Hi all,
I am thinking about using j3d as API on a SGI V8/irix 6.5.
Does anybody know if the stereo mode is working properly?
Do I have multipipe support with j3d or any chance to have some in near
future?
Thank you very much in advance,
Hans Egermeier
--
hello!
as i've spent much time in developing java and java3d applications in the
last few years for educational purposes, i'm now looking for a job where i
can continue doing this.
does anyone know where (or how) to find companies working on
java3d-projects?
peter steiger
=
Hi
What I would do with the AWTEvent is get the coordinates of the mouse when
the click occured. Then, you can use the
Canvas3D.getImagePlateToVworld(Transform3D t). Then, use the transform3D t
on the mouse coordinates to get the virtual world coordinates. At this
point, to increase tolerance leve
Hi everyone,
I need help in the following area. I am trying to apply texture to a
3D object ( a bottle created from multiple polygons). I need to stick a
label on to the bottle. The label is available as a gif file. I am able to
map the image to one of the planes on the side of the bottle
Hi!
Dose anybody use java3d to Augmented Reality?
how does java3D provide APIs to add virtual objects
onto an image? (background or texture?)
any web site resources on this will be greatly
appreciated.
Richard.
__
Do You Yahoo!?
Get personalize
Hi
I recently made quite some interesting discovery which I
can't really explain.
I've wrote an GeometryUpdater which transforms my Geometries
in a Shape3D (I made an own subclass of Shape3D to include that
transformation). Now the interesting thing is. I get quite
different results concerning co
Hello!
Can some body inform me about the following:
In the example OrientedTest given in OrintedShape3d
that come with \demo\java3D:
what is the difference between Transform groups that
are made in createSceneGraph() and the transform
groups that are obtained through the statements:
setTransf
"Yazel, David J." wrote:
>
> Artur:
>
> What tool are you using to track the OpenGL calls? Looks like it could be
> helpful.
I knew somebody will ask :)
http://www.hawksoft.com/gltrace/
Just remember to add Verbose and LogTime options if you use latest beta
(it is not described in config file
Yes, Raffi, that helped! Thanks for the tip.
Also, thank you, Daniel Selman, David Yazel, John Write and Artur
Biesiadowski for your input. I've been trying to achive this effect for 3
months -- ever since I posted my question about Overlay Examples in April.
This API is overwhelming sometimes
Artur:
What tool are you using to track the OpenGL calls? Looks like it could be
helpful.
Dave Yazel
-Original Message-
From: Artur Biesiadowski [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, July 03, 2001 2:10 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Interleaved array color performan
Well, I have a work around but it won't help unless you call
Behavior.setEnable(). In other words, it won't help if you are
enabling/disabling the behavior by removing/adding it to the scenegraph or
by using a Switch or by setting the schedulingBounds, etc.
Here's the workaround:
On construction
I've done some more testing. It turned out that color data is copied
only when I enable blend transparency for quads. In other case
(per-vertex color modulated by texture, non-transparent) color data is
copied directly from same array as coordinates and texture coords.
With blending it looks like
That's surprising. I haven't had a problem with transparent Rasters.
I use a BufferedImage of type BufferedImage.TYPE_4BYTE_ABGR.
and an ImageComponent2D of type ImageComponent2D.FORMAT_RGBA.
It is necessary to set the TransparencyAttributes of the Shape containing
the Raster geometry. For a whil
Corysia Taware wrote:
>
> Attached is a screenshot of the transparency probem I'm running into now.
> Can anyone tell me why the alpha channel isn't taking effect? This seems to
> work fine in an Overlay, but not in a Raster.
This is a bug number 4401323
"Transparency value ignored for RGBA rast
Attached is a program that demonstrates what I think is a bug with
Behavior.processStimulus( Enumeration criteria ). When the program disables
the behavior and then enables it, "criteria" includes events that occurred
when the behavior was disabled. Surely this is not the intended behavior.
To us
Hello,
Please help me with this error!
This is what I want to do. While the user navigates (either mouse
or keyboard), if he presses the button "Ground" only his
position and y-rotation values should remain. In other words I want
to put him back ex
Thanks, David!
That was the piece I was missing. Just turning on the RenderingAttributes
as you described solved it. I'm sure once I put them into an OrderedGroup,
I'll get rid of the flicker I'm currently getting.
- Original Message -
From: "David Yazel" <[EMAIL PROTECTED]>
To: <[EMAI
On Tue, 3 Jul 2001, Renoir Sewjee wrote:
> I've attached a behavior to pick points and get their index in the PointArray.
Thanks a lot! This was exactly what I was looking for :)
But now something weird happened. I want to change the color of the picked
point, so I set the capability GeometryAr
Research "picking" to learn how to do collision avoidance.
- John Wright
Starfire Research
"Tonz ." wrote:
>
> I'm sorry that i can't understand the concept of collision avoidence
> i don't know why?
> please send me an algorithm helping me in solving this problem.
> i read so much about this pr
I was thinking more of the Catia's, Unigraphics, Pro-Engineers, I-DEAS, &
CADDS5's of the engineering CAD world i.e. solid parametric modellers.
>From: Joachim Diepstraten <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAV
Ehlo
> representating surfaces using polynomial type functions, these are what
> all-high end CAD systems use as opposed to the polygonal approach used for
Hmm not sure I think highend systems (like Maya) have moved to subdivision
surfaces
EOF,
J.D.
--
Jmark2k+1 (http://www.antiflash.net/jmark
Hello!
Can somebody tell me what is the difference between
ViewingPlatform, ViewPlatform and View. Also, what
exactly MultiTransformGroup does. I mean through some
physical example like in terms of camera. These terms
are not very well defined in API and quite confusing
to me. Is there any good i
REALLY SORRY NOW
It seems I guessed how to use it right the first time but my IDE
corupted the project and wasn't saving any of my changes before
compiling or not overriding the previous classes.
DOH!
Soon as I added some parenthasis around the value I noticed they didn't
appear and went an
Hi,
I'm getting tired of not finding any referance that has more then 10
words on this.
I know it's mentioned a lot in the archive but I can't find a single
example of how to use it there or on the java.sun.com site.
set/getUserData
All I need is one program that shows how to put something in a
Can someone please give me an example of using the Overlay
library with a Virtual Universe?
I have worked with the HelloOverlayGroup example provided with
the library and it works fine. However when I try to use the same overlay in my
own program (which uses a Virtual Universe) I don't see any
NURBS - non uniform rational b-splines, are a mathematical approach of
representating surfaces using polynomial type functions, these are what
all-high end CAD systems use as opposed to the polygonal approach used for
geometry in most games.
>From: german kogan <[EMAIL PROTECTED]>
>Reply-To: Dis
Find attached an improved version of the Behavior I posted earlier.
--
Renoir Sewjee
Software Engineer
ISS International (Welkom)
Tel: +27 (0)57 912 2702
Fax: +27 (0)57 912 2652
--
/**
* Picks a point out of a PointArray using a mouse press.
*
*/
import java.awt.AWTEvent;
import java.awt.
If you update both transform groups inside a single behavior then you should
be guarenteed that they will be updated as an atomic transaction.
Dave Yazel
-Original Message-
From: Jim Schatzman [mailto:[EMAIL PROTECTED]]
Sent: Monday, July 02, 2001 11:03 PM
To: [EMAIL PROTECTED]
Subject:
Hi Marianne,
I've attached a behavior to pick points and get their index in the PointArray.
Here is the piece of code that does this:
MouseEvent event = (MouseEvent)events[events.length-1];
int id = event.getID();
int mod = event.getModifiers();
x = event.getX();
y = even
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