[JAVA3D] [javaswing]

2001-05-09 Thread onin
How can i make a menubar from JAVA SWING that don't get overlapped by the CANVAS3D? And also how can i detach to a BRANCHGROUP, when i detach from the BRANCHGROUP the SHAPE3D will automatically disappear from the canvas? THANK YOU VERY MUCH..

[JAVA3D] re Cosm

2001-05-09 Thread Chris Thorne
Hi David, There doesn't seem to be a way of posting questions to the FAQ on Cosm. Or is this to be arbitrarily through the message boards (which don't seem to be too active - what you all got day jobs or something? :) ). Chris --

Re: [JAVA3D] Abrash black book (was Re: [JAVA3D] Grafic card question)

2001-05-09 Thread Adrian Jon Brown
Hi John and Ahmed, Quoting from the site: - Attention Internet Explorer users: Microsoft's Internet Explorer has the following quirk: If handlers are set a certain way, IE automatically decompresses .gz files as they are downloaded, but it does not change

Re: [JAVA3D] Abrash black book (was Re: [JAVA3D] Grafic card ques tion)

2001-05-09 Thread Ahmed Shakil
its the same for me. are u using any particular unzip program? -Original Message- From: John Pallister [mailto:[EMAIL PROTECTED]] Sent: Wednesday, May 09, 2001 6:10 PM To: [EMAIL PROTECTED] Subject: [JAVA3D] Abrash black book (was Re: [JAVA3D] Grafic card question) Hmmm, you're right.

Re: [JAVA3D] Grafic card question

2001-05-09 Thread John Pallister
Ahmed, The servers report a MIME type of "application/pdf" for the files (gpbb*.pdf.gz). Internet Explorer decompresses them on the fly, but doesn't change the extension of the saved files. So you end up with PDFs with a ".pdf.gz" extension. Navigator and GNU wget get it right. Use them instead (

Re: [JAVA3D] Grafic card question

2001-05-09 Thread Richard Smith - Systems Engineer - Melbourne
FWIW modern processors are all superscalar and pipelined with internal microarchitecture. Comparisons, loop increment/decrements, and branches may all be executed concurrently as they typically involve different functional units. In the trivial case of a null loop body, a compiler can eliminate t

Re: [JAVA3D] A regular Java problem

2001-05-09 Thread Kyle Wayne Kelly
I would suggest properly indenting your code.    /**  * Kyle Wayne Kelly  * Computer Science Student  * University of New Orleans  * 504-391-3985  * http://www.cs.uno.edu/~kkelly  * Glory to God!  * El temor del hombre pondra lazo;  * Mas el que confia en Jehova sera exaltado. (Proverbios 2

Re: [JAVA3D] Grafic card question

2001-05-09 Thread Mona Wong
Hi Ahmed: > I downloaded all the .gz files but winzip or gzip doesnt seem to be decompressing the files. are they the right format?? My UNIX gunzip worked fine. Mona == Mona Wong National Center for Microscopy and Imaging

[JAVA3D] Abrash black book (was Re: [JAVA3D] Grafic card question)

2001-05-09 Thread John Pallister
Hmmm, you're right. I actually used one of the mirrors (http://gpbb.dk.eu.org/ , IIRC). Try there. Hopefully you're not paying by the megabyte... Ahmed Shakil wrote: > > I downloaded all the .gz files but winzip or gzip doesnt seem to be decompressing >the files. are they the right format?? > >

Re: [JAVA3D] Grafic card question

2001-05-09 Thread Ahmed Shakil
I downloaded all the .gz files but winzip or gzip doesnt seem to be decompressing the files. are they the right format?? Ahmed -Original Message- From: John Pallister [mailto:[EMAIL PROTECTED]] Sent: Wednesday, May 09, 2001 2:23 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Grafic card

Re: [JAVA3D] Viewer Question

2001-05-09 Thread Geoff Morris
Hi Ben:   Something like the following may be what you're after (from archives):     GraphicsConfigTemplate3D template = new GraphicsConfigTemplate3D();    graphicsConfiguration = GraphicsEnvironment.getLocalGraphicsEnvironment().         getDefaultScreenDevice().getBestConfiguration(templat

Re: [JAVA3D] A regular Java problem

2001-05-09 Thread eb
I thought I sent the files in the last e-mail.. lets try this again. Can I not send multiple files through this server? Project3.class LinkedList.java ListNode.class ListNode.java LinkedList.class Project3.java

Re: [JAVA3D] Scaling without Translation !!

2001-05-09 Thread Leyland Needham
The object itself, where is its origin? Where is (0,0,0) when you load the object with no translation at all? When the object loads with out any translation and scaling is it to the right of the worlds origin? If you have to create a small sphere, cube, or point, to help mark the location of origi

[JAVA3D] A regular Java problem

2001-05-09 Thread eb
Hello everyone. I'm doing this project for a class, and I'm finding that a line in my method isn't being called. It's in an if statement and it's a return statement. Instead of returning the string value it's supposed to, it jumps to the end of the method and prints out (what could be consi

[JAVA3D] Perspective viewing in j3d

2001-05-09 Thread Alark Joshi
Hi, I am working on the visualization of a math model and basically need to view the 3D model from the different viewpoints and view it using a perspective projection. The model's surface is textured by an image. Now, to view the model from different points, i am following these steps; 0) The pro

Re: [JAVA3D] Large worlds in java3d

2001-05-09 Thread Paul Byrne
Hi Artur, I've implemented a Java3D world that used a very large dataset which was dynamically paged from disk as the user moved around the world. The dataset was detailed geometry of the entire city of Bath in England. I divided the city into 'tiles' in the x-z plane and pre-processed the data

[JAVA3D] Perspective Viewing in j3d

2001-05-09 Thread alark joshi
Hi, I am working on the visualization of a math model and basically need to view the 3D model from the different viewpoints and view it using a perspective projection. The model's surface is textured by an image. Now, to view the model from different points, i am following these steps; 0) The pro

Re: [JAVA3D] Can I Put The J3D Installers On My Website?

2001-05-09 Thread Paul Pantera
> From: "Corysia Taware" <[EMAIL PROTECTED]> > To: "Paul Pantera" <[EMAIL PROTECTED]> > > Paul, > > I've read the License agreement in the installer and I don't see where it > says exactly that. This is the relevant clause: > 7. Export Regulations. > > The Licensed Software and technical data d

Re: [JAVA3D] absolute Transformations

2001-05-09 Thread Fred Klingener
From: "zero" <[EMAIL PROTECTED]> Sent: Wednesday, May 09, 2001 4:35 PM > >... > > // to get the Transform3D of Node1 relative to Node2: > > > > T1.mulInverse(T2); > > ... > yes, that's the way i am doing it right now, > but i still wonder how getLocalToVworld works, cause if it does all the >

Re: [JAVA3D] Grafic card question

2001-05-09 Thread John Pallister
My fellow Antipodean Justin Couch wrote: > If people are really interested in knowing some basic > performance optimisations, the SGI guys run a course > every year a Siggraph called Advanced Rendering > Optimisations (I think). For those of us who can't make it to SIGGRAPH etc., but who are inte

Re: [JAVA3D] absolute Transformations

2001-05-09 Thread zero
> I'm not sure I understand what you're asking for, but if you > need the RELATIVE transform from one node on the tree to > another, you can get it by > > Transform3D T1; > Transform3D T2; > Node1.getLocalToVworld(T1);//T1 is the transform from > the locale to Node1 > Node2.getLocalToVworl

Re: [JAVA3D] absolute Transformations

2001-05-09 Thread Fred Klingener
From: "zero" <[EMAIL PROTECTED]> Sent: Wednesday, May 09, 2001 2:49 PM > hi everyone, > i am questioning myself. whether there is a way to get the absolute > "Transformation" (e.g. 4x4 Matrix) from one special Node in the tree to actual > TransformGroup.. I'm not sure I understand what you're a

Re: [JAVA3D] Interesting behaviour with ModelClip and ASUS7700

2001-05-09 Thread Kelvin Chung
Hi Joachim, If you are using the debug version of DirectX 8.0, please switch to using the Retail version. We found that under the debug version, the number of clipping plane return by the driver is 0 (instead of 8) and the nvidia driver will do this "screen door" effect ! Thanks. - Kelvin --

[JAVA3D] absolute Transformations

2001-05-09 Thread zero
hi everyone, i am questioning myself. whether there is a way to get the absolute "Transformation" (e.g. 4x4 Matrix) from one special Node in the tree to actual TransformGroup..   i know the you can get the absolute one from the scenegraph / locale with getLocalToVworld but i want it from a de

Re: [JAVA3D] Can I Put The J3D Installers On My Website?

2001-05-09 Thread Paul Pantera
> X-VirusChecked: Checked > Date: Wed, 9 May 2001 16:51:02 +0100 > From: "Crossley, Allistair" <[EMAIL PROTECTED]> > Subject: [JAVA3D] Can I Put The J3D Installers On My Website? > To: [EMAIL PROTECTED] > > Hi there, > > Are we allowed to put the Java3D runtime installers on our own websites or >

[JAVA3D] absolute Transformations

2001-05-09 Thread zero
hi everyone, i am questioning myself. whether there is a way to get the absolute "Transformation" (e.g. 4x4 Matrix) from one special Node in the tree to actual TransformGroup..   i know the you can get the absolute one from the scenegraph / locale with getLocalToVworld but i want it from a de

[JAVA3D] Problems with PointSound

2001-05-09 Thread Tapani Rauhala
Hi, We are trying to integrate sounds to our Java3D demo but have problems with memory consumption and framerate drop. Everything works quite well for a while, but after some time the framerate drops down dramatically and the demo becomes almost unplayable:-( Some of our sounds, for example exp

Re: [JAVA3D] Scaling without Translation !!

2001-05-09 Thread John Wright
Tina, You are still applying scaling and transforming to the same TransformGroup. I'll defer to someone else with more experience (and available time - I'd hate to quick hack out an answer and get something wrong) with matrices to explain the subtle differences in what you are asking to be clari

Re: [JAVA3D] Using Jbuilder4 and API Java3D

2001-05-09 Thread Luis Fabio Magalhães
>From: Nick Armstrong <[EMAIL PROTECTED]> >Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> >To: [EMAIL PROTECTED] >Subject: Re: [JAVA3D] Using Jbuilder4 and API Java3D >Date: Wed, 9 May 2001 08:20:25 GMT > >Fabio wrote: > > > It is possible to program in JBuilder4 and use de API Java

[JAVA3D] Can I Put The J3D Installers On My Website?

2001-05-09 Thread Crossley, Allistair
Hi there, Are we allowed to put the Java3D runtime installers on our own websites or do we have to forward the user off to Sun's site. It is better to distribute an application from a homepage rather than asking a user to go to another place for different pieces. Besides, Sun's Java3D download pa

[JAVA3D] Viewer Question

2001-05-09 Thread Ben Arbel
Hi All   when i create a viewer it creates it own frame and panel which i don't want and i cant really create the viewer object with a canvas3d as the viewer creations happens before the creation of the canvas3d.     my code looks something like this:     Viewer viewer = new Viewer();   

Re: [JAVA3D] Grafic card question

2001-05-09 Thread Dipl. Ing. Paul Szawlowski
Hi Justin, Justin Couch schrieb: > [*sigh*] I didn't really want to get into this one deeply. Why does > everyone insist on taking and ripping apart even the illustrative > examples. :( Because knowledge is power and more power is (according to the Home Improvement soap) what makes us grunt. r

[JAVA3D] Frame issues

2001-05-09 Thread Sackmunky
I am still having the disappearing texture probelms with JFrames and internalFrames. What kind of Contianers do you guys use?   Zak

Re: [JAVA3D] Collision detection...

2001-05-09 Thread Florian Arnold
Hi, additional information: - Using Java3D 1.2 works much better (why ???) - If I reset the view to (0, 0, offset) before the collision test the results with Java3D 1.2 seem to be correct (not with Java3D 1.2.1_01), but I need to use Java3D 1.2.1_01 for other reasons :-( Regards Flori

Re: [JAVA3D] Grafic card question

2001-05-09 Thread Justin Couch
Desiree Hilbring wrote: > I never thought I would start such a thread. Ask a simple question, get a complex answer. Welcome to the j3d list :) > Anyway I am sort of the new > programmers, as you might suspected and will think about float precision > and the z-buffer and your suggestions Chr

Re: [JAVA3D] Grafic card question

2001-05-09 Thread Justin Couch
Bo Nygaard Bai wrote: > It was actually my intetion to relieve you of writing the > wery long answer to an apparently simple question. No probs. I'm at that "I'm trying to avoid doing work" stage again. This time I'm writing reams of documentation on collision detection and terrain following

Re: [JAVA3D] Grafic card question

2001-05-09 Thread Bo Nygaard Bai
Justin Couch wrote: > [*sigh*] I didn't really want to get into this one deeply. Why does > everyone insist on taking and ripping apart even the illustrative > examples. :( It was actually my intetion to relieve you of writing the wery long answer to an apparently simple question. > > > Right,

Re: [JAVA3D] Grafic card question

2001-05-09 Thread Desiree Hilbring
Wow, I never thought I would start such a thread. Anyway I am sort of the new programmers, as you might suspected and will think about float precision and the z-buffer and your suggestions Chris in the next week, due to a workshop I am having the next 3 days. Thanks for your help so far, and I am

Re: [JAVA3D] Grafic card question

2001-05-09 Thread Dipl. Ing. Paul Szawlowski
Thanks for the explanation. There's one point where I disagree: I think the loop of Justin is correct because he uses --i. That means before the first comparison i is decremented by one. It would be wrong if he would have used i --. That's one of the reasons I don't like using the ++, -- operators

Re: [JAVA3D] Grafic card question

2001-05-09 Thread Justin Couch
[*sigh*] I didn't really want to get into this one deeply. Why does everyone insist on taking and ripping apart even the illustrative examples. :( Right, simple answer all in one mail. Bo Nygaard Bai wrote: > I would have to disagree with you on that Justin. But only because > the first loop ru

Re: [JAVA3D] Grafic card question

2001-05-09 Thread John Wright
Nathan, I'd agree, there probably isn't as much emphasis on teaching optimization these days. Back when we had to make an Apple II do miracles there was a lot more need for everything to be optimal. Now with > 1 Ghz CPUs the range of applications that need optimization is very small (3D graphics

Re: [JAVA3D] Grafic card question

2001-05-09 Thread Bo Nygaard Bai
I appologise if you see this twice. Hi Paul and Justin, Dipl. Ing. Paul Szawlowski wrote: > Hi Justin, > >> A simple example: Why is this loop >> >> for(int i = count; --i >= 0 ; ) >> >> faster than this loop >> >> for(int i = 0; i < count - 1; i++ ) >> >> given exactly the same loop content? >

[JAVA3D] Collision detection...

2001-05-09 Thread Florian Arnold
Hi, I've got a problem concerning collision detection. More concrete: What I'm going to do is to detect and highlight all colliding faces of two already colliding objects (which do not move at all during collision detection). So, what I'm doing is: for all models for all faces

[JAVA3D] Interesting behaviour with ModelClip and ASUS7700

2001-05-09 Thread Joachim Diepstraten
Hi I discovered quite an interesting behaviour using ModelClip under Win98SE with an ASUS7700 Geforce 2GTS GFX-Card using JAVA3D DirectX implementation. GFXCard driverversion 6.31c. Before I try out different drivers I want to know if someone discovered the same problems before. Okay here a descr

Re: [JAVA3D] Using Jbuilder4 and API Java3D

2001-05-09 Thread Dipl. Ing. Paul Szawlowski
> 2. You then select "Default Project Properties.." from the Project Menu and > click on the "set" button of SDK. Select the SDK you are using and press > "Edit" button. Using the "Add" button add the java3d jar files to the "Class" > folder (j3daudio, j3dutils, j3dcore, vecmath). > > 3. Now ever

Re: [JAVA3D] Grafic card question

2001-05-09 Thread Nathan Bower
Justin, > You'd be surprised about how much programmers don't understand many > really fundamental things about computer programming. That is, they are > never taught (and probably rightly so) this like about how a for loop > gets converted to a set of CPU op-codes and then what those opcodes > m

Re: [JAVA3D] Making a starfield Background with PointArray

2001-05-09 Thread Nathan Bower
Im not sure this will work, but its worth trying   PointArray starGeom1 = new PointArray(7, PointArray.COORDINATES); Appearance starAppear1 = new Appearance();starGeom1.setCoordinate( 0, new Point3f( 0.79483311f, -0.58810995f,  0.14955615f));   starGeom1.setColor (index, new

Re: [JAVA3D] Using Jbuilder4 and API Java3D

2001-05-09 Thread Nick Armstrong
Fabio wrote: > It is possible to program in JBuilder4 and use de API Java3D ? > > How could I include this API in my project ? Yes it is possible but requires a different approach to install and use. 1. When installing the Java3D SDK from the installer you must ensure it is installed into the J

[JAVA3D] Parallel Lines In 3D Space

2001-05-09 Thread Crossley, Allistair
More of a geometry one than 3D really, but someone here is likely to know this I think. Thanks to those who answered my other question..that helps. So, all I want is to know how to draw 2 parallel lines in 3D. I have plotted 1 line using the Java3D LineArray and an array of doubles lineCoords[0]

Re: [JAVA3D] Grafic card question

2001-05-09 Thread Dipl. Ing. Paul Szawlowski
> Is this equivalent to the first loop ? > const int tempCount = count - 1; > for( int i = 0; i < tempCount; i ++) make this: for( int i = 0; i <= tempCount; i++) > > > regards > Paul === To unsubscribe, send email to [EMAI