[JAVA3D] bounds on dynamic geometry

2001-07-17 Thread David Yazel
What is the best way for me to specifiy the bounds for an object that we are changing frequently? So for example if we turn bounds autocompute off, and override the getBounds() method to return a dynamic bounds, will this work? Will it be taken into account in that frame when doing the field of v

Re: [JAVA3D] Java3D MPEG4 VRML Encoder/Decoder

2001-07-17 Thread Mojtaba Hosseini
Hello, Thank you very very much Alan Hudson for your comments. It gave me an idea of how much of an undertaking releasing the code is. What scares me off is the MPEG4 IP issue that you mentioned. I'm an engineer and by default know absolutely nothing about legal issues. That's why I posted the id

Re: [JAVA3D] Plz Explain!

2001-07-17 Thread Bob Dengle
Hi What is happening is that you are trying to assign the faces of the box to two different parents- the Box and the BranchGroup (or TG) that you assign the Shape3Ds to. Your call to Box.getShape(i) returns a reference to the same face used in the Box, not a seperate object. When you try to assi

[JAVA3D] J3D installation on Win2K

2001-07-17 Thread Ajit Dharmik
hello all!!!   I am trying to install J3D 1.2.1 (OpenGL) on Win2K, but the installer stops responding after displaying the splash screen. I tried that with DirectX version of J3D as well, but the problem persists.   Are there any issues I need to be aware of when installing Java 3D on Win2000

Re: [JAVA3D] Text3D vs. Texture

2001-07-17 Thread Doug Gehringer
> From: Gerd Mueller <[EMAIL PROTECTED]> > Wido Wirsam <[EMAIL PROTECTED]> wrote: > > > I think for labeling it's better to use the '2d-texture-text' version. But > > you don't have to generate the text-image by yourself, Java3D does this > > for you. Take a look at the text2D-class. The readabil

[JAVA3D] Plz Explain!

2001-07-17 Thread Ashish Aggarwal
Can some body explain me this: I have a Branch Scene Graph like this: objRoot-->objTran-->bg4-->objTrans4-->gp4-->Box if i do like this, I can see a box on the screen but if I change scene graph to: objRoot- >objTran-->bg4-->objTrans4-->gp4-->Shape(i) Where i=(1-6), represents 6 faces of the

[JAVA3D] ATENTION - this is getting VERY annoying SORT IT OUT!!!!!

2001-07-17 Thread Thomas M Clarke
Hello, I have received about 200 blank and pointless emails from this group. The entire message is as follows: >From [EMAIL PROTECTED] Tue Jul 17 17:58:10 2001 Received: from [204.160.241.38] (helo=mail2.java.sun.com) by mx2.runbox.com with esmtp (Exim 3.16 #2) id 15MTIL-00081C-00 for [EMAIL

[JAVA3D] Speedy Interpolator! Was: [JAVA3D] Confused Rotations?

2001-07-17 Thread Jason Taylor
Hi all, After some digging and finding nothing on performance with Interpolators at the Sun site I did find a saving snippet from this lists archive! Maybe it should be added to one of the FAQs? As this seems to at least trouble more then just me! :) To sum up, as Interpolators are kicked into

Re: [JAVA3D] 2 Canvas3D x 1 applet

2001-07-17 Thread Karsten Fries
Hi Thomas, I use two Canvases in one Applet by utilizing the JSplitPane. I do some canvas managing and put locks on the canvases for mouse drag events. But it works!! Cheers, Karsten Thomas Gilbert Giusepe wrote: > Hi folks, > > There is someway to show more than one view in a j3d applet ? >

[JAVA3D] material color additionaly to vertex colors for lines

2001-07-17 Thread Karsten Fries
Hi there, When I have a TriangleArray with vertex colors and I provide additionaly material settings in the appearance of an appropriate shape, i get a vertex colors / material color mix (which is great). But I can't achieve such a thing for lineArrays, since I can't evaluate the light model pro

[JAVA3D] Picking lines...

2001-07-17 Thread Tor Einar Kjørkleiv
Hi, I have a problem with picking lines. When picking a line I do not get a "real hit" (see code under). The only thing a manage to do is pick the surronding bound no matter how perfect my pick is. This is a problem when I am picking lines that is close to each other because I do not know wich lin

[JAVA3D] 2 Canvas3D x 1 applet

2001-07-17 Thread Thomas Gilbert Giusepe
Hi folks, There is someway to show more than one view in a j3d applet ? If so, has it to be done showing more than one Canvas3D in the applet ? Some clue !?§:@), Thnx in advance. Thomas _ Get Your Private, Free E-mail f

Re: [JAVA3D] Text3D vs. Texture

2001-07-17 Thread Gerd Mueller
On Tue, 17 Jul 2001 04:35:02 -0700 Wido Wirsam <[EMAIL PROTECTED]> wrote: > Hi, > > I think for labeling it's better to use the '2d-texture-text' version. But > you don't have to generate the text-image by yourself, Java3D does this > for you. Take a look at the text2D-class. The readability will

Re: [JAVA3D] Question on Raster Labels (Note: Doug Gehringer)

2001-07-17 Thread R Vegan
Hi Doug Thanks very much for your very informative comparison of the various ways of producing text labels in Java3D. Thanks also for your Label3D code. I had also adapted the Text2D code to create RasterText, specifically to determine the size of the BufferedImage. My implem

Re: [JAVA3D] Text3D vs. Texture

2001-07-17 Thread Wido Wirsam
Hi, I think for labeling it's better to use the '2d-texture-text' version. But you don't have to generate the text-image by yourself, Java3D does this for you. Take a look at the text2D-class. The readability will be even better because you can use antialiasing on the Text2D. But take care about

Re: [JAVA3D] Confused Rotations?

2001-07-17 Thread Jason Taylor
>> As I guessed this slows things down a lot in my scene, I may try to incorporate it into my LOD >>structure as you can't really see the rotation when the textures are turned off anyway. > That is a good idea. ;) Yep certainly was. :) I got rid of the array of interpolators so now I just creat

Re: [JAVA3D] Confused Rotations?

2001-07-17 Thread Víctor
Jason Taylor ha escrito: > > You need two TransformGroups like this: > > > >TG1 -- TG2 -- [Objects] > > > > Apply translations to TG1, and apply rotations to TG2. Doing so you will > >achieve what you're looking for, I think ;) > > > > Vïctor > > Thanks!!! Works a treat and kind of

[JAVA3D] AW: [JAVA3D] Bug with OrbitBehavior and transforming viewer posit ion?

2001-07-17 Thread "Römer, Daniel"
Well, I need to rotate about the default value (0,0,0). if I change the center of rotation everything will rotate around my scene. But I want to rotate the scene itself which center is at (0,0,0). I just want to move the view a bit in certain direction. (same as the user has moved the viewing pos

[JAVA3D] J3D: class MainFrame

2001-07-17 Thread Thomas Gilbert Giusepe
Hi there, Has someone any hints about where could I found further information and/or a tutorial/references about how to use the J3D class MainFrame!? Thnx in advance... Best wishes, Thomas _ Get Your Private, Free E-mail fro