[JAVA3D] rendering bug?

2001-06-22 Thread Daniel Balaguer Yagan
hi guys, has anyone of you encountered this situation when using immediate mode rendering: I used the MixedImmediateFront.java sent a few weeks ago by Kelvin, from Sun. I tried to run it... well, it looks very very fine. but the minute i move the application frame, so that, say a p

Re: [JAVA3D]

2001-06-22 Thread Yuri Nikishkov
Title: RE: [JAVA3D] >Can somebody tell me how to find out the center of >gravity of primitives in Java 3D API like cone, >cylinder, sphere etc. I should be able to get the >center of gravity of primitives at any point on the >screen i.e if I have moved primitive from one place to >another, I s

Re: [JAVA3D] LineArray

2001-06-22 Thread Carlos Fernando Ariza Moreno
Excuse me if I wasn’t clear but I hope this explains: I draw several nodes with PointArray() class and structural elements with LineArray() class, I want that when the mouse is moving around any part of the line or point elements it identifies the corresponding coordinates, for this I’ve assigned

Re: [JAVA3D] Labelling objects

2001-06-22 Thread John Wright
Corysia, You could just compute the angle to the object that is being labelled and translate your text (whatever kind of object you want to put it on) a set distance in that direction (of course it would obscure anything behind it). - John Wright Starfire Research Corysia Taware wrote: > > I'm

Re: [JAVA3D] LineArray

2001-06-22 Thread John Wright
Carlos, You need to set the capability bits for picking by geometry on your Shape3Ds. Like: PickTool.setCapabilities(myShape, PickTool.INTERSECT_COORD); - John Wright Starfire Research Carlos Fernando Ariza Moreno wrote: > > Thanks to Anand for the previous answer. > > I´m completing the qu

[JAVA3D]

2001-06-22 Thread Ashish Aggarwal
Hi all! Can somebody tell me how to find out the center of gravity of primitives in Java 3D API like cone, cylinder, sphere etc. I should be able to get the center of gravity of primitives at any point on the screen i.e if I have moved primitive from one place to another, I should be able to get

Re: [JAVA3D] Display bug ?

2001-06-22 Thread Dan Petersen
The DirectX 7 API does not support wide lines or point sizes. From the Java 3D README for DirectX: Unsupported Features The following features are currently unsupported in the Direct3D implementation of Java 3D: Line width Line antialiasing Point size

Re: [JAVA3D] still problems with transparent Objects and Text2d

2001-06-22 Thread Daniel Selman
Oliver, This is because Java 3D does not sort transparent objects based on transparency. That should be coming in Java 3D 1.3. If you search the archives for transparency issues you will see many posts on this problem. Sincerely, Daniel Selman -Original Message- From: Discussion list f

Re: [JAVA3D] Labelling objects

2001-06-22 Thread Daniel Selman
Corysia, I think Raster is probably what you are looking for. It has a 3D position but it not rescaled and the image for the Raster is always just drawn into the scene at its 3D position. Sincerely, Daniel Selman -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL P

[JAVA3D] performance By-ref versus using setNNN methods

2001-06-22 Thread David Yazel
Question for the Sun folks ( and anyone who knows the internals) . We have coords, colors, texcoords and normals in a piece of geometry which we want to update often, but not always every frame: 1. If we use a geometry updator and use the set() methods on non-ref geometry, but only update the no

[JAVA3D] Labelling objects

2001-06-22 Thread Corysia Taware
I'm looking to find a way of displaying the name of an object. OrientedShape3D looks almost like what I'm looking for, but not quite. I don't want the text to diminish into the distance as the camera moves away from the object. Most of my objects (planets) will reach such extreme distances that

Re: [JAVA3D] LineArray

2001-06-22 Thread Carlos Fernando Ariza Moreno
Thanks to Anand for the previous answer. I´m completing the question. I want whit the mouse identify the coordinate of the element (LineArray) assign as the IntersectTest.java example whit pickCanvas.setMode(PickCanvas.BOUNDS). But: Exception occurred during Behavior execution: java.lang.NullPoin

Re: [JAVA3D] Solar coronas (was: [JAVA3D] Background Geometry)

2001-06-22 Thread John Wright
Christian, Just construct and treat an OrientedShape3D like you would any other Shape3D. You can use a TransformGroup to place it anywhere in your scene that you want. Then as you move your view around the OrientedShape3D will automatically rotate to always face your view. - John Wright Starfi

Re: [JAVA3D] Solar coronas (was: [JAVA3D] Background Geometry)

2001-06-22 Thread Dennis J Bouvier
THere is nothing special to do to make a OrientedShape3D object always face the viewer. This magic happens at runtime. So you create an OrientedShape3D and add the geometry(ies) and appearance as needed. Take a look at the example that comes with the JDK. There is a detailed discussion and exa

Re: [JAVA3D] Solar coronas (was: [JAVA3D] Background Geometry)

2001-06-22 Thread Christian Bartel
Hi! Could you be so kind and help me out with a peace of code? I have found the orientedShape3D in the API-doc, but I am not quite sure about how to use it. What point have I do give the contructor to make it be oriented to the camera? I am far to new to Java3D... I ordered myself a book about a

Re: [JAVA3D] Coordinate Tracking

2001-06-22 Thread Oliver Radfelder
Hi You should get the TransformGroup which is above your geometry in the scene graph. I think you can do this by registering a PickingCallback with setupCallback in the PickTranslateBehavior. PickingCallback forces you to implement transformChanged, which is called whenever a change in the observ

Re: [JAVA3D] heightfield, 2D-matrix --> 3D coordinate system

2001-06-22 Thread ChrisThorne
I will put up some code this weekend that will translate height fields into a triangle strip array (with texture coords) if that helps. The strip array generation part is crude but works and I will be doing more on it later (re-writing for efficiency, quad and binary tree LODs, ..). There is al

Re: [JAVA3D] heightfield, 2D-matrix --> 3D coordinate system

2001-06-22 Thread Justin Couch
Thomas Brown wrote: > A 2-dimensional rectangular matrix should be transformed into a > 3-dimensional visualization of the matrix. The values at each position > should represent the height of the actual point. (The program should > work like the 'matrixplot' in Maple. ) Well, you'll probably hav

Re: [JAVA3D] Help: newby dying here

2001-06-22 Thread Leyland Needham
Are you sure that is a Java3D bug? It does not appear to be, not unless the class in question is Java3D related. I think you need to give more information about what you are doing, if you want help. Leyland Needham === To u

[JAVA3D] Coordinate Tracking

2001-06-22 Thread GShankar
Title: Coordinate Tracking Hi All, I used an applet to draw many primitivies using the SetCoordinate method. Now when the user translates the individual object by Picking, How do I get the X,Y,Z coordinates of the newly translated object so that the objects do not go to their original place

[JAVA3D] still problems with transparent Objects and Text2d

2001-06-22 Thread Oliver Radfelder
Hi I asked this question a couple of weeks ago. If there was no answer because this is a well-known problem without a solution, sorry, but I am not sure if this a zBuffer Problem or anything else. The combination Text2D (in a seperate Branchgroup) in front of or behind a transparent geometry beh

Re: [JAVA3D] Solar coronas (was: [JAVA3D] Background Geometry)

2001-06-22 Thread Joachim Diepstraten
Hi Jean > By planar mapping effect, do you mean that you'll see where the polygons of > the sphere intersect w/ the plane? If so, you could probably get around that > by translating the plane in -z by a bit before attaching it to the No I rather mean that it's only a 2D structure not 3D. So you d

[JAVA3D] heightfield, 2D-matrix --> 3D coordinate system

2001-06-22 Thread Thomas Brown
Hello, I'm quite new to Java3D and I just want to implement following task. Perhaps somebody else has already done this and could send me some code examples or can tell me with which J3D classes and how I can manage this: A 2-dimensional rectangular matrix should be transformed into a 3-

Re: [JAVA3D] Display bug ?

2001-06-22 Thread Krikheli, David
I've seen a similar effect: things 5 pixel wide/thick under OpenGL appeared 1 pixel w/t under DX. -Original Message- From: Thomas [mailto:[EMAIL PROTECTED]] Sent: 22 June 2001 14:55 To: [EMAIL PROTECTED] Subject: [JAVA3D] Display bug ? Hi, I've been encountering some weird display beh

Re: [JAVA3D] Slightly off topic: Java3D Space Simulators

2001-06-22 Thread Christian Bartel
Hi! I am a fan of BattleTech. I am playing in a MechWarrior4 League and I want to finish a (fictional) star map of the systems of the IS (InnerSphere). I want to be able to highlight two systems and recon a route of jumppoints between those (this part works already). Now I want to create kind of