This is simple to accomplish. Just put your lights under a
PlatformGeometry and attach this to the ViewingPlatform of your scene
graph.
Regards,
Ingo
> I would like to use the OrbitBehavior to transform the ViewPlatform
> around the scene rather than transforming my huge, complicated
> geometry.
Hello everybody!
I use JBuilder5, I built an applet that works fine with the Applet Viewer.
Once it is sent to MIE 5 it doesn't work.
When I try other applets from different sources (other than me) they work (I
installed the 3D plug-in).
My other applets (JAVA not 3D) work.
Here is the HTML co
Hi all,
After receiving numerous requests, we have decided to extend the paper
submission deadline for the Web3D 2002 Symposium through October 2nd...
Attached is the revised call...
My apologies for those who may of worked hard to make the previous
deadline, but given the number of requests it
I would like to use the OrbitBehavior to transform the ViewPlatform around
the scene rather than transforming my huge, complicated geometry. But I
would like the lights to transform exactly as the ViewPlatform does. I want
it to appear like only the geometry is moving relative to the viewer and th
>Delivered-To: [EMAIL PROTECTED]
>MIME-Version: 1.0
>Content-Transfer-Encoding: 7bit
>X-Priority: 3 (Normal)
>X-MSMail-Priority: Normal
>Importance: Normal
>X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2462.
>Date: Sat, 15 Sep 2001 01:58:55 -0600
>From: Daniel Selman <[EMAIL PROTECTED]>
>Sub
I may
be misunderstanding your question, but you can just walk the scene graph after
the objects are loaded and use the "instanceof" java command to find
the shapes, their geometries and thier types.
Dave
Yazel
-Original Message-From: Alejandro Terrazas
[mailto:[EMAIL PROTECT
I sent out a message a little while ago regarding
how to apply textures
to Shape3D's obtained from a Loader. So far,
I haven't gotten much
response although I realize that people were
distracted last week.
Here is my basic question:
How can I use texture mapping with Shape3D's
imported
Thanks,
I'm using a scene which is loaded from a Vrml-file. So I don't have a map.
Is there a way, to auto calculate them, or something else.
Perhaps someone know's an example, how to do this.
At 18:02 16.09.2001 -0500, you wrote:
>Well, if you know in advance what the house layout is (and it d
Hi, Victor,
It works. Thank you very much.
Liming
- Original Message -
From: "Víctor" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, September 17, 2001 10:14 AM
Subject: Re: [JAVA3D] Urgent Help
That is because it can't find "j3d.dll". Make sure it's in the right
place (i
Hi all !!
Does anyone know if is there any way to calculate the resulting Shape3D of the
intersection between two Shape3D's (for example, between two ColorCube's)?
I know that Java3D supports collision detection. Can it be done by calculating the
result of a collision, or someone like this ?
T
hi,
after
setting the classpath, close that DOS shell window, and open
again.
rgds,
chakra
-Original Message-From: lchen
[mailto:[EMAIL PROTECTED]]Sent: Monday, September 17, 2001 1:55
PMTo: [EMAIL PROTECTED]Subject: [JAVA3D]
Urgent Help
Hi,
Can anyone help me sort out
That is because it can't find "j3d.dll". Make sure it's in the right
place (in the same directory of the j3d JAR files, for instance).
Saludos
Víctor
lchen ha escrito:
> Hi, Can anyone help me sort out the following problem? I developed an
> application with Java and Java3D. It runs oka
Hi,
Can anyone help me sort out the following
problem?
I developed an application with Java and Java3D. It
runs okay in a IDE such as Kawa. However, when I try to run it in the DOS
command, there is an error as follows:
Exception in thread "main"
java.lang.UnsatisfiedLinkError: no J3D
Thanks again, Kevin. You are right. View.setScale has also an effect in perspecitve
mode. And I can use it to do what I want: Define which part of the scene is popping
out of the screen and which part of the scene is behind the screen in stereoscopic
viewing.
regards
Paul
On Fri, 14 Sep 2001
14 matches
Mail list logo