Re: [JAVA3D] Speeding up java applications

2001-06-06 Thread Krikheli, David
Thank you Timo and David. FYI cost of an individual license for Jet is $1500. Regards, David Krikheli (03) 9273-4841 -Original Message- From: Yazel, David J. [mailto:[EMAIL PROTECTED]] Sent: 06 June 2001 21:09 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Speeding up java applications

Re: [JAVA3D] Web3's H-Anim with OpenGL ... by using Java3d ( with &without"Context" )

2001-06-06 Thread Justin Couch
To everyone else on the list, I'm sorry for this post, but I've absolutely had enough of this guy distorting reality, quoting me out of context as a gross mis-representation of the truth (to the point where it may well become a legal issue very shortly) and generally doing his best to drive people

Re: [JAVA3D] Avatar Animation and Texturing

2001-06-06 Thread David Yazel
The Cosm team is planning on releasing the entire source code to our project *at some point*. However, pieces like the animation system could be donated to the public much earlier. Course by the time we are in production Sun might have a gaming platform which hands all this stuff to you on a sil

Re: [JAVA3D] Avatar Animation and Texturing

2001-06-06 Thread Justin Couch
Leyland Needham wrote: > I was not really going to say anything, but I have to ask if I am wasting my > time, please tell me. Like for example if the Java3D team is already > developing this (there is already a code base) and it will probably be out in > 1.3 or 1.4, or if someone else is working

Re: [JAVA3D] Performance

2001-06-06 Thread Justin Couch
John Sear wrote: > 1.) I want to explicitly state when to render new frames. I'm currently > using stopView() and renderOnce()... but the javadoc states these are > heavyweight and should only be used for verification... What's the preferred > method? This sortof sounds a bit like you need to

Re: [JAVA3D] What's the catch in using mouselisteners on canvas3dinsteadof behaviors?

2001-06-06 Thread Justin Couch
"Gary L. Graf" wrote: > > There is a subtle difference here between 2D and 3D. In conventional Java > applications the objects are layered on the screen. On a mouse click the VM > looks for the object beneath the cursor in the topmost view layer and sees if > it has a listener attached. It is

Re: [JAVA3D] pixelbuffer readout / raster

2001-06-06 Thread Justin Couch
maik lutterklas wrote: > > hello again (posted this before in the wrong thread, don't be > bothered...) > > i hope this is the right place to put a slightly more general question > about > buffer readout and rasters: > > where can i find a documentation about frame grabbing which is a bit > more

[JAVA3D] A guy that likes 3d, Java, the web & toys ... just defending himself.

2001-06-06 Thread P. Flavin
I replied in the forum I was attacked in. The attackers chose the time, place, and forum. I received no messages privately from either of these individuals. I gave them time to reconsider. The attacks were mean, cruel, and apparently intended to be harmful to me. Would you * PLEASE * read

[JAVA3D] Spam ?! ... No, a Java3d programmer helping other Java3d programmers.

2001-06-06 Thread P. Flavin
Hello Mona, Please pause & think, we don't all like the things you like ... Just four days ago Kenneth See wrote to this Java mail-list and asked about how to render with Java3d ( the subject of _ this list _ ) graphic scenes that were stored in the VRML format ... ... and that is what

[JAVA3D] mailing list spam

2001-06-06 Thread Mona Wong
> > I feel like I'm listening to a commercial... BTW, what are you selling? > > The email looks a LOT like all the other spam I get. > > Oh, is this dickhead back again? Wouldn't know, he's been in my killfile > for a long time. > > Just ignore him. Whatever he's on, I'd like some because its pret

[JAVA3D] Web3's H-Anim with OpenGL ... by using Java3d ( with & without "Context" )

2001-06-06 Thread P. Flavin
| _ Java3D & VRML _ -- " installing Java3D ... is now well documented " | -- | http://www.web3D.org/TaskGroups/x3d/Xj3D/HowToInstall.html | http://www.java.sun.com/products/java-media/3D/index.html | http://www.web3d.org/TaskGr

Re: [JAVA3D] What's the catch in using mouselisteners on canvas3d insteadof behaviors?

2001-06-06 Thread Kasparian, Raffi J.
I have written navigation non-behaviors that (1)implement AWT listeners and completely bypass the BehaviorScheduler (as you are suggesting). I have also written navigation behaviors that (2)implement AWT listeners and then use Behavior.postId() to trigger the BehaviorScheduler to execute them. Fin

Re: [JAVA3D] j3d 1.2.1 & jdk1.4

2001-06-06 Thread Kelvin Chung
>X-Unix-From: [EMAIL PROTECTED] Wed Jun 6 04:16:44 2001 >Delivered-To: [EMAIL PROTECTED] >User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.0; de-DE; m18) Gecko/20010131 Netscape6/6.01 >X-Accept-Language: de,en,x-ns1CSaAr3sKNhQ,x-ns2r310$Î` >MIME-Version: 1.0 >Content-Transfer-Encoding: 8bit >D

Re: [JAVA3D] Canvas3D

2001-06-06 Thread Kelvin Chung
>X-Unix-From: [EMAIL PROTECTED] Wed Jun 6 08:39:02 2001 >Delivered-To: [EMAIL PROTECTED] >MIME-Version: 1.0 >X-Priority: 3 (Normal) >X-MSMail-Priority: Normal >X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400 >Importance: Normal >Date: Wed, 6 Jun 2001 18:32:56 +0200 >From: Ben Arbel <[EM

Re: [JAVA3D] Bug in immediate mode appearance

2001-06-06 Thread Kelvin Chung
>X-Unix-From: [EMAIL PROTECTED] Tue Jun 5 08:23:18 2001 >Delivered-To: [EMAIL PROTECTED] >MIME-Version: 1.0 >Date: Tue, 5 Jun 2001 11:22:11 -0400 >From: Yuri Nikishkov <[EMAIL PROTECTED]> >Subject: [JAVA3D] Bug in immediate mode appearance >To: [EMAIL PROTECTED] > >It seems that I found a bug in

Re: [JAVA3D] What's the catch in using mouselisteners on canvas3d insteadof behaviors?

2001-06-06 Thread Gary L. Graf
There is a subtle difference here between 2D and 3D. In conventional Java applications the objects are layered on the screen. On a mouse click the VM looks for the object beneath the cursor in the topmost view layer and sees if it has a listener attached. It is oblivious to anything in lower

Re: [JAVA3D] pixelbuffer readout / raster

2001-06-06 Thread Yazel, David J.
Look at the java3d demo for OffscreenCanvas3d. You can also reference a sample I posted to this group entitled "Alpha Masking a 3d Object" or something like that. Dave Yazel www.cosm-game.com -Original Message- From: maik lutterklas [mailto:[EMAIL PROTECTED]] Sent: Wednesday, June 06,

Re: [JAVA3D] TexCoords for non regular shapes

2001-06-06 Thread Yazel, David J.
We recently implemented creating roads along a spline path. Here is an excerp which should be of help. The texture coordinates are calculated in this piece of the code: /** * Create the path over the terrain map, along the path nodes specified * in the constructor. */ public

Re: [JAVA3D] Java2D & Java3D

2001-06-06 Thread Elio Vega
Hola como estan, pues yo hice una aplicacion en Java3D que utiliza un algoritmo genetico para encontrar la ruta mas cercana en un laberinto, y todo el despliege es en 3D mostrando el recorrido evitando los obstaculos tambien en 3D. Saludos Elio --- Roberto Gutierrez <[EMAIL PROTECTED]> escribió

Re: [JAVA3D] Java2D & Java3D

2001-06-06 Thread Roberto Gutierrez
Hola, no se si entiendo exactamente que quereis hacer. Yo no he encontrado ningún problema en integrar 3D con frames y botones de la API básica... Es cierto que no lo he hecho nunca con swing, pero debería ser lo mismo creo.. Si quereis, decidme un poco más explicitamente de que se trata y mir

[JAVA3D] pixelbuffer readout / raster

2001-06-06 Thread maik lutterklas
hello again (posted this before in the wrong thread, don't be bothered...) i hope this is the right place to put a slightly more general question about buffer readout and rasters: where can i find a documentation about frame grabbing which is a bit more eloquent than in the Java3D docu? my pro

[JAVA3D] Offscreen buffer -> rasters

2001-06-06 Thread maik lutterklas
hello i hope this is the right place to put a slightly more general question about buffer readout and rasters: where can i find a documentation about frame grabbing which is a bit more eloquent than in the Java3D docu? my problem: assume a modelled 3D world. I want to move the camera within th

Re: [JAVA3D] Does anybody knows what it is this exception?

2001-06-06 Thread Víctor
Hi Dan, I've been doing some tests messigns around with my code. Finally I found what was throwing that exception. I was using "MoveTo" method to move a BG1 to another BG. The problem was because the BG1 I was moving had not been attached to the scenegraph yet. I have used "addChild" instead of

[JAVA3D] Mouse Button Input Mask in WakeuponAWTEvent

2001-06-06 Thread Jonathan Albert C. Vallar
Hi! Good day! I just would like to ask if I will be able to create a behavior that will awaken when the left mouse button is pressed not only my Mouse Keypresses. Like this? WakeuponAWTEvent mouseevent; public void Initialize() { mouseEvents = new WakeupOnAWTEvent(InputEvent.BUTTON1_M

[JAVA3D] Canvas3D

2001-06-06 Thread Ben Arbel
Hi J3D guys   can someone explain the output of canvas.toString()    // where canvas is a canvas3D instance   im getting an output of javax.media.j3d.Canvas3D[canvas1,0,0,0x0,invalid] can you please tell me what does the "invalid" stand for ?   thanks, Ben Arbel Xtivia Technologies [EMAIL

Re: [JAVA3D] JAVA3D-- Can someone explain normals

2001-06-06 Thread John Wright
Don, Simple explanation: A normal is associated with a vertex to indicate the direction that light should reflect, thus they describe the surface of an object. By having your normals adjusted correctly you can make a flat surface (triangle) appear to be curved. - John Don Hermes wrote: > > Hi,

[JAVA3D] JAVA3D-- Can someone explain normals

2001-06-06 Thread Don Hermes
Hi, I see normal arrays being used in many of the Shape3D examples. Could someone explain how it is applied to the coordinates for the shape? thanks, Don Hermes [EMAIL PROTECTED] === To unsubscribe, send email to [EMAIL PROTE

[JAVA3D] Performance

2001-06-06 Thread John Sear
Hi all... Two quick questions... 1.) I want to explicitly state when to render new frames. I'm currently using stopView() and renderOnce()... but the javadoc states these are heavyweight and should only be used for verification... What's the preferred method? 2.) I'm using VRML97 loader and

[JAVA3D] j3d 1.2.1 & jdk1.4

2001-06-06 Thread Timo Buschick
Hy all, just tested my application with jdk1.4. Seems the OrbitBehavior doesn´t work with jdk1.4, it handles all mouse events like if the left mouse button was pressed. Anyone out there had similar problems? cu, Timo. === T

Re: [JAVA3D] Speeding up java applications

2001-06-06 Thread Yazel, David J.
I was a beta tester for Excelsior Jet. In fact I was the wone that helped them get it working with Java3d. At that time they assured us the cost would be affordable. And affordable was clearly defined as being "signifigantly less than other such products" and accessible for the common developer.

Re: [JAVA3D] Speeding up java applications

2001-06-06 Thread Timo Buschick
> I´m on the search for speeding up java applications, too. `jet´ seems > to be a good product as it compiles your application and optimizes > the whole jdk and so on, too. Sorry, url is: http://www.excelsior-usa.com cu, Timo. ==

Re: [JAVA3D] Speeding up java applications

2001-06-06 Thread Timo Buschick
Hy Krikheli, David, I´m on the search for speeding up java applications, too. `jet´ seems to be a good product as it compiles your application and optimizes the whole jdk and so on, too. As far as I know, compilation of forte4j is not possible at the moment, but: there is an example included whic

[JAVA3D] What's the catch in using mouselisteners on canvas3d instead of behaviors?

2001-06-06 Thread Tomas Normark
I want to implement interactions with a live scene graph such as selecting faces on an object or orbiting around and zooming in on it. The easy way to do this seems to be to register mouselisteners on the canvas3d and have them make appropriate updates to the scene graph. When I look at the Sun u

Re: [JAVA3D] A very interesting question

2001-06-06 Thread Joachim Diepstraten
Hi Doug > This is not possible in the current version of Java 3D. We are I thought so. > looking at having a rendering device interface as part of extensibility > in Java 3D 1.4. Sounds interesting, btw. is there some sort of roadmap for Java 3D? Or what are the release schedules for 1.3 and 1.