Hi!
Just wondering, what is the use of pickIntersection.getClosestPoint()?
pickIntersection.getClosestPointVW() gives me the intersection point in
world coordinates.
I have tested it and it is working. But the other one tells me some
coordinates which
are located somewhere but not in the near of
HEllo everybody
I would like to ask 2 concepts that I saw in my NVidia GeForce 3Dcard .
1 what a "Texel" exactly is and what's the difference between it and a
pixel
2 When it features 350 MHz of RAMDAC... is that a frecuency for access to the
memory or what?
Thanks in advance ever
Hi,
I have written code for saving the scene to my own file format. In this file I save
all the vertex and the material of the shape3d.
When I load the scene if I set a material to the shape3d appearance, the object
disappears. What is happening?
I think all is working fine if I dont set the
From: "Kasparian, Raffi J." <[EMAIL PROTECTED]>
Sent: Thursday, July 19, 2001 2:32 PM
> Create a behavior that wakes up on WakeupOnBehaviorPost. Then
whenever your
> program gets a request from your stream to update the scene
graph, wake up
> your Behavior by calling its postID() method. Your Be
WinCE in the near future will enable a version of D3D...but I dont know
if that will be sufficient to run J3D...
> -Original Message-
> From: Justin Couch [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, July 19, 2001 6:37 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Java 3D in Mobile D
Felicia wrote:
> Is it possible to develop a Java 3D application that runs on mobile devices such as
>the Pocket PC ?
Java3D itself does not have a software emulation layer, it relies on
OpenGl or Direct3D. If the underlying operating system does not have
either of these then you won't be able
Hi,
Is it possible to develop a Java 3D application that runs on mobile devices such as
the Pocket PC ? Would there be any memory or processor speed constraints ?
Hope someone can help me with this. Thanks.
Rgds,
Felicia
__
Your
You could try a scene graph like this:
Locale
/\
/ \
/\
/ \
BG BG
/\ /\
/ \/ \
BG1 SW1 BG2 SW2
/ /\ / /\
Hi!
Can somebody explain me this:
I have four mouse behaviors (translate and rotate
attached to one BG node) and translate, rotate
attached to another BG node. I have primitives under
both BG nodes. What i need is this:
If I am interacting with primitives under BG1 node
then
mouse behaviors of
HEllo everybody 3dcomunity
I would like to ask 2 concepts that I saw in my 3Dcard Nidia GeForce.
1 what a "Texel" exactly is and what's the difference between it and a pixel
2 When it features 350 MHz of RAMDAC... is that a frecuency for access to the memory or what?
Thanks in advance eve
Hi Fergus,
Create a behavior that wakes up on WakeupOnBehaviorPost. Then whenever your
program gets a request from your stream to update the scene graph, wake up
your Behavior by calling its postID() method. Your Behavior will wake up and
execute processStimulus(). If you define your Behavior's p
Hi everybody,
I have a box in my scene which is intersected by several horizontal
layers. I want to clip the box. For this I am defining 4
planes with ModelClip:
ModelClip modelClip = new ModelClip();
boolean enables[] = {false,false,false,false,false,false};
Sy
Good morning ,
Given an object's whose maximum and minimum coordinates you know how do you:
a. center it on the screen?
b. Make sure that it is "contained" in the 3D canvas?
Any help greatly appreciated!!!
Nikolaos Abatzis
cell703.626.5826
home 703.815.3646
fax 703.815.9550
==
Hi
Guys
Is there a way
i can know when the alpha finishes ? this is of course
without using the
finished() method as i need the alpha to do something
when it is done.
do i have to extend
alpha for this ?
Ben Arbel
Senior Developer
Xtivia Technologies
[EMAIL PROTECTED]
http://www.
Perhaps I'm just being dense, but I get the impression that Java3D
Behaviors and Interpolators are good for doing things which you know the
'shape' of in advance, and/or things which are triggered by user
interaction, but not so great if you want to do something like read a
stream from a network a
No, not in Java 1.3.x. Java 1.4 has support for fullscreen. This is an AWT
limitiation, not a Java3D one. I say that because of OpenGL.
Java3D has support for fullscreen exclusive mode if you use the DirectX
runtime and the -Dj3d.fullscreen=PREFERED
The OpenGL version doesn't have any equivela
Remember, you can always give the VM more memory to work with by using
the -Xmx# parameter. This increases the heap available to the VM. I don't
know the default value the VM receives when it starts up without the -X
param, but it's a modest amount. Try this:
java -Xms256
Assuming, of course
No, only BranchGroups may be added or removed from a live scene.
You can add a BranchGroup to another BranchGroup.
So, assuming you wanted to add a Shape3D to a live scene.
Your shape is represented by /S2\
Your current live scene could be represented by
Locale---BranchGroup1---TransformGroup1-
Hi John
> array contains. In theory, you can have an array of as
> many bytes as your system have left in free memory.
Well not quite. Normaly the VM starts up default with a specified memory
limit size (not sure somewhere arround 64megs???) So he has to change that
setting first. To the original
On Thu, 19 July 2001, Riana Karsten wrote:
>
> How to create a rotation by a sphere?
>
>
I suggest you have a look at RotationInterpolator and
alphabetically folowing in the Java3d API documentation
and read the chapter on animation in the tutorial as
well. Then comparing with example included in
On Wed, 18 July 2001, John Barreto wrote:
>
> Hi everybody,
>
> I think I've hit a wall in writing a simple Java3D program. I am getting an error:
>
> Exception in thread "main" java.lang.OutOfMemoryError
>
> My question is: what is the largest possible array size I can declare in Java?
>
>
Well
Riana,
When I suggested on comp.lang.java.3d that you look at the Java3D Interest
group as a resource, I didn't expect you to ignore the other suggestions I
gave you.
Please read the Chapter 0 and Chapter 1 of the Java3D Tutorial at
http://java.sun.com/products/java-media/3D/collateral/ and then
Someone posted this code (Virtual.java) awhile back to the list.
UniverseBuilder.java was an example from The Java3D 1.1 API Specification.
I don't see it in the 1.2 specification and I don't have a copy of it here.
But it's basically the same thing, just broken out into ColorCube and
UniverseBui
Hi There,
I have tested the sample code from "Java3D API Specification (j3dAS)" -
Chapter 1: HelloUniverse. Once that the example in the "j3dAS" was absent,
to canvas3D I have setup as a suggestion received (thnx Nikolaos Abatzis)
from j3D Discussion list, as follow:
GraphicsDevice dev=
Graphics
Hi all,
Is there any way of running a zipped (encrypted)
class file on a html document instead of running a class file when an applet is
loaded ?
Thanks in advance,
Regards,
Ishwari
Hello,
yes, I'm using a high resolution (1600x1200).
But many applications support it, only Java3D doesn't.
So I wondered how many graphics card memory is used by Java3D.
(roughly calculating, 1600x1200x16bit = 4MB; the graphics card has
32MB; even with double buffering there should be plenty of
Hi Peter
I had the same problem. It is not realy a Java3D problem.
I have a NVIDIA TnT2 card with 16 MB ram and a desktop resolution of
1280x1024. Now if I switch to fullscreen mode I will get the not
enough hardware memory error.
But if I change my desktop resolution to 1024x768 it works fin
How to create a rotation by a sphere?
===
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Hi,
I already sent an email in this subject with two questions. I got an
answer to one of them. Thanks!
I think my first question was not clear so I'll try to ask it again:
Is there any way to add / remove nodes in a live scene which are not
a BranchGroup type (T
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