Hi
> I haven't had much success with batch files that access reomote machines via
> their machine names, however someone else
> may know the trick for that.
It's simply
net use your_desired_driveleter \\domain\machinename\sharename
EOF,
J.D.
--
Realtime Raytracer in JAVA
(http://www.antiflash
FYI, I spent some time the other day, playing around with Java3D on skin
code. I have an example program which does not use bones yet, so its very
simple, but I will spend a little time tonight as well, adding in actual
bones. Ive done this before in my own C++ engine, from which I have my own
fil
> First, congratulations for the creation of the j3d spanish group !!
Did I miss something? This mailing is not specifically for the j3d
spanish group. If there is one, will someone please share that info.
Cheers,
Mona
=
hi David,
> Interestingly enough I posted this same request for design review to
> Gamedev.net, Flipcode.com and Javagaming.org. Only the people at flipcode
> responded with some good questions and comments. It just cracks me up
that
> there are 62591 posts in the general 3d programming forum on
Good Morning Pierre,
I've managed to do this on a number of occasions, I find it easiest to
do
if you map the network drives where java is installed on your machine, as
well as the drive where the code is stored.
If this is the same place then naturally only once is neccesary. A batch
file t
Hi Luis:
> We are two students from Spain and now we're working on a program about
Genetics Algorithm... We are making a simulation based on Swing, using classes
such as JMenu, JDialog and so on. But we want to introduce a little environment
in 3D to make the simulation more "visible" for the use
Lan Wu-Cavener wrote:
> I am also working on a similar project, i.e. using DEM data to display the
> ground. Do you notice that your height is at the grid center or an average
The Dem formats I have used tread the height as grid center.
Some DTED sources have the dted (height at center) and also
We are two students from Spain and now we're
working on a program about Genetics Algorithm...
We are making a simulation based on Swing, using classes such as JMenu, JDialog
and so on. But we want to introduce a little environment in 3D to make the
simulation more "visible" for the user, our
Pierre,
Am I understanding you that what you want to do is execute a Java 3D
application from a network drive?
If that is the case then you'll still need to have Java 1.2+ and Java 3D
installed on the machine you are running on (not the machine hosting the
application).
- John Wright
Starfire R
Title: Virtual memory left after applet exit
I am trying to investigate excessive memory left after the applet exit. We have an applet that has to be able to restart multiple times in the same VM. I found that about 6Mb (!) are left in browser's virtual memory (Win2K's task manager processes c
Thanks Doug!
My day is just getting better and better!
I didn't really expect many responses during JavaOne.
David Yazel
-Original Message-
From: Doug Twilleager [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, June 05, 2001 2:14 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Self-calculating
This is not possible in the current version of Java 3D. We are
looking at having a rendering device interface as part of extensibility
in Java 3D 1.4.
Doug Twilleager
Java 3D Team
Sun Microsystems
>Delivered-To: [EMAIL PROTECTED]
>MIME-Version: 1.0
>Subject: [JAVA3D] A very interesting questio
Yes, we are actively involved in this JSR.
Doug Twilleager
Java 3D Team
Sun Microsystems
>X-Accept-Language: en
>MIME-Version: 1.0
>To: Doug Twilleager <[EMAIL PROTECTED]>
>CC: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] Stencil buffers
>Content-Transfer-Encoding: 7bit
>
>Doug Twilleager wrote:
>
Non-visible geometry is still pickable. It also does not get sent
to the state sorting structure so there is no cost there. Letting
the Java 3D spacial structure handle these objects should work
pretty well. But, as usual, it depends upon the performance and
flexibility needs of the application
I have my Java3D code running on my computer, now I would like to see if it
can be accessed over the intranet from another WinNT machine. We set up a
.bat file to set the path and java command, but the
window closes too soon to read the error message. Is there a way to do
this?
I found something that works well. It is actually an adaptation of
something someone else sent on this list before.
I create two ImageComponent2D objects in my code. Both point to the same
BufferedImage, and are by-reference. I also have a variable that toggles
which ImageComponent2D I'm curre
The same has happened to me sometimes :-( I thought it has something to
do with my system (650 Mhz Athlon, 256 MB, Geforce 256, Windows 2000,
newest Java and Java3D plug-ins) but it seems there is something wrong
either in Java3D or in our applet. There should be no JavaScripts in
our webpage so t
This is a little misleading. The given code example is correct, but it
does not attempt to reuse the ImageComponent. It creates a new image
component and assigns the new ImageComponent to the "image" variable.
Again, this will work correctly.
The answer to the original question, however, is tha
Now that is *very* nice.
-Original Message-
From: Kevin Rushforth [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, June 05, 2001 11:23 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] dynamically-updated textures
In Java 3D 1.2, the only way to modify the texture is by creating a new
ImageCompon
After a few more minutes my machine stopped responding to mouse clicks
and I had to crash it in order to do anything.
We really need to work on the reliability of Java 3D (especially
applets). It's quite possible the problem was caused by malfunctioning
Javascript in their webpage but we should
In Java 3D 1.2, the only way to modify the texture is by creating a new
ImageComponent2D object, as you describe. It is not legal to modify
the BufferedImage directly. In Java 3D 1.3, we are adding updateData
methods to ImageComponent{2D,3D} and a new ImageComponentUpdater object
that will allow
Title: Bug in immediate mode appearance
It seems that I found a bug in the immediate mode appearance setting. When I set appearance that has RenderingAttributes.setVisible(false) to disable certain geometries and then set different appearance that does not have RenderingAttributes object, the
Tapani,
I tried your Hover demo and it looked great as it was loading, nice
status messages but then just a blank grey screen (never appeared to
actually run). (My configuration is a standard high end PC - Athlon 800,
256 Meg RAM, GeForce 256, Java 1.3.1, Java 3D 1.2.1)
- John Wright
Starfire Re
"Yazel, David J." wrote:
> Yes, we plan to strike a balance between box size and accuracy. Its
> important to note that the bounding boxes we will be trying to build will
> model "solid-filled" space, which can (and will) span geometry.
OK, I think this is the crux of the issue. To me, this rea
Thanks Justin!
Yes, we plan to strike a balance between box size and accuracy. Its
important to note that the bounding boxes we will be trying to build will
model "solid-filled" space, which can (and will) span geometry. So for
example a wall might have 6 sides composed of pieces from 15 differ
"Yazel, David J." wrote:
>
> Could someone comment on the viability of this technique? How well would
> java3d handle a large number of small bounding boxes in their spatial tree?
> Would this be more efficient and faster than searching through the geometry?
Well, just looking at the very basics
Hi,
I have just started to work on Java3D , as far i
understand from the reading ,
Fonts in 3D text are fixed using Font3D object.
and then create the Text3D object giveing the reference of Font3D
object.
Like
Font3D font3d = new Font3D(
new Font(" Helvetia" , Font.PLAIN , 10 ) , ne
I am also working on a similar project, i.e. using DEM data to display the
ground. Do you notice that your height is at the grid center or an average
height. To make the elevation continuous, there is need to linearly
interpolate to get the vertex height. I was wondering how others did.
At 02:17
Could someone comment on the viability of this technique? How well would
java3d handle a large number of small bounding boxes in their spatial tree?
Would this be more efficient and faster than searching through the geometry?
Dave Yazel
-Original Message-
From: David Yazel [mailto:[EMAI
Interestingly enough I posted this same request for design review to
Gamedev.net, Flipcode.com and Javagaming.org. Only the people at flipcode
responded with some good questions and comments. It just cracks me up that
there are 62591 posts in the general 3d programming forum on Gamedev, with
100
the limitation is - u can't set the font size less
than 1
if the font size u neet is less than 1 , then u can
have a
transform3d attached to the transform group
containing the
text , and set the scale of transform3d to change
the size of text
saurabh
- Original Message -
Hi Saurabh,
thanks for ur help..
I tried this.. but it doesn't work
out..
the ht doesn't come exactly what we
specified..
anyother way??
what the size mean? is it a ratio of ht and
width?
thanks again.
Regards,
ishwari
- Original Message -
From:
Saurabh Akhauri
To:
try to use Font.deriveFont()
u can specify font size in float
saurabh
- Original Message -
From:
ishwari
To: [EMAIL PROTECTED]
Sent: Tuesday, June 05, 2001 2:53
PM
Subject: [JAVA3D] Text size
Hi All,
I am developing an application using Java3D and I
Hi All,
I am developing an application using Java3D and I
face a problem with text. Can anyone highlight about the text size? Can I have a
float value for the text height?
Thanks in advance,
Regards,
ishwari
Hi,
We have been developing Java3D based product since last autumn, and have put
some nice demos to our web site. If you are interested to see what we have
achieved, visit the following link:
http://www.eximiasc.com/products/e3d/e3deng.html
Loading demos can take some time so be patient... Some
I will pass the height question to our animator. I don't know all the
ramifications of that. I suspect that it would be fairly easy to allow some
pre-set heights made by using some pre-set leg lengths and trunk sizes, but
I am note sure what the impact to textures and animation would be.
The en
Hi
A college of mine came up lately with a quite interesting question.
He wonders if it's possible to cut the scenegraph from the OpenGL/DirectX
render below. As he's developing a RTRT he's not interested in the
underlying render process itself but rather only about the things above.
Is there a
Hola a todos !!
Habia probado también de dar acceso al navegador a leer ficheros y tampoco funcionaba.
De todas maneras es extraño, por que el método de simular un fichero con una URL sí
funciona con el ObjLoader proporcionado por SUN, y con los TextureLoaders que cargan
imágenes JPG. Porqué e
Hola Borja,
El applet sí que puede acceder a archivos del disco duro del servidor, -en
realidad, qué son los GIFs o las páginas Html? :)-
Lo que pasa es que solo puede acceder a aquellos situados en el directorio
virtual del servidor en el que se encuentra el applet, o en aquellos
directorios vi
Spanish
---
Hola Dani,
yo utilizo el vrml loader desde un applet y me funciona. ¿Has dado permisos al applet
para acceder a ficheros? Puedes hacerlo firmando el applet o cambiando el
java.security del JRE.
No solo basta con generar el nombre del fichero como una url, sino que debes da
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