Very cool. It worked well on my system (dual Celeron 400,
256MB RAM, GeForce II GTS [hacked to look like a Quadro
Pro], JDK 1.3.1, Java3D 1.2_01, Netscape 4.75). I let it run
for several minutes, without any problems. The Java Plug-In
console said "Memory: 46544K Free: 22502K (48%) ...
completed
Leyland,
That
is a great looking example! It ran extremely well on my GeForce II, the only
thing I noticed was that at the end of the animation (?) the model gets clipped
and then looks like it is squashed down to a vertical line before it disappears.
Was this intentional? It looks like qu
Ok just in case anyone else in the future gets this problem
The solution is
An imported Shape3D object does not necessarily have a TexCoordGeneration
object. therefore no textures get placed on the object.
Never ASSUME anything. Im learning
Why arnt Shape3D objects always made with default Tex
Many thanks for the answer. I did not realize that there was a difference
between the com.sun.* classes and the sun.* classes. Is this in a faq that
I missed?
This is good news :)
Thanks,
Michael P. McCutcheon
- Original Message -
From: "Doug Gehringer" <[EMAIL PROTECTED]>
To: <[EMA
I'm testing an MD2Viewer, I plan to release the source code to
the viewer and loader after I do some cleaning up. (page+applet+model+texture =
287KB)
http://66.12.67.158/java/MD2Viewer/dragon_ogre.html
Currently it seems it has a problem with memory and
normals. The memory problem ive pos
Hi Rahul,
I've modify an example program to detach/attach a
custom behavior. However the bug can't be reproduced using
it. Can you please examine the test program and modify it
to simulate the action that your program perform so
that the bug appear ?
Thanks.
- Kelvin
Java 3D Tea
Kelvin:
Thanks for the prompt reply.
>Which version of Java3D are you using ?
We are using Java 3D 1.2.1_03 and the JavaTM 2 Platform, Standard Edition
v1.3.1_01
>What wakeup criteria are use in the custom behavior ?
Here is a code snippet.
criterion = new WakeupCriterion[7];
criterion[0
When similiar situation happened on my PC, I solved the problem by
installing JRE, Java3D and OpenGL (or DirectX depending on the Java3D
version) to the machine where my *.jar file runs.
Hope this helps,
Guang Bin Liu
VTHRC
Univ. of Queensland
Brisbane, Australia
Phone: 61 7 3365 4072
Fax: 61
> From: "John F. DeGeorge" <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Can I use a Stripifier and still access geometry by
reference?
> To: [EMAIL PROTECTED]
>
> I am just learning how use geometry by reference to do skin and bone
> animation. Previously I had use a Stripifier to turn my basic set
Thanks Raffi and Pedro!
That was my problem. I had
turned off TransparencyAttributes altogether because I thought I needed to
disable it if I was using alpha values in the texture.
- Original Message -
From:
Pedro
Estrada
To: [EMAIL PROTECTED]
Sent: Monday,
Try
setting the transparencyAttriburtes obj to new
TransparencyAttributes(TransparencyAttributes.BLENDED, 1.0f)
and
setting the texture mode in the texture attributes object to
REPLACE.
-Original Message-From: Discussion list for Java 3D
API [mailto:[EMAIL PROTECTED]]On B
Corysia,
I
think you always need to use Appearance.setTransparencyAttributes for the shape
to display transparently. Have you done this?
Raffi
-Original Message-From: Corysia Taware
[mailto:[EMAIL PROTECTED]]Sent: Monday, September 10, 2001 2:13
PMTo: [EMAIL PROTECTED]Subject:
Hi Rahul,
Which version of Java3D are you using ? What wakeup
criteria are use in the custom behavior ? Can you check
to see if the custom behavior public void initialize()
method is being invoked every time the behavior branch
is detach and attach again ?
When window minmize and maximi
Hi all:
I am using Java3D in an application used for 3D training. The application
uses VRML worlds for its 3D data. We have a VRML loader/browser which loads
and manipulates the world. The application has 3 modes. In each mode a
separate VRML world is loaded (after unloading the old VRML world).
Well, I'm not any closer.
This is what I have now:
TextureLoader
textureLoader = new TextureLoader(filename,
this); BufferedImage texBuff =
textureLoader.getImage().getImage();
Texture
texture = textureLoader.getTexture(); int
width = texture.getWidth();
In Jbuilder 5. the properties of you archive go into the "content" tab, and u have
three options. I am sure its similar in Jbuilder 4 also.
Include required classes and know resources
Include required classes and all resources
Always include all classes and resources
The first option is the one
> From: "Michael P. McCutcheon" <[EMAIL PROTECTED]>
> ... I'm confused about using the com.sun.j3d.*
> classes. It seems that these are not supported given that the documentation
> says the following:
>
> "In general, writing java programs that rely on sun.* is risky: they are not
> portable, and
A great resource for general Java info is http://www.javaworld.com/
They have a collection of to-the-point online articles, tips, discussions.
Go through their archive.
Right now there is a featured article on how to use the new I/O classes in
the Java 1.4 beta.
> -Original Message-
> F
Check the manifest entries for your jar. There may be
none for the j3d classes you have archived.
Try using a command similar to:
java -classpath %CLASSPATH%;yourjarfile.jar -jar
yourjarfile.jar
Charles
--- Aurelio Meneghello Jr <[EMAIL PROTECTED]>
wrote:
> Hi everybody...
>
> I´m trying to ge
Title: RE: [JAVA3D] TextureLoader and BMP images
Hi all,
This one has had me stumped for a
few days now. I'm trying to modify a texture I've loaded from an image
file. I want to create a second version of the texture that has a level of
transparency to it. I don't want to have uniform
Hi Aurelio,
You will need to include "j3d.dll" file in JAR file. The error message you get it's
usually produced because a Java file can't find a native library (like "j3d.dll").
Víctor
Aurelio Meneghello Jr ha escrito:
> Hi everybody...
>
> I´m trying to generate a .jar file of my appl
Hi everybody...
I´m trying to generate a .jar file of my application (That uses the Java3D library)
with the Jbuilder 4 Archive Builder feature.
When I try to run the .jar file in a computer whith Java 3D library installed, the
application works fine, but with a computer without the J3D the app
Paul,
www.j3d.org works just fine for me. (it resolves to 203.27.111.50).
--Mark
At 09:26 AM 9/10/2001, you wrote:
>PS: BTW, I can't reach www.j3d.org for quite a while (seems there is no
>DNS entry). Has anybody else also this problem ?
Mark Ferneau240-462-6262 (cell)
D
Hi all,
just another attempt:
Java3D is using Quadbuffers to generate stereoscopic images. The right
and left eye positions can be placed, but in any case the "View-rays"
are parallel (this is not the case in reality: the view rays will meet
at a focus point) . In this case the focus plane i.e. t
Hi Rich,
i have experienced similar problems with the wfosr() method. I almost think
it's really some thread issue and/or a synchronization problem.
That would also explain the behavior of your appliciation.
Anyway, if this is the case, there is no workaround i could think of!!
Cheers,
Karsten
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