Re: [JAVA3D] Avatar Animation and Texturing

2001-06-04 Thread Adrian Jon Brown
Hi Dave, Some fascinating ideas in there. A couple of (non technical, mostly gameplay) things came to mind: Are you supporting variable heights for your avatars? Can a player customise their face appearance and hair colour? It may be (too?) easy for people to impersonate others by simply changi

[JAVA3D] dynamically-updated textures

2001-06-04 Thread Donnie Pinkston
I am wondering if the following is possible: I would like to have a BufferedImage object that is used by a by-reference ImageComponent2D object, which is then part of a Texture2D that is used as an object's appearance. How can I get changes to the contents of the BufferedImage to actually show u

Re: [JAVA3D] Stencil buffers

2001-06-04 Thread Justin Couch
Doug Twilleager wrote: > in Java 3D 1.4. The changes needed in the scene graph to support high level > implicit features (like shadows or reflections) or explicit multipass control > with ancillary buffer access are both very large. So that is why we have > been pushing them off to 1.4. Just f

[JAVA3D] form Point2f[] to TexCoord2f[]

2001-06-04 Thread Michael Nischt
hi everyone, i got a problem with converting a Point2f-Array in an TexCoord2f-Array. i tried it with casts because both inherit from Tuple2f, but this ends up in a: java.lang.ClassCastException: [Ljavax.vecmath.Point2f; this leads to a big problem, because i use GeometryInfo and there is no meth

Re: [JAVA3D] Web3d.org, Nokia, Motorola, Sharp do 3-D w. Java ... Join Us ! ! @ JavaOne

2001-06-04 Thread Krikheli, David
Dear all, > Unaccelerated Java may be slow, but Java3d uses OpenGL or DirectX Apart from using the Hardware Acceleration feature and Java Native Interface is there any experience/knowledge out there allowing to speed up Java programs on multiple platforms? Further compilation into native instruc

[JAVA3D] help needed for mouseRotate

2001-06-04 Thread gaoming fu
Hi, allI built one house using Java3D and used the following code to add mouse beheviour to my TransformGroup (objScale) so that I can view the house from every angle using left mouse.//create mouse beheviourMouseRotate behavior = new MouseRotate();behavior.setTransformGroup(objScale);objScale.add

[JAVA3D] Cube with a hole...

2001-06-04 Thread Bartosz Prauzner-Bechcicki
Hi! I'm new in Java 3D, and I've decide to ask some experts about such thing: 1. How to make a cube with a hole? 2. Is it possible to make such interaction: putting into that hole (using mouse) a cylinder (but exactly into this hole...)? Thanks for any answers... Bart **

Re: [JAVA3D] Object's colors cant be loaded

2001-06-04 Thread Sebastian Hentschel
try it with a "./" before the filename CU Sebastian --- Kostantinos Rekalidis <[EMAIL PROTECTED]> schrieb: > Hi all!! > I have a problem here. I loaded an obj file but the > colors of the object cant > be loaded. When I get ambient ot emmisive color I > get the default values. > What is happening

Re: [JAVA3D] Object's colors cant be loaded

2001-06-04 Thread Paul Pantera
Send me the file and I'll take a look at it. -Paul > Delivered-To: [EMAIL PROTECTED] > X-Accept-Language: en > MIME-Version: 1.0 > Content-Transfer-Encoding: 7bit > Date: Mon, 4 Jun 2001 21:49:00 +0300 > From: Kostantinos Rekalidis <[EMAIL PROTECTED]> > Subject: [JAVA3D] Object's colors cant be

Re: [JAVA3D] Next generation java3d ?

2001-06-04 Thread Doug Twilleager
The going in assumtion is that backwards compatibility is preserved. Doug Twilleager Java 3D Team Sun Microsystems >Delivered-To: [EMAIL PROTECTED] >MIME-Version: 1.0 >Subject: Re: [JAVA3D] Next generation java3d ? >To: [EMAIL PROTECTED] > >Will any effort be made to maintain compatibility with

[JAVA3D] Object's colors cant be loaded

2001-06-04 Thread Kostantinos Rekalidis
Hi all!! I have a problem here. I loaded an obj file but the colors of the object cant be loaded. When I get ambient ot emmisive color I get the default values. What is happening? How I get the colors? I am asking all these cause I am trying to do a radiosity renderer application. Thank u in advan

Re: [JAVA3D] Next generation java3d ?

2001-06-04 Thread Yazel, David J.
Will any effort be made to maintain compatibility with applications developed with Java3d 1.3 and below? If not compatibility, then can we be assured that Sun is committed to the Scenegraph API in general and that the basic node hierarchy and node types will remain intact? -Original Message-

Re: [JAVA3D] Next generation java3d ?

2001-06-04 Thread Doug Twilleager
The topic of how Java 3D 1.4 will evolve, and what it will eventually look like is not simple. Since Java 3D 1.4 is going though the major specification request process, the look of Java 3D 1.4 going into the expert group may not look the same once the expert group releases the specification into

Re: [JAVA3D] Stencil buffers

2001-06-04 Thread Doug Twilleager
All of the ancillary buffers pose a problem for scene graph API's. Java 3D makes it even more difficult because it has no application controlled traversal semantic. Many of the issues with stencil buffers and shadows that have been brought up are the kinds of things that we hope to address in Ja

[JAVA3D] Avatar Animation and Texturing

2001-06-04 Thread Yazel, David J.
Our team has been going back and forth on this for a long time. We have a single skin / morphing system in place now as a place holder, but want to move to the next level. I would like to get your opinion on this. Our target hardware is 700 MHz PC and GeforceII GTS as minimum specs. The requireme

Re: [JAVA3D] Web3d.org, Nokia,Motorola,Sharp do 3-D w. Java ... Join Us ! ! @ JavaOne

2001-06-04 Thread Matthew T. Beitler
Justin Couch wrote: > > Oh, is this dickhead back again? Wouldn't know, he's been in my killfile > for a long time. > > Just ignore him. Whatever he's on, I'd like some because its pretty > fscking obvious that he's living in a fantasy land. > > Flavin, piss off. You do not represent the Java comm

Re: [JAVA3D] Web3d.org, Nokia, Motorola,Sharp do 3-D w. Java ... Join Us ! ! @ JavaOne

2001-06-04 Thread Justin Couch
"J. Lee Dixon" wrote: > I feel like I'm listening to a commercial... BTW, what are you selling? > The email looks a LOT like all the other spam I get. Oh, is this dickhead back again? Wouldn't know, he's been in my killfile for a long time. Just ignore him. Whatever he's on, I'd like some becau

Re: [JAVA3D] Web3d.org, Nokia, Motorola, Sharp do 3-D w. Java ... Join Us ! ! @ JavaOne

2001-06-04 Thread J. Lee Dixon
> > You are invited to join the new, networked, 3d revolution ... > > This week, See the Future: 3d, Java & The Web Become One @ JavaOne > > Unaccelerated Java may be slow, but Java3d uses OpenGL or DirectX > ~~ AND ~~ Hardware Acceleration ... It is Fast, It is Great, > It is Growing. > [SNIP]

Re: [JAVA3D] sorry about non English posts!!

2001-06-04 Thread Visser, Ian
I wouldn't worry too much about the non-English posts. In fact, if you're looking for a bit of a laugh, check out this URL. http://www.satirewire.com/news/0010/international.shtml I think you'll find the views expressed very interesting! -Original Message- From: Illarramendi Amilibia,

Re: [JAVA3D] where can i find a vrml loader for java3d

2001-06-04 Thread Borja Marcos Suarez
English Thanks for you answer Alvaro. I have found a few loaders for vrml but only cyberVRML97 lets me save my scene graph to a vrml file. If someone knows more loaders that can save the scenegraph please lets us know it. - Spanish He encontrado unos pocos l

Re: [JAVA3D] where can i find a vrml loader for java3d

2001-06-04 Thread Alvaro Zabala
Hola, Borja. Ahora no recuerdo el link, pero si poniendo VRML97Loader no lo encuentras en Google (www.google.com, el buscador que me dejo atonito) creo que yo lo bajé de www.j3d.com. No obstante, recuerda, www.google.com I can't remember the link, but I think that www.google.com has answers for