[JAVA3D] TextureLoader or ImageComponent2D problem

2001-08-03 Thread Adrian Meekings
Hi folks. Im sure this is going to be embarrasing but I need an answer. I cant get any of the "texture" examples to run in the Suns getting started with the java tutorial" I have created a class using the code found in one of these examples for my own project however I get the same error everyt

[JAVA3D] J3D1.2.1_02 is out!

2001-08-03 Thread Jason Taylor
In case no one else noticed it appeared on the sun site last night. :) Jase. === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email

Re: [JAVA3D] Windows 98 and ATI Graphics Card

2001-08-03 Thread Bob Dengle
Hi Do you have the most recent drivers for your graphics cards? B.D. >From: Joe Boccanfuso <[EMAIL PROTECTED]> >Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> >To: [EMAIL PROTECTED] >Subject: [JAVA3D] Windows 98 and ATI Graphics Card >Date: Fri, 3 Aug 2001 14:42:57 -0400 > >Hell

[JAVA3D] Trying to manipulate ColorBuffer after rendering

2001-08-03 Thread Joachim Diepstraten
Hi Is there a way to change pixels in the color buffer after rendering the scene. I've got a raster which I use inside a subclass of Canvas3D with getGraphicsContext3D().read I can get the Depth data and the ImageComponent2D. But when I return the BufferedImage from the ImageComponent2D and try

Re: [JAVA3D] Model Clip Error

2001-08-03 Thread Nikolaos Abatzis
How do you detach the branchgroup. If you are using an index do you start from 0, or do you use the right one? Don't you have a variable for your branchgroup? You can then use myBranchGroup.detach() ; If you want to you can post the lines in your code where you are doing the detaching... Hope th

Re: [JAVA3D] Background Node works in Application but not in Applet?

2001-08-03 Thread Joachim Diepstraten
Hi Corysia > I'm not seeing the same problem you are. I just took your few lines of code > and pasted them into a Applet (which uses Mainframe, so I can run it as an > application, too). In both the Applet window and the Application window, my > backgrounds are white. Hmm that's funny. I've te

[JAVA3D] Windows 98 and ATI Graphics Card

2001-08-03 Thread Joe Boccanfuso
Hello, I am having trouble running my Java 3D (1.2.1, 1.2.1_01 and 1.2.1_02 for OpenGL) applet on Windows 98. Basically, the applet crashes (with the blue screen of death). However, it crashes randomly. That is, I can not give step by step instructions that would cause it to crash - it is a di

Re: [JAVA3D] 02 release

2001-08-03 Thread Uma Sabada
Raffi: I am able to reproduce the bug with the _02 patch. The bug happens when a Shape3D under a sharedGroup is "made live" and a group(direct or indirect parent) above this Shape3D is scoped to a light/fog/mclip/alternateappearance. There are a couple of workarounds for this bug:

Re: [JAVA3D] Running Applet From Server

2001-08-03 Thread Joachim Diepstraten
Hi > I have used the HTML Converter and made it to use Java Plugin. The Applet is > running fine in the AppletViewer.. Btw I've got the same problem. On two different machines both have JDK/JRE and Java3D OpenGL JRE/SDK installed but still the Java PlugIn is unable to locate the Java3D classes. O

Re: [JAVA3D] Bug in MainFrame? But why?

2001-08-03 Thread Corysia Taware
Try this: public static void main(String[] args) { new MainFrame(new HelloVumUniverse(args), 600, 600); } You'll have to change HelloVumUniverse's constructor to handle receiving arguments instead of using setParameter(). - Original Message - From: "Sebastian Hentschel" <[EMAIL PROTEC

Re: [JAVA3D] Depth cueing?

2001-08-03 Thread Joachim Diepstraten
Hi Mark > You should be able to use fog to achieve the effect of depth cueing. Just > make the fog the same color as your background (e.g. black fog for a black Not really it's close but not the same. Fog is an intensity adding while depth cueing is a modulation EOF, J.D. -- Jmark2k+1 (http:/

[JAVA3D] Bug in MainFrame? But why?

2001-08-03 Thread Sebastian Hentschel
I changed my main method to the following public static void main(String[] args) { HelloVumUniverse prog = new HelloVumUniverse(); prog.setParameter(args); new MainFrame(prog, 600, 600); } HelloVumUniverse is my class. And now the mainWindow calls the init() Method multiple times. Wh

Re: [JAVA3D] font scale factor

2001-08-03 Thread matthias sweertvaegher
hello again i just realized i have the source code of this class :) i looked at it and idd, setrectanglescalefactor does NOT update the geometry but i found also a workaround : just set the label of the Text2D object after you set the scale factor then the geometry gets updated :) so i suppose t

Re: [JAVA3D] Background Node works in Application but not in Applet?

2001-08-03 Thread Joachim Diepstraten
Hi Hmm oh well I forgot something. Actually my routine branches for Applets and Applications (I forgot that) and in the Applet branch the background node won't be set. Sorry for all the confussion. EOF, J.D. -- Jmark2k+1 (http://www.antiflash.net/jmark) Test the performance of your PC online!

[JAVA3D] Java 3D 1.2.1_02

2001-08-03 Thread Joe Boccanfuso
Hello, I have seen a few references to Java 3D 1.2.1_02 (particularly that bugs 4451441 and 4457123 will be fixed in it) and I was just curious as to how close it is to being shipped. Anybody (at Sun) know? Thanks for your time, Joe Boccanfuso =

Re: [JAVA3D] Running Applet From Server

2001-08-03 Thread Daniel Moscoso
Hi You have to install JAVA3D in your machine. The detailed instructions are at: http://www.j3d.org/installing.html Hope this helps Dani -- Hi, I am not able to run a java3d applet in the server from my machine. I am having windows 2000 in my machine

Re: [JAVA3D] Depth cueing?

2001-08-03 Thread matthias sweertvaegher
8/2/01 10:36:35 AM, Joachim Diepstraten <[EMAIL PROTECTED]> wrote: >Hi > >I wonder if there is a faster way to do depth cueing than >geting the whole Z-Buffer and colorbuffer and do it by hand? >As it's interesting to see that already the very old PHIGS+ >had support for it. > depth cueing is s

Re: [JAVA3D] cross section

2001-08-03 Thread Karsten Fries
Hi, you can use the model clip on the particular scenegraphnode to cut away the rest of the object. The cross section remains. Cheers, Karsten Saurabh Akhauri wrote: > hi > I need to show the cross sections of a solid model > > Is it possible to have cross sections of a solid model > using ja