or so, VRML is
>definitely in the high-level category. J3D doesn't even come close to
>the sort of things that VRML allows you to do so simply. Then again, it
>makes it a co
"J. Lee Dixon" wrote:
>
> I know this has come up in the past, but I had a thought. Why couldn't
> we use GL4Java calls during the Canvas3D.postRender() call?
[snip]
> Has anyone at Sun considered the implications of this? Has anyone tried
> this?
Yes, Alan H is currently playing with this fo
"J. Lee Dixon" wrote:
>
> Justin (and all),
> I wouldn't really consider Java3D a "low-level" rendering API since you
> don't really have access to OpenGL calls. A low-level api would let you
> do have access to the accumulation, stencil, frame and other buffers.
Well that really depends on the
I m'interested in multiple view behaviour and I have tested it for different panel
layouts. I have a question:
How can I view the object from a different side in every view ? Do I have to set a TG
with a vector (or a rotation) to every ViewPlatform ?
Thanks in advanced !!
--
Hi all !!
I'm currently working with 3ds models using the Starfire 3ds loader. I know that it
builds the model scenegraph creating a BranchGroup node (and corresponding
TransformGroup and the rest of children nodes) for every object contained in the model.
I'm interested of implementing an 'ent
Artur Biesiadowski wrote:
>
> It seems to me that java3d is very good api for small scenes - with lot
> of static data.
> But what with displaying really large worlds ? I'm talking about
> something really big - a lot of terrain with trees, buildings etc.
I've seen a couple of really large worl
I know this has come up in the past, but I had a thought. Why couldn't
we use GL4Java calls during the Canvas3D.postRender() call?
Of course, if I hose up the matrices or states I may kill something.
But if I restore states and use glPushMatrix() and glPopMatrix() when
needed, I'd be surprised i
Justin (and all),
I wouldn't really consider Java3D a "low-level" rendering API since you
don't really have access to OpenGL calls. A low-level api would let you
do have access to the accumulation, stencil, frame and other buffers.
For example, Java3D can't do motion blurring... at least not usin
Hi,
I have extended the PickMouseBehavior to create a custom picking class but
now I wish to create a similar custom picking class that requires in
addition to the mouse click a key press on the "p" key.
Can anyone suggest how I can add this additional criteria to MyClass?
MyClass currently ove
Hi Kelvin !
Thanks for the reply and thanks for providing the information about the different
modes of
InputDevice.
> (2) Another factor is the numerically error build up during the process.
>
> In the first method it seems that the transformation matrix is set
> directly using loookAt(
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