[JAVA3D] pickIntersection.getClosestPoint?

2001-07-19 Thread "Römer, Daniel"
Hi! Just wondering, what is the use of pickIntersection.getClosestPoint()? pickIntersection.getClosestPointVW() gives me the intersection point in world coordinates. I have tested it and it is working. But the other one tells me some coordinates which are located somewhere but not in the near of

[JAVA3D] video card concept question

2001-07-19 Thread Juan Miguel
HEllo everybody I would like to ask 2 concepts that I saw in my NVidia GeForce 3Dcard . 1 what a "Texel" exactly is and what's the difference between it and a pixel 2 When it features 350 MHz of RAMDAC... is that a frecuency for access to the memory or what? Thanks in advance ever

[JAVA3D] the object disappear if i set a material.

2001-07-19 Thread Borja Marcos Suárez
Hi, I have written code for saving the scene to my own file format. In this file I save all the vertex and the material of the shape3d. When I load the scene if I set a material to the shape3d appearance, the object disappears. What is happening? I think all is working fine if I dont set the

Re: [JAVA3D] Controlling unpredictable motion

2001-07-19 Thread Fred Klingener
From: "Kasparian, Raffi J." <[EMAIL PROTECTED]> Sent: Thursday, July 19, 2001 2:32 PM > Create a behavior that wakes up on WakeupOnBehaviorPost. Then whenever your > program gets a request from your stream to update the scene graph, wake up > your Behavior by calling its postID() method. Your Be

Re: [JAVA3D] Java 3D in Mobile Devices ?

2001-07-19 Thread Philip Taylor
WinCE in the near future will enable a version of D3D...but I dont know if that will be sufficient to run J3D... > -Original Message- > From: Justin Couch [mailto:[EMAIL PROTECTED]] > Sent: Thursday, July 19, 2001 6:37 PM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] Java 3D in Mobile D

Re: [JAVA3D] Java 3D in Mobile Devices ?

2001-07-19 Thread Justin Couch
Felicia wrote: > Is it possible to develop a Java 3D application that runs on mobile devices such as >the Pocket PC ? Java3D itself does not have a software emulation layer, it relies on OpenGl or Direct3D. If the underlying operating system does not have either of these then you won't be able

[JAVA3D] Java 3D in Mobile Devices ?

2001-07-19 Thread Felicia
Hi, Is it possible to develop a Java 3D application that runs on mobile devices such as the Pocket PC ? Would there be any memory or processor speed constraints ? Hope someone can help me with this. Thanks. Rgds, Felicia __ Your

Re: [JAVA3D] Plz Explain!

2001-07-19 Thread Doug Twilleager
You could try a scene graph like this: Locale /\ / \ /\ / \ BG BG /\ /\ / \/ \ BG1 SW1 BG2 SW2 / /\ / /\

[JAVA3D] Plz Explain!

2001-07-19 Thread Ashish Aggarwal
Hi! Can somebody explain me this: I have four mouse behaviors (translate and rotate attached to one BG node) and translate, rotate attached to another BG node. I have primitives under both BG nodes. What i need is this: If I am interacting with primitives under BG1 node then mouse behaviors of

Re: [JAVA3D] Controlling unpredictable motion

2001-07-19 Thread John Michael Salguero
HEllo everybody 3dcomunity I would like to ask 2 concepts that I saw in my 3Dcard Nidia GeForce. 1 what a "Texel" exactly is and what's the difference between it and a pixel 2 When it features 350 MHz of RAMDAC... is that a frecuency for access to the memory or what? Thanks in advance eve

Re: [JAVA3D] Controlling unpredictable motion

2001-07-19 Thread Kasparian, Raffi J.
Hi Fergus, Create a behavior that wakes up on WakeupOnBehaviorPost. Then whenever your program gets a request from your stream to update the scene graph, wake up your Behavior by calling its postID() method. Your Behavior will wake up and execute processStimulus(). If you define your Behavior's p

[JAVA3D] ModelClipping

2001-07-19 Thread Desiree Hilbring
Hi everybody, I have a box in my scene which is intersected by several horizontal layers. I want to clip the box. For this I am defining 4 planes with ModelClip: ModelClip modelClip = new ModelClip(); boolean enables[] = {false,false,false,false,false,false}; Sy

[JAVA3D] Two questions.

2001-07-19 Thread Nikolaos Abatzis
Good morning , Given an object's whose maximum and minimum coordinates you know how do you: a. center it on the screen? b. Make sure that it is "contained" in the 3D canvas? Any help greatly appreciated!!! Nikolaos Abatzis cell703.626.5826 home 703.815.3646 fax 703.815.9550 ==

[JAVA3D] Alpha

2001-07-19 Thread Ben Arbel
Hi Guys   Is there a way i can know when the alpha finishes ? this is of course without using the finished() method as i need the alpha to do something when it is done. do i have to extend alpha for this ?     Ben Arbel Senior Developer Xtivia Technologies [EMAIL PROTECTED] http://www.

[JAVA3D] Controlling unpredictable motion

2001-07-19 Thread Fergus Murray
Perhaps I'm just being dense, but I get the impression that Java3D Behaviors and Interpolators are good for doing things which you know the 'shape' of in advance, and/or things which are triggered by user interaction, but not so great if you want to do something like read a stream from a network a

Re: [JAVA3D] How much Hardware Memory does Java3D need ?

2001-07-19 Thread Corysia Taware
No, not in Java 1.3.x. Java 1.4 has support for fullscreen. This is an AWT limitiation, not a Java3D one. I say that because of OpenGL. Java3D has support for fullscreen exclusive mode if you use the DirectX runtime and the -Dj3d.fullscreen=PREFERED The OpenGL version doesn't have any equivela

Re: [JAVA3D] array/memory limits

2001-07-19 Thread Corysia Taware
Remember, you can always give the VM more memory to work with by using the -Xmx# parameter. This increases the heap available to the VM. I don't know the default value the VM receives when it starts up without the -X param, but it's a modest amount. Try this: java -Xms256 Assuming, of course

Re: [JAVA3D] Adding and removing nodes from a live scene - continue

2001-07-19 Thread Corysia Taware
No, only BranchGroups may be added or removed from a live scene. You can add a BranchGroup to another BranchGroup. So, assuming you wanted to add a Shape3D to a live scene. Your shape is represented by /S2\ Your current live scene could be represented by Locale---BranchGroup1---TransformGroup1-

Re: [JAVA3D] array/memory limits

2001-07-19 Thread Joachim Diepstraten
Hi John > array contains. In theory, you can have an array of as > many bytes as your system have left in free memory. Well not quite. Normaly the VM starts up default with a specified memory limit size (not sure somewhere arround 64megs???) So he has to change that setting first. To the original

Re: [JAVA3D] Rotation

2001-07-19 Thread Frank Bellegarde
On Thu, 19 July 2001, Riana Karsten wrote: > > How to create a rotation by a sphere? > > I suggest you have a look at RotationInterpolator and alphabetically folowing in the Java3d API documentation and read the chapter on animation in the tutorial as well. Then comparing with example included in

Re: [JAVA3D] array/memory limits

2001-07-19 Thread Frank Bellegarde
On Wed, 18 July 2001, John Barreto wrote: > > Hi everybody, > > I think I've hit a wall in writing a simple Java3D program. I am getting an error: > > Exception in thread "main" java.lang.OutOfMemoryError > > My question is: what is the largest possible array size I can declare in Java? > > Well

Re: [JAVA3D] Rotation

2001-07-19 Thread Corysia Taware
Riana, When I suggested on comp.lang.java.3d that you look at the Java3D Interest group as a resource, I didn't expect you to ignore the other suggestions I gave you. Please read the Chapter 0 and Chapter 1 of the Java3D Tutorial at http://java.sun.com/products/java-media/3D/collateral/ and then

Re: [JAVA3D] Help: VirtualUniverse and Java3D API Specification

2001-07-19 Thread Corysia Taware
Someone posted this code (Virtual.java) awhile back to the list. UniverseBuilder.java was an example from The Java3D 1.1 API Specification. I don't see it in the 1.2 specification and I don't have a copy of it here. But it's basically the same thing, just broken out into ColorCube and UniverseBui

[JAVA3D] Help: VirtualUniverse and Java3D API Specification

2001-07-19 Thread Thomas Gilbert Giusepe
Hi There, I have tested the sample code from "Java3D API Specification (j3dAS)" - Chapter 1: HelloUniverse. Once that the example in the "j3dAS" was absent, to canvas3D I have setup as a suggestion received (thnx Nikolaos Abatzis) from j3D Discussion list, as follow: GraphicsDevice dev= Graphics

[JAVA3D] About Applet

2001-07-19 Thread ishwari
Hi all,   Is there any way of running a zipped (encrypted) class file on a html document instead of running a class file when an applet is loaded ? Thanks in advance,   Regards, Ishwari  

Re: [JAVA3D] How much Hardware Memory does Java3D need ?

2001-07-19 Thread "Schäfer, Peter"
Hello, yes, I'm using a high resolution (1600x1200). But many applications support it, only Java3D doesn't. So I wondered how many graphics card memory is used by Java3D. (roughly calculating, 1600x1200x16bit = 4MB; the graphics card has 32MB; even with double buffering there should be plenty of

Re: [JAVA3D] How much Hardware Memory does Java3D need ?

2001-07-19 Thread Schmid Marc
Hi Peter I had the same problem. It is not realy a Java3D problem. I have a NVIDIA TnT2 card with 16 MB ram and a desktop resolution of 1280x1024. Now if I switch to fullscreen mode I will get the not enough hardware memory error. But if I change my desktop resolution to 1024x768 it works fin

[JAVA3D] Rotation

2001-07-19 Thread Riana Karsten
How to create a rotation by a sphere? === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the

[JAVA3D] Adding and removing nodes from a live scene - continue

2001-07-19 Thread Altshooler, Rakefet (MED)
Hi, I already sent an email in this subject with two questions. I got an answer to one of them. Thanks! I think my first question was not clear so I'll try to ask it again: Is there any way to add / remove nodes in a live scene which are not a BranchGroup type (T