Re: [JAVA3D] 3D Studio Loaders & Spaceballs & VR & Networking

2001-08-12 Thread Dipl. Ing. Paul Szawlowski
Hi, The guy with the Spaceball 4000 driver is me. I plan to put it to the j3d.org code repository. To use it with the Spaceball 2003/3003 some changes have to be made. There was also somebody asking for a Spaceball 3003 driver (Don Casteel). Would you like to work with me to get it working also fo

Re: [JAVA3D] Java3D----picking

2001-08-12 Thread Dipl. Ing. Paul Szawlowski
As far as I know picking effects a Shape3D. Since Shape3D can hold more than one Geometry, you could put both the cylinder and sphere Geometries in a single Shape3D (if not other reasons not to do so exist). regards Paul Bob Dengle schrieb: > Hi > > You could put both of your shapes under one t

[JAVA3D] Java 3D FAQ Weekly Posting (13 Aug 2001)

2001-08-12 Thread The Java 3D FAQ
The Java 3D Frequently Asked Questions list for Monday August 13 2001 This is a posting of topics covered in the Java 3D FAQ. The answers to these questions are kept at: http://www.j3d.org/faq Please consult this list and the web site before asking questions on the mailing list. If th

[JAVA3D] Please help with lighting

2001-08-12 Thread Dola Woolfe
Hi, If someone's interested, my I ask that someone to take a look at my 3D applet that I use in my research? You can take a look at it at http://www.freeboundaries.org/Laba/ By default, it displays a liquid droplet on the wall and you will agree with me that the lighting is horrible. I hava a

[JAVA3D] ... is out of office from 13/08/2001 until 19/08/2001 (additional information)

2001-08-12 Thread Daniel Moscoso
Estaré fuera del 13/8 al 19/8 I'm out of office from 13/8 to 19/8 - Daniel Moscoso Rivas emagine Iberia Consulting and Technology, S.A. Application Development Access Solutions - Office F

[JAVA3D] GeometryArrary vs IndexedGeometry Array

2001-08-12 Thread DigitalSedition Developer Relations
Hi folks,   I'm looking for someone who can answer a fundamental issue - is the current implementation of IndexedGeometryArray (in particular IndexedTriangleArray) optmized in any way as to be able to perform faster than a regular TriangleArray.   Thanks in advance,