Re: [JAVA3D] Accessing individual Shape3D nodes in a Box

2001-07-30 Thread Joachim Diepstraten
Hi Adrian > public class InteriorOfRoom extends Box { > /** Creates new InteriorOfRoom */ > public InteriorOfRoom() > { > //Create a Box > super(0.1f,0.1f,1.0f,new Appearance()); > Shape3D rearWallShape3D = this.getShape(BACK); > rearWallShape3D.getAppearan

[JAVA3D] rebooting

2001-07-30 Thread Will Holcomb
Has anyone had any issues with your machine rebooting while running java3D stuff? I am running: Win2K sp2 geforce II jre 1.3_02 java3d 1.2.1 b1 (opengl) I'm going to upgrade the java3d, I was just wondering if this was happening to anyone else because I haven't noticed mention of it.

[JAVA3D] Overlays

2001-07-30 Thread Will Holcomb
Well, I finally put together a webpage for some overlay stuff I was working on based on code from David Yazel. I have been doing xml stuff for the the last month almost and I haven't actually changed anything, just hadn't published anything. There are some links up now at: http://odin.himinbi.org

Re: [JAVA3D] rotX, rotY and rotZ

2001-07-30 Thread Fred Klingener
From: "John Wright" <[EMAIL PROTECTED]> Sent: Monday, July 30, 2001 6:14 PM > Guten Tag Joachim, > > You got it right. The plural of matrix is matrices. It's a funny > change but it's the way it is. I don't think I've ever seen another > case of where an "x" is replaced by a "c" just plai

Re: [JAVA3D] rotX, rotY and rotZ

2001-07-30 Thread John Wright
Good point Julian! Of course we could ask our British cousins, they always have creative alternative spellings. - John Wright Starfire Research Julian Gomez wrote: > > on 7/30/01 15:14, John Wright at [EMAIL PROTECTED] wrote: > > > You got it right. The plural of matrix is matrices. It's a fu

Re: [JAVA3D] rotX, rotY and rotZ

2001-07-30 Thread Julian Gomez
on 7/30/01 15:14, John Wright at [EMAIL PROTECTED] wrote: > You got it right. The plural of matrix is matrices. It's a funny > change but it's the way it is. I don't think I've ever seen another > case of where an "x" is replaced by a "c" just plain weird. > Language sure can be difficult.

Re: [JAVA3D] rotX, rotY and rotZ

2001-07-30 Thread John Wright
Guten Tag Joachim, You got it right. The plural of matrix is matrices. It's a funny change but it's the way it is. I don't think I've ever seen another case of where an "x" is replaced by a "c" just plain weird. Language sure can be difficult. - John Wright Starfire Research Joachim Diep

Re: [JAVA3D] rotX, rotY and rotZ

2001-07-30 Thread Joachim Diepstraten
Hi Yin > In Transform3D class, rotX, rotY and rotZ can be set. But how to get rotX, > rotY and > rotZ if it is rotated. I cannot find a method to call. Linear Algebra tells use that affine transformations can be sticked together by matrix multiplikation for rotation and scaling. If you make them

[JAVA3D] antialiasing

2001-07-30 Thread Jack Gundrum
The following code returns false on my machine. What does it mean? Does it mean that antialiasing is not supported by the hardware, is not turned on in the hardware? boolean antiAliasing = canvases[i].getSceneAntialiasingAvailable(); Jack S. Gundrum Visualization Group Center for Academic Compu

Re: [JAVA3D] please help me. Its urgent

2001-07-30 Thread Borja Marcos Suárez
Muchisimas gracias Aitor,   llevo toda la tarde volviendome loco intentando solucionar varios problemas y no conseguía nada. En cinco minutos me has salvado la vida.   Gracias a gente como tu esto no es tan horrible como parece :)   Un saludo.     - Original Message - From: Il

Re: [JAVA3D] please help me. Its urgent

2001-07-30 Thread Illarramendi Amilibia, Aitor
Is when you are loading a .wrl file?   Then see bug number 4403359 Regards. -Original Message-From: Illarramendi Amilibia, Aitor [mailto:[EMAIL PROTECTED]]Sent: lunes 30 de julio de 2001 20:34To: [EMAIL PROTECTED]Subject: Re: [JAVA3D] please help me. Its urgent Hi Borj

Re: [JAVA3D] please help me. Its urgent

2001-07-30 Thread Illarramendi Amilibia, Aitor
Hi Borja:       I've seen before this error in the list of bugs of Sun (Java3D). http://developer.java.sun.com/developer/bugParade/index.jshtml       I think that it was reported for 1.2.1 beta 1 or beta 2       Try with the final version for 1.2.1   Regards.   Saludos. [Illarramendi Amilibi

[JAVA3D] rotX, rotY and rotZ

2001-07-30 Thread Zhangshi Yin
Hi: In Transform3D class, rotX, rotY and rotZ can be set. But how to get rotX, rotY and rotZ if it is rotated. I cannot find a method to call. Thanks. Zhangshi Yin === To unsubscribe, send email to [EMAIL PROTECTED] and in

Re: [JAVA3D] Rotating objects about their own axes

2001-07-30 Thread Illarramendi Amilibia, Aitor
Hi: I've solved now! Thanks corysia and Jean. Regards. -Original Message- From: Corysia Taware [mailto:[EMAIL PROTECTED]] Sent: lunes 30 de julio de 2001 17:59 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Rotating objects about their own axes Rotating an object about it

[JAVA3D] please help me. Its urgent

2001-07-30 Thread Borja Marcos Suárez
What does it mean this error? My program worked fine until yesterday and the only thing I have done is installing sdk, jre and Java 3D because I have formatted the computer.     java.lang.NullPointerException  at javax.media.j3d.View.assignViewId(View.java:3075)  at javax.media.j3d.MasterCon

Re: [JAVA3D] installation problem

2001-07-30 Thread Paul Pantera
There's a problem with our installer on Windows ME with 1.3.1. This is bug 4440209 - you can keep tabs on the bug here: http://developer.java.sun.com/developer/bugParade This is fixed in the next version, but until then you're kinda stuck :(. The only thing you can do is manually copy the fil

Re: [JAVA3D] picking bug in parallel projection mode

2001-07-30 Thread Chien Yang
Saurabh, Which version of Java 3D are you using ? If you're using Java 3D 1.2.1 or later, picking should work fine with parallel projection. Except under the following case : BugId : 4421860 - PickCylinder fail to pick point/line when pick mode is set to GEOMETRY, but w

Re: [JAVA3D] Input Resolution of Behaviors

2001-07-30 Thread Pierce, Gregory (TBS)
Title: RE: [JAVA3D] Input Resolution of Behaviors Thanks a bunch Fred. Anyone on the Sun side care to comment about the implementation? DO you guys use DirectInput at all on the PC side? Gregory Pierce "Any fool can write code that a

Re: [JAVA3D] Input Resolution of Behaviors

2001-07-30 Thread Fred Klingener
From: "Pierce, Gregory (TBS)" <[EMAIL PROTECTED]> Sent: Monday, July 30, 2001 10:30 AM > What is the resolution of the events that come from behaviors? If you mean time resolution, then here's how I think it works: When a wakeup criterion is met on an armed Behavior [1.) attached to a live sce

Re: [JAVA3D] Question on Raster Labels

2001-07-30 Thread Copps, Kevin D
Doug, I am beginning to implement a basic visualizer for finite element models and meshes in Java3D. My users would like to see an enumeration of mesh entities, i.e., elements/faces/edges/vertices, etc. Therefore, I have the need for displaying large quantities of labels. These labels should alw

[JAVA3D] Motion Capture & Java3D

2001-07-30 Thread Francesco Colace
Hi, I'm Francesco and I'm writing from Salerno, Italy. I'm a PHD student and sometimes I work with Java 3D. I wrote an applet that is able to view the movement acquired with motion capture. I'm interested to talk with someone that has made experience in this field. This is my idea: I want to

Re: [JAVA3D] Rotating objects about their own axes

2001-07-30 Thread Jean Laleuf
My research group has written a couple of applets that try and illustrate this concept. We present it in 2D for simplicity, but it can be extended to 3D quite easily. Take a look at: http://www.cs.brown.edu/exploratory/research/applets/domains/scenegraph/cata log.html The Transformation Game is pr

Re: [JAVA3D] Where is com.sun.j3d.utils package API?

2001-07-30 Thread Joachim Diepstraten
Hi > > I only found Java 3D API for packages: > javax.media.j3d > javax.vecmath > > Where is package API for com.sun.j3d.utils? j3dutils.jar EOF, J.D. -- Cool/Warm tone shader in Java3D (http://www.antiflash.net/java3d/warmcool.html) ===

[JAVA3D] Where is com.sun.j3d.utils package API?

2001-07-30 Thread Zhangshi Yin
Hi: I only found Java 3D API for packages: javax.media.j3d javax.vecmath Where is package API for com.sun.j3d.utils? Thanks. === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signo

[JAVA3D] Question for PickIntersection

2001-07-30 Thread "Römer, Daniel"
Hi! Out of the Java3D documentation for class PickIntersection: "The intersected primitive indicates which primitive out of the GeometryArray was intersected (where the primitive is a point, line, triangle or quad, not a com.sun.j3d.utils.geometry.Primitive). For example, the intersection would

Re: [JAVA3D] Rotating objects about their own axes

2001-07-30 Thread Corysia Taware
Rotating an object about it's own axis is easy. This is what you're doing in the Java3D Tutorial, chapter 1. The only difference really is that the object is sitting at the origin...so it is also rotating about the origin. To rotate an object about it's own axis, but away from the origin, you s

[JAVA3D] Input Resolution of Behaviors

2001-07-30 Thread Pierce, Gregory (TBS)
Title: Input Resolution of Behaviors What is the resolution of the events that come from behaviors? How often would I be notified (in the average case) on the PC platform, and does this system in any way utilize DirectInput? On the PC platform, what generates the event stack that Java3D uses:

[JAVA3D] RE : Orbit behavior freezes (was app freeze problem)

2001-07-30 Thread matthias sweertvaegher
hello thanks for looking into my problem it is indeed fixed by increasing the radius but I don't understand why you believe i am moving outside of the boundingsphere? I thought this wouldn't happen when i use a boundingleaf attached to the viewingplatform? In fact, i am quite sure about that. If

[JAVA3D] A cool/warm tone shader in JAVA3D

2001-07-30 Thread Joachim Diepstraten
Hi I just wanted to let you know that a demo and the source code of a little demonstration I wrote are now free available for the J3D community. I implemented a Cool/Warm tone-shader based on Gooch in Java3D using multipass in intermediate mode. I think this will only work fine with the OpenGL ve

Re: [JAVA3D] Rotating objects about their own axes/Over-large attachments

2001-07-30 Thread Fergus Murray
How about filtering out attachments to this list which are over 100k or so? I'm on such a fast connection at work that I haven't been bothered on this particular list, but it seems to me that the capability to send bandwidth-guzzling, inbox-overloading monster attachments is far more trouble than

Re: [JAVA3D] Incompatible type for method

2001-07-30 Thread Joachim Diepstraten
Ehlo Thomas > -- > Incompatible type for method. Can't convert javax.media.j3d.Canvas3D to > com.sun.j3d.utils.universe.SimpleUniverse > -- > Thnx in advance... Well you can't convert a Canvas3D to a SimpleUniverse they don't even have a parent together. EOF, J.D. -- A cool/warm shader in Java

Re: [JAVA3D] installation problem

2001-07-30 Thread Thomas Gilbert Giusepe
Have U ever copied your file J3D.dll in you winnt\system32 folder ? >From: John Wright <[EMAIL PROTECTED]> >Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> >To: [EMAIL PROTECTED] >Subject: Re: [JAVA3D] installation problem >Date: Mon, 30 Jul 2001 07:36:25 -0500 > >Lorena, > >If you

[JAVA3D] Incompatible type for method

2001-07-30 Thread Thomas Gilbert Giusepe
Hi there, Some clues about the following problem in my programm: -- Incompatible type for method. Can't convert javax.media.j3d.Canvas3D to com.sun.j3d.utils.universe.SimpleUniverse -- Thnx in advance... Best wishes, Thomas _ Downloa

Re: [JAVA3D] 3D Sound demos?

2001-07-30 Thread John Wright
Nikolai, Just look at the source code for SimpleUniverse and it's only a short snippet about initializing the audio device. - John Wright Starfire Research At 08:04 PM 7/29/01, you wrote: >John Wright wrote: >>When I first started trying to learn Java 3D sound the trick that >>confused me the m

Re: [JAVA3D] installation problem

2001-07-30 Thread John Wright
Lorena, If you are using WinME there are known bugs in the installer. Otherwise sometimes you need to run it twice. Read the documentation we have on j3d.org about installation. - John Wright Starfire Research At 09:10 PM 7/29/01, you wrote: >i'm sorry to bug u with very neophyte querries.. b

Re: [JAVA3D] Rotating objects over their's own axis

2001-07-30 Thread Illarramendi Amilibia, Aitor
Hi: Ok. And I apologyzed. It has been the first and the last time I send big attachments. Mondays are terrible, and even though I hate complaining too, I couldn't resist the tentation. Despite of the trouble made, remember that it was a serious posting, no joke

Re: [JAVA3D] JAVA3D-INTEREST Digest - 28 Jul 2001 to 29 Jul 2001 (#2001-216)

2001-07-30 Thread ro
Hi Brad, I can run Java3D applications remotely with Xwindows. I used SUN Machines running some version of Solaris with JDK1.2 (but neither OpenGL nor Java3D) and my Linux laptop with JDK1.2.2RC4, Java3d, and MesaGL. It worked without a hitch, but the performance (for animation) was really horri

Re: [JAVA3D] Rotating objects over their's own axis

2001-07-30 Thread Hans-Peter Schroecker
On Monday 30 July 2001 09:48, Illarramendi Amilibia, Aitor wrote: > Hi Corysia and All > > Sorry about the huge amount of attachments. It was a serious > posting, and I didn´t take care of the amount. [...] > Anyways, how the heck could I send postings in other ways? The answer ha

Re: [JAVA3D] 3D Sound demos?

2001-07-30 Thread Víctor
Hi Corsya, I use WAV files in my applicaction and it runs nices, by now. ;) This is the way I do it: 1) Statup sound engine when you create your scene. disp_snd=simpleU.getViewer().createAudioDevice(); 2) Load the files. CONTENEDOR=new MediaContainer("file:sonidos/" + "fi

Re: [JAVA3D] Rotating objects over their's own axis

2001-07-30 Thread Illarramendi Amilibia, Aitor
Hi Corysia and All Sorry about the huge amount of attachments. It was a serious posting, and I didn´t take care of the amount. Surelly Corysia, unless you were receiving continuously hundreds and hundreds of e-mails less serious and huger than mine, only deleting my posting from y