Hi all,
I get a
java.lang.NullPointerException
at javax.media.j3d.RenderBin.removeOrderedBin(RenderBin.java:4558)
at javax.media.j3d.RenderBin.removeAllRenderAtoms(RenderBin.java:4529)
at
javax.media.j3d.MasterControl.unregisterView(MasterControl.java:1713)
at
javax.media.j3d.MasterControl.h
can I replicate texture in one object ? like wall
brick with one brick for texture...
[]'s
J.P.
Hello,
Here is a good tip on lighting:
http://www.3drender.com/light/3point.html
Marcelo M. Maes
[EMAIL PROTECTED]
--- Dola Woolfe <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I've posted a message a couple of days ago, but
> since
> then I fixed a lot of things including the normals
> via
> Geometry i
Hi
everybody
On my Rubic's Cube
I would
like to remove 9 Cubes from the main TransformGroup, so that I can add them to
a
temporary
TransformGroup to make a 90 degree rotation. But how can I add the removed Child to the other
temporary
TransformGroup. I
found only the method mainTG.addCh
Hi Joachim,
The AlternateAppearance Influencing Bounds did transform
when it is using internally. That's why some of the spheres
change appearance to wireframe when the mouse drag the scene.
However, the function
altApp.getInfluencingBounds()
will not get the transform bounds. It only
hello!
There is a tutorial available on the Sun's java 3D
site. Try to read that tutorial and if u have any
problem, you can put your query here and people here
will try to hep you out.
Address is:
http://java.sun.com/products/java-media/3D/collateral/j3d_tutorial_ch7.pdf
--- João_Paulo_Menega
Hi,
Attached is an
example of a simple texture application and the image that is used in this
example.
If I remember,
this example and other examples are given when you download
Java3D.
Hope it
helps,
Rakefet
-Original Message-From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]Se
hi,
I getting started in the Java 3D...
how do to use mapping texture in objects, in
Java 3D ?
[]'s
J.P.
I know the G450 (I have one here at work) has problems with Java in general.
Sometimes it causes lockups on me when running java programs. Do you have
another computer you can try it on?
Kevin
> -Original Message-
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Be
Hi Everyone,
I have noticed that the translation factor in the MouseTranslate
class is somehow affected
from the window size.
My goal is that when I do a translation, the mouse and the scene
will move at the same rate
(the mouse will be on the same point on
Hi,
I've posted a message a couple of days ago, but since
then I fixed a lot of things including the normals via
Geometry info. Still, a few problems persist and maybe
someone could help me.
http://www.freeboundaries.org/Laba/
1. Lighting is still poor. Am I doing something wrong.
2. How come c
hello,
short info: I have a problem with intersecting GeometryArrays. help me
please.
long version:
in case there are 2 geometryArrays having intersecting parts (they share
partly the same location), how is decided which one is actually to be
rendered? which will be visible?
example:
let's take
Joachim Diepstraten wrote:
> Hmm? J3DBuffer is public? What do you mean by J3DBuffer is public?
> I can't find a class called J3DBuffer. (Whether in the JavaDocs nor in the
> util sources) And how do you know it's public?
Oops, sorry, I've forgotten to say that I'm talking about java3d 1.3
alpha
Hi Artur
> I wonder why J3DBuffer is public. It is more or less implementation
> detail - how java3d will access internals of buffer. Only reason I can
Hmm? J3DBuffer is public? What do you mean by J3DBuffer is public?
I can't find a class called J3DBuffer. (Whether in the JavaDocs nor in the
ut
I wonder why J3DBuffer is public. It is more or less implementation
detail - how java3d will access internals of buffer. Only reason I can
see is that possibly it could allow same code to work with jvm without
nio, without throwing exception for class not found. Is this true ?
Artur
==
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