Hello!
Thanks for your answers.
They helped a lot.
Best regards
Fredrik
==To
unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
Hi All, I know this question does not
pertain to Java3D but if anyone could kindly give some suggestions, it would be
highly appreciated.
I have been trying to send an E-mail
through an Applet but haven't been quite successful. I have tried out a lot of
code and even downloaded a few sampl
Thomas Bendig wrote:
>
> Has somebody tested the new JDK 1.4beta 2 with Java3D?
> Are there still the memory leak bug and the problem with the mouse
> button 2 and 3?
I've been running it with Xj3D for a few days now. Can't see any
immediate problems, but I'm not stressing it particularly heavily
Hi Renoir:
That is another great help. Thank you!
When I run the program you give me, I found that if I start the program and
press the escape key to quit, it did not work (This might be why I could not
get it working before). To quit I have to use the mouse to rotate the image
once. This means
A slightly better explanation would be:
DirectX and OpenGL are the mechanisms that "render" the scene that you have
created in java3D's scene space. They create the actual pixel color values
that you see on your screen. They dont change the way that shape information
is stored.
The fact that you
Hi Anders:
Have you looked at setting the capability bit
"Node.ENABLE_PICK_REPORTING"
on a BranchGroup ? On setting this capability on a BG, the BG
will be reported in the SG path, and then you can do
result.getNode( PickResult.BRANCH_GROUP ) just as you want to.
Hope this helps,
Raj Vaidya
loaders should be independent of the rendering API that underpins J3D.
-Original Message-
From: Fredrik Andersson [mailto:[EMAIL PROTECTED]]
Sent: Monday, September 03, 2001 4:08 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] DirectX and OpenGL do they fit together?
Hello!
I have the jdk f
Hi,
I have a scene graph that consists of many BranchGroups (every BranchGroup is a part
of a big geometry, e.g. a door of a house) which consists of Switch groups and a lot
of Shape3Ds. I have managed to pick Shape3Ds using PickCanvas. From PickCanvas I get a
PickResult (called result) from w
Hi Vahid,
You should visit the website http://www.j3d.org. Afterwards you will likely
want to pick up the Java3D API Jump Start book to help you get started.
- Original Message -
From: "VAHID HAJALI" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, September 03, 2001 11:40 AM
Su
hello.
my name vahid sorosh!
I need some example of java 3d api,please send me its.
tanks.
my email:[EMAIL PROTECTED]
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Thanks Justin
Your explanation helped me a lot to understand these issues. I'll go over my
source code and check the matrix out
I'll let you know how it worked.
Thank you again for your time.
- Original Message -
From: "Justin Couch" <[EMAIL PROTECTED]>
To: "Juan Miguel" <[EMAIL
Okay... now I'm just curious. Wouldn't you just use a switch node? That
seems to be the old school OpenInventor way for solving these problems -
can't imagine that it wouldn't be just as efficient in Java3D.
Want it off, flip the switch node :)
- Original Message -
From: "Pedro Estrada"
Hello,
I have an application that includes several primitive objects (10-200).
Now I want to manupulate the scene: Let's say, I only want to see the
red objects, or only all cones, or I want to remove single objects in
the scene.
What is the best solution to solve this problem?
Should I use a S
What's the links to get Lightwave 3d and NuGrafx PolyTrans ?
Many thanks !!
Dani
_
Hi Daniel
> Does anyone know a tool to build LWS scenes ?
Well as LWS stands for Lightwave Scene. I would say the most
perfect tool to
Hello!
I have the jdk for DirectX.
If I create some object in 3D studio max for Open GL, is it possible to
import that object and run the applet anyway?
Best Regards
Fredrik
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unsubscribe, send email to [EMAIL PROTEC
Hi all !!
I have been using several loaders (Starfire 3ds, OBJ loader, etc), from some applets.
I usually load the 3d models passing the filename as an URL, to avoid the
AccessSecurityException thrown if a file is read from the local file system.
I can avoid this too using NCSA Portfolio loader
Joachim, your advice sounds very sensible - I found the other lib\ext
directory, but it won't let me write anything to it - it says 'The source
file may be in use,' erroneously. I'm baffled by this.
Further to my previous query, I realised that I hadn't been getting the
same error as Adrian befo
Scratch that - it turns out I just needed to include jre\lib\ext in my
classpath. This seems pretty weird to me - it looks like it's finding the
Java3D jars in the same directory without havingto be told where to look.
Anyway, it's working now and that's the main thing.
Apologies if I've wasted
Hi Fergus
> portfolio.jar is, like Adrian's was, in the ext directory (jre\lib\ext)
> along with the Java3D jar files, and I'm pretty sure it's as unpacked as
> it's supposed to be.
>
> Anyone got any clues what's likely to be wrong here?
Yep I can at least guess one. I think you have the JDK and
Did anyone ever solve this? It sounds like I'm getting almost exactly the
same error Adrian had - I can compile my file which is supposed to use the
NCSA Portfolio loader, but when I try to run it I get 'Exception in thread
"main" java.lang.NoClassDefFoundError: ncsa/j3d/loaders/ModelLoader.' My
Title: UNSUBSCRIBE
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Has somebody tested the new JDK 1.4beta 2 with Java3D?
Are there still the memory leak bug and the problem with the mouse
button 2 and 3?
Are there any advantages against 1.3.1 except the new buffers?
Regards.
Thomas
Thomas Bendig
[EMAIL PROTECTED]
Fraunhofer-Institut fur Rechnerarchitektur un
Hi Joachim and Kelvin,
thanks for your help, okay I will upgrade to 1.2.1_02, when it is possible
for me and then come back to this problem again.
Desiree
>
> Well I think Kelvin has answered this question already :)
> Upgrade to 1.2.1_02 and see what happens
>
> EOF,
>J.D.
> --
> Cool/Warm
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