[JAVA3D] SV: [JAVA3D] DirectX and OpenGL do they fit together?

2001-09-03 Thread Fredrik Andersson
Hello! Thanks for your answers. They helped a lot. Best regards Fredrik ==To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to

[JAVA3D] Sending E-Mail through an Applet

2001-09-03 Thread Vijayan Pandalai
Hi All, I know this question does not pertain to Java3D but if anyone could kindly give some suggestions, it would be highly appreciated.   I have been trying to send an E-mail through an Applet but haven't been quite successful. I have tried out a lot of code and even downloaded a few sampl

Re: [JAVA3D] JDK 1.4b2 tested?

2001-09-03 Thread Justin Couch
Thomas Bendig wrote: > > Has somebody tested the new JDK 1.4beta 2 with Java3D? > Are there still the memory leak bug and the problem with the mouse > button 2 and 3? I've been running it with Xj3D for a few days now. Can't see any immediate problems, but I'm not stressing it particularly heavily

Re: [JAVA3D] Escape from Stereo Test

2001-09-03 Thread Guang Bin Liu
Hi Renoir: That is another great help. Thank you! When I run the program you give me, I found that if I start the program and press the escape key to quit, it did not work (This might be why I could not get it working before). To quit I have to use the mouse to rotate the image once. This means

Re: [JAVA3D] DirectX and OpenGL do they fit together?

2001-09-03 Thread Nathan Bower
A slightly better explanation would be: DirectX and OpenGL are the mechanisms that "render" the scene that you have created in java3D's scene space. They create the actual pixel color values that you see on your screen. They dont change the way that shape information is stored. The fact that you

Re: [JAVA3D] Pick a BranchGroup

2001-09-03 Thread R Vegan
Hi Anders: Have you looked at setting the capability bit "Node.ENABLE_PICK_REPORTING" on a BranchGroup ? On setting this capability on a BG, the BG will be reported in the SG path, and then you can do result.getNode( PickResult.BRANCH_GROUP ) just as you want to. Hope this helps, Raj Vaidya

Re: [JAVA3D] DirectX and OpenGL do they fit together?

2001-09-03 Thread Philip Taylor
loaders should be independent of the rendering API that underpins J3D. -Original Message- From: Fredrik Andersson [mailto:[EMAIL PROTECTED]] Sent: Monday, September 03, 2001 4:08 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] DirectX and OpenGL do they fit together? Hello! I have the jdk f

[JAVA3D] Pick a BranchGroup

2001-09-03 Thread Anders Hasselkvist
Hi, I have a scene graph that consists of many BranchGroups (every BranchGroup is a part of a big geometry, e.g. a door of a house) which consists of Switch groups and a lot of Shape3Ds. I have managed to pick Shape3Ds using PickCanvas. From PickCanvas I get a PickResult (called result) from w

Re: [JAVA3D]

2001-09-03 Thread DigitalSedition Developer Relations
Hi Vahid, You should visit the website http://www.j3d.org. Afterwards you will likely want to pick up the Java3D API Jump Start book to help you get started. - Original Message - From: "VAHID HAJALI" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, September 03, 2001 11:40 AM Su

[JAVA3D]

2001-09-03 Thread VAHID HAJALI
hello. my name vahid sorosh! I need some example of java 3d api,please send me its. tanks. my email:[EMAIL PROTECTED] __ Do You Yahoo!? Get email alerts & NEW webcam video instant messaging with Yahoo! Messenger http://im.yahoo.com

Re: [JAVA3D] Hi justin

2001-09-03 Thread Juan Miguel
Thanks Justin Your explanation helped me a lot to understand these issues. I'll go over my source code and check the matrix out I'll let you know how it worked. Thank you again for your time. - Original Message - From: "Justin Couch" <[EMAIL PROTECTED]> To: "Juan Miguel" <[EMAIL

Re: [JAVA3D] Turning objects on and off

2001-09-03 Thread DigitalSedition Developer Relations
Okay... now I'm just curious. Wouldn't you just use a switch node? That seems to be the old school OpenInventor way for solving these problems - can't imagine that it wouldn't be just as efficient in Java3D. Want it off, flip the switch node :) - Original Message - From: "Pedro Estrada"

[JAVA3D] SwitchGroup vs. setChild

2001-09-03 Thread Frank Oellien
Hello, I have an application that includes several primitive objects (10-200). Now I want to manupulate the scene: Let's say, I only want to see the red objects, or only all cones, or I want to remove single objects in the scene. What is the best solution to solve this problem? Should I use a S

Re: [JAVA3D] Tool to build LWS scenes

2001-09-03 Thread Daniel Moscoso
What's the links to get Lightwave 3d and NuGrafx PolyTrans ? Many thanks !! Dani _ Hi Daniel > Does anyone know a tool to build LWS scenes ? Well as LWS stands for Lightwave Scene. I would say the most perfect tool to

[JAVA3D] DirectX and OpenGL do they fit together?

2001-09-03 Thread Fredrik Andersson
Hello! I have the jdk for DirectX. If I create some object in 3D studio max for Open GL, is it possible to import that object and run the applet anyway? Best Regards Fredrik ==To unsubscribe, send email to [EMAIL PROTEC

[JAVA3D] Using portfolio loader from applets

2001-09-03 Thread Daniel Moscoso
Hi all !! I have been using several loaders (Starfire 3ds, OBJ loader, etc), from some applets. I usually load the 3d models passing the filename as an URL, to avoid the AccessSecurityException thrown if a file is read from the local file system. I can avoid this too using NCSA Portfolio loader

Re: [JAVA3D] can't find ncsa.j3d.loaders.vrml97.VRML?

2001-09-03 Thread Fergus Murray
Joachim, your advice sounds very sensible - I found the other lib\ext directory, but it won't let me write anything to it - it says 'The source file may be in use,' erroneously. I'm baffled by this. Further to my previous query, I realised that I hadn't been getting the same error as Adrian befo

Re: [JAVA3D] can't find ncsa.j3d.loaders.vrml97.VRML

2001-09-03 Thread Fergus Murray
Scratch that - it turns out I just needed to include jre\lib\ext in my classpath. This seems pretty weird to me - it looks like it's finding the Java3D jars in the same directory without havingto be told where to look. Anyway, it's working now and that's the main thing. Apologies if I've wasted

Re: [JAVA3D] can't find ncsa.j3d.loaders.vrml97.VRML

2001-09-03 Thread Joachim Diepstraten
Hi Fergus > portfolio.jar is, like Adrian's was, in the ext directory (jre\lib\ext) > along with the Java3D jar files, and I'm pretty sure it's as unpacked as > it's supposed to be. > > Anyone got any clues what's likely to be wrong here? Yep I can at least guess one. I think you have the JDK and

Re: [JAVA3D] can't find ncsa.j3d.loaders.vrml97.VRML

2001-09-03 Thread Fergus Murray
Did anyone ever solve this? It sounds like I'm getting almost exactly the same error Adrian had - I can compile my file which is supposed to use the NCSA Portfolio loader, but when I try to run it I get 'Exception in thread "main" java.lang.NoClassDefFoundError: ncsa/j3d/loaders/ModelLoader.' My

[JAVA3D] UNSUBSCRIBE

2001-09-03 Thread GShankar
Title: UNSUBSCRIBE UNSUBSCRIBE

[JAVA3D] JDK 1.4b2 tested?

2001-09-03 Thread Thomas Bendig
Has somebody tested the new JDK 1.4beta 2 with Java3D? Are there still the memory leak bug and the problem with the mouse button 2 and 3? Are there any advantages against 1.3.1 except the new buffers? Regards. Thomas Thomas Bendig [EMAIL PROTECTED] Fraunhofer-Institut fur Rechnerarchitektur un

Re: [JAVA3D] Change background color for printing

2001-09-03 Thread Desiree Hilbring
Hi Joachim and Kelvin, thanks for your help, okay I will upgrade to 1.2.1_02, when it is possible for me and then come back to this problem again. Desiree > > Well I think Kelvin has answered this question already :) > Upgrade to 1.2.1_02 and see what happens > > EOF, >J.D. > -- > Cool/Warm