Thank you Timo and David.
FYI cost of an individual license for Jet is $1500.
Regards,
David Krikheli
(03) 9273-4841
-Original Message-
From: Yazel, David J. [mailto:[EMAIL PROTECTED]]
Sent: 06 June 2001 21:09
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Speeding up java applications
To everyone else on the list, I'm sorry for this post, but I've
absolutely had enough of this guy distorting reality, quoting me out of
context as a gross mis-representation of the truth (to the point where
it may well become a legal issue very shortly) and generally doing his
best to drive people
The Cosm team is planning on releasing the entire source code to our project
*at some point*. However, pieces like the animation system could be donated
to the public much earlier. Course by the time we are in production Sun
might have a gaming platform which hands all this stuff to you on a sil
Leyland Needham wrote:
> I was not really going to say anything, but I have to ask if I am wasting my
> time, please tell me. Like for example if the Java3D team is already
> developing this (there is already a code base) and it will probably be out in
> 1.3 or 1.4, or if someone else is working
John Sear wrote:
> 1.) I want to explicitly state when to render new frames. I'm currently
> using stopView() and renderOnce()... but the javadoc states these are
> heavyweight and should only be used for verification... What's the preferred
> method?
This sortof sounds a bit like you need to
"Gary L. Graf" wrote:
>
> There is a subtle difference here between 2D and 3D. In conventional Java
> applications the objects are layered on the screen. On a mouse click the VM
> looks for the object beneath the cursor in the topmost view layer and sees if
> it has a listener attached. It is
maik lutterklas wrote:
>
> hello again (posted this before in the wrong thread, don't be
> bothered...)
>
> i hope this is the right place to put a slightly more general question
> about
> buffer readout and rasters:
>
> where can i find a documentation about frame grabbing which is a bit
> more
I replied in the forum I was attacked in.
The attackers chose the time, place, and forum.
I received no messages privately from either of these individuals.
I gave them time to reconsider.
The attacks were mean, cruel, and apparently intended to be harmful to me.
Would you * PLEASE * read
Hello Mona,
Please pause & think, we don't all like the things you like ...
Just four days ago Kenneth See wrote to this Java mail-list and
asked about how to render with Java3d ( the subject of _ this list _ )
graphic scenes that were stored in the VRML format ...
... and that is what
> > I feel like I'm listening to a commercial... BTW, what are you selling?
> > The email looks a LOT like all the other spam I get.
>
> Oh, is this dickhead back again? Wouldn't know, he's been in my killfile
> for a long time.
>
> Just ignore him. Whatever he's on, I'd like some because its pret
| _ Java3D & VRML _ -- " installing Java3D ... is now well documented "
| --
| http://www.web3D.org/TaskGroups/x3d/Xj3D/HowToInstall.html
| http://www.java.sun.com/products/java-media/3D/index.html
| http://www.web3d.org/TaskGr
I have written navigation non-behaviors that (1)implement AWT listeners and
completely bypass the BehaviorScheduler (as you are suggesting). I have also
written navigation behaviors that (2)implement AWT listeners and then use
Behavior.postId() to trigger the BehaviorScheduler to execute them. Fin
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>Date: Wed, 6 Jun 2001 18:32:56 +0200
>From: Ben Arbel <[EM
>X-Unix-From: [EMAIL PROTECTED] Tue Jun 5 08:23:18 2001
>Delivered-To: [EMAIL PROTECTED]
>MIME-Version: 1.0
>Date: Tue, 5 Jun 2001 11:22:11 -0400
>From: Yuri Nikishkov <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Bug in immediate mode appearance
>To: [EMAIL PROTECTED]
>
>It seems that I found a bug in
There is a subtle difference here between 2D and 3D. In conventional Java
applications the objects are layered on the screen. On a mouse click the VM
looks for the object beneath the cursor in the topmost view layer and sees if
it has a listener attached. It is oblivious to anything in lower
Look at the java3d demo for OffscreenCanvas3d. You can also reference a
sample I posted to this group entitled "Alpha Masking a 3d Object" or
something like that.
Dave Yazel
www.cosm-game.com
-Original Message-
From: maik lutterklas [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, June 06,
We recently implemented creating roads along a spline path.
Here is an excerp which should be of help. The texture coordinates are
calculated in this piece
of the code:
/**
* Create the path over the terrain map, along the path nodes specified
* in the constructor.
*/
public
Hola como estan, pues yo hice una aplicacion en Java3D
que utiliza un algoritmo genetico para encontrar la
ruta mas cercana en un laberinto, y todo el despliege
es en 3D mostrando el recorrido evitando los
obstaculos tambien en 3D.
Saludos
Elio
--- Roberto Gutierrez <[EMAIL PROTECTED]>
escribió
Hola,
no se si entiendo exactamente que quereis hacer.
Yo no he encontrado ningún problema en integrar 3D con
frames y botones de la API básica... Es cierto que no
lo he hecho nunca con swing, pero debería ser lo mismo
creo.. Si quereis, decidme un poco más explicitamente
de que se trata y mir
hello again (posted this before in the wrong thread, don't be
bothered...)
i hope this is the right place to put a slightly more general question
about
buffer readout and rasters:
where can i find a documentation about frame grabbing which is a bit
more
eloquent than in the Java3D docu?
my pro
hello
i hope this is the right place to put a slightly more general question
about
buffer readout and rasters:
where can i find a documentation about frame grabbing which is a bit
more
eloquent than in the Java3D docu?
my problem:
assume a modelled 3D world.
I want to move the camera within th
Hi Dan, I've been doing some tests messigns around with my code. Finally I
found what was throwing that exception. I was using "MoveTo" method to move a BG1
to another BG. The problem was because the BG1 I was moving had not been attached
to the scenegraph yet. I have used "addChild" instead of
Hi!
Good day!
I just would like to ask if I will be able to create a behavior that will awaken when
the left mouse button is pressed not only my Mouse Keypresses.
Like this?
WakeuponAWTEvent mouseevent;
public void Initialize()
{
mouseEvents = new WakeupOnAWTEvent(InputEvent.BUTTON1_M
Hi J3D
guys
can someone explain
the output of
canvas.toString() // where canvas is
a canvas3D instance
im getting an output
of
javax.media.j3d.Canvas3D[canvas1,0,0,0x0,invalid]
can you please tell
me what does the "invalid" stand for ?
thanks,
Ben Arbel Xtivia
Technologies [EMAIL
Don,
Simple explanation:
A normal is associated with a vertex to indicate the direction that
light should reflect, thus they describe the surface of an object. By
having your normals adjusted correctly you can make a flat surface
(triangle) appear to be curved.
- John
Don Hermes wrote:
>
> Hi,
Hi,
I see normal arrays being used in many of the Shape3D examples. Could
someone explain how it is applied to the coordinates for the shape?
thanks,
Don Hermes
[EMAIL PROTECTED]
===
To unsubscribe, send email to [EMAIL PROTE
Hi all...
Two quick questions...
1.) I want to explicitly state when to render new frames. I'm currently
using stopView() and renderOnce()... but the javadoc states these are
heavyweight and should only be used for verification... What's the preferred
method?
2.) I'm using VRML97 loader and
Hy all,
just tested my application with jdk1.4. Seems the OrbitBehavior doesn´t
work with jdk1.4, it handles all mouse events like if the left mouse
button was pressed. Anyone out there had similar problems?
cu, Timo.
===
T
I was a beta tester for Excelsior Jet. In fact I was the wone that helped
them get it working with Java3d. At that time they assured us the cost
would be affordable. And affordable was clearly defined as being
"signifigantly less than other such products" and accessible for the common
developer.
> I´m on the search for speeding up java applications, too. `jet´ seems
> to be a good product as it compiles your application and optimizes
> the whole jdk and so on, too.
Sorry, url is:
http://www.excelsior-usa.com
cu, Timo.
==
Hy Krikheli, David,
I´m on the search for speeding up java applications, too. `jet´ seems to
be a good product as it compiles your application and optimizes the
whole jdk and so on, too.
As far as I know, compilation of forte4j is not possible at the moment,
but: there is an example included whic
I want to implement interactions with a live scene graph such
as selecting faces on an object or orbiting around and zooming
in on it. The easy way to do this seems to be to register
mouselisteners on the canvas3d and have them make appropriate
updates to the scene graph.
When I look at the Sun u
Hi Doug
> This is not possible in the current version of Java 3D. We are
I thought so.
> looking at having a rendering device interface as part of extensibility
> in Java 3D 1.4.
Sounds interesting, btw. is there some sort of roadmap for Java 3D? Or
what are the release schedules for 1.3 and 1.
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