On Mon, 2 Jul 2001, Bob Dengle wrote:
> Back to the other original question, about only using one Shape3D instead of
> multiple ones each with a TransformGroup. If you wanted to, instead of
> making multiple Shape3D's with their own TransformGroups, you could make the
> entire group of points one
Hi
A Box, Cylinder, Cone, or any other class that extends Primitive (which
extends Group, by the way) is a collection of Shape3Ds. It cannot be
directly converted to a Shape3D.
In the case of a Box, it is made up of six seperate Shape3Ds. To retrieve
them, you call Box.getShape(int), using these
Model question: A live scene graph includes two nested TransformGroup objects.
There is a need to apply modify both transform groups simultaneously
such that the product (and therefore the rendered display) is invariant. Very simple,
should be virtually instantaneous because all the code does is
hi
i want to make a rea-time capture program. and i hava a Digilops camera and SDK for
it. as you know, it can capture and process depth information in real-time. but the
SDK is written in C.
how can i use that SDK(written in C or C++) in java? i'm using Java1.3, JMF and JAI.
i heard
hi again
my question is
how can i transform Box ,Cylinder or Cone into Shape3D
when i typed
Shape3D bb = new Box(0.1f,0.2f,0.3f,bappear);
i recieved compliation error
please help
_
Get Your Private, Fr
Tonz,
More importantly this is a **JAVA 3D LIST** and is not the appropriate place
to post your problems with databases.
Sincerely,
Daniel Selman
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of David Homiak
Sent: Monday, July 02, 2001 5:2
Kynn,
If what you say is true it looks like a bug ;-). I cannot reproduce it in my
application.
Note that Sphere is a Group which contains a Shape3D... Check the source
code (java3d-utils-src.jar) if you suspect you have found a bug.
If you post an example people can verify it, then send it to
I'm sorry that i can't understand the concept of collision avoidence
i don't know why?
please send me an algorithm helping me in solving this problem.
i read so much about this problem but there no preecding.
thanks for help
___
1 - See http://technet.oracle.com/tech/java/sqlj_jdbc/htdocs/jdbc_faq.htm
and discussion/examples in
http://technet.oracle.com/tech/java/sqlj_jdbc/pdf/accessingoracle.pdf and
2 - See http://technet.oracle.com/tech/java/sqlj_jdbc/index.htm for articles
on Oracle's SQLJ implementation. Oracle JDeve
Artur Biesiadowski wrote:
>
> http://thenut.eti.pg.gda.pl/~abies/j3d/particle2.jar
>
> Download and run (source included inside).
>
> Justin, would you be interested in having this code ( better commented
> and streamlined) in j3d.org repository ?
As always, the more code the better! Starting to
Hi All
Is it possible to make antialiased Text2d ? I guess that the
line and polygon attributes that can be set on the Shape3D( Text2D )
operate on the transparent polygon enclosing the texture. Is that
what it is or is it something else ?
Thanks
Raj
hi all :
1- i know how to connect the Microsoft Access to java but
please i want any one to tell how can i connect oracle to java
2- tell me about SQLJ
please i need fast helping
THANKS FOR EVERY BODY
_
Get Y
I don't know much about rasters, but if its like everything else you can do
this:
Set the rendering attributes :
ra.setDepthBufferEnable(false);
ra.setDepthBufferWriteEnable(false);
This way they will always show. You will need to put them in an ordered
group to force them to draw l
I've done some profiling and it seems that single place is killing me.
java.lang.System.arraycopy
javax.media.j3d.GeometryArrayRetained.setupMirrorInterleavedColorPointer
javax.media.j3d.GeometryArrayRetained.updateData
javax.media.j3d.GeometryArray.updateData
There is incredible number of array
I'm trying to attach labels to my planets and moons. With Daniel Selman's
help, I've learned how to use a Raster object to create fixed size lables,
and it looks pretty good (see attached jpeg). But the problem I've run into
is that I can't avoid having the text obscured by the planet. The text
I'm rapidly going insane here. The latest is that I'm getting a
javax.media.j3d.CapabilityNotSetException: Appearance: no capability to get
renderingAttributes
at javax.media.j3d.Appearance.getRenderingAttributes(Appearance.java:415)
on an object for which I have explicitly set
Renderi
http://thenut.eti.pg.gda.pl/~abies/j3d/particle2.jar
Download and run (source included inside).
Justin, would you be interested in having this code ( better commented
and streamlined) in j3d.org repository ?
Artur
===
To
I use interleaved array for quad array. Texture2 + color3 + coords.
Works fine with 3000 quads, crash with 4000 quads at
at javax.media.j3d.GeometryArrayRetained.executeInterLeaved(Native
Method)
at
javax.media.j3d.GeometryArrayRetained.execute(GeometryArrayRetained.java:1769)
at
- Original Message -
From: "Jan Becicka" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, June 27, 2001 4:12 PM
Subject: Re: [JAVA3D] AW: [JAVA3D] Java 3D code generator
> Hi
> I'm going to implement Java 3D support for NetBeans IDE (
> http://www.netbeans.org ) It will be my
Hi
Back to the other original question, about only using one Shape3D instead of
multiple ones each with a TransformGroup. If you wanted to, instead of
making multiple Shape3D's with their own TransformGroups, you could make the
entire group of points one PointArray. You can get and set individual
English
Hello,
I have implemented a selection method for objects and it works fine, but I want to add
something that shows user what objects are selected. Im thinking about something like
outlines or text, but I have no idea doing it.
Can you give me an example of outlines or somethin
I can not get on sun Microsystems...are they down? Michael Carter
Hi all,
This is what I want to do. While the user navigates (either mouse
or keyboard), if he presses the button "Ground" only his
position and y-rotation values should remain. In other words I want
to put him back exactly on the ground (Tx, 0.5, Tz) with o
I found in the java3D archives the following code import sun.audio.* ; import java.io.* ; . . . InputStream in = new FileInputStream( Filename ) ; AudioStream as = new AudioStream( in ) ; AudioPlayer.player.start( as ) ; -- This code will play midi
Hi gang, Michael here: I am using the SimpleSounds example (the one that say hello universe) as a gudie. I need to play midi files. The program gives this error when I replace the .au files with .mid.C:\jdk1.3.1\bin\javaw -classpath "C:\BigGreen\SoundDemo\SimpleSounds\classes;C:\JBuilder4\jdk1.3
Title: Problem with translation
Hi j3D Community,
I have a problem .Pl do help me...
I have a scene graph on which I have all the three mouse behaviours are added which enables the user to translate all the objects together.What I wanted is when the user clicks on a button the Mouse transl
On Mon, 2 Jul 2001, Zheng Meizhuan wrote:
> How to keep the global coordinate system still, while
> rotating object?
Have you had a look at MouseRotate?
-Marianne
===
To unsubscribe, send email to [EMAIL PROTECTED] and inc
Thanks. The question is:
How to keep the global coordinate system still, while
rotating object?
Thanks
__
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Get personalized email addresses from Yahoo! Mail
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===
Better still Why NURBS. Ok they are a solution by no means the only one.
-Original Message-
From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]
On Behalf Of german kogan
Sent: 29 June 2001 16:22
To: [EMAIL PROTECTED]
Subject:Re: [JAVA3D] Write CAD tool using
On Mon, 2 Jul 2001, Oliver Radfelder wrote:
> Just a suggestion:
>
> The PickMouseBehavior class has a method setTolerance which sounds
> like something you could use.
Thanks! That method helped me a lot.
But my application still acts a little weird:
Just right after it has started, it is very
Hi
> But my ToolTips still only flash up for a few milliseconds and then
> disappear again? Any reason why?
Well meanwhile I looked up in the bug database and it seems it's related
actually to JDK1.3.0 and Windows. Heavyweight ToolTips don't show up or
just flash up (BUG# 4339690)
EOF,
J.D.
--
Hi
Though I added the two lines descriped in the J3D FAQ
(which one of the lines is wrong btw.
It's ToolTipManager.sharedInstance().setLightWeightPopupEnabled(false);
and not
ToolTipManager.sharedInstance().setDefaultLightWeightPopupEnabled(false);
)
But my ToolTips still only flash up for a
Just a suggestion:
The PickMouseBehavior class has a method setTolerance which sounds
like something you could use.
--
Oliver
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