Hi Adrian
> public class InteriorOfRoom extends Box {
> /** Creates new InteriorOfRoom */
> public InteriorOfRoom()
> {
> //Create a Box
> super(0.1f,0.1f,1.0f,new Appearance());
> Shape3D rearWallShape3D = this.getShape(BACK);
> rearWallShape3D.getAppearan
Has anyone had any issues with your machine rebooting while running java3D
stuff?
I am running:
Win2K sp2
geforce II
jre 1.3_02
java3d 1.2.1 b1 (opengl)
I'm going to upgrade the java3d, I was just wondering if this was
happening to anyone else because I haven't noticed mention of it.
Well, I finally put together a webpage for some overlay stuff I was
working on based on code from David Yazel. I have been doing xml stuff for
the the last month almost and I haven't actually changed anything, just
hadn't published anything. There are some links up now at:
http://odin.himinbi.org
From: "John Wright" <[EMAIL PROTECTED]>
Sent: Monday, July 30, 2001 6:14 PM
> Guten Tag Joachim,
>
> You got it right. The plural of matrix is matrices. It's a
funny
> change but it's the way it is. I don't think I've ever seen
another
> case of where an "x" is replaced by a "c" just plai
Good point Julian! Of course we could ask our British cousins, they
always have creative alternative spellings.
- John Wright
Starfire Research
Julian Gomez wrote:
>
> on 7/30/01 15:14, John Wright at [EMAIL PROTECTED] wrote:
>
> > You got it right. The plural of matrix is matrices. It's a fu
on 7/30/01 15:14, John Wright at [EMAIL PROTECTED] wrote:
> You got it right. The plural of matrix is matrices. It's a funny
> change but it's the way it is. I don't think I've ever seen another
> case of where an "x" is replaced by a "c" just plain weird.
> Language sure can be difficult.
Guten Tag Joachim,
You got it right. The plural of matrix is matrices. It's a funny
change but it's the way it is. I don't think I've ever seen another
case of where an "x" is replaced by a "c" just plain weird.
Language sure can be difficult.
- John Wright
Starfire Research
Joachim Diep
Hi Yin
> In Transform3D class, rotX, rotY and rotZ can be set. But how to get rotX,
> rotY and
> rotZ if it is rotated. I cannot find a method to call.
Linear Algebra tells use that affine transformations can be sticked
together by matrix multiplikation for rotation and scaling. If you make
them
The following code returns false on my machine. What does it mean?
Does it mean that antialiasing is not supported by the hardware, is not
turned on in the hardware?
boolean antiAliasing = canvases[i].getSceneAntialiasingAvailable();
Jack S. Gundrum
Visualization Group
Center for Academic Compu
Muchisimas gracias Aitor,
llevo toda la tarde volviendome loco intentando solucionar
varios problemas y no conseguía nada. En cinco minutos me has salvado la vida.
Gracias a gente como tu esto no es tan horrible como
parece :)
Un saludo.
- Original Message -
From:
Il
Is
when you are loading a .wrl file?
Then
see bug number 4403359
Regards.
-Original Message-From: Illarramendi Amilibia, Aitor
[mailto:[EMAIL PROTECTED]]Sent: lunes 30 de julio de 2001
20:34To: [EMAIL PROTECTED]Subject: Re:
[JAVA3D] please help me. Its urgent
Hi
Borj
Hi
Borja:
I've seen before this error in the list of bugs of Sun
(Java3D). http://developer.java.sun.com/developer/bugParade/index.jshtml
I think that it was reported for 1.2.1 beta 1 or beta
2
Try with the final version for 1.2.1
Regards.
Saludos.
[Illarramendi Amilibi
Hi:
In Transform3D class, rotX, rotY and rotZ can be set. But how to get rotX,
rotY and
rotZ if it is rotated. I cannot find a method to call.
Thanks.
Zhangshi Yin
===
To unsubscribe, send email to [EMAIL PROTECTED] and in
Hi:
I've solved now!
Thanks corysia and Jean.
Regards.
-Original Message-
From: Corysia Taware [mailto:[EMAIL PROTECTED]]
Sent: lunes 30 de julio de 2001 17:59
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Rotating objects about their own axes
Rotating an object about it
What does it mean this error? My program worked fine until
yesterday and the only thing I have done is installing sdk, jre and Java 3D
because I have formatted the computer.
java.lang.NullPointerException
at
javax.media.j3d.View.assignViewId(View.java:3075)
at
javax.media.j3d.MasterCon
There's a problem with our installer on Windows ME with 1.3.1.
This is bug 4440209 - you can keep tabs on the bug here:
http://developer.java.sun.com/developer/bugParade
This is fixed in the next version, but until then you're kinda
stuck :(. The only thing you can do is manually copy the fil
Saurabh,
Which version of Java 3D are you using ? If you're using Java 3D 1.2.1
or later, picking should work fine with parallel projection. Except under the
following case :
BugId : 4421860 - PickCylinder fail to pick point/line when pick mode is
set to GEOMETRY, but w
Title: RE: [JAVA3D] Input Resolution of Behaviors
Thanks a bunch Fred. Anyone on the Sun side care to comment about the implementation? DO you guys use DirectInput at all on the PC side?
Gregory Pierce
"Any fool can write code that a
From: "Pierce, Gregory (TBS)" <[EMAIL PROTECTED]>
Sent: Monday, July 30, 2001 10:30 AM
> What is the resolution of the events that come from behaviors?
If you mean time resolution, then here's how I think it works:
When a wakeup criterion is met on an armed Behavior [1.)
attached to a live sce
Doug,
I am beginning to implement a basic visualizer for finite element models and
meshes in Java3D. My users would like to see an enumeration of mesh
entities, i.e., elements/faces/edges/vertices, etc. Therefore, I have the
need for displaying large quantities of labels.
These labels should alw
Hi,
I'm Francesco and I'm writing from Salerno, Italy. I'm a PHD
student and sometimes I work with Java 3D. I wrote an applet that is able to
view the movement acquired with motion capture. I'm interested to talk with
someone that has made experience in this field.
This is my idea: I want to
My research group has written a couple of applets that try and illustrate
this concept. We present it in 2D for simplicity, but it can be extended to
3D quite easily. Take a look at:
http://www.cs.brown.edu/exploratory/research/applets/domains/scenegraph/cata
log.html
The Transformation Game is pr
Hi
>
> I only found Java 3D API for packages:
> javax.media.j3d
> javax.vecmath
>
> Where is package API for com.sun.j3d.utils?
j3dutils.jar
EOF,
J.D.
--
Cool/Warm tone shader in Java3D
(http://www.antiflash.net/java3d/warmcool.html)
===
Hi:
I only found Java 3D API for packages:
javax.media.j3d
javax.vecmath
Where is package API for com.sun.j3d.utils?
Thanks.
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signo
Hi!
Out of the Java3D documentation for class PickIntersection:
"The intersected primitive indicates which primitive out of the
GeometryArray was intersected (where the primitive is a point, line,
triangle or quad, not a com.sun.j3d.utils.geometry.Primitive). For example,
the intersection would
Rotating an object about it's own axis is easy. This
is what you're doing in the Java3D Tutorial, chapter
1. The only difference really is that the object is
sitting at the origin...so it is also rotating about
the origin.
To rotate an object about it's own axis, but away from
the origin, you s
Title: Input Resolution of Behaviors
What is the resolution of the events that come from behaviors? How often would I be notified (in the average case) on the PC platform, and does this system in any
way utilize DirectInput? On the PC platform, what generates the event stack that Java3D uses:
hello
thanks for looking into my problem
it is indeed fixed by increasing the radius
but I don't understand why you believe i am moving
outside of the boundingsphere?
I thought this wouldn't happen when i use a boundingleaf
attached to the viewingplatform?
In fact, i am quite sure about that.
If
Hi
I just wanted to let you know that a demo and the source code
of a little demonstration I wrote are now free available for
the J3D community. I implemented a Cool/Warm tone-shader based on
Gooch in Java3D using multipass in intermediate mode. I think this
will only work fine with the OpenGL ve
How about filtering out attachments to this list which are over 100k or so?
I'm on such a fast connection at work that I haven't been bothered on this
particular list, but it seems to me that the capability to send
bandwidth-guzzling, inbox-overloading monster attachments is far more
trouble than
Ehlo Thomas
> --
> Incompatible type for method. Can't convert javax.media.j3d.Canvas3D to
> com.sun.j3d.utils.universe.SimpleUniverse
> --
> Thnx in advance...
Well you can't convert a Canvas3D to a SimpleUniverse they don't even have
a parent together.
EOF,
J.D.
--
A cool/warm shader in Java
Have U ever copied your file J3D.dll in you winnt\system32 folder ?
>From: John Wright <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] installation problem
>Date: Mon, 30 Jul 2001 07:36:25 -0500
>
>Lorena,
>
>If you
Hi there,
Some clues about the following problem in my programm:
--
Incompatible type for method. Can't convert javax.media.j3d.Canvas3D to
com.sun.j3d.utils.universe.SimpleUniverse
--
Thnx in advance...
Best wishes,
Thomas
_
Downloa
Nikolai,
Just look at the source code for SimpleUniverse and it's only a short
snippet about initializing the audio device.
- John Wright
Starfire Research
At 08:04 PM 7/29/01, you wrote:
>John Wright wrote:
>>When I first started trying to learn Java 3D sound the trick that
>>confused me the m
Lorena,
If you are using WinME there are known bugs in the installer. Otherwise
sometimes you need to run it twice. Read the documentation we have on
j3d.org about installation.
- John Wright
Starfire Research
At 09:10 PM 7/29/01, you wrote:
>i'm sorry to bug u with very neophyte querries.. b
Hi:
Ok. And I apologyzed.
It has been the first and the last time I send big attachments.
Mondays are terrible, and even though I hate complaining too, I
couldn't resist the tentation.
Despite of the trouble made, remember that it was a serious posting,
no joke
Hi Brad, I can run Java3D applications remotely with Xwindows. I used SUN
Machines running some version of Solaris with JDK1.2 (but neither OpenGL
nor Java3D) and my Linux laptop with JDK1.2.2RC4, Java3d, and MesaGL. It
worked without a hitch, but the performance (for animation) was really
horri
On Monday 30 July 2001 09:48, Illarramendi Amilibia, Aitor wrote:
> Hi Corysia and All
>
> Sorry about the huge amount of attachments. It was a serious
> posting, and I didn´t take care of the amount.
[...]
> Anyways, how the heck could I send postings in other ways?
The answer ha
Hi Corsya,
I use WAV files in my applicaction and it runs nices, by now. ;)
This is the way I do it:
1) Statup sound engine when you create your scene.
disp_snd=simpleU.getViewer().createAudioDevice();
2) Load the files.
CONTENEDOR=new MediaContainer("file:sonidos/" + "fi
Hi Corysia and All
Sorry about the huge amount of attachments. It was a serious
posting, and I didn´t take care of the amount.
Surelly Corysia, unless you were receiving continuously hundreds and
hundreds of e-mails less serious and huger than mine, only deleting my
posting from y
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