What is the best way for me to specifiy the bounds for an object that we are
changing frequently? So for example if we turn bounds autocompute off, and
override the getBounds() method to return a dynamic bounds, will this work?
Will it be taken into account in that frame when doing the field of v
Hello,
Thank you very very much Alan Hudson for your comments. It gave me an
idea of how much of an undertaking releasing the code is. What scares me
off is the MPEG4 IP issue that you mentioned. I'm an engineer and by
default know absolutely nothing about legal issues. That's why I posted
the id
Hi
What is happening is that you are trying to assign the faces of the box to
two different parents- the Box and the BranchGroup (or TG) that you assign
the Shape3Ds to.
Your call to Box.getShape(i) returns a reference to the same face used in
the Box, not a seperate object. When you try to assi
hello all!!!
I am trying to install J3D 1.2.1 (OpenGL) on Win2K,
but the installer stops responding after displaying the splash screen. I tried
that with DirectX version of J3D as well, but the problem persists.
Are there any issues I need to be aware of when
installing Java 3D on Win2000
> From: Gerd Mueller <[EMAIL PROTECTED]>
> Wido Wirsam <[EMAIL PROTECTED]> wrote:
>
> > I think for labeling it's better to use the '2d-texture-text' version. But
> > you don't have to generate the text-image by yourself, Java3D does this
> > for you. Take a look at the text2D-class. The readabil
Can some body explain me this:
I have a Branch Scene Graph like this:
objRoot-->objTran-->bg4-->objTrans4-->gp4-->Box
if i do like this, I can see a box on the screen but
if I change scene graph to:
objRoot- >objTran-->bg4-->objTrans4-->gp4-->Shape(i)
Where i=(1-6), represents 6 faces of the
Hello,
I have received about 200 blank and pointless emails from this group.
The entire message is as follows:
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Received: from [204.160.241.38] (helo=mail2.java.sun.com)
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Hi all,
After some digging and finding nothing on performance with
Interpolators at the Sun site I did find a saving snippet from this
lists archive!
Maybe it should be added to one of the FAQs? As this seems to at least
trouble more then just me! :)
To sum up, as Interpolators are kicked into
Hi Thomas,
I use two Canvases in one Applet by utilizing the JSplitPane. I do some canvas
managing and put locks on the canvases
for mouse drag events. But it works!!
Cheers,
Karsten
Thomas Gilbert Giusepe wrote:
> Hi folks,
>
> There is someway to show more than one view in a j3d applet ?
>
Hi there,
When I have a TriangleArray with vertex colors and I provide additionaly
material settings
in the appearance of an appropriate shape, i get a vertex colors /
material color mix (which is great).
But I can't achieve such a thing for lineArrays, since I can't evaluate
the light model pro
Hi,
I have a problem with picking lines. When picking a line I do not get a
"real hit" (see code under). The only thing a manage to do is pick the
surronding bound no matter how perfect my pick is. This is a problem when I
am picking lines that is close to each other because I do not know wich lin
Hi folks,
There is someway to show more than one view in a j3d applet ?
If so, has it to be done showing more than one Canvas3D in the applet ? Some
clue !?§:@),
Thnx in advance.
Thomas
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On Tue, 17 Jul 2001 04:35:02 -0700
Wido Wirsam <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I think for labeling it's better to use the '2d-texture-text' version. But
> you don't have to generate the text-image by yourself, Java3D does this
> for you. Take a look at the text2D-class. The readability will
Hi Doug
Thanks very much for your very informative comparison of the
various ways of producing text labels in Java3D. Thanks also for
your Label3D code. I had also adapted the Text2D code to create
RasterText, specifically to determine the size of the BufferedImage.
My implem
Hi,
I think for labeling it's better to use the '2d-texture-text' version. But
you don't have to generate the text-image by yourself, Java3D does this
for you. Take a look at the text2D-class. The readability will be even
better because you can use antialiasing on the Text2D. But take care
about
>> As I guessed this slows things down a lot in my scene, I may try to
incorporate it into my LOD
>>structure as you can't really see the rotation when the textures are
turned off anyway.
> That is a good idea. ;)
Yep certainly was. :)
I got rid of the array of interpolators so now I just creat
Jason Taylor ha escrito:
> > You need two TransformGroups like this:
> >
> >TG1 -- TG2 -- [Objects]
> >
> > Apply translations to TG1, and apply rotations to TG2. Doing so you will
> >achieve what you're looking for, I think ;)
> >
> > Vïctor
>
> Thanks!!! Works a treat and kind of
Well, I need to rotate about the default value (0,0,0).
if I change the center of rotation everything will
rotate around my scene. But I want to rotate the scene
itself which center is at (0,0,0).
I just want to move the view a bit in certain direction.
(same as the user has moved the viewing pos
Hi there,
Has someone any hints about where could I found further information and/or a
tutorial/references about how to use the J3D class MainFrame!?
Thnx in advance...
Best wishes,
Thomas
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