Re: [JAVA3D] Running Java3D code from another computer

2001-06-05 Thread Joachim Diepstraten
Hi > I haven't had much success with batch files that access reomote machines via > their machine names, however someone else > may know the trick for that. It's simply net use your_desired_driveleter \\domain\machinename\sharename EOF, J.D. -- Realtime Raytracer in JAVA (http://www.antiflash

Re: [JAVA3D] Avatar Animation and Texturing

2001-06-05 Thread Leyland Needham
FYI, I spent some time the other day, playing around with Java3D on skin code. I have an example program which does not use bones yet, so its very simple, but I will spend a little time tonight as well, adding in actual bones. Ive done this before in my own C++ engine, from which I have my own fil

Re: [JAVA3D] vrml97

2001-06-05 Thread Mona Wong
> First, congratulations for the creation of the j3d spanish group !! Did I miss something? This mailing is not specifically for the j3d spanish group. If there is one, will someone please share that info. Cheers, Mona =

Re: [JAVA3D] Avatar Animation and Texturing

2001-06-05 Thread Michael Nischt
hi David, > Interestingly enough I posted this same request for design review to > Gamedev.net, Flipcode.com and Javagaming.org. Only the people at flipcode > responded with some good questions and comments. It just cracks me up that > there are 62591 posts in the general 3d programming forum on

Re: [JAVA3D] Running Java3D code from another computer

2001-06-05 Thread Connell, Russell
Good Morning Pierre, I've managed to do this on a number of occasions, I find it easiest to do if you map the network drives where java is installed on your machine, as well as the drive where the code is stored. If this is the same place then naturally only once is neccesary. A batch file t

Re: [JAVA3D] Java2D & Java3D

2001-06-05 Thread Mona Wong
Hi Luis: > We are two students from Spain and now we're working on a program about Genetics Algorithm... We are making a simulation based on Swing, using classes such as JMenu, JDialog and so on. But we want to introduce a little environment in 3D to make the simulation more "visible" for the use

Re: [JAVA3D] Elevation Grid

2001-06-05 Thread ChrisThorne
Lan Wu-Cavener wrote: > I am also working on a similar project, i.e. using DEM data to display the > ground. Do you notice that your height is at the grid center or an average The Dem formats I have used tread the height as grid center. Some DTED sources have the dted (height at center) and also

[JAVA3D] Java2D & Java3D

2001-06-05 Thread MV
We are two students from Spain and now we're working on a program about Genetics Algorithm... We are making a simulation based on Swing, using classes such as JMenu, JDialog and so on. But we want to introduce a little environment in 3D to make the simulation more "visible" for the user, our

Re: [JAVA3D] Running Java3D code from another computer

2001-06-05 Thread John Wright
Pierre, Am I understanding you that what you want to do is execute a Java 3D application from a network drive? If that is the case then you'll still need to have Java 1.2+ and Java 3D installed on the machine you are running on (not the machine hosting the application). - John Wright Starfire R

[JAVA3D] Virtual memory left after applet exit

2001-06-05 Thread Yuri Nikishkov
Title: Virtual memory left after applet exit I am trying to investigate excessive memory left after the applet exit. We have an applet that has to be able to restart multiple times in the same VM. I found that about 6Mb (!) are left in browser's virtual memory (Win2K's task manager processes c

Re: [JAVA3D] Self-calculating bounds idea

2001-06-05 Thread Yazel, David J.
Thanks Doug! My day is just getting better and better! I didn't really expect many responses during JavaOne. David Yazel -Original Message- From: Doug Twilleager [mailto:[EMAIL PROTECTED]] Sent: Tuesday, June 05, 2001 2:14 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Self-calculating

Re: [JAVA3D] A very interesting question

2001-06-05 Thread Doug Twilleager
This is not possible in the current version of Java 3D. We are looking at having a rendering device interface as part of extensibility in Java 3D 1.4. Doug Twilleager Java 3D Team Sun Microsystems >Delivered-To: [EMAIL PROTECTED] >MIME-Version: 1.0 >Subject: [JAVA3D] A very interesting questio

Re: [JAVA3D] Stencil buffers

2001-06-05 Thread Doug Twilleager
Yes, we are actively involved in this JSR. Doug Twilleager Java 3D Team Sun Microsystems >X-Accept-Language: en >MIME-Version: 1.0 >To: Doug Twilleager <[EMAIL PROTECTED]> >CC: [EMAIL PROTECTED] >Subject: Re: [JAVA3D] Stencil buffers >Content-Transfer-Encoding: 7bit > >Doug Twilleager wrote: >

Re: [JAVA3D] Self-calculating bounds idea

2001-06-05 Thread Doug Twilleager
Non-visible geometry is still pickable. It also does not get sent to the state sorting structure so there is no cost there. Letting the Java 3D spacial structure handle these objects should work pretty well. But, as usual, it depends upon the performance and flexibility needs of the application

[JAVA3D] Running Java3D code from another computer

2001-06-05 Thread Pondrom, Pierre L
I have my Java3D code running on my computer, now I would like to see if it can be accessed over the intranet from another WinNT machine. We set up a .bat file to set the path and java command, but the window closes too soon to read the error message. Is there a way to do this?

Re: [JAVA3D] dynamically-updated textures

2001-06-05 Thread Donnie Pinkston
I found something that works well. It is actually an adaptation of something someone else sent on this list before. I create two ImageComponent2D objects in my code. Both point to the same BufferedImage, and are by-reference. I also have a variable that toggles which ImageComponent2D I'm curre

Re: [JAVA3D] Java3D demos

2001-06-05 Thread Tapani Rauhala
The same has happened to me sometimes :-( I thought it has something to do with my system (650 Mhz Athlon, 256 MB, Geforce 256, Windows 2000, newest Java and Java3D plug-ins) but it seems there is something wrong either in Java3D or in our applet. There should be no JavaScripts in our webpage so t

Re: [JAVA3D] ImageComponent and Texture question

2001-06-05 Thread Kevin Rushforth
This is a little misleading. The given code example is correct, but it does not attempt to reuse the ImageComponent. It creates a new image component and assigns the new ImageComponent to the "image" variable. Again, this will work correctly. The answer to the original question, however, is tha

Re: [JAVA3D] dynamically-updated textures

2001-06-05 Thread Yazel, David J.
Now that is *very* nice. -Original Message- From: Kevin Rushforth [mailto:[EMAIL PROTECTED]] Sent: Tuesday, June 05, 2001 11:23 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] dynamically-updated textures In Java 3D 1.2, the only way to modify the texture is by creating a new ImageCompon

Re: [JAVA3D] Java3D demos

2001-06-05 Thread John Wright
After a few more minutes my machine stopped responding to mouse clicks and I had to crash it in order to do anything. We really need to work on the reliability of Java 3D (especially applets). It's quite possible the problem was caused by malfunctioning Javascript in their webpage but we should

Re: [JAVA3D] dynamically-updated textures

2001-06-05 Thread Kevin Rushforth
In Java 3D 1.2, the only way to modify the texture is by creating a new ImageComponent2D object, as you describe. It is not legal to modify the BufferedImage directly. In Java 3D 1.3, we are adding updateData methods to ImageComponent{2D,3D} and a new ImageComponentUpdater object that will allow

[JAVA3D] Bug in immediate mode appearance

2001-06-05 Thread Yuri Nikishkov
Title: Bug in immediate mode appearance It seems that I found a bug in the immediate mode appearance setting. When I set appearance that has RenderingAttributes.setVisible(false) to disable certain geometries and then set different appearance that does not have RenderingAttributes object, the

Re: [JAVA3D] Java3D demos

2001-06-05 Thread John Wright
Tapani, I tried your Hover demo and it looked great as it was loading, nice status messages but then just a blank grey screen (never appeared to actually run). (My configuration is a standard high end PC - Athlon 800, 256 Meg RAM, GeForce 256, Java 1.3.1, Java 3D 1.2.1) - John Wright Starfire Re

Re: [JAVA3D] Self-calculating bounds idea

2001-06-05 Thread Justin Couch
"Yazel, David J." wrote: > Yes, we plan to strike a balance between box size and accuracy. Its > important to note that the bounding boxes we will be trying to build will > model "solid-filled" space, which can (and will) span geometry. OK, I think this is the crux of the issue. To me, this rea

Re: [JAVA3D] Self-calculating bounds idea

2001-06-05 Thread Yazel, David J.
Thanks Justin! Yes, we plan to strike a balance between box size and accuracy. Its important to note that the bounding boxes we will be trying to build will model "solid-filled" space, which can (and will) span geometry. So for example a wall might have 6 sides composed of pieces from 15 differ

Re: [JAVA3D] Self-calculating bounds idea

2001-06-05 Thread Justin Couch
"Yazel, David J." wrote: > > Could someone comment on the viability of this technique? How well would > java3d handle a large number of small bounding boxes in their spatial tree? > Would this be more efficient and faster than searching through the geometry? Well, just looking at the very basics

Re: [JAVA3D] Text size

2001-06-05 Thread Anand Walishetti (CTS)
Hi,    I have just started to work on Java3D , as far i understand from the reading ,  Fonts in 3D text are fixed using Font3D object. and then create the Text3D object giveing the reference of Font3D object.    Like     Font3D  font3d = new Font3D( new Font(" Helvetia" , Font.PLAIN , 10 ) , ne

Re: [JAVA3D] Elevation Grid

2001-06-05 Thread Lan Wu-Cavener
I am also working on a similar project, i.e. using DEM data to display the ground. Do you notice that your height is at the grid center or an average height. To make the elevation continuous, there is need to linearly interpolate to get the vertex height. I was wondering how others did. At 02:17

Re: [JAVA3D] Self-calculating bounds idea

2001-06-05 Thread Yazel, David J.
Could someone comment on the viability of this technique? How well would java3d handle a large number of small bounding boxes in their spatial tree? Would this be more efficient and faster than searching through the geometry? Dave Yazel -Original Message- From: David Yazel [mailto:[EMAI

Re: [JAVA3D] Avatar Animation and Texturing

2001-06-05 Thread Yazel, David J.
Interestingly enough I posted this same request for design review to Gamedev.net, Flipcode.com and Javagaming.org. Only the people at flipcode responded with some good questions and comments. It just cracks me up that there are 62591 posts in the general 3d programming forum on Gamedev, with 100

Re: [JAVA3D] Text size

2001-06-05 Thread Saurabh Akhauri
the limitation is - u can't set the font size less than 1   if the font size u neet is less than 1 , then u can have a transform3d attached to the transform group containing the text , and set the scale of transform3d to change the size of text   saurabh   - Original Message -

Re: [JAVA3D] Text size

2001-06-05 Thread ishwari
Hi Saurabh,   thanks for ur help.. I tried this.. but it doesn't work out.. the ht doesn't come exactly what we specified..   anyother way?? what the size mean?  is it a ratio of ht and width?   thanks again. Regards, ishwari - Original Message - From: Saurabh Akhauri To:

Re: [JAVA3D] Text size

2001-06-05 Thread Saurabh Akhauri
try to use Font.deriveFont() u can specify font size in float   saurabh - Original Message - From: ishwari To: [EMAIL PROTECTED] Sent: Tuesday, June 05, 2001 2:53 PM Subject: [JAVA3D] Text size Hi All,   I am developing an application using Java3D and I

[JAVA3D] Text size

2001-06-05 Thread ishwari
Hi All,   I am developing an application using Java3D and I face a problem with text. Can anyone highlight about the text size? Can I have a float value for the text height?   Thanks in advance, Regards, ishwari  

[JAVA3D] Java3D demos

2001-06-05 Thread Tapani Rauhala
Hi, We have been developing Java3D based product since last autumn, and have put some nice demos to our web site. If you are interested to see what we have achieved, visit the following link: http://www.eximiasc.com/products/e3d/e3deng.html Loading demos can take some time so be patient... Some

Re: [JAVA3D] Avatar Animation and Texturing

2001-06-05 Thread Yazel, David J.
I will pass the height question to our animator. I don't know all the ramifications of that. I suspect that it would be fairly easy to allow some pre-set heights made by using some pre-set leg lengths and trunk sizes, but I am note sure what the impact to textures and animation would be. The en

[JAVA3D] A very interesting question

2001-06-05 Thread Joachim Diepstraten
Hi A college of mine came up lately with a quite interesting question. He wonders if it's possible to cut the scenegraph from the OpenGL/DirectX render below. As he's developing a RTRT he's not interested in the underlying render process itself but rather only about the things above. Is there a

Re: [JAVA3D] vrml97

2001-06-05 Thread Daniel Moscoso
Hola a todos !! Habia probado también de dar acceso al navegador a leer ficheros y tampoco funcionaba. De todas maneras es extraño, por que el método de simular un fichero con una URL sí funciona con el ObjLoader proporcionado por SUN, y con los TextureLoaders que cargan imágenes JPG. Porqué e

Re: [JAVA3D] vrml97

2001-06-05 Thread Alvaro Zabala
Hola Borja, El applet sí que puede acceder a archivos del disco duro del servidor, -en realidad, qué son los GIFs o las páginas Html? :)- Lo que pasa es que solo puede acceder a aquellos situados en el directorio virtual del servidor en el que se encuentra el applet, o en aquellos directorios vi

Re: [JAVA3D] vrml97

2001-06-05 Thread Borja Marcos Suárez
Spanish --- Hola Dani, yo utilizo el vrml loader desde un applet y me funciona. ¿Has dado permisos al applet para acceder a ficheros? Puedes hacerlo firmando el applet o cambiando el java.security del JRE. No solo basta con generar el nombre del fichero como una url, sino que debes da