How can i make a menubar from JAVA SWING that don't
get overlapped by the CANVAS3D?
And also how can i detach to a BRANCHGROUP, when i
detach from the BRANCHGROUP the SHAPE3D will
automatically disappear from the canvas?
THANK YOU VERY MUCH..
Hi David,
There doesn't seem to be a way of posting questions to the FAQ on Cosm.
Or is this to be arbitrarily through the message boards (which don't seem to
be too active -
what you all got day jobs or something? :) ).
Chris
--
Hi John and Ahmed,
Quoting from the site:
-
Attention Internet Explorer users: Microsoft's Internet
Explorer has the following quirk: If handlers are set a certain
way, IE automatically decompresses .gz files as they are
downloaded, but it does not change
its the same for me. are u using any particular unzip program?
-Original Message-
From: John Pallister [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, May 09, 2001 6:10 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Abrash black book (was Re: [JAVA3D] Grafic card
question)
Hmmm, you're right.
Ahmed,
The servers report a MIME type of "application/pdf" for the
files (gpbb*.pdf.gz). Internet Explorer decompresses them on
the fly, but doesn't change the extension of the saved
files. So you end up with PDFs with a ".pdf.gz" extension.
Navigator and GNU wget get it right. Use them instead (
FWIW modern processors are all superscalar and pipelined with internal
microarchitecture. Comparisons, loop increment/decrements, and branches
may all be executed concurrently as they typically involve different
functional units.
In the trivial case of a null loop body, a compiler can eliminate t
I would suggest properly indenting your
code.
/** * Kyle Wayne Kelly * Computer Science
Student * University of New Orleans * 504-391-3985
* http://www.cs.uno.edu/~kkelly
* Glory to God! * El temor del hombre pondra lazo; * Mas el
que confia en Jehova sera exaltado. (Proverbios 2
Hi Ahmed:
> I downloaded all the .gz files but winzip or gzip doesnt seem to be
decompressing the files. are they the right format??
My UNIX gunzip worked fine.
Mona
==
Mona Wong
National Center for Microscopy and Imaging
Hmmm, you're right. I actually used one of the mirrors
(http://gpbb.dk.eu.org/ , IIRC). Try there. Hopefully you're
not paying by the megabyte...
Ahmed Shakil wrote:
>
> I downloaded all the .gz files but winzip or gzip doesnt seem to be decompressing
>the files. are they the right format??
>
>
I downloaded all the .gz files but winzip or gzip doesnt seem to be decompressing the
files. are they the right format??
Ahmed
-Original Message-
From: John Pallister [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, May 09, 2001 2:23 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Grafic card
Hi Ben:
Something like the following may be what
you're after (from archives):
GraphicsConfigTemplate3D template = new
GraphicsConfigTemplate3D(); graphicsConfiguration =
GraphicsEnvironment.getLocalGraphicsEnvironment().
getDefaultScreenDevice().getBestConfiguration(templat
I thought I sent the files in the last e-mail.. lets try this
again. Can I not send multiple files through this
server?
Project3.class
LinkedList.java
ListNode.class
ListNode.java
LinkedList.class
Project3.java
The object itself, where is its origin? Where is (0,0,0) when you load the
object with no translation at all? When the object loads with out any
translation and scaling is it to the right of the worlds origin? If you have
to create a small sphere, cube, or point, to help mark the location of
origi
Hello everyone. I'm doing this project for a class, and I'm
finding that a line in my method isn't being called. It's in an if statement and
it's a return statement. Instead of returning the string value it's supposed to,
it jumps to the end of the method and prints out (what could be
consi
Hi,
I am working on the visualization of a math model and basically need to
view the 3D model from the different viewpoints and view it using a
perspective projection. The model's surface is textured by an image. Now,
to view the model from different points, i am following these steps;
0) The pro
Hi Artur,
I've implemented a Java3D world that used a very large dataset which was
dynamically paged from disk as the user moved around the world. The
dataset was detailed geometry of the entire city of Bath in England.
I divided the city into 'tiles' in the x-z plane and pre-processed the
data
Hi,
I am working on the visualization of a math model and basically need to
view the 3D model from the different viewpoints and view it using a
perspective projection. The model's surface is textured by an image. Now,
to view the model from different points, i am following these steps;
0) The pro
> From: "Corysia Taware" <[EMAIL PROTECTED]>
> To: "Paul Pantera" <[EMAIL PROTECTED]>
>
> Paul,
>
> I've read the License agreement in the installer and I don't see where it
> says exactly that.
This is the relevant clause:
> 7. Export Regulations.
>
> The Licensed Software and technical data d
From: "zero" <[EMAIL PROTECTED]>
Sent: Wednesday, May 09, 2001 4:35 PM
> >...
> > // to get the Transform3D of Node1 relative to Node2:
> >
> > T1.mulInverse(T2);
> > ...
> yes, that's the way i am doing it right now,
> but i still wonder how getLocalToVworld works, cause if it
does all the
>
My fellow Antipodean Justin Couch wrote:
> If people are really interested in knowing some basic
> performance optimisations, the SGI guys run a course
> every year a Siggraph called Advanced Rendering
> Optimisations (I think).
For those of us who can't make it to SIGGRAPH etc., but who
are inte
> I'm not sure I understand what you're asking for, but if you
> need the RELATIVE transform from one node on the tree to
> another, you can get it by
>
> Transform3D T1;
> Transform3D T2;
> Node1.getLocalToVworld(T1);//T1 is the transform from
> the locale to Node1
> Node2.getLocalToVworl
From: "zero" <[EMAIL PROTECTED]>
Sent: Wednesday, May 09, 2001 2:49 PM
> hi everyone,
> i am questioning myself. whether there is a way to get the
absolute
> "Transformation" (e.g. 4x4 Matrix) from one special Node in
the tree to actual
> TransformGroup..
I'm not sure I understand what you're a
Hi Joachim,
If you are using the debug version of DirectX 8.0, please switch to
using the Retail version. We found that under the debug version,
the number of clipping plane return by the driver is 0 (instead of 8)
and the nvidia driver will do this "screen door" effect !
Thanks.
- Kelvin
--
hi everyone,
i am questioning myself. whether there is a way to
get the absolute "Transformation" (e.g. 4x4 Matrix) from one special Node in the
tree to actual TransformGroup..
i know the you can get the absolute one from the
scenegraph / locale with
getLocalToVworld
but i want it from a de
> X-VirusChecked: Checked
> Date: Wed, 9 May 2001 16:51:02 +0100
> From: "Crossley, Allistair" <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Can I Put The J3D Installers On My Website?
> To: [EMAIL PROTECTED]
>
> Hi there,
>
> Are we allowed to put the Java3D runtime installers on our own websites or
>
hi everyone,
i am questioning myself. whether there is a way to
get the absolute "Transformation" (e.g. 4x4 Matrix) from one special Node in the
tree to actual TransformGroup..
i know the you can get the absolute one from the
scenegraph / locale with
getLocalToVworld
but i want it from a de
Hi,
We are trying to integrate sounds to our Java3D demo but
have problems with memory consumption and framerate drop.
Everything works quite well for a while, but after some time
the framerate drops down dramatically and the demo becomes almost
unplayable:-(
Some of our sounds, for example exp
Tina,
You are still applying scaling and transforming to the same
TransformGroup.
I'll defer to someone else with more experience (and available time -
I'd hate to quick hack out an answer and get something wrong) with
matrices to explain the subtle differences in what you are asking to be
clari
>From: Nick Armstrong <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] Using Jbuilder4 and API Java3D
>Date: Wed, 9 May 2001 08:20:25 GMT
>
>Fabio wrote:
>
> > It is possible to program in JBuilder4 and use de API Java
Hi there,
Are we allowed to put the Java3D runtime installers on our own websites or
do we have to forward the user off to Sun's site. It is better to distribute
an application from a homepage rather than asking a user to go to another
place for different pieces. Besides, Sun's Java3D download pa
Hi
All
when i create a viewer it creates it own
frame and panel which i don't want and i cant really
create the viewer
object with a canvas3d as the viewer creations happens before the
creation
of the
canvas3d.
my code looks
something like this:
Viewer viewer = new
Viewer();
Hi Justin,
Justin Couch schrieb:
> [*sigh*] I didn't really want to get into this one deeply. Why does
> everyone insist on taking and ripping apart even the illustrative
> examples. :(
Because knowledge is power and more power is (according to the Home Improvement
soap) what makes us grunt.
r
I am still having the disappearing texture probelms
with JFrames and internalFrames. What kind of Contianers do you guys
use?
Zak
Hi,
additional information:
- Using Java3D 1.2 works much better (why ???)
- If I reset the view to (0, 0, offset) before the collision test the results
with Java3D 1.2 seem to be correct (not with Java3D 1.2.1_01), but I
need to use Java3D 1.2.1_01 for other reasons :-(
Regards
Flori
Desiree Hilbring wrote:
> I never thought I would start such a thread.
Ask a simple question, get a complex answer. Welcome to the j3d list
:)
> Anyway I am sort of the new
> programmers, as you might suspected and will think about float precision
> and the z-buffer and your suggestions Chr
Bo Nygaard Bai wrote:
> It was actually my intetion to relieve you of writing the
> wery long answer to an apparently simple question.
No probs. I'm at that "I'm trying to avoid doing work" stage again. This
time I'm writing reams of documentation on collision detection and
terrain following
Justin Couch wrote:
> [*sigh*] I didn't really want to get into this one deeply. Why does
> everyone insist on taking and ripping apart even the illustrative
> examples. :(
It was actually my intetion to relieve you of writing the
wery long answer to an apparently simple question.
>
>
> Right,
Wow,
I never thought I would start such a thread. Anyway I am sort of the new
programmers, as you might suspected and will think about float precision
and the z-buffer and your suggestions Chris in the next week, due to a
workshop I am having the next 3 days.
Thanks for your help so far, and I am
Thanks for the explanation.
There's one point where I disagree:
I think the loop of Justin is correct because he uses --i. That means before
the first comparison i is decremented by one. It would be wrong if he would
have used i --.
That's one of the reasons I don't like using the ++, -- operators
[*sigh*] I didn't really want to get into this one deeply. Why does
everyone insist on taking and ripping apart even the illustrative
examples. :(
Right, simple answer all in one mail.
Bo Nygaard Bai wrote:
> I would have to disagree with you on that Justin. But only because
> the first loop ru
Nathan, I'd agree, there probably isn't as much emphasis on teaching
optimization these days. Back when we had to make an Apple II do
miracles there was a lot more need for everything to be optimal. Now
with > 1 Ghz CPUs the range of applications that need optimization is
very small (3D graphics
I appologise if you see this twice.
Hi Paul and Justin,
Dipl. Ing. Paul Szawlowski wrote:
> Hi Justin,
>
>> A simple example: Why is this loop
>>
>> for(int i = count; --i >= 0 ; )
>>
>> faster than this loop
>>
>> for(int i = 0; i < count - 1; i++ )
>>
>> given exactly the same loop content?
>
Hi,
I've got a problem concerning collision detection. More concrete: What I'm going to do
is
to detect and highlight all colliding faces of two already colliding objects (which do
not
move at all during collision detection).
So, what I'm doing is:
for all models
for all faces
Hi
I discovered quite an interesting behaviour using ModelClip
under Win98SE with an ASUS7700 Geforce 2GTS GFX-Card using JAVA3D DirectX
implementation. GFXCard driverversion 6.31c. Before I try out different
drivers I want to know if someone discovered the same problems before.
Okay here a descr
> 2. You then select "Default Project Properties.." from the Project Menu and
> click on the "set" button of SDK. Select the SDK you are using and press
> "Edit" button. Using the "Add" button add the java3d jar files to the "Class"
> folder (j3daudio, j3dutils, j3dcore, vecmath).
>
> 3. Now ever
Justin,
> You'd be surprised about how much programmers don't understand many
> really fundamental things about computer programming. That is, they are
> never taught (and probably rightly so) this like about how a for loop
> gets converted to a set of CPU op-codes and then what those opcodes
> m
Im not sure this will work, but its worth
trying
PointArray starGeom1 =
new PointArray(7,
PointArray.COORDINATES); Appearance
starAppear1 = new Appearance();starGeom1.setCoordinate( 0, new Point3f(
0.79483311f, -0.58810995f, 0.14955615f));
starGeom1.setColor (index, new
Fabio wrote:
> It is possible to program in JBuilder4 and use de API Java3D ?
>
> How could I include this API in my project ?
Yes it is possible but requires a different approach to install and use.
1. When installing the Java3D SDK from the installer you must ensure it
is installed into the J
More of a geometry one than 3D really, but someone here is likely to know
this I think. Thanks to those who answered my other question..that helps.
So, all I want is to know how to draw 2 parallel lines in 3D. I have plotted
1 line using the Java3D LineArray and an array of doubles
lineCoords[0]
> Is this equivalent to the first loop ?
> const int tempCount = count - 1;
> for( int i = 0; i < tempCount; i ++)
make this:
for( int i = 0; i <= tempCount; i++)
>
>
> regards
> Paul
===
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